This post has potentially manipulated dice roll results.
Krackle would watch the interaction taking place and place one hand on the orb in his pocket. "Hold on! no need to start fighting! We will can all work together?" The kobold pleads...
Are the five in a pack opposite the party? If so I want to cast fairy fire on them. DC14 dex save
Each object in a 20-foot cube within range is outlined in violet light . Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Ironthar rages, suddenly the alleys dim as his form become shadowy, semi incorporial. He then strikes with his glaive at the woman, the leader of the mercenary.
Zeds lunges at and attacks the scarred woman, she being the one that knocked him on his ass... Or so he sees it.
Shortsword Attack 11to hit for 7damage (or 22to hit if he has advantage due to Faerie Fire...)
Bonus Action Shortsword Attack: 9to hit for 5damage (or Nat 20 for 26to hit if Adv due to FF... Adding another damage die due to crit would make it 11damage...)
Sneak Attack Damage: 7 - This would be added to first attack that hits, if any.
This post has potentially manipulated dice roll results.
Krackle scamper backwards when he sees the fight begin the start. With one hand he protects the egg dropped to his chest and with the other he holds out his orb. after muttering a few words in draconic, 4 special dragons erupt from the orb and streak through the street before slamming into each of the four mercenaries thst chose to join in the fight...
Ironthar’s semi incorporeal form makes some of the attacks bites shadows instead of his flesh. He then retaliates again with a powerful swing at the scarred woman.
The scarred woman tries to shove Zeds back - shove action
Athletics
17
Zeds can roll athletics or acrobatics
Krackle would watch the interaction taking place and place one hand on the orb in his pocket. "Hold on! no need to start fighting! We will can all work together?" The kobold pleads...
persuasion! 16
Zeds attempts to sidestep the woman's shove. Acrobatics: Nat 1
Being shoved onto his ass Zeds smirks and says "So it's like that then, is it?" Zeds climbs back to his feet and pulls his blades...
(Sorry Krackle, the Nat 1 kind of forced Zeds hand...)
OOC:
Ironthar pushes back the woman for pushing zed around.
“Back off! You still might want to enjoy that gold of yours.”
Athlethic 14
Scarred woman athletics
21
Scarred woman does not budge as Ironthar tries to shove her.
She raises her left hand to signal her other mercenaries to draw their blade. "We passed words little one"
Combat Mercenaries - 10
Party - 14
Round 1
There are 5 mercenaries present in this fight.
the party goes first.
Are the five in a pack opposite the party? If so I want to cast fairy fire on them. DC14 dex save
Each object in a 20-foot cube within range is outlined in violet light . Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
If not I'll do something else
(If sterling continues to follow the palanquin then he is not part of the fight as he has moved on ahead)
Ironthar rages, suddenly the alleys dim as his form become shadowy, semi incorporial. He then strikes with his glaive at the woman, the leader of the mercenary.
Attack 25 Damage (14 glaive +2 rage +5 divine fury)= 21
Ok can I just cast the spell to help them then follow then continue to follow
Zeds lunges at and attacks the scarred woman, she being the one that knocked him on his ass... Or so he sees it.
Shortsword Attack 11 to hit for 7 damage (or 22 to hit if he has advantage due to Faerie Fire...)
Bonus Action Shortsword Attack: 9 to hit for 5 damage (or Nat 20 for 26 to hit if Adv due to FF... Adding another damage die due to crit would make it 11 damage...)
Sneak Attack Damage: 7 - This would be added to first attack that hits, if any.
(No. Sterling will have to choose to either linger behind or follow the palanquin. If you choose to stay behind then he may lose the palanquin)
Krackle scamper backwards when he sees the fight begin the start. With one hand he protects the egg dropped to his chest and with the other he holds out his orb. after muttering a few words in draconic, 4 special dragons erupt from the orb and streak through the street before slamming into each of the four mercenaries thst chose to join in the fight...
damage rolls 3 2 5 2
The mercenaries
Scarred woman grunts in pain from the attack from Ironthar. She retaliates with 2x attacks from her longsword
Attack: 18 Damage: 9
Attack: 10 Damage: 5
Merc 1 attacks Zeds 2x with a mace
Attack: 14 Damage: 7
Attack: 12 Damage: 7
Merc 2 us dash action to reach Krackle - Zeds and Ironthar have opportunity attack
Merc 3 attacks Ironthar with a shortsword 2x
Attack: 6 Damage: 5
Attack: 8 Damage: 8
Merc 4 attacks Zeds 2x with a dagger
Attack: 15 Damage: 3
Attack: 23 Damage: 3
Round 2
It is the party's turn
Stirling would have stayed and cast the spell.
Ironthar’s semi incorporeal form makes some of the attacks bites shadows instead of his flesh. He then retaliates again with a powerful swing at the scarred woman.
Attack 24 Damage 20 (14 glaive + 2 rage + 4 divine fury)
”I knew it, your lives are cheap. Only amount to a handful of gold!”
For opportunity attacks.
Attack 14 and Damage 16