The one in red robes seems to have a journal in his hand and a floating quill which is furiously writing into the journal on its own as it seems to be documenting this fight. The man in red seems happier than ever as if he was watching some exhibition fight.
Faelsin is healed though not completely as he sits on the ground leaning against a wagon wheel. He directs some of his men to access the damage to the wagons.
He is an older half-elf man with thinning hair wearing a merchant's attire. A good chunk of his clothing is singed and many of the other caravanners are either weeping or just plain glad they still live for another day.
Ixsas asks Kossuth for a flash of insight and tries to soothe the caravanners, though it's not a task he's well suited to. He mostly finds himself falling back on his catechism about how the night is dark and often full of terrors. Therefore, everyone should pray to Kossuth for light and cleansing fire. Or maybe something about how enduring the fires of suffering reveals our faith. Persuasion5 (in game log, including guidance bonus!)
Ixsas understood Ironthar to be the one whom Faelsin had hired to provide security to the caravan. When Serge goes to talk to Faelsin, Ixsas goes with him. He says to Faelsin, "Now that the Raven Queen has called Ironthar back to her, I do not think that he will return. Not on this journey. I hope that you will continue to employ us to help protect your caravan. There are clearly deadly threats along this route. And perhaps you could add this man? He already showed a willingness to join a deadly fight for no reason other than rendering aid to those in trouble, and given his reaction to the hellriders, I think that we can safely say that he was not in league with them. I think that you can trust him to help us reach our destination safely."
Faelsin nods with a hand gingerly checking his burns. "Of course, I will still hire you and this fine warrior as caravan guards though I can only pay 50 gp. All of you literally saved us from being burned alive or worse. At least I have enough water and food for the journey so none of you would need to hunt. I wish we can rest but I decided we will leave at first light which will be in an hour. If you wait a bit Malfa will have breakfast ready"
You see husky women with auburn hair set up a cauldron over the fire and has begun cooking a stew.
2 caravanners approach Faelsin and report that the 2 wagons are in need of repair and a wagon wheel is broken. Faelsin turns to Serge "Can you help my men replace the wagon wheel they are going to need a strong arm?"
This post has potentially manipulated dice roll results.
The kobold looks up from the ring and locks eyes with the man in red. "I don't think so. We worked hard to earn this ring. How do I know you arn't just going to turn invisible again and run off with it?" The kobold snaps as he closes his clawed fingers around the ring and clutches it tightly to his chest.
Insight 18
If Krackle feels that they are NOT going to take the ring and that they may even be offering to identify it for him, then he would allow them to examine it. If he believes they want to steal it then he would not give it to them.
2 caravanners approach Faelsin and report that the 2 wagons are in need of repair and a wagon wheel is broken. Faelsin turns to Serge "Can you help my men replace the wagon wheel they are going to need a strong arm?"
Ixsas says, "Depending on how broken it is, you may also want to ask Krackle, the kobold. I believe he said something before about knowing some spells of mending, so he might be able to speed up the repairs."
"I... don't know..." Krackle hesitates as he takes a step backwards. "You know how dragons are with their treasure. Maybe I'll just put it on and wear it for a while... I can tell you what it does tomorrow morning." The kobold says as he quickly moves to slide the ring on to his finger.
Faelsin calls out to Krackle in a loud voice "Krackle can you take a look at the wagons and see if you can help with the repairs"
The man in red robes seem a bit miffed but moves away from Krackle and takes a seat on the ground by the fire. Of course, with Vesax following him wherever he goes.
If Krackle helps with the wagons he will see that the damaged wagon wheel is beyond the power of mending, but mending can be used to fix all he splintered wood and gashes on the wagon.
If Krackle is close enough to hear Ixsas talk about mending the wheel, Krackle would use it was an excuse to get away from the two men. "What was that Ixsas? Need help mending something... yeah I can help..." The kobold says in the direction of the cleric. He them moves away from the two figures before attempting to scamper away to help fix the wheel.
"Yup it's broke alright.... I don't think i can do much for that... but I can help with some of this mess..." He says as he moves to mend some of the smaller damaged sections of wood and cloth on the carriages with his mending spell. he also users prestidigitation to clean any of the dirty smoke stained sections wagon and carriage.
Serge laughs to himself. Before doing little more than introducing himself, he has been recommended for and then hired on for a guard job, as well as having been volunteered for some physical labor. It seems to have earned him a temporary spot with this caravan. Not one to try to fix what isn't broken, Serge merely gives an appreciative nod to Ixsas and Faelsin.
"Of course. I'll see if I can lend them a hand," he says as he moves off toward the damaged wagon.
He unfastens his swordbelt and shield and leans them against the side of the wagon before taking stock of the situation. The wheel was indeed quite large, but nothing that he didn't think he could handle. Taking care to lift with the legs and not with the back, Serge waits for the wagoneer's go ahead before trying to lift the wheel into position.
Athletics: 16
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Serge's strength made replacing the wagon wheel so much easier and Krackles efforts in mending and cleaning meant that the wagons looked almost brand new. After having an early breakfast of beef stew, the caravanners packed everything up and started traveling northward along the winding trail.
The man in red decided to travel alongside Krackle's carriage.
The caravanners looked tired but their spirits seem to lift when the morning sun rises in the sky.
Faelsin looks glad to be away from this stretch of the trail.
(No for the long rest. Which means everyone is traveling injured for now. Though I will say the fixing and eating breakfast can count for a short rest)
(No for the long rest. Which means everyone is traveling injured for now. Though I will say the fixing and eating breakfast can count for a short rest)
((OK. I was actually less worried about the HP than I was about whether Ixsas and Krackle get their spell slots back and whether Ixsas can change his list of prepared spells. 😇))
Serge is less than thrilled to hear how close the dawn is. It isn't that he missed the sun... quite the opposite. But he had been walking all night and had been hoping to find a bit of sleep before the caravan broke camp. As it was, he had to take a hot breakfast and a few minutes of contemplation watching the rising sun as the only rest he would get tonight.
[No hit dice used on the short rest but Serge recovers his Action Surge.]
As the wagons begin to roll, Serge looks up the warrior who had first greeted him after the battle. "Zeds, was it? My apologies for not answering your questions earlier. It has been one thing after another since I arrived."
"The truth is it was happenstance that I came upon you when I did. I was following a track west when I cut across the Coast Way. I had thought I was further south, but no, I was smack in the middle of the Fields of the Dead. I saw your caravan's tracks and hurried after, seeking shelter and a warm campfire. When I finally caught up, I saw the battle underway and... here we are."
"And, no,"he adds. "I don't have any kin named Stan."
He looks over at the other guards: the priest, Ixsas; the kobold... Crackle? Had he heard someone call it that? "Do you and your crew run this guard circuit often?"he asks. "Baldur's Gate to Waterdeep and back? Or do you follow the longer seasonal route, up to Luskan and down to the Shining South?"
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Battered and bruised, Krackle checks on Jr before returning to his carriage until the caravan is ready to leave. He Attempts to rest his eyes as much as he can before helping himself to breakfast. During the morning hours, he makes sure that the egg is both moist and warm. after feeling confident that the egg is OK, he then spends the rest of his free time studying the ring...trying his best to learn what he can about it and attune of needed to find out..
A short rest and last of his rogue hit dice rolled and Zeds is good enough... He does suggest that the others could sleep in Krackle carriage even as we move, perhaps? Probably not the most restful rest but perhaps enough to help? We could take turns playing guard.
Speaking of, Zeds hasn't liked these robed figures from the get go and now with how they one in red was so thirsty for the ring he liked them even less. Zeds does not rest, he keeps a clear eye on the robed figures and watches for any mischief on their part. "If that ring is something it may be best to figure out what quickly," Zeds suggests to Krackle. "We could have use for it if these ones try anything..."
((You say the red robed one is traveling beside Krackle's carriage - Is he walking or?))
"It has been a bit hectic," Zeds agrees with Serge. "Truth is, it seems to have been worse since these two joined." At that Zeds indicates the robed figures, keeping his words low enough but not hiding the fact that he is pointing them out to the new armed guard. "A couple strange sicknesses the first night they joined. Hellriders seemingly the next. Do not take your eyes off that pair..."
"Truth be, we're not typically guards," Zeds admits during the chat with Serge. "We came about this job as a matter of convenience. Traveling in the same direction and all... Haven't known the others all that long, really. We kind of got thrown together back in a little place called Greenest. We were doing our own separate things and the place got attacked by some freaking dragon cult. We banded together, did what we could to minimize the damage where we could... Eventually tracked them at behest of the governor? Mayor? Hell, whoever was in charge. Found their temporary lair and killed a bunch of stragglers but, honestly, they outnumbered us by quite a bit still so we did what we could and hightailed it out. It's where Krackle found his egg... Tread lightly around that subject, he is quite protective."
"Anyway, kind of trailing them ever since. Revenge, profit, fame, fortune, the usual. And, of course, it being the right thing to do..." Zeds adds with some sarcasm. "Some of the do gooders, the faction types, are supposedly working behind the scenes to convince others and gather strength. Honestly, I'm not holding my breath for that to happen..."
(Can basically assume Zeds fills in Serge the best he can about all the details. Others can feel free to chime in with details I forgot to include...)
Rollback Post to RevisionRollBack
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The one in red robes seems to have a journal in his hand and a floating quill which is furiously writing into the journal on its own as it seems to be documenting this fight. The man in red seems happier than ever as if he was watching some exhibition fight.
He approaches Krackle "May I see that ring?"
Ixsas asks Kossuth for a flash of insight and tries to soothe the caravanners, though it's not a task he's well suited to. He mostly finds himself falling back on his catechism about how the night is dark and often full of terrors. Therefore, everyone should pray to Kossuth for light and cleansing fire. Or maybe something about how enduring the fires of suffering reveals our faith. Persuasion 5 (in game log, including guidance bonus!)
Ixsas understood Ironthar to be the one whom Faelsin had hired to provide security to the caravan. When Serge goes to talk to Faelsin, Ixsas goes with him. He says to Faelsin, "Now that the Raven Queen has called Ironthar back to her, I do not think that he will return. Not on this journey. I hope that you will continue to employ us to help protect your caravan. There are clearly deadly threats along this route. And perhaps you could add this man? He already showed a willingness to join a deadly fight for no reason other than rendering aid to those in trouble, and given his reaction to the hellriders, I think that we can safely say that he was not in league with them. I think that you can trust him to help us reach our destination safely."
Faelsin nods with a hand gingerly checking his burns. "Of course, I will still hire you and this fine warrior as caravan guards though I can only pay 50 gp. All of you literally saved us from being burned alive or worse. At least I have enough water and food for the journey so none of you would need to hunt. I wish we can rest but I decided we will leave at first light which will be in an hour. If you wait a bit Malfa will have breakfast ready"
You see husky women with auburn hair set up a cauldron over the fire and has begun cooking a stew.
2 caravanners approach Faelsin and report that the 2 wagons are in need of repair and a wagon wheel is broken. Faelsin turns to Serge "Can you help my men replace the wagon wheel they are going to need a strong arm?"
Ixsas words seems not to help alleviate their worries.
The kobold looks up from the ring and locks eyes with the man in red. "I don't think so. We worked hard to earn this ring. How do I know you arn't just going to turn invisible again and run off with it?" The kobold snaps as he closes his clawed fingers around the ring and clutches it tightly to his chest.
Insight 18
If Krackle feels that they are NOT going to take the ring and that they may even be offering to identify it for him, then he would allow them to examine it. If he believes they want to steal it then he would not give it to them.
Krackle definitely get the feeling that the man in red robes wishes to have the ring for himself.
"I would not run off with it as I wanted to examine it and perhaps decipher what it can do." says the man in red robes.
Ixsas says, "Depending on how broken it is, you may also want to ask Krackle, the kobold. I believe he said something before about knowing some spells of mending, so he might be able to speed up the repairs."
"I... don't know..." Krackle hesitates as he takes a step backwards. "You know how dragons are with their treasure. Maybe I'll just put it on and wear it for a while... I can tell you what it does tomorrow morning." The kobold says as he quickly moves to slide the ring on to his finger.
Faelsin calls out to Krackle in a loud voice "Krackle can you take a look at the wagons and see if you can help with the repairs"
The man in red robes seem a bit miffed but moves away from Krackle and takes a seat on the ground by the fire. Of course, with Vesax following him wherever he goes.
If Krackle helps with the wagons he will see that the damaged wagon wheel is beyond the power of mending, but mending can be used to fix all he splintered wood and gashes on the wagon.
If Krackle is close enough to hear Ixsas talk about mending the wheel, Krackle would use it was an excuse to get away from the two men. "What was that Ixsas? Need help mending something... yeah I can help..." The kobold says in the direction of the cleric. He them moves away from the two figures before attempting to scamper away to help fix the wheel.
(Yep, Krackle can hear about Faelsin asking Krackle to take a look at the wagons. The wagon wheel is unfortunately beyond what mending can do)
"Yup it's broke alright.... I don't think i can do much for that... but I can help with some of this mess..." He says as he moves to mend some of the smaller damaged sections of wood and cloth on the carriages with his mending spell. he also users prestidigitation to clean any of the dirty smoke stained sections wagon and carriage.
Serge laughs to himself. Before doing little more than introducing himself, he has been recommended for and then hired on for a guard job, as well as having been volunteered for some physical labor. It seems to have earned him a temporary spot with this caravan. Not one to try to fix what isn't broken, Serge merely gives an appreciative nod to Ixsas and Faelsin.
"Of course. I'll see if I can lend them a hand," he says as he moves off toward the damaged wagon.
He unfastens his swordbelt and shield and leans them against the side of the wagon before taking stock of the situation. The wheel was indeed quite large, but nothing that he didn't think he could handle. Taking care to lift with the legs and not with the back, Serge waits for the wagoneer's go ahead before trying to lift the wheel into position.
Athletics: 16
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Serge's strength made replacing the wagon wheel so much easier and Krackles efforts in mending and cleaning meant that the wagons looked almost brand new. After having an early breakfast of beef stew, the caravanners packed everything up and started traveling northward along the winding trail.
The man in red decided to travel alongside Krackle's carriage.
The caravanners looked tired but their spirits seem to lift when the morning sun rises in the sky.
Faelsin looks glad to be away from this stretch of the trail.
((OOC: Was the combat and other work short enough that we can still mark off a long rest and reset HP to max?))
(No for the long rest. Which means everyone is traveling injured for now. Though I will say the fixing and eating breakfast can count for a short rest)
((OK. I was actually less worried about the HP than I was about whether Ixsas and Krackle get their spell slots back and whether Ixsas can change his list of prepared spells. 😇))
Serge is less than thrilled to hear how close the dawn is. It isn't that he missed the sun... quite the opposite. But he had been walking all night and had been hoping to find a bit of sleep before the caravan broke camp. As it was, he had to take a hot breakfast and a few minutes of contemplation watching the rising sun as the only rest he would get tonight.
[No hit dice used on the short rest but Serge recovers his Action Surge.]
As the wagons begin to roll, Serge looks up the warrior who had first greeted him after the battle. "Zeds, was it? My apologies for not answering your questions earlier. It has been one thing after another since I arrived."
"The truth is it was happenstance that I came upon you when I did. I was following a track west when I cut across the Coast Way. I had thought I was further south, but no, I was smack in the middle of the Fields of the Dead. I saw your caravan's tracks and hurried after, seeking shelter and a warm campfire. When I finally caught up, I saw the battle underway and... here we are."
"And, no," he adds. "I don't have any kin named Stan."
He looks over at the other guards: the priest, Ixsas; the kobold... Crackle? Had he heard someone call it that? "Do you and your crew run this guard circuit often?" he asks. "Baldur's Gate to Waterdeep and back? Or do you follow the longer seasonal route, up to Luskan and down to the Shining South?"
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Battered and bruised, Krackle checks on Jr before returning to his carriage until the caravan is ready to leave. He Attempts to rest his eyes as much as he can before helping himself to breakfast. During the morning hours, he makes sure that the egg is both moist and warm. after feeling confident that the egg is OK, he then spends the rest of his free time studying the ring...trying his best to learn what he can about it and attune of needed to find out..
A short rest and last of his rogue hit dice rolled and Zeds is good enough... He does suggest that the others could sleep in Krackle carriage even as we move, perhaps? Probably not the most restful rest but perhaps enough to help? We could take turns playing guard.
Speaking of, Zeds hasn't liked these robed figures from the get go and now with how they one in red was so thirsty for the ring he liked them even less. Zeds does not rest, he keeps a clear eye on the robed figures and watches for any mischief on their part. "If that ring is something it may be best to figure out what quickly," Zeds suggests to Krackle. "We could have use for it if these ones try anything..."
((You say the red robed one is traveling beside Krackle's carriage - Is he walking or?))
"It has been a bit hectic," Zeds agrees with Serge. "Truth is, it seems to have been worse since these two joined." At that Zeds indicates the robed figures, keeping his words low enough but not hiding the fact that he is pointing them out to the new armed guard. "A couple strange sicknesses the first night they joined. Hellriders seemingly the next. Do not take your eyes off that pair..."
"Truth be, we're not typically guards," Zeds admits during the chat with Serge. "We came about this job as a matter of convenience. Traveling in the same direction and all... Haven't known the others all that long, really. We kind of got thrown together back in a little place called Greenest. We were doing our own separate things and the place got attacked by some freaking dragon cult. We banded together, did what we could to minimize the damage where we could... Eventually tracked them at behest of the governor? Mayor? Hell, whoever was in charge. Found their temporary lair and killed a bunch of stragglers but, honestly, they outnumbered us by quite a bit still so we did what we could and hightailed it out. It's where Krackle found his egg... Tread lightly around that subject, he is quite protective."
"Anyway, kind of trailing them ever since. Revenge, profit, fame, fortune, the usual. And, of course, it being the right thing to do..." Zeds adds with some sarcasm. "Some of the do gooders, the faction types, are supposedly working behind the scenes to convince others and gather strength. Honestly, I'm not holding my breath for that to happen..."
(Can basically assume Zeds fills in Serge the best he can about all the details. Others can feel free to chime in with details I forgot to include...)