Avery steps forward, slicing through the blade of disaster along with Khessa's bolts of magic, destroying it. At that same time, Theldrin's spell goes off and destroys the Cloudkill. The room falls silent again as the green fog quickly dissipates.
You have a chance to take a breather before your next decision. You've got multiple possible exit's from this Hall of Audience.
Khessa pats everyone on the shoulder: "Good work! This was truly a tough fight... I wonder if these..." she struggles to find the right definition "...spell-creatures were created by Fadheela or were merely the residual effect of some great magic from the past."
"Considering that this route seemed the most use one," the blonde arcane warrior reasons "the former seems more likely... else, anyone who entered this corridor would have been killed—and the path would not have seemed so frequently traveled."
Meanwhile, the shrinking effect wears off, and the tall (again) adventuress sits down and tries to catch her breath, while making notes in her spellbook about these dangerous but very interesting creatures: "Shall we rest for a moment? I'm not too eager to encounter another threat of this magnitude in our current state."
Coriana dismisses her blades, looking over the snake, says, "Me and Asclepius could use a refresher, but I can cope if we're not in a good space."
[[Coriana is maintaining concentration on hex, 8 hr. duration. If we take a full short rest, Coriana gets a spell slot and Asclepius can get up to full. If we take a once-a-day "action short rest" Asclepius will stay out and at 43/60 hp. If we do neither, Coriana will use magical cunning to get back a spell slot.]]
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
Khessa pats everyone on the shoulder: "Good work! This was truly a tough fight... I wonder if these..." she struggles to find the right definition "...spell-creatures were created by Fadheela or were merely the residual effect of some great magic from the past."
Xanrym stands up, tears still streaming down his face from the poisonous fog. As he splashes some water in his eyes, he exclaims, "What were those things?!" He sounds shaken by the fight. Now that the fight is over, Xanrym realizes that the Living Blade of Disaster nearly skewered Khessa, and it probably would have gutted Asclepius if they had been any slower in destroying it. And that's not even mentioning the Lightning Bolt or the Cloudkill! He looks around this hall with renewed concern over the threats that they face in the Necromancer's Spike.
Xanrym tries to remember whether he has heard any stories about such "spell-creatures," as Khessa called them. History: 16
Regarding Khessa's suggestion to take a rest, Xanrym looks pointedly at each of the doors and asks, "I don't know. Is it wise to rest in a room that has five exits, four of which we haven't explored?"
Two stone doors both open stand near each other on the western wall and a closed door is farther to the north on that same wall. A shut stone door is set in the eastern wall not far from where you entered.
Xanrym suggests, "Could we at least check that there's not something lurking in the other rooms? Or maybe blockade the closed doors so that nothing else can enter while we rest?" He immediately starts to implement his own advice, moving farther into the Hall of Audience and heading to the west side, lantern in hand, to look through the first of the two doors nearest him. He doesn't step all the way in the room, merely looking throw and swinging his lantern's beam through the room, looking for any more of the spell-creatures...or anything else that looks like a threat to The Company. Perception: 12
Syllen moves Nav back to his pocket dimension; takes a breath having avoided much of the damage Syllen will join Xanrym to see if he can hear any noise coming from the other rooms.(OOC: Completely forgot to bring Nav back earlier).
Perception Roll: 26
“I fully agree that we should take a second before continuing.”
[[ OOC: I'm fine with what was suggested in the OOC chat, which is to return to the first room on this level. ]]
Khessa smiles at Xanrym and admits: "You're right, my friend. This fight must have taken its toll on me more than I thought, if it made me forget all about caution to this extent. Yes, it's definitely better to get to a safer position. Perhaps we could even return to the first room we encountered on this level, the one where the only unbarred access points are the stairs and the secret door. The position there should be much more defensible."
Theldrin coughs as he tries to shake off the effects of the poisonous cloud, then says quietly, "Different indeed, I've never seen anything quite like that before..." He continues as he looks around at the others to make sure everyone is okay, "Yes, let's fall back to a safer location and regroup."
Xanrym has heard of Living Spells before; something that great wizards often create to act as guards to their sanctums. You surmise that, assuming these spells have been here a while, the Spike must be saturated with some powerful negative magical energy to normalize a spell in perpetuity. Before settling down you check the two rooms to the west:
The bottom room has a stone font on a slender stand near the door. Beyond that, on the western wall, a stone desk and chair are set. The southern wall is dominated by carved bookshelves that stretch from floor to ceiling. Part of one shelf is fashioned into a scroll rack.
The top room has bookshelves carved into the eastern wall, and two smaller sets are carved from the western wall. Stone desks also jut from the western wall, each with a stone chair in front of it. A pair of similar chairs faces each other near the center of the room. A small font on a slender stand occupies the northeastern corner. Two doors pierce the eastern wall, and another is set in the northern wall. Just to the west of that door, an iron spiral staircase rises into the ceiling.
All the doors on this floor have been closed for quite some time, and you feel it is safe to take a Short Rest. Do you share any campfire tales or insights into your current situation in the hour it takes to rest?
Khessa has been so impressed by the Living Spells that her entire conversation revolves around them throughout her rest. She eagerly absorbs Xanrym's information, never taking her blue eyes off him even for a moment if he reveals what he knows about it.
The blonde arcane warrior otherwise continues to converse on the topic with anyone who cares, taking notes in her imposing tome with its spider-web-like cover on what others know (or have heard) and trying to formulate educated guesses about what is unknown.
(OOC: CON save if needed)
20
(OOC: I think Theldrin takes half damage for moving into the area of effect)
Avery steps forward, slicing through the blade of disaster along with Khessa's bolts of magic, destroying it. At that same time, Theldrin's spell goes off and destroys the Cloudkill. The room falls silent again as the green fog quickly dissipates.
You have a chance to take a breather before your next decision. You've got multiple possible exit's from this Hall of Audience.
Khessa pats everyone on the shoulder: "Good work! This was truly a tough fight... I wonder if these..." she struggles to find the right definition "...spell-creatures were created by Fadheela or were merely the residual effect of some great magic from the past."
"Considering that this route seemed the most use one," the blonde arcane warrior reasons "the former seems more likely... else, anyone who entered this corridor would have been killed—and the path would not have seemed so frequently traveled."
Meanwhile, the shrinking effect wears off, and the tall (again) adventuress sits down and tries to catch her breath, while making notes in her spellbook about these dangerous but very interesting creatures: "Shall we rest for a moment? I'm not too eager to encounter another threat of this magnitude in our current state."
[[Just to clarify, Asclepius is not destroyed?]]
Coriana dismisses her blades, looking over the snake, says, "Me and Asclepius could use a refresher, but I can cope if we're not in a good space."
[[Coriana is maintaining concentration on hex, 8 hr. duration.
If we take a full short rest, Coriana gets a spell slot and Asclepius can get up to full.
If we take a once-a-day "action short rest" Asclepius will stay out and at 43/60 hp.
If we do neither, Coriana will use magical cunning to get back a spell slot.]]
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Yep, Asclepius is not destroyed
Xanrym stands up, tears still streaming down his face from the poisonous fog. As he splashes some water in his eyes, he exclaims, "What were those things?!" He sounds shaken by the fight. Now that the fight is over, Xanrym realizes that the Living Blade of Disaster nearly skewered Khessa, and it probably would have gutted Asclepius if they had been any slower in destroying it. And that's not even mentioning the Lightning Bolt or the Cloudkill! He looks around this hall with renewed concern over the threats that they face in the Necromancer's Spike.
Xanrym tries to remember whether he has heard any stories about such "spell-creatures," as Khessa called them.
History: 16
Regarding Khessa's suggestion to take a rest, Xanrym looks pointedly at each of the doors and asks, "I don't know. Is it wise to rest in a room that has five exits, four of which we haven't explored?"
Xanrym suggests, "Could we at least check that there's not something lurking in the other rooms? Or maybe blockade the closed doors so that nothing else can enter while we rest?" He immediately starts to implement his own advice, moving farther into the Hall of Audience and heading to the west side, lantern in hand, to look through the first of the two doors nearest him. He doesn't step all the way in the room, merely looking throw and swinging his lantern's beam through the room, looking for any more of the spell-creatures...or anything else that looks like a threat to The Company.
Perception: 12
Syllen moves Nav back to his pocket dimension; takes a breath having avoided much of the damage Syllen will join Xanrym to see if he can hear any noise coming from the other rooms.(OOC: Completely forgot to bring Nav back earlier).
Perception Roll: 26
“I fully agree that we should take a second before continuing.”
[[ OOC: I'm fine with what was suggested in the OOC chat, which is to return to the first room on this level. ]]
Khessa smiles at Xanrym and admits: "You're right, my friend. This fight must have taken its toll on me more than I thought, if it made me forget all about caution to this extent. Yes, it's definitely better to get to a safer position. Perhaps we could even return to the first room we encountered on this level, the one where the only unbarred access points are the stairs and the secret door. The position there should be much more defensible."
Avery scans the area, agreeing about taking a breather before pressing on. "Good fight though, different."
can I play? i am new and don't have discord so its been hard to find a group.
name: Tony
Race: dragon-borne
class: Barbarian
Ability scores:15,14,13,12,11,13
Theldrin coughs as he tries to shake off the effects of the poisonous cloud, then says quietly, "Different indeed, I've never seen anything quite like that before..." He continues as he looks around at the others to make sure everyone is okay, "Yes, let's fall back to a safer location and regroup."
Xanrym has heard of Living Spells before; something that great wizards often create to act as guards to their sanctums. You surmise that, assuming these spells have been here a while, the Spike must be saturated with some powerful negative magical energy to normalize a spell in perpetuity. Before settling down you check the two rooms to the west:
The bottom room has a stone font on a slender stand near the door. Beyond that, on the western wall, a stone desk and chair are set. The southern wall is dominated by carved bookshelves that stretch from floor to ceiling. Part of one shelf is fashioned into a scroll rack.
The top room has bookshelves carved into the eastern wall, and two smaller sets are carved from the western wall. Stone desks also jut from the western wall, each with a stone chair in front of it. A pair of similar chairs faces each other near the center of the room. A small font on a slender stand occupies the northeastern corner. Two doors pierce the eastern wall, and another is set in the northern wall. Just to the west of that door, an iron spiral staircase rises into the ceiling.
All the doors on this floor have been closed for quite some time, and you feel it is safe to take a Short Rest. Do you share any campfire tales or insights into your current situation in the hour it takes to rest?
57
Khessa has been so impressed by the Living Spells that her entire conversation revolves around them throughout her rest. She eagerly absorbs Xanrym's information, never taking her blue eyes off him even for a moment if he reveals what he knows about it.
The blonde arcane warrior otherwise continues to converse on the topic with anyone who cares, taking notes in her imposing tome with its spider-web-like cover on what others know (or have heard) and trying to formulate educated guesses about what is unknown.