Krackle will circle around the door, keeping 5ft between him and the bullywugs. With smoke still billowing from his nostrils he would breath fire on the bullywugs behind the door (should be 3 of them?)
Seeing Krackle get totally swamped by the Bullwugs, Zeds swallows his sense of self preservation. Zeds takes one shot with his shortbow from hiding and then rushes up into melee to try to take some of the heat off the little guy and his egg...
Shortbow Attack vs Hasted: (1 or 10) for 18 to hit and 9 piercing damage PLUS 4 sneak attack damage...
Shot taken, Zeds stows his shortbow and draws his swords instead. Zeds will hold his movement until after Serge goes...
If Hasted is killed and Serge does not move into that now open spot then Zeds will
If Hasted is not killed, or if Serge takes his spot, then Zeds will move just north of Prone
Still trying to shepherd his resources through what he expects will be a long, hard day, Ixsas just focuses on whittling down the opponents in the doorway / surrounding Krackle so that his companions can safely fall back into the building. He asks, "Can you fall back toward the stalls?"
Movement: If Ixsas wasn't already in the empty stall, Ixsas moves into the empty stall to get at least 1/2 cover from any bullywug archers Bonus Action: attack Bullywug-Prone with Spiritual Weapon: 17, Damage: 12 (Force) Action: Cast spell Crackling of the Final Flames Target: Bullywug-Prone if Ixsas's Spritual Weapon did not kill that one. Otherwise, he argets Bullywug-Concentration. WIS 15 save or target takes damage: 15 (Necrotic) because it's not at its Max HP Free Action: Talking
Reaction: The first time it looks like one of the creatures is going to hit Ixsas, he'll use Warding Flare to impose disadvantage on the attack.
Concentration: None Spiritual Weapon: round 5 of 10 (no concentration required)
Action: Cast spell Crackling of the Final Flames Target: Bullywug-Prone if Ixsas's Spritual Weapon did not kill that one. Otherwise, he argets Bullywug-Concentration. WIS 15 save or target takes damage: 15 (Necrotic) because it's not at its Max HP
Oops! I meant to put the one who passed its saving throw against Krackle's breath last round: Bullywug-Deafened, not Bullywug-Concentration.
((OOC: I don't know whether Krackle'sDragon's Breath is already expired or whether he has another couple of rounds on that spell. But if Serge or Krackle can just finish off the "Concentration" bullywug, then the doorway should be clear, and they can fall back without risking opportunity attacks. We'll see whether the next four bullywugs are brave enough to move past the bodies of the six that we've already killed at / around the door and chase us into the Giant Lizard Stables!
I don't want to get pinned down in location F, but since we started the fight with Pharblex upstairs only ~1 minute ago, I'd guess that we still have some time before the entire bullywug garrison can muster. So far, it feels like we've just been fighting Pharblex's personal guard: the ones who were guarding location G or inside that building with Pharblex. Once we can get a brief break from the constant attacks that we provoked, we can see what's going on in the Outer Ward (location C) and figure out our next move. Ixsas expects that we'll face tougher guards than mere bullywugs before we get to Dralmorrer.))
Krackle quickly raises his arm and mutters a work of shielding as the attacks start raining on him. A small toothy smile spreads across his face as the blows are deflected by his magic before he unleashes another blast of flame from his mouth towards the remaining bullywug
Remaining within the shelter of the stable room, Serge moves just far enough to reach the last engaged bullywug with another attempt at lightning lure.
Bullywug must succeed on a STR save DC 14, or be pulled to within 5' of Serge and receive 10Lightning Damage.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"You better run!' Zeds calls out, voice loud and clear, as they do just that. "Pharblex is dead! Killed as he attempted to take over from Dralmorrer! All of his kind shall answer for the deeds of the traitor Pharblex!!"
Zeds then turns to the others and shrugs. "Now what?"
He's not sure what their destination should be now but hopefully that can get the two sides at each others throats...
the last 4 bullywugs dash away towards the castle entrance
((OOC: you mean that they're running toward Areas B and A on the castle map? Can we see anyone else moving around in the Outer Ward (C), and in particular, did the 2 lizardfolk who fled from the fight toward the kitchens (P/Q) make it to the door? Or do we see their dead bodies in the Outer Ward somewhere between F and P?))
Krackle will circle around the door, keeping 5ft between him and the bullywugs. With smoke still billowing from his nostrils he would breath fire on the bullywugs behind the door (should be 3 of them?)
dex 15 or take 10 fire damage, half on success
Dex Save vs dragon breath.
15
5
4
Deafened passed
Concentration and Hasted bullywug took severe damage.
Round 11
The bullywugs swarm into the stables
4 of them attack Krackle
Prone
Bite
Attack: 19 Damage: 2
Spear
Attack: 15 Damage: 8
Deafened
Bite
Attack: 19 Damage: 4
Spear
Attack: 15 Damage: 3
Concentration
Bite
Attack: 18 Damage: 5
Spear
Attack: 17 Damage: 7
Hasted
Bite
Attack: 17 Damage: 2
Spear
Attack: 19 Damage: 4
The rest of the bullywugs move in closer to the stables.
Round 11
The party is up. Post when able.
Seeing Krackle get totally swamped by the Bullwugs, Zeds swallows his sense of self preservation. Zeds takes one shot with his shortbow from hiding and then rushes up into melee to try to take some of the heat off the little guy and his egg...
Shortbow Attack vs Hasted: (
1or 10) for 18 to hit and 9 piercing damage PLUS 4 sneak attack damage...Shot taken, Zeds stows his shortbow and draws his swords instead. Zeds will hold his movement until after Serge goes...
Round 11: Ixsas
Still trying to shepherd his resources through what he expects will be a long, hard day, Ixsas just focuses on whittling down the opponents in the doorway / surrounding Krackle so that his companions can safely fall back into the building. He asks, "Can you fall back toward the stalls?"
Movement: If Ixsas wasn't already in the empty stall, Ixsas moves into the empty stall to get at least 1/2 cover from any bullywug archers
Bonus Action: attack Bullywug-Prone with Spiritual Weapon: 17, Damage: 12 (Force)
Action: Cast spell Crackling of the Final Flames
Target: Bullywug-Prone if Ixsas's Spritual Weapon did not kill that one. Otherwise, he argets Bullywug-Concentration.
WIS 15 save or target takes damage: 15 (Necrotic) because it's not at its Max HP
Free Action: Talking
Reaction: The first time it looks like one of the creatures is going to hit Ixsas, he'll use Warding Flare to impose disadvantage on the attack.
Concentration: None
Spiritual Weapon: round 5 of 10 (no concentration required)
Oops! I meant to put the one who passed its saving throw against Krackle's breath last round: Bullywug-Deafened, not Bullywug-Concentration.
Hasted and Prone are dead.
Deafened Wis Save
3
Deafened is dead
((OOC: I don't know whether Krackle's Dragon's Breath is already expired or whether he has another couple of rounds on that spell. But if Serge or Krackle can just finish off the "Concentration" bullywug, then the doorway should be clear, and they can fall back without risking opportunity attacks. We'll see whether the next four bullywugs are brave enough to move past the bodies of the six that we've already killed at / around the door and chase us into the Giant Lizard Stables!
I don't want to get pinned down in location F, but since we started the fight with Pharblex upstairs only ~1 minute ago, I'd guess that we still have some time before the entire bullywug garrison can muster. So far, it feels like we've just been fighting Pharblex's personal guard: the ones who were guarding location G or inside that building with Pharblex. Once we can get a brief break from the constant attacks that we provoked, we can see what's going on in the Outer Ward (location C) and figure out our next move. Ixsas expects that we'll face tougher guards than mere bullywugs before we get to Dralmorrer.))
Krackle quickly raises his arm and mutters a work of shielding as the attacks start raining on him. A small toothy smile spreads across his face as the blows are deflected by his magic before he unleashes another blast of flame from his mouth towards the remaining bullywug
6 on failed dc15 dex save. half on success
(I believe that dragon breath has expired as Krackle activated it in round 1)
Remaining within the shelter of the stable room, Serge moves just far enough to reach the last engaged bullywug with another attempt at lightning lure.
Bullywug must succeed on a STR save DC 14, or be pulled to within 5' of Serge and receive 10 Lightning Damage.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
OOC: You are right! I thought it lasted 2 minutes and not one. I would fire a firebolt instead
Attack: 15 Damage: 16
Concentration Strength Save
2
Concentration is yanked with shaking from the lightning damage to only then die by Krackle's firebolt.
Round 12
Seeing the death of so many the last 4 bullywugs dash away towards the castle entrance to call upon their stronger warriors.
The party is up. Post when able.
"You better run!' Zeds calls out, voice loud and clear, as they do just that. "Pharblex is dead! Killed as he attempted to take over from Dralmorrer! All of his kind shall answer for the deeds of the traitor Pharblex!!"
Zeds then turns to the others and shrugs. "Now what?"
He's not sure what their destination should be now but hopefully that can get the two sides at each others throats...
((OOC: you mean that they're running toward Areas B and A on the castle map? Can we see anyone else moving around in the Outer Ward (C), and in particular, did the 2 lizardfolk who fled from the fight toward the kitchens (P/Q) make it to the door? Or do we see their dead bodies in the Outer Ward somewhere between F and P?))