At the last half-second, Thrax ducks his head, watching as a volley of darts spring out of the box and harmlessly sail past him, peppering the raven's cage with a series of clunks.
Ixsas is relieved to see that the big dragonborn is actually quite nimble, reflexively dodging the needles sprayed from the chest. Ixsas glares at Dralmorrer. If he didn't worry that they still might still need him, he'd just kill the half-elf now.
Someone else can also investigate the chests if they want to.
((OOC: Separate checks for each remaining chest.))
Ixsas tries to help Zeds by examining the remaining chests while Zeds attempts to open the first two he was working on. Taking a moment to pray for Kossuth's Guidance before examining each chest, Ixsas pulls each one toward himself and examines it closely.
Ixsas tries to help Zeds by examining the remaining chests while Zeds attempts to open the first two he was working on. Taking a moment to pray for Kossuth's Guidance before examining each chest, Ixsas pulls each one toward himself and examines it closely.
Ixsas used to like playing with little "puzzle boxes" as a child, and examining these chests reminds him of those games. Ixsas easily figures out the mechanism for each trap, and he explains what he found to Zeds. He has no skill with Zeds's tools, but he hopes that information is enough for Zeds to disarm the traps.
Ixsas also offers to pray for Guidance for Zeds if he'd accept and "allow Kossuth to guide your hands." (But just in case Zeds still fails to disarm the traps, Ixsas will move away from him before he attempts to open the remaining 3 chests.)
As Zeds gets to work on opening the remaining chests, Ixsas suddenly cocks his head to the side. "Shhhh. Did you hear that?", he asks, his voice suddenly tense. Looking at Zeds and Krackle, he says, "I heard a sound outside. It called to mind the sound of the Wyverns landing in our camp north of the Trollclaws. But louder. Like larger, heavier creatures landing in the Inner Ward. At least two!"
(Somehow had missed that but... 6. So yeah, Zeds missed that.)
Zeds disarm and unlock Chest 3 - gold bar worth 1000 gp
(Zeds wasn't actually opening the chests, just looking to disarm and unlock for Thrax.)
He takes 8 poison damage
Please roll Con Save DC 15
On fail Zeds will have the poisoned condition for 1 hour
Con Save: 7 - Zeds is poisoned...
Zeds can roll additional thieves tool checks for the 3 chests.
"Maybe make Drally open them," Zeds says as he backs away and pulls out the needle that shot out and pierced him. He's suddenly not feeling well at all and feels more likely to puke than to manage a tricky lock... Zeds is indeed looking quite pale and sweaty and has a case of the shakes.
((OOC: @Weathervision - I'm not that familiar with Inspiration. Can I give Ixsas's Inspiration to Zeds to let him re-roll the saving throw? Or is that something I would have had to do before Zeds tried to disarm the trap?))
Zeds was unlucky with chest 4 A needle springs out from the lock and sticks Zeds
((OOC: @Weathervision - You didn't mention what was inside chest #4. Zeds was poisoned by the trap, but was he able to open the chest in the process? Trying to see whether there's anything here that could help us in our current situation!))
22
12
((There ya go.))
Ixsas is relieved to see that the big dragonborn is actually quite nimble, reflexively dodging the needles sprayed from the chest. Ixsas glares at Dralmorrer. If he didn't worry that they still might still need him, he'd just kill the half-elf now.
((OOC: Separate checks for each remaining chest.))
Ixsas tries to help Zeds by examining the remaining chests while Zeds attempts to open the first two he was working on. Taking a moment to pray for Kossuth's Guidance before examining each chest, Ixsas pulls each one toward himself and examines it closely.
Perception: 21
Zeds disarm and unlock Chest 3 - gold bar worth 1000 gp
He was unlucky with chest 4
A needle springs out from the lock and sticks Zeds
He takes 8 poison damage
Please roll Con Save DC 15
On fail Zeds will have the poisoned condition for 1 hour
Ixsas examines the remaining chests and discovers the rest are trapped except for chest 6 which is only locked.
Zeds can roll additional thieves tool checks for the 3 chests.
Ixsas also hears the soft thuds outside.
The Light of the Firelord is upon Ixsas!
Ixsas used to like playing with little "puzzle boxes" as a child, and examining these chests reminds him of those games. Ixsas easily figures out the mechanism for each trap, and he explains what he found to Zeds. He has no skill with Zeds's tools, but he hopes that information is enough for Zeds to disarm the traps.
Ixsas also offers to pray for Guidance for Zeds if he'd accept and "allow Kossuth to guide your hands." (But just in case Zeds still fails to disarm the traps, Ixsas will move away from him before he attempts to open the remaining 3 chests.)
As Zeds gets to work on opening the remaining chests, Ixsas suddenly cocks his head to the side. "Shhhh. Did you hear that?", he asks, his voice suddenly tense. Looking at Zeds and Krackle, he says, "I heard a sound outside. It called to mind the sound of the Wyverns landing in our camp north of the Trollclaws. But louder. Like larger, heavier creatures landing in the Inner Ward. At least two!"
(Somehow had missed that but... 6. So yeah, Zeds missed that.)
(Zeds wasn't actually opening the chests, just looking to disarm and unlock for Thrax.)
Con Save: 7 - Zeds is poisoned...
"Maybe make Drally open them," Zeds says as he backs away and pulls out the needle that shot out and pierced him. He's suddenly not feeling well at all and feels more likely to puke than to manage a tricky lock... Zeds is indeed looking quite pale and sweaty and has a case of the shakes.
((OOC: @Weathervision - I'm not that familiar with Inspiration. Can I give Ixsas's Inspiration to Zeds to let him re-roll the saving throw? Or is that something I would have had to do before Zeds tried to disarm the trap?))
(Yes, you can do that, but you would need to declare it before he tried to disarm the trap. As of now Zeds is poisoned)
((OOC: @Weathervision - You didn't mention what was inside chest #4. Zeds was poisoned by the trap, but was he able to open the chest in the process? Trying to see whether there's anything here that could help us in our current situation!))
Since chest 6 does not seem to be trapped, Ixsas will try the key that they found on Dralmorrer to see whether it opens the lock on chest 6.