Two soldiers bear down on Aino, with a third dashing to follow suit. Their blades whirl through the air, but the elf dodges them with nimble ease. A battle mage struggles to break free of the web but can't quite break free, as her feet are still firmly stuck to the sticky substance.
One of the soldiers on the southern end of their group breaks free from his own restrained condition, moving into melee with Kaleth. Another three move down towards your group, swinging their blades at Raia and Rahza. Slow to the fight as she might be, the paladin is more than prepared for the soldier's attack, smacking their sword aside with her own. Rahza is equally fortunate on the first attack, but the second soldier is able to slip past his defenses and nick him with the point of his blade(DC 10 Concentration Check to maintain Shield of Faith).
Another battle mage is caught in Aino's web as they try to move through the gate, shooting an arrow from a shortbow that goes wide.
Shaking off their surprise, Jax and Mira move forward to join the fray. They team up on the first Aurellian soldier they meet, but their blows are deflected by sword and shield.
For Players
Initiative Order Round 2:Raia is up. Then Ash and Rahza. Ash Rahza Block A Kaleth Block C Aino Rohan Karlo Block B Block D Jax Mira Raia
As the Aurellian invaders threaten swarm into her homeland, she runs through a suite of emotions. She steadies herself against the ideals of Eldoria she had sworn to herself she would defend, and finds calm. Drawing upon the power of her devotion, the longsword in her hand begins to shed a light blue glow. The Eldorian symbol on her shield flashes, and a shimmering protective field of energy surrounds her.
Her eyes narrow onto the group of soldiers surrounding Commander Kaleth, and she strides forward to join the fray.
(A) Channel Divinity: Sacred Weapon (BA) Spell:Shield of Faith (M) 10 feet northeast, 5 feet north
Rahza grunts as the tip of the blade drags along his side. His grin drops and a malevolent sneer replaces it. "Like that, then, eh?" His voice grows deeper and louder, and a cold bluish light starts to shine from his eyes. He lifts a foot and slams it down as he yells, "May the storm crush you!" The thunderclap of Rahza's foot hitting the ground booms through the outpost and the wave of sound crashes into the soldiers surrounding him.
((Casting Thunderwave using a 2nd level slot, using Channel Divinity to maximize the damage. The three soldiers (11, 12, and 13) must make DC 13 Con Saves to avoid being blown away from Rahza. Damage is 24Thunder, half if they succeed.))
Winging above the battlefield, Ash flies northeast, swooping down briefly to aerially defecate on the head of the battle mage just northeast of Aino, before continuing up and north to take partial cover on the roof of the northern building.
Ash takes the help against M3 and continues (using flyby to avoid opportunity attack) with his 60' fly speed to fly north and up. NE/up-->NE--> 25' N --> (help on M3) --> 25' N and up to perch on the roof of the northern structure.
A boom rings throughout the outpost as a thunderous force sweeps out from Rahza's stomp. Two of the soldiers manage to brace themselves against the spell's effect, but the third is completely obliterated. His battered corpse flies through the air like a ragdoll, landing ten feet away.
The group of Aurellians that splintered away to the north gate earlier continue their assault, focusing down on Mira as they approach the two other soldiers of the outpost. She's swarmed under a flurry of blades, parrying the first but taking moderate wounds from the next two. A firebolt flies over the Aurellians' shoulders, slamming into her chest. The Eldorian is staggered backward some, but still standinga fter the onslaught
Kaleth turns on one the soldiers injured by Rahza's spell, splitting him in half with his greataxe. Next he turns on the severely wounded Aurellian, who just manages to duck underneath his whirling axeblade.
Another round of whirling slashes come out from the enemy soldiers, one of which catches Kaleth on the top of his shoulder. Aino is once more able to nimbly step out of the way of the oncoming blade,. As the battle mage wipes away the owl's mess from his face, Aino sees a glint in their eye - a madness in their soul. Their hands clap together and then splay out in front of them, releasing a jet of flame directly in the shadar-kai's face. (Make a DEX Saving throw. Take 7 fire damage on a fail, or 3 on a success.)
For Players
Initiative Order Round 2:Aino, Rohan, Karlo Ash Rahza Block A Kaleth Block C Aino Rohan Karlo Block B Block D Jax Mira Raia
Aino's eyes widen, not because of the burning hands, which she partially dodges while maintaining concentration on her web, but at the lunacy in the mage's eyes. Curious. Unlike many on this plane, they do not fear Marnoth, as my people also do not. Perhaps they revere Marnoth as well. But then, Kaleth called them 'demonspawn'. I wonder if he meant that literally. I will have to add it to my journal and ask him if we both survive.
Almost absent-mindedly, Aino's hands twist in a gesture that both wards and collects, absorbing the fire from the mage's burning hands to sheathe her rapier. Surrounded by enemies, she dips into a low, graceful spin, then brings her flaming rapier, now also covered with booming energy like a dark grey thunderhead, in an easy diagonal thrust up and through the mage's lower throat and chin, engulfing her foe in both fire and thunderous energy.
During M3's Turn: Aino DEX Save vs. Burning Hands: 23 (don't know the DC, but going to assume that is a success...) Aino'sReaction: Absorb Elements, resistance to fire damage, reducing the Burning Hands damage from 3 to 1 and imbuing her rapier with flame. Aino DC10 CON Save to maintain concentration on Web: 18 (success - the web remains in place).
Aino's Turn: (Her reaction resets)
Action: Aino casts Booming Blade and attacks M3 with her rapier at advantage thanks to Ash'shelp. To Hit: 26 (natural 20!) Damage: 13 piercing from rapier plus 8 fire from absorb elements = 21 total damage (piercing and fire) Secondary damage from Booming Blade in case M3 survives and moves voluntarily on their turn: 2 additional thunder damage.
Bonus Action: None. She considers using Marnoth's blessing to teleport towards the attackers rushing northwest to attack Mira and Jax, but notices Rohan in pursuit and decides to leave that portion of the fight to those three.
Movement: Not wishing to provoke an opportunity attack, Aino stays put, though not still, dancing and whistling a low dirge with her Bladesong.
With its attention turned to Mira and Jax, Rohan steps up to the unsuspecting tiefling mage, like a predator stalking its prey. He puts aside his bow in favor of a pair of blades, ready to silence the spellcaster for good.
When he’s close enough, he thrusts his shortsword in his foes backside, before following up with a dagger jab near the neck area.
Movement: 30 feet straight until within 5 feet of M1
Action: (rolls in dice log)
Attack M1: To hit 24 (or 22 if advantage from considered unseen?) Damage: 8 (4+4)
(+4 (3+1) sneak attack damage if advantage from considered unseen?)
Bonus action: Off-hand attack on M1: to hit 13 (or 10 if advantage from considered unseen?) Damage: 1
Reaction:
(Skirmisher) If an enemy finishes its movement within 5 feet of Rohan, he can move 15 feet away without provoking attacks of opportunity.
Karlo slinks back into the darkness west of him, raising the bow again and loosing an arrow at the hexed soldier, hoping to finish him off this time.
Movement: 10 Southwest >> 20 West Action: Longbow Attack on Soldier 7 Attack:1823Advantage on Restrained or Karlo is heavily obscured in darkness? (Devil's Sight w/ 120 foot dark vision) Damage:13 piercing damage + 1 necrotic damage
Flames and a thundering boom blow out the back of the mage's skull as Aino turns his spell around on him. Only barely singed herself, little more than a sunburn, she gracefully slips the rapier out and lets his corpse fall to the ground. That's one mage down
Meanwhile, Rohan crosses to the northern end of the outpost. His shortsword thrusts into the tiefling mage's back, eliciting a pained cry. As he attempts to finish him off with a blow from his dagger however, the point bounces off a shimmering field surrounding the mage like armor.
An arrow flies from the darkness somewhere behind Raia and Rahza, zipping over the heads and taking one of the Aurellian soldiers in the throat. As he'd been barely hanging onto life anyway, the attack is more than enough to drop him.
One of the restrained mages - a purple skinned Tiefling - lets out a furious, anguished cry as her comrade falls to Aino's counter. She stops trying to free herself from the webbing and instead she points all four of her fingers at the bladesinger, releasing a barrage of three arcane darts(15 Force Damage). Two soldiers try to catch the elf with their blades, but again she is too agile for them, neatly dodging the blows.
A third breaks away from the engagement, sprinting south to thrust their blade at Raia, who merely bashes the attack away with her shield. The soldier still next to her tries to slip his blade past her defenses, but she parries to easily with her own longsword. Likewise, Rahza fends off an attack from one of the soldiers severely weakened by his thunderous blast earlier. The blade falls slow and clumsy towards the cleric, who sidesteps it with ease.
You can see the other mage still struggling against the web, unable to escape.
Jax and Mira continue to fight for their lives, focusing down one of the Aurellian soldiers, but their attacks are repelled again.
Initiative Order Round 2:Raia, then Ash, then Rahza Ash Rahza Block A Kaleth Block C Aino Rohan Karlo Block B Block D Jax Mira Raia
As the arcane darts fly towards her from one of the restrained mages, Aino instinctively brings her free up hand to form a shadowy shield to deflect them and briefly bolster her defenses against further blows (or darts). So these mages care for one another, one angry at the other's death...
Aino casts Shield as a reaction: - Aino's AC goes from 20 to 25 until the start of her next turn. - Aino takes no damage from magic missiles
Two soldiers bear down on Aino, with a third dashing to follow suit. Their blades whirl through the air, but the elf dodges them with nimble ease. A battle mage struggles to break free of the web but can't quite break free, as her feet are still firmly stuck to the sticky substance.
One of the soldiers on the southern end of their group breaks free from his own restrained condition, moving into melee with Kaleth. Another three move down towards your group, swinging their blades at Raia and Rahza. Slow to the fight as she might be, the paladin is more than prepared for the soldier's attack, smacking their sword aside with her own. Rahza is equally fortunate on the first attack, but the second soldier is able to slip past his defenses and nick him with the point of his blade(DC 10 Concentration Check to maintain Shield of Faith).
Another battle mage is caught in Aino's web as they try to move through the gate, shooting an arrow from a shortbow that goes wide.
Shaking off their surprise, Jax and Mira move forward to join the fray. They team up on the first Aurellian soldier they meet, but their blows are deflected by sword and shield.
For Players
Initiative Order Round 2: Raia is up. Then Ash and Rahza.
Ash
Rahza
Block A
Kaleth
Block C
Aino
Rohan
Karlo
Block B
Block D
Jax
Mira
Raia
As the Aurellian invaders threaten swarm into her homeland, she runs through a suite of emotions. She steadies herself against the ideals of Eldoria she had sworn to herself she would defend, and finds calm. Drawing upon the power of her devotion, the longsword in her hand begins to shed a light blue glow. The Eldorian symbol on her shield flashes, and a shimmering protective field of energy surrounds her.
Her eyes narrow onto the group of soldiers surrounding Commander Kaleth, and she strides forward to join the fray.
(A) Channel Divinity: Sacred Weapon
(BA) Spell: Shield of Faith
(M) 10 feet northeast, 5 feet north
Rahza grunts as the tip of the blade drags along his side. His grin drops and a malevolent sneer replaces it. "Like that, then, eh?" His voice grows deeper and louder, and a cold bluish light starts to shine from his eyes. He lifts a foot and slams it down as he yells, "May the storm crush you!" The thunderclap of Rahza's foot hitting the ground booms through the outpost and the wave of sound crashes into the soldiers surrounding him.
((Casting Thunderwave using a 2nd level slot, using Channel Divinity to maximize the damage. The three soldiers (11, 12, and 13) must make DC 13 Con Saves to avoid being blown away from Rahza. Damage is 24 Thunder, half if they succeed.))
Winging above the battlefield, Ash flies northeast, swooping down briefly to aerially defecate on the head of the battle mage just northeast of Aino, before continuing up and north to take partial cover on the roof of the northern building.
Ash takes the help against M3 and continues (using flyby to avoid opportunity attack) with his 60' fly speed to fly north and up.
NE/up-->NE--> 25' N --> (help on M3) --> 25' N and up to perch on the roof of the northern structure.
The next attack against M3 will be at advantage.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
DM Screen Rolls
Aur Soldier 11 - CON Save 21
Aur Solider 12 - CON Save 8
Aur Soldier 13 - CON Save 14
DM SCREEN ROLLS
Block A
Aur Soldier 1 16/16 - Longsword | Attack 7 Damage: 10 | Mira
Aur Soldier 2 16/16 - Longsword | Attack 19 Damage: 9 | Mira
Aur Soldier 3 16/16 - Longsword | Attack 23 Damage: 6 | Mira
Mage 1 16/16 - Fire Bolt | Attack: 14 Damage: 7 Fire | Mira
Block B
Aur Soldier 4 16/16 - no turn
Aur Soldier 5 16/16 - no turn
Aur Soldier 6 16/16 - no turn
Mage 2 16/16 - no turn
Kaleth 34/58 - Greataxe | Attack: 17 Damage: 8 Attack: 9 Damage: 8 | Aur Soldier 12 | If slain -> Aur Soldier 7
Block C
Aur Soldier 7 1/16 - Longsword | Attack 16 Damage: 7 | Kaleth
Aur Soldier 8 4/16 - Longsword | Attack 15 Damage: 3 | Aino
Aur Soldier 9 16/16 - Longsword | Attack 15 Damage: 5 | Kaleth
Mage 3 16/16 - Burning Hands 9 | Directed diagonally at Aino
Block D
Aur Soldier 10 10/16 - no turn
Aur Soldier 11 14/16 - no turn
Aur Soldier 12 4/16 - no turn
Mage 4 16/16 - no turn
Jax 16/16 - no turn
Mira 16/16 - no turn
DM SCREEN ROLLS
Aur Soldier 9 - DEX Save 20
A boom rings throughout the outpost as a thunderous force sweeps out from Rahza's stomp. Two of the soldiers manage to brace themselves against the spell's effect, but the third is completely obliterated. His battered corpse flies through the air like a ragdoll, landing ten feet away.
The group of Aurellians that splintered away to the north gate earlier continue their assault, focusing down on Mira as they approach the two other soldiers of the outpost. She's swarmed under a flurry of blades, parrying the first but taking moderate wounds from the next two. A firebolt flies over the Aurellians' shoulders, slamming into her chest. The Eldorian is staggered backward some, but still standinga fter the onslaught
Kaleth turns on one the soldiers injured by Rahza's spell, splitting him in half with his greataxe. Next he turns on the severely wounded Aurellian, who just manages to duck underneath his whirling axeblade.
Another round of whirling slashes come out from the enemy soldiers, one of which catches Kaleth on the top of his shoulder. Aino is once more able to nimbly step out of the way of the oncoming blade,. As the battle mage wipes away the owl's mess from his face, Aino sees a glint in their eye - a madness in their soul. Their hands clap together and then splay out in front of them, releasing a jet of flame directly in the shadar-kai's face. (Make a DEX Saving throw. Take 7 fire damage on a fail, or 3 on a success.)
For Players
Initiative Order Round 2: Aino, Rohan, Karlo
Ash
Rahza
Block A
Kaleth
Block C
Aino
Rohan
Karlo
Block B
Block D
Jax
Mira
Raia
Aino's eyes widen, not because of the burning hands, which she partially dodges while maintaining concentration on her web, but at the lunacy in the mage's eyes. Curious. Unlike many on this plane, they do not fear Marnoth, as my people also do not. Perhaps they revere Marnoth as well. But then, Kaleth called them 'demonspawn'. I wonder if he meant that literally. I will have to add it to my journal and ask him if we both survive.
Almost absent-mindedly, Aino's hands twist in a gesture that both wards and collects, absorbing the fire from the mage's burning hands to sheathe her rapier. Surrounded by enemies, she dips into a low, graceful spin, then brings her flaming rapier, now also covered with booming energy like a dark grey thunderhead, in an easy diagonal thrust up and through the mage's lower throat and chin, engulfing her foe in both fire and thunderous energy.
During M3's Turn:
Aino DEX Save vs. Burning Hands: 23 (don't know the DC, but going to assume that is a success...)
Aino's Reaction: Absorb Elements, resistance to fire damage, reducing the Burning Hands damage from 3 to 1 and imbuing her rapier with flame.
Aino DC10 CON Save to maintain concentration on Web: 18 (success - the web remains in place).
Aino's Turn:
(Her reaction resets)
Action:
Aino casts Booming Blade and attacks M3 with her rapier at advantage thanks to Ash's help.
To Hit: 26 (natural 20!)
Damage: 13 piercing from rapier plus 8 fire from absorb elements = 21 total damage (piercing and fire)
Secondary damage from Booming Blade in case M3 survives and moves voluntarily on their turn: 2 additional thunder damage.
Bonus Action:
None. She considers using Marnoth's blessing to teleport towards the attackers rushing northwest to attack Mira and Jax, but notices Rohan in pursuit and decides to leave that portion of the fight to those three.
Movement:
Not wishing to provoke an opportunity attack, Aino stays put, though not still, dancing and whistling a low dirge with her Bladesong.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
With its attention turned to Mira and Jax, Rohan steps up to the unsuspecting tiefling mage, like a predator stalking its prey. He puts aside his bow in favor of a pair of blades, ready to silence the spellcaster for good.
When he’s close enough, he thrusts his shortsword in his foes backside, before following up with a dagger jab near the neck area.
Movement: 30 feet straight until within 5 feet of M1
Action: (rolls in dice log)
Attack M1: To hit 24 (or 22 if advantage from considered unseen?) Damage: 8 (4+4)
(+4 (3+1) sneak attack damage if advantage from considered unseen?)
Bonus action: Off-hand attack on M1: to hit 13 (or 10 if advantage from considered unseen?) Damage: 1
Reaction:
(Skirmisher) If an enemy finishes its movement within 5 feet of Rohan, he can move 15 feet away without provoking attacks of opportunity.
Karlo slinks back into the darkness west of him, raising the bow again and loosing an arrow at the hexed soldier, hoping to finish him off this time.
Movement: 10 Southwest >> 20 West
Action: Longbow Attack on Soldier 7
Attack:
1823 Advantage on Restrained or Karlo is heavily obscured in darkness? (Devil's Sight w/ 120 foot dark vision)Damage: 13 piercing damage + 1 necrotic damage
Flames and a thundering boom blow out the back of the mage's skull as Aino turns his spell around on him. Only barely singed herself, little more than a sunburn, she gracefully slips the rapier out and lets his corpse fall to the ground. That's one mage down
Meanwhile, Rohan crosses to the northern end of the outpost. His shortsword thrusts into the tiefling mage's back, eliciting a pained cry. As he attempts to finish him off with a blow from his dagger however, the point bounces off a shimmering field surrounding the mage like armor.
An arrow flies from the darkness somewhere behind Raia and Rahza, zipping over the heads and taking one of the Aurellian soldiers in the throat. As he'd been barely hanging onto life anyway, the attack is more than enough to drop him.
DM SCREEN ROLLS
Block A
Aur Soldier 1 16/16 - no turn
Aur Soldier 2 16/16 - no turn
Aur Soldier 3 16/16 - no turn
Mage 1 8/16 - no turn
Block B
Aur Soldier 4 16/16 - Longsword | Attack 10 Damage: 9 | Aino
Aur Soldier 5 16/16 - Longsword | Attack 4 Damage: 4 | Aino
Aur Soldier 6 16/16 - Longsword | Attack 11 Damage: 7 | Raia
Mage 2 16/16 - Magic Missile 3 x 3 Force Damage | Aino
Kaleth 27/58 - no turn
Block C
Aur Soldier 8 4/16 - no turn
Aur Soldier 9 16/16 - no turn
Block D
Aur Soldier 10 10/16 - Longsword | Attack 19 Damage: 4 | Raia
Aur Soldier 11 4/16 - Longsword | Attack 7 Damage: 5 | Rahza
Mage 4 16/16 - STR Check: 20
Jax 16/16 - Longsword | Attack 22 Damage: 10 | Soldier 1
Mira 3/16 -Longsword | Attack 11 Damage: 7 | Soldier 1
One of the restrained mages - a purple skinned Tiefling - lets out a furious, anguished cry as her comrade falls to Aino's counter. She stops trying to free herself from the webbing and instead she points all four of her fingers at the bladesinger, releasing a barrage of three arcane darts(15 Force Damage). Two soldiers try to catch the elf with their blades, but again she is too agile for them, neatly dodging the blows.
A third breaks away from the engagement, sprinting south to thrust their blade at Raia, who merely bashes the attack away with her shield. The soldier still next to her tries to slip his blade past her defenses, but she parries to easily with her own longsword. Likewise, Rahza fends off an attack from one of the soldiers severely weakened by his thunderous blast earlier. The blade falls slow and clumsy towards the cleric, who sidesteps it with ease.
You can see the other mage still struggling against the web, unable to escape.
Jax and Mira continue to fight for their lives, focusing down one of the Aurellian soldiers, but their attacks are repelled again.
Initiative Order Round 2: Raia, then Ash, then Rahza
Ash
Rahza
Block A
Kaleth
Block C
Aino
Rohan
Karlo
Block B
Block D
Jax
Mira
Raia
Shoving away the attacker's blade, Raia swings the glowing longsword one-handed at the Aurellian soldier's(10) neck.
(A) Longsword Attack: 14, Damage: 13
As the arcane darts fly towards her from one of the restrained mages, Aino instinctively brings her free up hand to form a shadowy shield to deflect them and briefly bolster her defenses against further blows (or darts). So these mages care for one another, one angry at the other's death...
Aino casts Shield as a reaction:
- Aino's AC goes from 20 to 25 until the start of her next turn.
- Aino takes no damage from magic missiles
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk