The drow guard look at you confused, but do not hinder your entrance into the Spike. You walk through a pillared entrance hall and stop just before the next room, noting another drow guard hiding behind a pillar looking confused at you all; and even more confused at the giant snake formed from Coriana's staff. A green haze obscures the next chamber, giving it a strangely aquatic look. The floor is tiled with slabs the color of bone, and the walls are crowded with what appear to be hundreds of vault doors, each bearing the crude likeness of a humanoid. Drifts of gray dust are mounded here and there, but they pile thickly in each corner. A chill radiates from the chamber, oddly penetrating and portending death.
Xanrym suppresses a shiver at the sepulchral sight and at the thought that the "gray dust" is the ashen remains of those who tried to make it through this mausoleum before them. But waiting here won't help them. The Company has the obsidian ring, and Xanrym imagines that they'll face no resistance in this first room since Es Sarch mentioned that even undead are affected by the destructive magic of the room. Trying not to be overheard by the Drow, he suggests, "Let the ring-bearer go first, and we'll follow. We need to find an exit quickly and move through it, out of the room." That way, they can be sure that the ring is working before the whole Company is in the room.
Avery prepares for close combat, switches to his sword.
Coriana summons Asclepius early.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
The drow guard look at you confused, but do not hinder your entrance into the Spike. You walk through a pillared entrance hall and stop just before the next room, noting another drow guard hiding behind a pillar looking confused at you all; and even more confused at the giant snake formed from Coriana's staff. A green haze obscures the next chamber, giving it a strangely aquatic look. The floor is tiled with slabs the color of bone, and the walls are crowded with what appear to be hundreds of vault doors, each bearing the crude likeness of a humanoid. Drifts of gray dust are mounded here and there, but they pile thickly in each corner. A chill radiates from the chamber, oddly penetrating and portending death.
Do you still want to enter this room?
Xanrym suppresses a shiver at the sepulchral sight and at the thought that the "gray dust" is the ashen remains of those who tried to make it through this mausoleum before them. But waiting here won't help them. The Company has the obsidian ring, and Xanrym imagines that they'll face no resistance in this first room since Es Sarch mentioned that even undead are affected by the destructive magic of the room. Trying not to be overheard by the Drow, he suggests, "Let the ring-bearer go first, and we'll follow. We need to find an exit quickly and move through it, out of the room." That way, they can be sure that the ring is working before the whole Company is in the room.
Xanrym is ready for the party to enter the room.
Theldrin nods that he's ready to move into the room, though his characteristic scowl deepens as he sets his jaw and shakes off the chill.