(OOC: IIRC, Muvaysil was affected by bothEntangle and Web. He escaped one of the spells last round, but I thought that he would still be restrained by the other spell this round. If so, attacks against Muvaysil should still have advantage.)
(OOC: @Aaggie - No worries. Ellesarwa is dead, but Muvaysil, the wizard is still up. Unfortunately, Avery is restrained by Theldrin's Web, so unless he has a ranged weapon, I don't think that he can reach Muvaysil this round. Avery could just use his action to escape from the webs with a DC 15 Athletics check and then move out of the webs and into melee range with one of the giant spiders.)
Xanrym scares the spider away and moves to the other side of the room, while Khessa's Bolt zaps the drow wizard. Coriana and Asclepius attack Muvaysil, and he let's out a wretched scream as he is killed alongside his matron. His Shadow Demon disapates at the same time. (At this point i'm going to redirect your attacks at the Giant Spiders.) Syllen's True Strike slams into Spider 2, tearing through it's abdomen and killing it. With the enemies dead, we can assume that Web and Entagle are dropped, freeing Avery up to swing his sword at the Giant Spider, killing it too.
All the enemies in the room are dead, and it seems the hit was a success. The deep gnomes in the cages around you are all in complete shock over what just happened, their jaws slack with wonder. The two drow lie dead on the ground, Elessarwa in her shining breastplate, the wand dropped by her side, and Muvaysil nest to his book.
What is your first move here? Leave immediately, talk to the gnomes or check out the dead drow?
After losing concentration on Silence, Xanrym was worried about what magic Muvaysil would summon against them to avenge Ellesarwa! But the rest of The Company acted with ruthless efficiency to put an end to him. As Syllen's magically empowered crossbow bolt shreds the last giant spider, Xanrym says, "Good shot!"
Xanrym thanks his companions, especially Avery for finishing off the giant spider that had given him so much trouble and Syllen for healing him. He still feels the pain of the bite, but he feels less sick from the spider's venom now.
The northeastern alcove is closed off with bars, and two forlorn gray-skinned gnomes stare out from behind them. Near the northern wall stands a stone altar adorned with intricate carvings of a spider that has the head of a female elf. Atop the altar is another gray gnome who whimpers as she struggles feebly against the manacles holding her.
Once the fight is over, Xanrym moves first to the the south side of the altar, saying, "A quick search, everyone, and then we've got to get out of here. My spell may have reduced the noise, but I'm sure that someone in House Dusklorn heard that Lightning Bolt, and I don't want to be here when more guards arrive." The Company has finished their job, and if they can get away without encountering any more Drow, it'll largely be a mystery who killed Ellesarwa. (Irennaste will know, but he will have good reasons to keep it a secret.)
Once he gets to the altar, Xanrym checks the gnome who is chained to it. Assuming that she's still alive and conscious, he gives her a friendly smile and says: "Don't worry, we're going to get you out of here." He glances toward the ones behind the bars in the NE corner and adds, "All of you." He's not sure whether the gnomes speak Common, but he hopes that his tone and the fact that the party just killed Ellesarwa are reassuring. He's certain that Khessa wouldn't leave them here to be prisoners of the Drow, and he doesn't think that anyone else in The Company will object to taking the time to rescue the gnomes.
Xanrym checks the manacles' locks and asks Theldrin and Coriana: "Did you find any keys? I might be able to pick these locks, but keys would certainly be faster!" And he thinks that what they need right now is speed. Looking around, Xanrym realizes that he doesn't see any exits than the secret door that The Company used to enter the chamber. It's going to take more than a moment to free the gnomes, and he wants to have at least one member of The Company guard the "door" so that no more Drow surprise them here before they can leave. He asks the gnomes, "Did you see the Drow enter? Do you know where the door is?" If they do not seem to speak Common, he'll point at the dead drow, pantomime opening a door, and then make a confused face as he points around at the walls.
(OOC: Other than talking:
Checks whether the gnome on the altar is still alive.
Asks the gnome (in Common) how Ellesarwa entered the room.
Trying to find keys for the gnome's manacles and, hopefully, the bars to the cell that holds the other two gnomes.
Coriana successfully removes the gleaming and untarnished breastplate from the drow matron. She also finds on her belt a wand covered in multicolored beads, as well as a black onyx statue of Lolth worth 500gp. You also find the keys to the cage and manacles.
The gnome on the alter is certainly alive, but passes out as soon as she's left alone; someone will have to carry her. The two in the cage cheer when you say you'll free them, and answer your questions willingly. "There's a door there behind you, it leads into Dusklorn Mansion, I wouldn't go that way. If it's safe enough, let's go out the way you came in."
“It would be best if we leave as quickly as possible but if you have any useful information about house Dusklorn it would be greatly appreciated. It might be best if we don't exchange names but I would love to know how you found yourselves in such a situation.”
Turning to the party, Syllen removes a Goodberry that he had left.
“We might be faster if this gnome is able to walk on her own. I can give her a Goodberry and see if that helps.”
Syllen also offers Xanrym any of the Gooseberries if he wants. As Syllen waits for a response he will quickly look over the gnome’s body to see if he can discern if there is more than just damage to the gnome.
Medicine Check with guidance: 11
(OOC: @Ben_Evolent there are 8 more Gooseberries if Xanrym wanted to heal up a little.)
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(OOC: IIRC, Muvaysil was affected by both Entangle and Web. He escaped one of the spells last round, but I thought that he would still be restrained by the other spell this round. If so, attacks against Muvaysil should still have advantage.)
(OOC: @Aaggie - No worries. Ellesarwa is dead, but Muvaysil, the wizard is still up. Unfortunately, Avery is restrained by Theldrin's Web, so unless he has a ranged weapon, I don't think that he can reach Muvaysil this round. Avery could just use his action to escape from the webs with a DC 15 Athletics check and then move out of the webs and into melee range with one of the giant spiders.)
Turn 3:
Action: Attack Muvaysil.
True Strike Hit: Crit: Damage: 23 Radiant
BA: Heal Xanrym: 9 HP
Movement: Move closer to Muvaysil.
Free Action: stow crossbow
Tentacle Advantage was 12 AC. Asclepius bite 24 Advantage
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Giant Spider WIS Save against Dissonant Whispers: 14
Xanrym scares the spider away and moves to the other side of the room, while Khessa's Bolt zaps the drow wizard. Coriana and Asclepius attack Muvaysil, and he let's out a wretched scream as he is killed alongside his matron. His Shadow Demon disapates at the same time. (At this point i'm going to redirect your attacks at the Giant Spiders.) Syllen's True Strike slams into Spider 2, tearing through it's abdomen and killing it. With the enemies dead, we can assume that Web and Entagle are dropped, freeing Avery up to swing his sword at the Giant Spider, killing it too.
All the enemies in the room are dead, and it seems the hit was a success. The deep gnomes in the cages around you are all in complete shock over what just happened, their jaws slack with wonder. The two drow lie dead on the ground, Elessarwa in her shining breastplate, the wand dropped by her side, and Muvaysil nest to his book.
What is your first move here? Leave immediately, talk to the gnomes or check out the dead drow?
Coriana gives Elessarwa's body a quick search, looking for valuables and magic. If the breastplate can be removed easily, she grabs that too.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Theldrin quickly search Muvaysil and takes a closer look at his book
Investigation: 22
After losing concentration on Silence, Xanrym was worried about what magic Muvaysil would summon against them to avenge Ellesarwa! But the rest of The Company acted with ruthless efficiency to put an end to him. As Syllen's magically empowered crossbow bolt shreds the last giant spider, Xanrym says, "Good shot!"
Xanrym thanks his companions, especially Avery for finishing off the giant spider that had given him so much trouble and Syllen for healing him. He still feels the pain of the bite, but he feels less sick from the spider's venom now.
Once the fight is over, Xanrym moves first to the the south side of the altar, saying, "A quick search, everyone, and then we've got to get out of here. My spell may have reduced the noise, but I'm sure that someone in House Dusklorn heard that Lightning Bolt, and I don't want to be here when more guards arrive." The Company has finished their job, and if they can get away without encountering any more Drow, it'll largely be a mystery who killed Ellesarwa. (Irennaste will know, but he will have good reasons to keep it a secret.)
Once he gets to the altar, Xanrym checks the gnome who is chained to it. Assuming that she's still alive and conscious, he gives her a friendly smile and says: "Don't worry, we're going to get you out of here." He glances toward the ones behind the bars in the NE corner and adds, "All of you." He's not sure whether the gnomes speak Common, but he hopes that his tone and the fact that the party just killed Ellesarwa are reassuring. He's certain that Khessa wouldn't leave them here to be prisoners of the Drow, and he doesn't think that anyone else in The Company will object to taking the time to rescue the gnomes.
Xanrym checks the manacles' locks and asks Theldrin and Coriana: "Did you find any keys? I might be able to pick these locks, but keys would certainly be faster!" And he thinks that what they need right now is speed. Looking around, Xanrym realizes that he doesn't see any exits than the secret door that The Company used to enter the chamber. It's going to take more than a moment to free the gnomes, and he wants to have at least one member of The Company guard the "door" so that no more Drow surprise them here before they can leave. He asks the gnomes, "Did you see the Drow enter? Do you know where the door is?" If they do not seem to speak Common, he'll point at the dead drow, pantomime opening a door, and then make a confused face as he points around at the walls.
(OOC: Other than talking:
)
Coriana successfully removes the gleaming and untarnished breastplate from the drow matron. She also finds on her belt a wand covered in multicolored beads, as well as a black onyx statue of Lolth worth 500gp. You also find the keys to the cage and manacles.
On Muvaysil, Theldrin finds a few potions including a Potion of Invulnerability , a Potion of Frost Giant Strength, and an Elixir of Health . The tome is stylized with gold and gems depicting a human man wearing a crown.
The gnome on the alter is certainly alive, but passes out as soon as she's left alone; someone will have to carry her. The two in the cage cheer when you say you'll free them, and answer your questions willingly. "There's a door there behind you, it leads into Dusklorn Mansion, I wouldn't go that way. If it's safe enough, let's go out the way you came in."
Syllen looks at the two individuals in the cage.
“It would be best if we leave as quickly as possible but if you have any useful information about house Dusklorn it would be greatly appreciated. It might be best if we don't exchange names but I would love to know how you found yourselves in such a situation.”
Turning to the party, Syllen removes a Goodberry that he had left.
“We might be faster if this gnome is able to walk on her own. I can give her a Goodberry and see if that helps.”
Syllen also offers Xanrym any of the Gooseberries if he wants. As Syllen waits for a response he will quickly look over the gnome’s body to see if he can discern if there is more than just damage to the gnome.
Medicine Check with guidance: 11
(OOC: @Ben_Evolent there are 8 more Gooseberries if Xanrym wanted to heal up a little.)