As Khessa repeats the ritual, she sees runes appearing at the base of the stairs, revealing the presence of an Abjuration spell.
(Please forgive me, as I wasn't keeping track of the Detect Magic spell. Although indeed more than 10 minutes have passed. I'm still getting used to adjudicating dungeon crawling and keeping track of time.)
Khessa enthusiastically pats Teldrin on the shoulder: "You were probably right to mention the Glyph of Warding, my friend! I see Abjuration runes appearing at the base of the stairs... there's a good chance that's exactly what was cast to protect this place" (she diligently notes in her spellbook what she's learned about those new spells, still so far beyond her reach).
The blonde arcane warrior addresses everyone: "One way to deactivate the spell is obviously with a Dispel Magic... But if we don't have that available, or don't want to use it right away, perhaps we can get by another way."
"We can try hitting the runes from afar with Cantrips capable of damaging them" the tall adventuress speculates. "My magical fire should be able to burn away details of some runes, by damaging the surface on which they are inscribed. I think they lose their effectiveness if their integrity is compromised. And when we think we've deactivated them, I can go first, alone... so if we're wrong at least we don't all get hit by the effect."
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As Khessa repeats the ritual, she sees runes appearing at the base of the stairs, revealing the presence of an Abjuration spell.
(Please forgive me, as I wasn't keeping track of the Detect Magic spell. Although indeed more than 10 minutes have passed. I'm still getting used to adjudicating dungeon crawling and keeping track of time.)
Khessa enthusiastically pats Teldrin on the shoulder: "You were probably right to mention the Glyph of Warding, my friend! I see Abjuration runes appearing at the base of the stairs... there's a good chance that's exactly what was cast to protect this place" (she diligently notes in her spellbook what she's learned about those new spells, still so far beyond her reach).
The blonde arcane warrior addresses everyone: "One way to deactivate the spell is obviously with a Dispel Magic... But if we don't have that available, or don't want to use it right away, perhaps we can get by another way."
"We can try hitting the runes from afar with Cantrips capable of damaging them" the tall adventuress speculates. "My magical fire should be able to burn away details of some runes, by damaging the surface on which they are inscribed. I think they lose their effectiveness if their integrity is compromised. And when we think we've deactivated them, I can go first, alone... so if we're wrong at least we don't all get hit by the effect."