This post has potentially manipulated dice roll results.
Ability scores: 151314141614
Posting for interest and ability scores. I've played some pbf pathfinder before and a lot of boardgames pbf. I'm new on this website though, not sure if that's ok.
Posting for interest and ability scores. I've played some pbf pathfinder before and a lot of boardgames pbf. I'm new on this website though, not sure if that's ok.
Character will be updated in a future post.
That's totally ok! Anyone is welcome to apply as long as they are willing to put some effort into this campaign.
Just a reminder for everyone: read the spoilers in the first post! There's important application info in them, and if the instructions aren't followed, I will probably ignore your application. This is a test of sorts to see if you are capable of processing information and following instructions.
EDIT: I apologize for the quick edit, but I am withdrawing my application. I just realized the campaign is being run on Discord after I finished the concept. My apologies for the short notice and for my lack of attention!
Yikes, not liking these stats very much. Gonna go with standard array. Oh, and DM, I do have a question for you. What are your thoughts on using other websites for character sheets? I usually use DiceCloud, as I have all of my official content on there. If not, that is completely alright!
Character Name: "Seigfried von Schroeder"
Race: Reborn Human
Class: Echo Knight
Background: Ruined
Backstory:
Siegfried's story starts with two friends. Sieglinde Yearwood, a botanist born to a poor family in the Forgotten Realms, she learned all about the different types of plants from her mother, who shared in the family trade. Despite her family's financial struggles, Sieglinde was determined to pursue her dreams and become a successful botanist. Living a plain life, she moves to the City of Doors to pursue her studies. While working in Sigil, Sieglinde meets a man named Gottfried Klein, an alchemist with a passion for altering and reconstructing life. They quickly bond over their shared love for plants and become good friends. Gottfried introduces Sieglinde to new techniques and resources, helping her to further her research. He becomes a mentor to her, guiding her through the challenges of research and providing emotional support when she misses her family. They made breakthroughs together, and eventually completed the pinnacle of their research, along with the help of Gottfried's other colleagues and assistants. The seeds of a magical fruit that which could heal any ailment... at the cost of another body part.
Word quickly spread around the small town that they lived in, and the colleagues of the two eventually became jealous. Such a unique fruit would be coveted by the masses if they were to get their hands on it, no? A remarkable product, thought the men with which they worked with. And in that moment, a plan was hatched. Wait for the seed to grow, kill the two, and profit off of it. Weeks, months, and years pass, and the seed turned from a a sprout, to a vine, and eventually, a fully grown fruit. Completely red, and covered in the strangest of magical runes, the very first prototype of these fruits ever created by the two. That evening, the assassination begun.
The jealous colleagues creeping up to Gottfried while she works, nearly fatally wounding her. Her screams wake Seiglinde in a heartbeat, the man rushing over to save his best friend. Fighting off the murderers as best he could, he manages to drag her off to see what he could do... to the very same room where the fruit was held. The answer was obvious as to what Seiglinde had to do. She began to feed the incomplete fruit to her fallen colleague. The parts of Seiglinde's body that touched Gottfried's were exchanged, with Seiglinde offering her body in an attempt to save the already deceased alchemist. The effects of the fruit were altered due to the double use of its properties, causing the miracle fruit to go haywire. Seiglinde fused with half of Gottfried's body, the corpse of him also being altered due to the exchange.
Days pass. Months pass... before the new person wakes up from a long slumber. The fruit completely used and the two presumed dead by their jealous colleagues, the place of work being completely abandoned and the memories of the prior people completely lost. They have tried their best to live life with what they are, but remain as a husk of their prior selves. Only having a little bit of the innate magic left from the fruit and the two souls that fused to create them. But despite this "new life", the fusion only has one question; Who am I? Where am I?
What was the greatest decision or turning point in your character’s life?
The fusion as described above. However, Siegfried has absolutely no memory of it happening.
What is something your character wishes they could change about themselves?
Some of their deformities they are somewhat uncomfortable about.
What is your character’s signature possession or physical trait?
The parts of their body that fused; the split tongue, slightly different hands on both sides, different eyes, etc.
Feat or Magical Item? - Feat, Telekinetic
RP Sample: The strangely dressed human lurches forwards, clutching their left arm and pushing themself up out of the trashed rubble that once was a library. Books are strewn about the floor, potion bottles and their contents smashed on the ground. The main desk is even pushed over; this room was definitely trashed, as in an attempt to look for something. With a loud, pained groan, a hand places itself on the person's forehead. Thmp. Thmp. Thmp. Their heartbeat rings inside their ears like a cursed church bell. The door is within a few feet, but the shock from... whatever happened makes their movement strained. Almost there, they think, a hand placing on the door and shoving it open. The door swings on its hinges, the human falling with a grunt. "Urgh... what... what in th' name of Beelzebub happened..."
Do you allow multiclassing in your campaign? If it's permitted, I'd like to explore a Tiefling Sorcerer/Warlock or a Dragonborn Paladin/Warlock combination.
Character Name: Ashla Dragonwings
Race:Winged Tiefling
Class and Subclass: Artificer / Armorer
Ability Scores:As Above
Background: Criminal Sailor
Backstory:
Ashla spent her childhood as misunderstood and mistreated as other Tieflings. One day, driven by unbearable hunger, she stole a small apple from a stall. The owner caught her and cruelly cut off her wings as punishment.
The girl could have died from her injuries and infection if not for Dorothea, the arcane engineer of the spelljammer ship, The Dread Witch, who adopted her. The Gnome artificer healed the young Tiefling and gave her a new pair of wings.
Deeply impressed and grateful, Ashla joined the crew of the Dread Witch, becoming an apprentice to Dorothea and working as an assistant engineer since then.
What was the greatest decision or turning point in your character’s life?:
When Dorothea saved Ashula, the Gnome suggested taking her to a place where no one would hate her because of her birth, harbouring no prejudice toward her appearance. At times, Ashula wonders if she had accepted the offer, life could have been simpler and more peaceful. She might have had an honest job, found love, gotten married, and even had at least one Tiefling baby. However, she knows her life wouldn't be as exciting and enjoyable without the Dread Witch and her crew.
What is something your character wishes they could change about themselves? :
Ashula loves her new home—it feels like paradise compared to her past. However, one aspect bothers her. Despite over six years of dedicated work on the ship, she has been constantly seen as Dorothea's little apprentice. She wants to showcase her competence to other crews and desires recognition as an independent individual rather than merely as the ship engineer's sidekick.
What is your character’s signature possession or physical trait?:
Ashula's wings were replaced by a pair of red metal wings resembling those of dragonwings.
Feat: Fey Touched (Int) . The wings of Ashula were crafted from metal originating in Feywild.
RP Sample:
Ashula was nearly knocked off from the ship when the anchor struck its stern. The anchor was connected to a chain leading to the Shadow Boat, an undead pirate ship mostly destroyed during their battle. However, in its final surge of energy and boundless hatred, the Shadow Boat dragged its opponent into the depths of wildspace through a portal that had just opened.
Surveying the deck, Ashula sees her comrades scattered, some lying prone. Her mentor, Dorothea, has a blood-covered face, and Dorothea's eldritch cannon and homunculus have been reduced to piles of junk. The battle with the pirate ship had raged for almost the entire day. The crew had exhausted their spells and potions, lacking the power to board the Shadow Boat or even sever the chain. Except for Ashula, who had run around the ship, repairing it with her magic during the battle.
With a final glance at Dorothea, the Tiefling girl leaps off the deck of the Dread Witch. Folding her wings like a diving falcon, she flies straight toward the black spelljammer.
Backstory before losing her memories- Gwindora and her younger brother Ebnyl were amateur investigators working underneath Alister Shadowsword, a brilliant investigator who took them under his figurative wings after he stumbled upon the duo while he was working on a case in the Underdark. As they studied underneath him Gwindora started to notice that something felt off but she couldn't really place what it was, what she didn't know was that something had been set in motion that they would probably not be able to stop. While on their first proper investigation Gwindora watched in horror as Ebnyl triggered a trap that she had been trying to disarm and was impaled by several spikes that had shot up from the floor, once the spikes retracted she tried to stabilize him but it was too late. When Alister found her with the body he promised her that they would bring him back but she told him that he didn't have to do that knowing that Ebnyl would likely hate her after what had happened. After the initial investigation she decided to set off on her own before she ended up causing Alister or one of the other investigators at his agency's deaths even though her brother's death had been a complete accident. Before she left the agency Alister gifted her the cloak that he had worn when they had first crossed paths, told her that hopefully it would serve her well and wished her well on her travels.
What was the greatest decision or turning point in your character's life? - To Gwindora the greatest decision she's ever made was when she left the Shadowsword agency and began to travel. While she would still occasionally take on a case here and there she made sure not to put anyone in unnecessary danger. Having watched her brother die in such a horrible manner made her determined to make sure nobody else would fall victim to such a horrible end.
What is something your character wishes they could change about themselves?- Gwindora wishes that she was more confident with herself and her abilities.
What is your character's signature possession or physical trait?- Gwindora is missing the ring finger on her right hand, she lost it during an unfortunate accident when she was a child.
Feat or Uncommon Magic Item- (Uncommon Magic Item) Cloak of Protection
RP sample-
Gwindora looked up at the young woman with a soft smile as she handed her two gold pieces. As the woman took the gold from her she noticed her tearing up and for a moment she couldn't help but wonder if she had done something to offend her. "Is everything alright Miss?" She questioned with a slight tilt of her head. The woman nodded her head before wiping her eyes with her sleeve.
"Normally customers aren't so kind to us. It... it's nice to know that there are some kind people around here." The woman replied with a faint hint of a smile starting to cross her pale lips. She placed the two hold pieces in her coin purse before leaning on the counter with a soft sigh. "I know it's not my place to ask... but what brings you to town? We don't really see many new faces around here, definitely after Duke Willowbrook was almost assassinated last week."
Gwindora took a breath as she looked up at the shopkeeper. In truth she had come to the town to investigate the attempted assassination and bring the failed assassin to justice. "Funny you should mention that, I'm actually here to assist the guards in locating the would-be assassin. The Duke's son sent me a letter request my help.I must admit that I was honestly surprised when I received it." The shopkeeper blinked and looked at her in shock before slowly straightening up.
"Well in that case I hope you find them." The Shopkeeper said with a soft hum before giving Gwindora a small wave as she turned to leave. "You may want to start your search by looking for Nikolai Frosthammer. He's one of the local troublemakers so it's possible he either did it or knows who did." The investigator stayed quiet as she walked to the door, once she reached it she gave the shopkeeper a thumbs up before leaving the shop.
I’m an author and avid D&D nerd of 35 years. But I’ve never quite gotten to Planescape! I love the idea of breaking norms and what I sense is off the wall and a little bit of zaniness while still comprising epic adventure.
I would like to submit a time-challenged Harengon who runs a tea shop.
-Character Name: Tocklin “Wizzler” Wizzlefizz
-Race: Harengon
-Class and Sublass: Wizard (Chronurgy if allowed)
-Ability Scores: (point buy) ST 8, DX 14, CN 12, IN 16, WS 8, CH 16
-Background: Guild Artisan. Tocklin owns and operates a whimsical mobile brew stand called "Wizzler's Whirlwind Brew Stand." He serves an array of eccentric magical teas and coffees that claim to defy the conventional flow of time – from Espresso of Eternity to Tea of Temporal Tranquility. The stand is adorned with clocks that spin both clockwise and counter-clockwise simultaneously.
-Quirks:
Constantly looking at his pocket watch and muttering to himself
Fidgets with a time-turner pendant, unsure if using it would accelerate or decelerate his own aging.
Sleeps in a hammock with a ticking metronome, hoping for a restful sleep without the worry of waking up younger.
Collects vintage clocks and hourglasses, creating a cacophony of ticking in his living quarters.
-Backstory:
Tocklin Wizzlefizz had been fascinated with time his whole life. He lived by strict time tables, and his fastidiousness led him to a passion for cooking and he set out to perfect the brewing of coffee and tea. Always mindful of the clock, he would time the roasting of coffee beans, the trying of tea leaves, and he’d watch with intensity as the hot water interacted with the coffee grounds or dried tea. He had a zest for life unparalleled even in the city of Sigil an he sought out recipes and samples for enchanting concoctions, curious brews, and unique flavors. Tocklin dreamt of creating brews that defied the conventional flow of time. Little did he know that his insatiable curiosity would lead to a life entangled in the temporal threads of a curse.
Tocklin's fascination with temporal magic led him to an ancient and mysterious marketplace, where peculiar ingredients and arcane wonders were traded. Drawn to a weathered tea shop, the Harengon pressed the owner, a mysterious woman who spoke in riddles, for her recipes. Day after day he came to the shop, and day after day he was rebuffed by the woman. Desperate to know her secrets, Tocklin made a critical mistake and snuck into her shop after hours, hoping to copy the recipes from her book. The woman caught him and cast a curse on him, causing time to flow backwards from his perception.
Forced to live life backwards, Tocklin’s mind started to unravel. While he was already focused on time, his fascination became an obsession. He was constantly stressed about time running out. He often muttered about the past and future colliding and was known for finishing sentences before they even start. He often found himself disoriented by the unpredictability of time, and the only thing that kept him sane was the pocket watch he had when the woman cursed him. This watch ran backwards, flowing in the direction he passed through time, and it gave him a frame of reference.
As he aged backward, the memories of his future haunted him, and the anticipation of what lay ahead became a ceaseless source of stress. Tocklin, now in a constant state of urgency, felt the weight of the reversed chronology pressing on him like a relentless whirlwind.
Determined to make the best of his altered existence, Tocklin embraced the chaos and opened "Wizzler's Whirlwind Brew Stand." This mobile brew stand, adorned with whimsical clocks and hourglasses, became a beacon of eccentricity in the heart of Sigil. Tocklin, in his eternal haste, crafted brews that mirrored his tumultuous life – each sip was a journey through a reverse-flowing river of flavors. His brews worked in unique ways, his flavors left you full before you started, but hungry when you finished, and if you got a cup of cold tea at Wizzler’s, everyone knew to wait a few minutes and it would soon be steaming hot.
He was still in search of the perfect brew, and he was more obsessed with time than ever.
I think these got answered, but to be sure:
What was the greatest decision or turning point in your character’s life? If your character made a different decision, how might their life be different? How would they be different if they made choices based on others’ expectations?
The turning point for Tocklin was the decision to break into the old woman’s tea shop to steal her recipes. Had he not made that mistake, he might have never been cursed, but he also might not have opened his shop, which brings him joy. He never really cared about others’ expectations, but he probably never would have focused his life on seeking out flavors had he followed other’s advice. He could have been a watch maker or an academic or any manner of things. But his passion for perfection led him to the art of the kitchen.
What is something your character wishes they could change about themselves? How would the best version of themselves be different?
Tocklin wishes he could control his anxiety better. He’s constantly flustered and harried and out of sorts. He feels a lack of organization despite having several notebooks and time tables he is constantly checking. He thinks the best version of himself has everything perfected.
What is your character’s signature possession or physical trait? What makes you certain that your character would retain this no matter what could have happened in their life?
His pocket watch that flows backwards is the lifeline of his sanity. He would go to any length to maintain possession of that watch.
-Your choice of a feat or uncommon magic item (please specify): I don't have an answer for this one yet, so I'd like to leave TBD. Something that would allow him to have a TARDIS-like tea shop on wheels would be really neat. Or like a Folding Boat but it's a Folding Tea Shop. I'll do some looking.
-An RP sample of your character in their previous life before winding up in Sigil:
Tocklin Wizzlefizz had always been an early riser, a creature of habit guided by the tick-tock of the clock. No matter where his travels found him, Tocklin found solace in the routine of his daily rituals. The bustling marketplace, awash with scents and sounds, was his playground as he sought to perfect the art of brewing coffee and tea.
One morning, as the sun had just started to bless the world around him, Tocklin found himself sitting in a fragrant tea shop, enjoying his second cup that bore an unfamiliar flavor. The tantalizing aromas of exotic blends mingled in the air over his head as he struggled to place the note. Was it cardamom? Too mundane. Perhaps fairy root? How would a simple tea shop acquire such an exotic ingredient.
Behind the counter stood a thick man with graying hair, polishing a teacup with a towel, eyes gleaming with ancient knowledge. Tocklin, never one to shy away from inquiry, approached him with an air of enthusiasm.
"Good morning, good sir! My name is Tocklin Wizzlefizz, a connoisseur of all things brewed. Might I inquire about the secrets behind your remarkable tea?" Tocklin's eyes sparkled with curiosity.
The man regarded him with an enigmatic smile, his gaze seeming to pierce through the veil of time itself. "Ah, a fellow seeker of flavors. The secrets of my teas are intertwined with the threads of existence. Each cup tells a tale of balance and chaos, a dance in harmony with the clockwork of the cosmos."
Tocklin, undeterred by the cryptic response, leaned in with eagerness. "Balance and chaos, you say? How marvelous! I've always believed that the key to a perfect brew lies in unlocking the secrets of time. Are there any specific ingredients or techniques you favor in your concoctions?"
The man’s eyes gleamed with amusement. "Time is both an ingredient and a catalyst, young Tocklin. Consider the dance of leaves within a steaming cup, a waltz that transcends the mundane. Patience, my dear, is the spice that elevates the flavor."
Tocklin, unable to contain his excitement, nodded vigorously. "Patience! A virtue indeed, but I wonder, have you ever experimented with aging your tea leaves or coffee beans in a reverse flow of time? Imagine the possibilities of unraveling flavors backward, a journey through the essence of the past."
The man’s laughter, like the chiming of distant bells, echoed in the shop. "A charming notion, Tocklin! But beware the ripples of time. Some flavors are best left to unfold in their natural course. However, if you seek the extraordinary, perhaps you should delve into the mysteries of the enchanted orchid petals found only in the Astral Plane."
Tocklin's eyes widened with delight. "Enchanted orchid petals? How splendid! I shall embark on a quest to the Astral Plane to uncover these treasures. Thank you, sir, for sharing a glimpse into the realm of your artistry."
As Tocklin left the shop, his mind raced with possibilities, and the clock of inspiration ticked louder than ever.
---
None of this is totally set in stone - happy to make adjustments as are appropriate. I have a preference for Discord as well for PBP, and I’m excited you’re running there. I am very active, at least once a day. I’m running two games on Discord already, so I keep the Discord window open all the time.
Thank you for the consideration.
Rollback Post to RevisionRollBack
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
This post has potentially manipulated dice roll results.
-Character Name Bricklon Twinkletoes
-Race Tortle
-Class and Subclass Barbarian/Path of the Berserker
-Ability Scores Ability scores: 121211141513
-Background Feylost
-Backstory Most tortles hatched in darkness, their first memories were of digging through the sand that incubated their egg, emerging to the sound and smell of surf and sea, and if they're lucky, the excited cooing of their egg-laying parent. Bricklon remembered poking his head out of his egg and into the neverending orange twilight of the Feywild, before being bombarded with the constant chatter of an entire colony of overexcited pixies.
"Look at it! It's cuter than Oberon's butt," said the first pixie.
"Let me see! Is it a boy or a girl?" exclaimed another.
"Can it talk? Maybe it'll tell us," a third pixie wondered.
"Move aside, I'm its mother," a particularly loud pixie pushed her way to the front of the fluttering crowd, "I got his egg as payment for helping that fisherman find his wedding ring!"
"Nuh uh! You still owe me a favour and I'm claiming it now. I'm its mother," interjected yet another member of the colony.
"You wish! You owe ME a favour and I'M claiming it," shouted someone in the back.
"I do in fact wish it, for as I recall, you owe ME a wish from a decade ago..."
It would be many years before Bricklon could speak his first words. But, if he could have spoken at his hatching, Bricklon would have told his new adopted mothers to kindly shut the f*ck up and get him some water, or at the very least bring their argument elsewhere, they were showering pixie dust into his baby tortle eyes.
Growing up in a colony of pixies taught Bricklon there were two generally accepted emotional states, playful mirth and unbridled rage. Bricklon defaulted to the first state by emulating his adopted family, he liked playful mirth and enjoyed expressing it most of the time. The latter was reserved for when the pixies made him the butt of their endless practical jokes. Such as, when they managed to tip him onto his back and he can't get up, or when they played whack-a-tortle and repeatedly bonked him on his head and limbs to see who could make him hide in his shell, or the time when he looked in a mirror at the right angle and caught a reflection of the words "Kick me!" that the pixies had permanently etched onto his back while he was asleep.
When the pixies finally realized Bricklon had gotten too large to be cute, as he brought home the point by smashing one of the pixies to a pulp whilst raging, they told Bricklon it was time for him to leave their colony.
But where would he go? He had asked.
Not their problem, was the pixies' reply. Also, he can't ever reveal the colony's location so they'll be taking his memories of them thank you very much.
Please don't kick Bricklon out...it's a big scary multiverse out there! He had begged.
Don't worry, the pixies will put something big and intimidating on his shell, that should scare off any meanies he may meet and nullify the "Kick me!" sign.
And that is how Bricklon got ejected from the Feywild with the words "Kick me!" and a giant flyswatter carved onto his shell.
Lets answer those questions...
-What was the greatest decision or turning point in your character’s life? If your character made a different decision, how might their life be different? How would they be different if they made choices based on others’ expectations? Bricklon regretted killing that pixie, a member of his adopted family who had raised him. After being ejected from the Feywild, he resolved to reserve his rage for those threatening him or those he cared about. How well he can manage this remained to be seen.
-What is something your character wishes they could change about themselves? How would the best version of themselves be different? As cliched as it sounds, he would find his people whomever they may be and a place where he truly belonged.
-What is your character’s signature possession or physical trait? What makes you certain that your character would retain this no matter what could have happened in their life? The words "Kick me!" and a giant flyswatter are carved into his shell.
-Your choice of a feat or uncommon magic item (please specify): Bag of Tricks...given to him by his pixie parents.
-An RP sample of your character in their previous life before winding up in Sigil: "Ah. If it isn't the pixies' pet," said the handsome green-skinned faerie who had shown up outside the colony, throwing a galmour-coated smile straight at Bricklon, "won't you bring my payment to your owners? They were so very helpful."
The pixies often left Bricklon outside their demesne as a doorman...or guard tortle.
"I'm not a pet," muttered Bricklon as he inspected the two 6-foot tall mirrors the visitor had brought, "I'm their son."
"Of course you are," replied the faerie, "I've paid my dues so I bid you, the mule, a fond adieu!" And he departed by passing into the the nearest tree, kicking Bricklon's shell as he walked past.
"*******," said Bricklon, annoyed at the fae's callousness. "Delivery for mums!" Bricklon called out. The nearest hedgerow parted to reveal a space that did not exist before, where excited pixie squeals could be heard emanating from within. Bricklon huffed and puffed as he manhandled the first mirror through the narrow opening and into the space beyond.
"That's nice. We can finally stop using our reflection in the pond!"
"Yea! Those water nymphs are mean."
"Put the mirror over there why don't you?"
"No, over there."
"Hmm...I think it would be best here!"
Bricklon struggled to move the mirror for the fickle pixies and was utterly exhausted when they finally decided on a location.
"Good. Now bring us the other one!"
He gave a sigh and trudged back out, Bricklon's muscles ached as he wrestled with the second mirror. He dragged the second mirror into the colony and as the mirrors were briefly brought before each other, he noticed the words carved into the back of his shell that were not there before, "Kick me!"
Something within Bricklon snapped.
The sound of shattering glass accompanied his raging hiss as Bricklon lunged at the nearest pixie.
I've got the character sheet ready, but getting home exhausted from work hasn't left me time for backstory development. I'll post on the weekend if it's still open.
This post has potentially manipulated dice roll results.
I am really interested by the premise, and also I like discord as a platform for this (plus competent enough with avrae).
Full details to follow, but in summary, with the amnesiac side of things I think it would be really cool to have a sort of backstory that leads to a situation of "Past actions have consequences, but they don't need to define your future".
By this I mean, previously an evil character. However post amnesiac they are helping people and a total alignment switch. Past evil deeds will likely come back to haunt them, and it will certainly be a great rp moment to deal with.
Currently leaning towards a necromancy wizard. Possibly fairy as I've not played one before and I feel like it defies expectations which seems to fit well with Sigil.
I have an idea for a backstory but I'm not sure if it is applicable if something like this is possible I'm happy to work with you to find something that fits your world-building.
Acenath was left at a monastery very young, she grew up following the church of Osiris the god of death and dead. As she grew older her celestial heritage became more apparent and they began to worship their deity through her. She her self was a devoted worshiper as well and had good intentions to better the congregation and spread the word of the Holy One.
(Mulhorandi Pantheon)
Osiris church was a firm believer in what is dead stays dead and so was Acenath until she met Adara a girl she met on one of her excursions spreading the word of their god, they became very close and any free time she had her would spend with her. They held different beliefs but they respected and trusted one another. Adara thought Acenath of life outside the church of worlds she couldn't have imagned and of ideas she wouldn't dare think. However, Adara became ill. and soon after a voice appeared to Acenath. It was quiet at first like a whisper in the wind. However, as Adara became more ill it became louder. Blaming Acenath for the cures. She had fallen too far from Osiris path spending her time with a non-believer it then started promising a cure. For Acenath to give their sole entirely to them so that Adara could be healed. However, this was a false god a devil posing as Osiris.
This is when Acenath wakes up with amnesia. and over the course of the campaign, my idea was for her to slowly turn into a fallen aaismar. They are still technically good-hearted but tainted by their deal. And their journey is to work out how to get out of the deal.
What was the greatest decision or turning point in your character’s life? When she decided to make the deal it went against everything she stood for and had believed her whole life but it was for someone she loved deeply. She didn't understand the consequences though.
What is something your character wishes they could change about themselves? Their nievity and trust they put in others to do the right thing. They are pretty easy to manipulate.
What is your character’s signature possession or physical trait? They carry Adara's locket which she gave Acenath as she was dying. Acenath also has what looks like a scar on her chest which is spreading (fallen aasmiar)
Uncommon item cloak of protection (I'm not sure what is most appropriate for my character)
An RP sample of your character in their previous life before winding up in Sigil:
Acenath: So where should we go next
Adara: I know!! read this one I loved it.
Acenath: can I borrow it and return it when I see you next?
Adara: Of course. how long before scary face comes and finds you.
Acenath: probably very soon.
Cathrine (scary face): Acenath!!! where are you. Come out here right now.
Acenath: I better run thank you so much for the book cant wait to see you next week, Miss you already.
Cathrine: Now or you will be out with the hens I tell you!!
Background: Outlander (his tribe may consider him a folk hero but outlander fits the character better)
RP sample of your character in their previous life before winding up in Sigil: Quietly, he took the ridge, setting up 3 quivers of arrows where he could reach them for the ambush. And threw a head sized rock to the valley floor below. Before the rock had stopped moving, two of his foes had erupted from the sand thinking it was prey. Five arrows stopped the 4 ft long scorpions in their tracks. Another rock, a few more scorpions. By the end of the day the valley floor was littered with dead scorpions.He recovered what arrows he could.As soon as the sun set, the real battle began.The brood queen emerged from the cave, 20 feet long with uncounted 2 ft long babies on her back, the mother scorpion hissed at the sight of her dead children.The night was a dance of firing arrows, then running out of reach, until the mother and the last of her children were dead.He chose his treasure from the cave and returned to camp.
“Our enemies are dead or scattered.I share the spoils of battle.Come to feed.”He stabbed the stinger of the scorpion queen into the sand, and with a clatter dropped several of the slain scorpion children and a handful of crystalline triangles.From camp, multifaceted eyes and jointed limbs came to greet the hero.
The eldest of the Thri-Kreen tribe spoke.“You have proven yourself in battle.You may choose your name and your prize.”
“I am T’chk-T’chk, the hunter of those who hunt our tribe.I choose the weapons of our ancestors and of our foe.”He chose three of the crystalline triangles, leaving the rest for his kin.And a stinger the size of a spearhead.
The tribe feasted on scorpion for weeks, making scorpion jerky of what they couldn’t eat immediately.He kept two of the crystalline Chat’kcha and fashioned the third into the head of a spear with the scorpions stinger on the other end.
Backstory: T’chk-T’chk grew up in a Thri-Kreen tribe in the Shaar desert of Toril, where he trained to be a Gloomstalker Ranger to defend his tribe.
What was the greatest decision or turning point in your character’s life? T’chk-T’chk saw the camel and rider that morning, and moved to intercept after he signaled the tribe.Since he was on foot, it was dusk by the time he caught up with them at the oasis, but they were easy to track.The camel was bleeding.It was dead by the time he found it, and its rider, a female soft-skin.She had lumps on her chest and stomach and was on the ground grunting, apparently giving birth.She pointed a dagger at him as she panted in pain.He “touched” her mind to understand her.“You might take me, monster, but I won’t go easy -AAHH!”She dropped the dagger as she cried in pain.“Where should I take you?”He asked.“You can talk?In my mind?Can you take me home?And please don’t kill me.” She said, gritting her teeth.“Obviously I can talk in your mind.And I wouldn’t dream of killing you.I’ve never seen a soft-skinned creature lay eggs before.”By dawn, she explained that it was “human”, not “soft-skin”, “baby”, not “eggs” or “larvae” and “yes, all human babies are that loud”.She was a noblewoman sent to meet her husband when bandits attacked and her guards had her run for safety.Saving her set up a truce with his tribe, where the humans would bring spare (usually sick or old) livestock for the ‘Kreen to eat, instead of attacking caravans.
What is something your character wishes they could change about themselves? T’chk-T’chk is in the process of growing as a warrior.He may take levels in Druid later, but currently is only interested in growing as a Ranger.
What is your character’s signature possession or physical trait? T’chk-T’chk has two Chat’kcha (crystal throwing wedges) that act as hand axes.These are on a bandolier when not in uses and should have made it to Sigil with him.
He has a suit of scale mail equivalent, that (with DMs permission) is made from giant scorpion chitin using Thri-Kreen techniques and should also have made it with him.And a polearm (Gythka) with a Chat’kcha fixed to one end and the stinger of a giant scorpion on the other.This is treated as a Trident, may be lost in the switch to Sigil and does not have poison (but could be the object of a quest to make it a weapon of venom).
Your choice of a feat or uncommon magic item Preferred is Athletic feat with dex bonus, or +1 Chat’kcha
Ability scores: 13 13 17 15 8 10
Ability scores: 15 13 14 14 16 14
Posting for interest and ability scores.
I've played some pbf pathfinder before and a lot of boardgames pbf. I'm new on this website though, not sure if that's ok.
Character will be updated in a future post.
That's totally ok! Anyone is welcome to apply as long as they are willing to put some effort into this campaign.
Just a reminder for everyone: read the spoilers in the first post! There's important application info in them, and if the instructions aren't followed, I will probably ignore your application. This is a test of sorts to see if you are capable of processing information and following instructions.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
EDIT: I apologize for the quick edit, but I am withdrawing my application. I just realized the campaign is being run on Discord after I finished the concept. My apologies for the short notice and for my lack of attention!
Yikes, not liking these stats very much. Gonna go with standard array. Oh, and DM, I do have a question for you. What are your thoughts on using other websites for character sheets? I usually use DiceCloud, as I have all of my official content on there. If not, that is completely alright!Character Name: "Seigfried von Schroeder"Race: Reborn HumanClass: Echo KnightBackground: RuinedBackstory:Siegfried's story starts with two friends. Sieglinde Yearwood, a botanist born to a poor family in the Forgotten Realms, she learned all about the different types of plants from her mother, who shared in the family trade. Despite her family's financial struggles, Sieglinde was determined to pursue her dreams and become a successful botanist. Living a plain life, she moves to the City of Doors to pursue her studies. While working in Sigil, Sieglinde meets a man named Gottfried Klein, an alchemist with a passion for altering and reconstructing life. They quickly bond over their shared love for plants and become good friends. Gottfried introduces Sieglinde to new techniques and resources, helping her to further her research. He becomes a mentor to her, guiding her through the challenges of research and providing emotional support when she misses her family. They made breakthroughs together, and eventually completed the pinnacle of their research, along with the help of Gottfried's other colleagues and assistants. The seeds of a magical fruit that which could heal any ailment... at the cost of another body part.
Word quickly spread around the small town that they lived in, and the colleagues of the two eventually became jealous. Such a unique fruit would be coveted by the masses if they were to get their hands on it, no? A remarkable product, thought the men with which they worked with. And in that moment, a plan was hatched. Wait for the seed to grow, kill the two, and profit off of it. Weeks, months, and years pass, and the seed turned from a a sprout, to a vine, and eventually, a fully grown fruit. Completely red, and covered in the strangest of magical runes, the very first prototype of these fruits ever created by the two. That evening, the assassination begun.
The jealous colleagues creeping up to Gottfried while she works, nearly fatally wounding her. Her screams wake Seiglinde in a heartbeat, the man rushing over to save his best friend. Fighting off the murderers as best he could, he manages to drag her off to see what he could do... to the very same room where the fruit was held. The answer was obvious as to what Seiglinde had to do. She began to feed the incomplete fruit to her fallen colleague. The parts of Seiglinde's body that touched Gottfried's were exchanged, with Seiglinde offering her body in an attempt to save the already deceased alchemist. The effects of the fruit were altered due to the double use of its properties, causing the miracle fruit to go haywire. Seiglinde fused with half of Gottfried's body, the corpse of him also being altered due to the exchange.
Days pass. Months pass... before the new person wakes up from a long slumber. The fruit completely used and the two presumed dead by their jealous colleagues, the place of work being completely abandoned and the memories of the prior people completely lost. They have tried their best to live life with what they are, but remain as a husk of their prior selves. Only having a little bit of the innate magic left from the fruit and the two souls that fused to create them. But despite this "new life", the fusion only has one question; Who am I? Where am I?
What was the greatest decision or turning point in your character’s life?
The fusion as described above. However, Siegfried has absolutely no memory of it happening.
What is something your character wishes they could change about themselves?
Some of their deformities they are somewhat uncomfortable about.
What is your character’s signature possession or physical trait?
The parts of their body that fused; the split tongue, slightly different hands on both sides, different eyes, etc.
Feat or Magical Item? - Feat, TelekineticRP Sample: The strangely dressed human lurches forwards, clutching their left arm and pushing themself up out of the trashed rubble that once was a library. Books are strewn about the floor, potion bottles and their contents smashed on the ground. The main desk is even pushed over; this room was definitely trashed, as in an attempt to look for something. With a loud, pained groan, a hand places itself on the person's forehead. Thmp. Thmp. Thmp. Their heartbeat rings inside their ears like a cursed church bell. The door is within a few feet, but the shock from... whatever happened makes their movement strained. Almost there, they think, a hand placing on the door and shoving it open. The door swings on its hinges, the human falling with a grunt. "Urgh... what... what in th' name of Beelzebub happened..."“The brighter they shine, the darker the shadow grows.” - Makino Fumito
👑 King of Junior Year 👑
DND Amateur and boxing nerd.
Extended Signature.
Character Name: Ashla Dragonwings
Race:Winged Tiefling
Class and Subclass: Artificer / Armorer
Ability Scores: As Above
Background:
CriminalSailorBackstory:
Ashla spent her childhood as misunderstood and mistreated as other Tieflings. One day, driven by unbearable hunger, she stole a small apple from a stall. The owner caught her and cruelly cut off her wings as punishment.
The girl could have died from her injuries and infection if not for Dorothea, the arcane engineer of the spelljammer ship, The Dread Witch, who adopted her. The Gnome artificer healed the young Tiefling and gave her a new pair of wings.
Deeply impressed and grateful, Ashla joined the crew of the Dread Witch, becoming an apprentice to Dorothea and working as an assistant engineer since then.
What was the greatest decision or turning point in your character’s life? :
When Dorothea saved Ashula, the Gnome suggested taking her to a place where no one would hate her because of her birth, harbouring no prejudice toward her appearance. At times, Ashula wonders if she had accepted the offer, life could have been simpler and more peaceful. She might have had an honest job, found love, gotten married, and even had at least one Tiefling baby. However, she knows her life wouldn't be as exciting and enjoyable without the Dread Witch and her crew.
What is something your character wishes they could change about themselves? :
Ashula loves her new home—it feels like paradise compared to her past. However, one aspect bothers her. Despite over six years of dedicated work on the ship, she has been constantly seen as Dorothea's little apprentice. She wants to showcase her competence to other crews and desires recognition as an independent individual rather than merely as the ship engineer's sidekick.
What is your character’s signature possession or physical trait?:
Ashula's wings were replaced by a pair of red metal wings resembling those of dragonwings.
Feat: Fey Touched (Int) . The wings of Ashula were crafted from metal originating in Feywild.
RP Sample:
Ashula was nearly knocked off from the ship when the anchor struck its stern. The anchor was connected to a chain leading to the Shadow Boat, an undead pirate ship mostly destroyed during their battle. However, in its final surge of energy and boundless hatred, the Shadow Boat dragged its opponent into the depths of wildspace through a portal that had just opened.
Surveying the deck, Ashula sees her comrades scattered, some lying prone. Her mentor, Dorothea, has a blood-covered face, and Dorothea's eldritch cannon and homunculus have been reduced to piles of junk. The battle with the pirate ship had raged for almost the entire day. The crew had exhausted their spells and potions, lacking the power to board the Shadow Boat or even sever the chain. Except for Ashula, who had run around the ship, repairing it with her magic during the battle.
With a final glance at Dorothea, the Tiefling girl leaps off the deck of the Dread Witch. Folding her wings like a diving falcon, she flies straight toward the black spelljammer.
Character Name- Gwindora Blindfavor
Race- Duergar
Class and Subclass- Shadow Magic Sorcerer
Ability Scores: STR- 14 (+1) DEX- 13 CON- 17 INT- 15 WIS- 8 CHA- 12 (+2)
Background- Investigator
Backstory before losing her memories- Gwindora and her younger brother Ebnyl were amateur investigators working underneath Alister Shadowsword, a brilliant investigator who took them under his figurative wings after he stumbled upon the duo while he was working on a case in the Underdark. As they studied underneath him Gwindora started to notice that something felt off but she couldn't really place what it was, what she didn't know was that something had been set in motion that they would probably not be able to stop. While on their first proper investigation Gwindora watched in horror as Ebnyl triggered a trap that she had been trying to disarm and was impaled by several spikes that had shot up from the floor, once the spikes retracted she tried to stabilize him but it was too late. When Alister found her with the body he promised her that they would bring him back but she told him that he didn't have to do that knowing that Ebnyl would likely hate her after what had happened. After the initial investigation she decided to set off on her own before she ended up causing Alister or one of the other investigators at his agency's deaths even though her brother's death had been a complete accident. Before she left the agency Alister gifted her the cloak that he had worn when they had first crossed paths, told her that hopefully it would serve her well and wished her well on her travels.
What was the greatest decision or turning point in your character's life? - To Gwindora the greatest decision she's ever made was when she left the Shadowsword agency and began to travel. While she would still occasionally take on a case here and there she made sure not to put anyone in unnecessary danger. Having watched her brother die in such a horrible manner made her determined to make sure nobody else would fall victim to such a horrible end.
What is something your character wishes they could change about themselves?- Gwindora wishes that she was more confident with herself and her abilities.
What is your character's signature possession or physical trait?- Gwindora is missing the ring finger on her right hand, she lost it during an unfortunate accident when she was a child.
Feat or Uncommon Magic Item- (Uncommon Magic Item) Cloak of Protection
RP sample-
Gwindora looked up at the young woman with a soft smile as she handed her two gold pieces. As the woman took the gold from her she noticed her tearing up and for a moment she couldn't help but wonder if she had done something to offend her. "Is everything alright Miss?" She questioned with a slight tilt of her head. The woman nodded her head before wiping her eyes with her sleeve.
"Normally customers aren't so kind to us. It... it's nice to know that there are some kind people around here." The woman replied with a faint hint of a smile starting to cross her pale lips. She placed the two hold pieces in her coin purse before leaning on the counter with a soft sigh. "I know it's not my place to ask... but what brings you to town? We don't really see many new faces around here, definitely after Duke Willowbrook was almost assassinated last week."
Gwindora took a breath as she looked up at the shopkeeper. In truth she had come to the town to investigate the attempted assassination and bring the failed assassin to justice. "Funny you should mention that, I'm actually here to assist the guards in locating the would-be assassin. The Duke's son sent me a letter request my help.I must admit that I was honestly surprised when I received it." The shopkeeper blinked and looked at her in shock before slowly straightening up.
"Well in that case I hope you find them." The Shopkeeper said with a soft hum before giving Gwindora a small wave as she turned to leave. "You may want to start your search by looking for Nikolai Frosthammer. He's one of the local troublemakers so it's possible he either did it or knows who did." The investigator stayed quiet as she walked to the door, once she reached it she gave the shopkeeper a thumbs up before leaving the shop.
I’m an author and avid D&D nerd of 35 years. But I’ve never quite gotten to Planescape! I love the idea of breaking norms and what I sense is off the wall and a little bit of zaniness while still comprising epic adventure.
I would like to submit a time-challenged Harengon who runs a tea shop.
-Character Name: Tocklin “Wizzler” Wizzlefizz
-Race: Harengon
-Class and Sublass: Wizard (Chronurgy if allowed)
-Ability Scores: (point buy) ST 8, DX 14, CN 12, IN 16, WS 8, CH 16
-Background: Guild Artisan. Tocklin owns and operates a whimsical mobile brew stand called "Wizzler's Whirlwind Brew Stand." He serves an array of eccentric magical teas and coffees that claim to defy the conventional flow of time – from Espresso of Eternity to Tea of Temporal Tranquility. The stand is adorned with clocks that spin both clockwise and counter-clockwise simultaneously.
-Quirks:
-Backstory:
Tocklin Wizzlefizz had been fascinated with time his whole life. He lived by strict time tables, and his fastidiousness led him to a passion for cooking and he set out to perfect the brewing of coffee and tea. Always mindful of the clock, he would time the roasting of coffee beans, the trying of tea leaves, and he’d watch with intensity as the hot water interacted with the coffee grounds or dried tea. He had a zest for life unparalleled even in the city of Sigil an he sought out recipes and samples for enchanting concoctions, curious brews, and unique flavors. Tocklin dreamt of creating brews that defied the conventional flow of time. Little did he know that his insatiable curiosity would lead to a life entangled in the temporal threads of a curse.
Tocklin's fascination with temporal magic led him to an ancient and mysterious marketplace, where peculiar ingredients and arcane wonders were traded. Drawn to a weathered tea shop, the Harengon pressed the owner, a mysterious woman who spoke in riddles, for her recipes. Day after day he came to the shop, and day after day he was rebuffed by the woman. Desperate to know her secrets, Tocklin made a critical mistake and snuck into her shop after hours, hoping to copy the recipes from her book. The woman caught him and cast a curse on him, causing time to flow backwards from his perception.
Forced to live life backwards, Tocklin’s mind started to unravel. While he was already focused on time, his fascination became an obsession. He was constantly stressed about time running out. He often muttered about the past and future colliding and was known for finishing sentences before they even start. He often found himself disoriented by the unpredictability of time, and the only thing that kept him sane was the pocket watch he had when the woman cursed him. This watch ran backwards, flowing in the direction he passed through time, and it gave him a frame of reference.
As he aged backward, the memories of his future haunted him, and the anticipation of what lay ahead became a ceaseless source of stress. Tocklin, now in a constant state of urgency, felt the weight of the reversed chronology pressing on him like a relentless whirlwind.
Determined to make the best of his altered existence, Tocklin embraced the chaos and opened "Wizzler's Whirlwind Brew Stand." This mobile brew stand, adorned with whimsical clocks and hourglasses, became a beacon of eccentricity in the heart of Sigil. Tocklin, in his eternal haste, crafted brews that mirrored his tumultuous life – each sip was a journey through a reverse-flowing river of flavors. His brews worked in unique ways, his flavors left you full before you started, but hungry when you finished, and if you got a cup of cold tea at Wizzler’s, everyone knew to wait a few minutes and it would soon be steaming hot.
He was still in search of the perfect brew, and he was more obsessed with time than ever.
I think these got answered, but to be sure:
What was the greatest decision or turning point in your character’s life? If your character made a different decision, how might their life be different? How would they be different if they made choices based on others’ expectations?
The turning point for Tocklin was the decision to break into the old woman’s tea shop to steal her recipes. Had he not made that mistake, he might have never been cursed, but he also might not have opened his shop, which brings him joy. He never really cared about others’ expectations, but he probably never would have focused his life on seeking out flavors had he followed other’s advice. He could have been a watch maker or an academic or any manner of things. But his passion for perfection led him to the art of the kitchen.
What is something your character wishes they could change about themselves? How would the best version of themselves be different?
Tocklin wishes he could control his anxiety better. He’s constantly flustered and harried and out of sorts. He feels a lack of organization despite having several notebooks and time tables he is constantly checking. He thinks the best version of himself has everything perfected.
What is your character’s signature possession or physical trait? What makes you certain that your character would retain this no matter what could have happened in their life?
His pocket watch that flows backwards is the lifeline of his sanity. He would go to any length to maintain possession of that watch.
-Your choice of a feat or uncommon magic item (please specify): I don't have an answer for this one yet, so I'd like to leave TBD. Something that would allow him to have a TARDIS-like tea shop on wheels would be really neat. Or like a Folding Boat but it's a Folding Tea Shop. I'll do some looking.
-An RP sample of your character in their previous life before winding up in Sigil:
Tocklin Wizzlefizz had always been an early riser, a creature of habit guided by the tick-tock of the clock. No matter where his travels found him, Tocklin found solace in the routine of his daily rituals. The bustling marketplace, awash with scents and sounds, was his playground as he sought to perfect the art of brewing coffee and tea.
One morning, as the sun had just started to bless the world around him, Tocklin found himself sitting in a fragrant tea shop, enjoying his second cup that bore an unfamiliar flavor. The tantalizing aromas of exotic blends mingled in the air over his head as he struggled to place the note. Was it cardamom? Too mundane. Perhaps fairy root? How would a simple tea shop acquire such an exotic ingredient.
Behind the counter stood a thick man with graying hair, polishing a teacup with a towel, eyes gleaming with ancient knowledge. Tocklin, never one to shy away from inquiry, approached him with an air of enthusiasm.
"Good morning, good sir! My name is Tocklin Wizzlefizz, a connoisseur of all things brewed. Might I inquire about the secrets behind your remarkable tea?" Tocklin's eyes sparkled with curiosity.
The man regarded him with an enigmatic smile, his gaze seeming to pierce through the veil of time itself. "Ah, a fellow seeker of flavors. The secrets of my teas are intertwined with the threads of existence. Each cup tells a tale of balance and chaos, a dance in harmony with the clockwork of the cosmos."
Tocklin, undeterred by the cryptic response, leaned in with eagerness. "Balance and chaos, you say? How marvelous! I've always believed that the key to a perfect brew lies in unlocking the secrets of time. Are there any specific ingredients or techniques you favor in your concoctions?"
The man’s eyes gleamed with amusement. "Time is both an ingredient and a catalyst, young Tocklin. Consider the dance of leaves within a steaming cup, a waltz that transcends the mundane. Patience, my dear, is the spice that elevates the flavor."
Tocklin, unable to contain his excitement, nodded vigorously. "Patience! A virtue indeed, but I wonder, have you ever experimented with aging your tea leaves or coffee beans in a reverse flow of time? Imagine the possibilities of unraveling flavors backward, a journey through the essence of the past."
The man’s laughter, like the chiming of distant bells, echoed in the shop. "A charming notion, Tocklin! But beware the ripples of time. Some flavors are best left to unfold in their natural course. However, if you seek the extraordinary, perhaps you should delve into the mysteries of the enchanted orchid petals found only in the Astral Plane."
Tocklin's eyes widened with delight. "Enchanted orchid petals? How splendid! I shall embark on a quest to the Astral Plane to uncover these treasures. Thank you, sir, for sharing a glimpse into the realm of your artistry."
As Tocklin left the shop, his mind raced with possibilities, and the clock of inspiration ticked louder than ever.
---
None of this is totally set in stone - happy to make adjustments as are appropriate. I have a preference for Discord as well for PBP, and I’m excited you’re running there. I am very active, at least once a day. I’m running two games on Discord already, so I keep the Discord window open all the time.
Thank you for the consideration.
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Upon reflexion I realized my schedule will be too busy until june at least so I will not be joining. Have fun everyone!
-Character Name
Bricklon Twinkletoes
-Race
Tortle
-Class and Subclass
Barbarian/Path of the Berserker
-Ability Scores
Ability scores: 12 12 11 14 15 13
-Background
Feylost
-Backstory
Most tortles hatched in darkness, their first memories were of digging through the sand that incubated their egg, emerging to the sound and smell of surf and sea, and if they're lucky, the excited cooing of their egg-laying parent. Bricklon remembered poking his head out of his egg and into the neverending orange twilight of the Feywild, before being bombarded with the constant chatter of an entire colony of overexcited pixies.
"Look at it! It's cuter than Oberon's butt," said the first pixie.
"Let me see! Is it a boy or a girl?" exclaimed another.
"Can it talk? Maybe it'll tell us," a third pixie wondered.
"Move aside, I'm its mother," a particularly loud pixie pushed her way to the front of the fluttering crowd, "I got his egg as payment for helping that fisherman find his wedding ring!"
"Nuh uh! You still owe me a favour and I'm claiming it now. I'm its mother," interjected yet another member of the colony.
"You wish! You owe ME a favour and I'M claiming it," shouted someone in the back.
"I do in fact wish it, for as I recall, you owe ME a wish from a decade ago..."
It would be many years before Bricklon could speak his first words. But, if he could have spoken at his hatching, Bricklon would have told his new adopted mothers to kindly shut the f*ck up and get him some water, or at the very least bring their argument elsewhere, they were showering pixie dust into his baby tortle eyes.
Growing up in a colony of pixies taught Bricklon there were two generally accepted emotional states, playful mirth and unbridled rage. Bricklon defaulted to the first state by emulating his adopted family, he liked playful mirth and enjoyed expressing it most of the time. The latter was reserved for when the pixies made him the butt of their endless practical jokes. Such as, when they managed to tip him onto his back and he can't get up, or when they played whack-a-tortle and repeatedly bonked him on his head and limbs to see who could make him hide in his shell, or the time when he looked in a mirror at the right angle and caught a reflection of the words "Kick me!" that the pixies had permanently etched onto his back while he was asleep.
When the pixies finally realized Bricklon had gotten too large to be cute, as he brought home the point by smashing one of the pixies to a pulp whilst raging, they told Bricklon it was time for him to leave their colony.
But where would he go? He had asked.
Not their problem, was the pixies' reply. Also, he can't ever reveal the colony's location so they'll be taking his memories of them thank you very much.
Please don't kick Bricklon out...it's a big scary multiverse out there! He had begged.
Don't worry, the pixies will put something big and intimidating on his shell, that should scare off any meanies he may meet and nullify the "Kick me!" sign.
And that is how Bricklon got ejected from the Feywild with the words "Kick me!" and a giant flyswatter carved onto his shell.
Lets answer those questions...
-What was the greatest decision or turning point in your character’s life? If your character made a different decision, how might their life be different? How would they be different if they made choices based on others’ expectations?
Bricklon regretted killing that pixie, a member of his adopted family who had raised him. After being ejected from the Feywild, he resolved to reserve his rage for those threatening him or those he cared about. How well he can manage this remained to be seen.
-What is something your character wishes they could change about themselves? How would the best version of themselves be different?
As cliched as it sounds, he would find his people whomever they may be and a place where he truly belonged.
-What is your character’s signature possession or physical trait? What makes you certain that your character would retain this no matter what could have happened in their life?
The words "Kick me!" and a giant flyswatter are carved into his shell.
-Your choice of a feat or uncommon magic item (please specify):
Bag of Tricks...given to him by his pixie parents.
-An RP sample of your character in their previous life before winding up in Sigil:
"Ah. If it isn't the pixies' pet," said the handsome green-skinned faerie who had shown up outside the colony, throwing a galmour-coated smile straight at Bricklon, "won't you bring my payment to your owners? They were so very helpful."
The pixies often left Bricklon outside their demesne as a doorman...or guard tortle.
"I'm not a pet," muttered Bricklon as he inspected the two 6-foot tall mirrors the visitor had brought, "I'm their son."
"Of course you are," replied the faerie, "I've paid my dues so I bid you, the mule, a fond adieu!" And he departed by passing into the the nearest tree, kicking Bricklon's shell as he walked past.
"*******," said Bricklon, annoyed at the fae's callousness. "Delivery for mums!" Bricklon called out. The nearest hedgerow parted to reveal a space that did not exist before, where excited pixie squeals could be heard emanating from within. Bricklon huffed and puffed as he manhandled the first mirror through the narrow opening and into the space beyond.
"That's nice. We can finally stop using our reflection in the pond!"
"Yea! Those water nymphs are mean."
"Put the mirror over there why don't you?"
"No, over there."
"Hmm...I think it would be best here!"
Bricklon struggled to move the mirror for the fickle pixies and was utterly exhausted when they finally decided on a location.
"Good. Now bring us the other one!"
He gave a sigh and trudged back out, Bricklon's muscles ached as he wrestled with the second mirror. He dragged the second mirror into the colony and as the mirrors were briefly brought before each other, he noticed the words carved into the back of his shell that were not there before, "Kick me!"
Something within Bricklon snapped.
The sound of shattering glass accompanied his raging hiss as Bricklon lunged at the nearest pixie.
are you still accepting applications?
nevermind, sorry to bother you. I can't do Discord
I've got the character sheet ready, but getting home exhausted from work hasn't left me time for backstory development. I'll post on the weekend if it's still open.
I am really interested by the premise, and also I like discord as a platform for this (plus competent enough with avrae).
Full details to follow, but in summary, with the amnesiac side of things I think it would be really cool to have a sort of backstory that leads to a situation of "Past actions have consequences, but they don't need to define your future".
By this I mean, previously an evil character. However post amnesiac they are helping people and a total alignment switch. Past evil deeds will likely come back to haunt them, and it will certainly be a great rp moment to deal with.
Currently leaning towards a necromancy wizard. Possibly fairy as I've not played one before and I feel like it defies expectations which seems to fit well with Sigil.
Ability scores: 15 12 16 13 14 13
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
I was hoping for at lease one low score. I'll reroll
Ability scores: 15 8 14 13 6 12
This one is even more average. If allowed I will still use the first one, otherwise I will use this one.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Character Name - Acenath [as-uh-neth]
Race - Aasimar (with wings if possible)
Warlock pact of the fiend
Ability Scores 8 14 13 12 11 17
Background haunted one
I have an idea for a backstory but I'm not sure if it is applicable if something like this is possible I'm happy to work with you to find something that fits your world-building.
Acenath was left at a monastery very young, she grew up following the church of Osiris the god of death and dead. As she grew older her celestial heritage became more apparent and they began to worship their deity through her. She her self was a devoted worshiper as well and had good intentions to better the congregation and spread the word of the Holy One.
(Mulhorandi Pantheon)
Osiris church was a firm believer in what is dead stays dead and so was Acenath until she met Adara a girl she met on one of her excursions spreading the word of their god, they became very close and any free time she had her would spend with her. They held different beliefs but they respected and trusted one another. Adara thought Acenath of life outside the church of worlds she couldn't have imagned and of ideas she wouldn't dare think. However, Adara became ill. and soon after a voice appeared to Acenath. It was quiet at first like a whisper in the wind. However, as Adara became more ill it became louder. Blaming Acenath for the cures. She had fallen too far from Osiris path spending her time with a non-believer it then started promising a cure. For Acenath to give their sole entirely to them so that Adara could be healed. However, this was a false god a devil posing as Osiris.
This is when Acenath wakes up with amnesia. and over the course of the campaign, my idea was for her to slowly turn into a fallen aaismar. They are still technically good-hearted but tainted by their deal. And their journey is to work out how to get out of the deal.
What was the greatest decision or turning point in your character’s life? When she decided to make the deal it went against everything she stood for and had believed her whole life but it was for someone she loved deeply. She didn't understand the consequences though.
What is something your character wishes they could change about themselves? Their nievity and trust they put in others to do the right thing. They are pretty easy to manipulate.
What is your character’s signature possession or physical trait? They carry Adara's locket which she gave Acenath as she was dying. Acenath also has what looks like a scar on her chest which is spreading (fallen aasmiar)
Uncommon item cloak of protection (I'm not sure what is most appropriate for my character)
An RP sample of your character in their previous life before winding up in Sigil:
Acenath: So where should we go next
Adara: I know!! read this one I loved it.
Acenath: can I borrow it and return it when I see you next?
Adara: Of course. how long before scary face comes and finds you.
Acenath: probably very soon.
Cathrine (scary face): Acenath!!! where are you. Come out here right now.
Acenath: I better run thank you so much for the book cant wait to see you next week, Miss you already.
Cathrine: Now or you will be out with the hens I tell you!!
end
Character Name: T’chk-T'chk
Race: Thri-Kreen
Class and Sublass: Gloomstalker Ranger
Ability Scores: 15 18 17 16 15 11
Background: Outlander (his tribe may consider him a folk hero but outlander fits the character better)
RP sample of your character in their previous life before winding up in Sigil: Quietly, he took the ridge, setting up 3 quivers of arrows where he could reach them for the ambush. And threw a head sized rock to the valley floor below. Before the rock had stopped moving, two of his foes had erupted from the sand thinking it was prey. Five arrows stopped the 4 ft long scorpions in their tracks. Another rock, a few more scorpions. By the end of the day the valley floor was littered with dead scorpions. He recovered what arrows he could. As soon as the sun set, the real battle began. The brood queen emerged from the cave, 20 feet long with uncounted 2 ft long babies on her back, the mother scorpion hissed at the sight of her dead children. The night was a dance of firing arrows, then running out of reach, until the mother and the last of her children were dead. He chose his treasure from the cave and returned to camp.
“Our enemies are dead or scattered. I share the spoils of battle. Come to feed.” He stabbed the stinger of the scorpion queen into the sand, and with a clatter dropped several of the slain scorpion children and a handful of crystalline triangles. From camp, multifaceted eyes and jointed limbs came to greet the hero.
The eldest of the Thri-Kreen tribe spoke. “You have proven yourself in battle. You may choose your name and your prize.”
“I am T’chk-T’chk, the hunter of those who hunt our tribe. I choose the weapons of our ancestors and of our foe.” He chose three of the crystalline triangles, leaving the rest for his kin. And a stinger the size of a spearhead.
The tribe feasted on scorpion for weeks, making scorpion jerky of what they couldn’t eat immediately. He kept two of the crystalline Chat’kcha and fashioned the third into the head of a spear with the scorpions stinger on the other end.
Backstory: T’chk-T’chk grew up in a Thri-Kreen tribe in the Shaar desert of Toril, where he trained to be a Gloomstalker Ranger to defend his tribe.
What was the greatest decision or turning point in your character’s life? T’chk-T’chk saw the camel and rider that morning, and moved to intercept after he signaled the tribe. Since he was on foot, it was dusk by the time he caught up with them at the oasis, but they were easy to track. The camel was bleeding. It was dead by the time he found it, and its rider, a female soft-skin. She had lumps on her chest and stomach and was on the ground grunting, apparently giving birth. She pointed a dagger at him as she panted in pain. He “touched” her mind to understand her. “You might take me, monster, but I won’t go easy -AAHH!” She dropped the dagger as she cried in pain. “Where should I take you?” He asked. “You can talk? In my mind? Can you take me home? And please don’t kill me.” She said, gritting her teeth. “Obviously I can talk in your mind. And I wouldn’t dream of killing you. I’ve never seen a soft-skinned creature lay eggs before.” By dawn, she explained that it was “human”, not “soft-skin”, “baby”, not “eggs” or “larvae” and “yes, all human babies are that loud”. She was a noblewoman sent to meet her husband when bandits attacked and her guards had her run for safety. Saving her set up a truce with his tribe, where the humans would bring spare (usually sick or old) livestock for the ‘Kreen to eat, instead of attacking caravans.
What is something your character wishes they could change about themselves? T’chk-T’chk is in the process of growing as a warrior. He may take levels in Druid later, but currently is only interested in growing as a Ranger.
What is your character’s signature possession or physical trait? T’chk-T’chk has two Chat’kcha (crystal throwing wedges) that act as hand axes. These are on a bandolier when not in uses and should have made it to Sigil with him.
He has a suit of scale mail equivalent, that (with DMs permission) is made from giant scorpion chitin using Thri-Kreen techniques and should also have made it with him. And a polearm (Gythka) with a Chat’kcha fixed to one end and the stinger of a giant scorpion on the other. This is treated as a Trident, may be lost in the switch to Sigil and does not have poison (but could be the object of a quest to make it a weapon of venom).
Your choice of a feat or uncommon magic item Preferred is Athletic feat with dex bonus, or +1 Chat’kcha
https://www.dndbeyond.com/sheet-pdfs/arthuropodd_116176749.pdf
Are you still accepting new players?