Xanrym was expecting a trap or something in the room, he wasn't expecting creatures to emerge from the other mirrors. He is slow to react to these new monsters. His magic is most effective against people and creatures, but he's not sure whether his spells would work against undead and weird magical constructs that might not have any real intelligence of their own. He doesn't know whether he can really charm or frighten such things. At first, he thinks that the creatures that emerged from the mirrors might be especially vulnerable to being crushed or shattered, but then he sees that Asclepius does not have much of an effect on the Mirror Shade.
As his companions rush to attack, Xanrym finally decides what to do. He calls out inspiration to Coriana: "A mere mirror monster is no match for you, Coriana!" Then he casts a spell before moving back from the mirror -- just in case more of the things are about to emerge into the room!
As he approaches Theldrinand Syllen, he suggests, "Perhaps these spiders of glass could be shattered by a crash of thunder?"
If the Mirror Shade is not hidden and is Grappled by Ascelpius, then Xanrym will cast Create Bonfire on the Mirror Shade's square (in front of the westernmost mirror).
If the Mirror Shade is hidden, then Xanrym will attempt to debuff the injured Glass Spider's attack with Vicious Mockery. He's hoping that even if it's immune to psychic damage, perhaps the magic will still hinder its attacks.
Movement: After he acts, Xanrym backs away from the mirror and into the middle of the room. Bonus Action: Grant [bardic inspiration](https://dndbeyond.com/classes/2190876-bard#BardicInspiration-10292177) to Coriana. Once within the next 1 hour when Coriana fails a D20 Test, she can roll a 1d8 and add the number rolled to the d20, possibly turning failure into a success. Because of his Unfailing Inspiration, if the roll still fails, she gets to keep the bardic inspiration. Action: Cast spell (as described above). Either Create Bonfire on the Mirror Shade's square, DC 17 DEX saving throw or take damage: 15 (fire) Or Vicious Mockery on the injured Glass Spider, WIS 17 save or target takes 7 (psychic) damage and has disadvantage on the next attack roll it makes before the end of its next turn. Free Action: Talking
(OOC: Note that Khessadoes not currently have Bardic Inspiration. The Company took a Short Rest after the last encounter. Therefore, the Bardic Inspiration expired because at least 1 hour has now passed since Xanrym granted it to her.)
Khessa's sword goes to chop into the Shade, but the radiant energy bounces right off the apparition and she let's out a glassy laugh, clearly completely unaffected (The Mirror Shade seems ok due to it's Resistances and Immunities). Xanrym's bonfire also seems somewhat ineffective against the shade.
The Glass Spiders both use their Bonus Actions to reform back into the mirrors behind them, then mirror's A and B shatter and reform into the same two spiders. Now in your back ranks, the two spiders rush toward Theldrin and Xanrym:
Bite against Theldrin Attack: 18 Damage: 13 Piercing and 6 Poison. If dropped to 0 hp, he becomes Stable, Poisoned, and Paralyzed.
Bite against Theldrin Attack: 20 Damage: 13 Piercing and 5 Poison. If dropped to 0 hp, he becomes Stable, Poisoned, and Paralyzed.
Bite against Xanrym Attack: 14 Damage: 12 Piercing and 7 Poison. If dropped to 0 hp, he becomes Stable, Poisoned, and Paralyzed.
Bite against Xanrym Attack: 17 Damage: 8 Piercing and 6 Poison. If dropped to 0 hp, he becomes Stable, Poisoned, and Paralyzed.
Theldrin, Syllen, Avery, and Coriana are up. Khessa and Coriana are in melee with the Mirror Shade, while the Glass Spider's assault your back ranks.
The Glass Spiders both use their Bonus Actions to reform back into the mirrors behind them, then mirror's A and B shatter and reform into the same two spiders. Now in your back ranks, the two spiders rush toward Theldrin and Xanrym: Bite against Xanrym Attack: 16 Damage: 6 Piercing and 6 Poison. If dropped to 0 hp, he becomes Stable, Poisoned, and Paralyzed. Bite against Xanrym Attack: 12 Damage: 10 Piercing and 11 Poison. If dropped to 0 hp, he becomes Stable, Poisoned, and Paralyzed.
Xanrym is glad that he backed away from the mirror, but one of the glass spiders attacks him anyway. Just as it reaches him, Xanrym makes a gesture and invokes a magical ward to Shield himself from its attack. As the strange fangs that look like shards of glass gnash uselessly against the magical barrier, Xanrym exclaims: "Spiders! Why does it always have to be spiders?!"
Reaction: Cast spell (1 use / day via Magic Initiate) Shield Reaction taken when hit by an attack (the spider's first bite). Until the start of Xanrym's next turn, he has a +5 bonus to AC (that is, AC 21) and takes no damage from magic missile.
Concentration: Create Bonfire A creature must make a DC 17 DEX saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there. On failure, the creature takes damage: 2 (fire).
Coriana focuses on taking down the mirror shade, summoning a tentacle to help. Main Scimitar 1/2: AC 10; 9 necrotic. Main Scimitar 2/2: AC 11; 13 necrotic. Off-hand Scim: AC 27(Crit, Her. Insp.); 14 necrotic. Tentacle: AC 19(Bardic); 9 cold.
Asclepius bite: AC 9; 11 piercing.
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
(OOC: Note - Bardic Inspiration is probably not needed here if the original attack roll of 15 is not a hit. I'm pretty sure that Asclepius scored a hit with a 14 in the first round. Of course, if Asclepius hit, I guess you could apply that Bardic Inspiration roll to one of Coriana's attacks.)
This post has potentially manipulated dice roll results.
Theldrin nods, taking a cue from Xanrym's suggestion, as he intends to focus on the two glass spiders with Thunderwave.
But the glass spider's attacks hit hard and catch him off guard... he hastily aborts his plan, cursing as he moves quickly across the room to the corner by Asclepius. Catching his breath, he pulls a potion from the leather loop on the side of his back and drinks it down in one gulp. (Disengage and drinks a Potion of Healing as a Bonus Action)
(OOC: @Aaggie - Is Avery attacking one of the Glass Spiders or the Shard Caster? It looks like he has enough movement to reach any of the opponents. Your post also still shows "Dice rolls not yet available" for me.)
Coriana's final slice bites into the Shade's form while the tentacle does it's business. Theldrin retreats and recovers with Syllen's aid, while one of Avery's sword strikes hits Spider 1.
The Mirror Shade's form begins to shatter, but it still fights on. It makes two swipes at Coriana then tries to reflect Khessa's fears back toward her:
Phantasmal Strike against Coriana Attack: 24 Damage: 9 Radiant and 6 Psychic
Phantasmal Strike against Coriana Attack: 15 Damage: 10 Radiant and 7 Psychic
Khessa makes a DC 16 WIS Save: 13 taking 26 Psychic damage and becoming Frightened until the Shades next turn on a fail. Half damage and no Frighten on a save.
Khessa and Xanrym are up. The Mirror Shade is looking a bit worse for wear, while the Glass Spiders are still looking to tear through your backline.
Khessa finally understands what the Mirror Shade has done to Coriana—since she's experiencing it herself!
The lingering fears of the nightmare she experienced during her recent rest assail her again, leaving her breathless at the thought of all that could happen to poor Rethos as he fights for Pedestal's freedom, yet so ill-prepared for battle...
[[ OOC: Waiting for Xanrym to post his Turn, as he asked ]]
Syllen using his reaction taps into his ability to see the future(Cosmic Omen feature) to help Khessa and adds +4 to her Wis save turning it into a 17.
When Theldrin falls back after one of the Glass Spiders savages him, Xanrym realizes that he and Avery may have to fend off these strange glass monsters on their own while the rest of The Company deals with the Mirror Shade! Avery seems undeterred, doggedly hacking at the Glass Spiders with Whisper. There aren't that many foes, but Xanrym worries that these things seem to be unusually resistant to The Company's magic. Seeing Syllen's starry form reflected in the glass of the spiders' bodies, he remembers the spell scroll that Syllen scribed for him and hopes that it can shatter these glass spiders! Xanrym quickly takes it from the scroll case that's slung over his shoulder. He reads the words in Syllen's precise handwriting, and they flare with light. A loud clap of thunder erupts in front of him -- BOOM! -- and the scroll seems disintegrate with the blast of sound.
Hoping that help arrives soon, Xanrym tries to inspire Khessa to finish off the Mirror Shade quickly so that she can join the fight against the Glass Spiders: "Strike true, Khessa! Finish off that poor reflection and come help us with these spiders of glass!"
Action: Cast spell Thunderwave with a Spell Scroll Each creature in a 15 ft cube originating from Xanrym must make a DC 15 CON saving throw. (Or a DC 16 CON saving throw?*) On a failed save, it takes 7 (thunder) damage and is pushed 10 ft away. On a successful save, it takes only 3 (thunder) damage and isn't pushed. Bonus Action: Grant bardic inspiration to Khessa. Once within the next 1 hour when Khessafails a D20 Test, she can roll a 1d8 and add the number rolled to the d20, possibly turning failure into a success. If she uses the inspiration, but the D20 Test still fails, she keeps the inspiration die because of Xanrym's Unfailing Inspiration. Free Action: Object interaction - taking out the Spell Scroll Movement: If Glass Spider 1 is pushed away by the Thunderwave, Xanrym falls back ~15-ft to the square next to Theldrin, leaving the glass spiders to the fighters. If not, Xanrym does not move, remaining locked in melee.
Concentration: Create Bonfire, round 2 of 10 A creature must make a DC 17 DEX saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there. On failure, the creature takes damage: 5 (fire).
Bardic Inspiration: Khessa
(OOC: * = Regarding the DC for the saving throw... @drumdigby - I don't know whether the bonus from an item like Xanrym's Rhythm-Maker's Drum is supposed to apply to the spells he casts from a Spell Scroll. If so, then it's a DC 16 CON save.
Update: I edited the post to set the correct spell save DC. I originally grabbed the fixed spell save DC from the standard Spell Scroll, but since Syllen crafted the scroll, it actually uses his spell save DC (15) based on the rules for scribing scrolls. FYI - to avoid the mess with the dice roller and edited posts, I just replaced the roll macros with the values from the original post. )
If Mirror Shade isn't dead yet but seems on the verge of collapse:
Khessa's Magic Missile: 9 (force)
Round 1: Xanrym
Xanrym was expecting a trap or something in the room, he wasn't expecting creatures to emerge from the other mirrors. He is slow to react to these new monsters. His magic is most effective against people and creatures, but he's not sure whether his spells would work against undead and weird magical constructs that might not have any real intelligence of their own. He doesn't know whether he can really charm or frighten such things. At first, he thinks that the creatures that emerged from the mirrors might be especially vulnerable to being crushed or shattered, but then he sees that Asclepius does not have much of an effect on the Mirror Shade.
As his companions rush to attack, Xanrym finally decides what to do. He calls out inspiration to Coriana: "A mere mirror monster is no match for you, Coriana!" Then he casts a spell before moving back from the mirror -- just in case more of the things are about to emerge into the room!
As he approaches Theldrin and Syllen, he suggests, "Perhaps these spiders of glass could be shattered by a crash of thunder?"
If the Mirror Shade is not hidden and is Grappled by Ascelpius, then Xanrym will cast Create Bonfire on the Mirror Shade's square (in front of the westernmost mirror).
If the Mirror Shade is hidden, then Xanrym will attempt to debuff the injured Glass Spider's attack with Vicious Mockery. He's hoping that even if it's immune to psychic damage, perhaps the magic will still hinder its attacks.
Movement: After he acts, Xanrym backs away from the mirror and into the middle of the room.
Bonus Action: Grant [bardic inspiration](https://dndbeyond.com/classes/2190876-bard#BardicInspiration-10292177) to Coriana.
Once within the next 1 hour when Coriana fails a D20 Test, she can roll a 1d8 and add the number rolled to the d20, possibly turning failure into a success.
Because of his Unfailing Inspiration, if the roll still fails, she gets to keep the bardic inspiration.
Action: Cast spell (as described above).
Either Create Bonfire on the Mirror Shade's square, DC 17 DEX saving throw or take damage: 15 (fire)
Or Vicious Mockery on the injured Glass Spider, WIS 17 save or target takes 7 (psychic) damage and has disadvantage on the next attack roll it makes before the end of its next turn.
Free Action: Talking
Bardic Inspiration:
Coriana
(OOC: Note that Khessa does not currently have Bardic Inspiration. The Company took a Short Rest after the last encounter. Therefore, the Bardic Inspiration expired because at least 1 hour has now passed since Xanrym granted it to her.)
Mirror Shade DEX Save: 17
Khessa's sword goes to chop into the Shade, but the radiant energy bounces right off the apparition and she let's out a glassy laugh, clearly completely unaffected (The Mirror Shade seems ok due to it's Resistances and Immunities). Xanrym's bonfire also seems somewhat ineffective against the shade.
The Glass Spiders both use their Bonus Actions to reform back into the mirrors behind them, then mirror's A and B shatter and reform into the same two spiders. Now in your back ranks, the two spiders rush toward Theldrin and Xanrym:
Bite against Theldrin Attack: 18 Damage: 13 Piercing and 6 Poison. If dropped to 0 hp, he becomes Stable, Poisoned, and Paralyzed.
Bite against Theldrin Attack: 20 Damage: 13 Piercing and 5 Poison. If dropped to 0 hp, he becomes Stable, Poisoned, and Paralyzed.
Bite against Xanrym Attack: 14 Damage: 12 Piercing and 7 Poison. If dropped to 0 hp, he becomes Stable, Poisoned, and Paralyzed.
Bite against Xanrym Attack: 17 Damage: 8 Piercing and 6 Poison. If dropped to 0 hp, he becomes Stable, Poisoned, and Paralyzed.
Theldrin, Syllen, Avery, and Coriana are up. Khessa and Coriana are in melee with the Mirror Shade, while the Glass Spider's assault your back ranks.
Xanrym is glad that he backed away from the mirror, but one of the glass spiders attacks him anyway. Just as it reaches him, Xanrym makes a gesture and invokes a magical ward to Shield himself from its attack. As the strange fangs that look like shards of glass gnash uselessly against the magical barrier, Xanrym exclaims: "Spiders! Why does it always have to be spiders?!"
Reaction: Cast spell (1 use / day via Magic Initiate) Shield
Reaction taken when hit by an attack (the spider's first bite).
Until the start of Xanrym's next turn, he has a +5 bonus to AC (that is, AC 21) and takes no damage from magic missile.
Concentration: Create Bonfire
A creature must make a DC 17 DEX saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there. On failure, the creature takes damage: 2 (fire).
Coriana focuses on taking down the mirror shade, summoning a tentacle to help.
Main Scimitar 1/2: AC 10; 9 necrotic.
Main Scimitar 2/2: AC 11; 13 necrotic.
Off-hand Scim: AC 27(Crit, Her. Insp.); 14 necrotic.
Tentacle: AC 19(Bardic); 9 cold.
Asclepius bite: AC 9; 11 piercing.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
(OOC: Note - Bardic Inspiration is probably not needed here if the original attack roll of 15 is not a hit. I'm pretty sure that Asclepius scored a hit with a 14 in the first round. Of course, if Asclepius hit, I guess you could apply that Bardic Inspiration roll to one of Coriana's attacks.)
Theldrin nods, taking a cue from Xanrym's suggestion, as he intends to focus on the two glass spiders with Thunderwave.
But the glass spider's attacks hit hard and catch him off guard... he hastily aborts his plan, cursing as he moves quickly across the room to the corner by Asclepius. Catching his breath, he pulls a potion from the leather loop on the side of his back and drinks it down in one gulp. (Disengage and drinks a Potion of Healing as a Bonus Action)
Healing: 9
Round 2:
Syllen once again actives his Starry Form(Chalice)
Action:Cast Cure Wounds: Heal Theldrin: 12 HP
Chalice: Heal Coriana 10 HP
BA: Starry Form
I think you did it for me
Avery attacks a glass spider: Attack: 17 Damage: 15; Attack: 22 Damage: 15
Coriana's final slice bites into the Shade's form while the tentacle does it's business. Theldrin retreats and recovers with Syllen's aid, while one of Avery's sword strikes hits Spider 1.
The Mirror Shade's form begins to shatter, but it still fights on. It makes two swipes at Coriana then tries to reflect Khessa's fears back toward her:
Phantasmal Strike against Coriana Attack: 24 Damage: 9 Radiant and 6 Psychic
Phantasmal Strike against Coriana Attack: 15 Damage: 10 Radiant and 7 Psychic
Khessa makes a DC 16 WIS Save: 13 taking 26 Psychic damage and becoming Frightened until the Shades next turn on a fail. Half damage and no Frighten on a save.
Khessa and Xanrym are up. The Mirror Shade is looking a bit worse for wear, while the Glass Spiders are still looking to tear through your backline.
And Khessa is Frightened of the Mirror Shade.
Oh and the Mirror Shade get's to try and Hide again with a DC 15 Stealth Check: 19
All attacks against the Mirror Shade are at Disadvantage until it is hit.
Khessa finally understands what the Mirror Shade has done to Coriana—since she's experiencing it herself!
The lingering fears of the nightmare she experienced during her recent rest assail her again, leaving her breathless at the thought of all that could happen to poor Rethos as he fights for Pedestal's freedom, yet so ill-prepared for battle...
[[ OOC: Waiting for Xanrym to post his Turn, as he asked ]]
Syllen using his reaction taps into his ability to see the future(Cosmic Omen feature) to help Khessa and adds +4 to her Wis save turning it into a 17.
Round 2: Xanrym
When Theldrin falls back after one of the Glass Spiders savages him, Xanrym realizes that he and Avery may have to fend off these strange glass monsters on their own while the rest of The Company deals with the Mirror Shade! Avery seems undeterred, doggedly hacking at the Glass Spiders with Whisper. There aren't that many foes, but Xanrym worries that these things seem to be unusually resistant to The Company's magic. Seeing Syllen's starry form reflected in the glass of the spiders' bodies, he remembers the spell scroll that Syllen scribed for him and hopes that it can shatter these glass spiders! Xanrym quickly takes it from the scroll case that's slung over his shoulder. He reads the words in Syllen's precise handwriting, and they flare with light. A loud clap of thunder erupts in front of him -- BOOM! -- and the scroll seems disintegrate with the blast of sound.
Hoping that help arrives soon, Xanrym tries to inspire Khessa to finish off the Mirror Shade quickly so that she can join the fight against the Glass Spiders: "Strike true, Khessa! Finish off that poor reflection and come help us with these spiders of glass!"
Action: Cast spell Thunderwave with a Spell Scroll
Each creature in a 15 ft cube originating from Xanrym must make a DC 15 CON saving throw. (
Or a DC 16 CON saving throw?*)On a failed save, it takes 7 (thunder) damage and is pushed 10 ft away.
On a successful save, it takes only 3 (thunder) damage and isn't pushed.
Bonus Action: Grant bardic inspiration to Khessa.
Once within the next 1 hour when Khessa fails a D20 Test, she can roll a 1d8 and add the number rolled to the d20, possibly turning failure into a success.
If she uses the inspiration, but the D20 Test still fails, she keeps the inspiration die because of Xanrym's Unfailing Inspiration.
Free Action: Object interaction - taking out the Spell Scroll
Movement: If Glass Spider 1 is pushed away by the Thunderwave, Xanrym falls back ~15-ft to the square next to Theldrin, leaving the glass spiders to the fighters.
If not, Xanrym does not move, remaining locked in melee.
Concentration: Create Bonfire, round 2 of 10
A creature must make a DC 17 DEX saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there. On failure, the creature takes damage: 5 (fire).
Bardic Inspiration:
Khessa
(OOC:
* = Regarding the DC for the saving throw...
@drumdigby - I don't know whether the bonus from an item like Xanrym's Rhythm-Maker's Drum is supposed to apply to the spells he casts from a Spell Scroll. If so, then it's a DC 16 CON save.
Update: I edited the post to set the correct spell save DC. I originally grabbed the fixed spell save DC from the standard Spell Scroll, but since Syllen crafted the scroll, it actually uses his spell save DC (15) based on the rules for scribing scrolls.
FYI - to avoid the mess with the dice roller and edited posts, I just replaced the roll macros with the values from the original post.
)
(OOC: Done! And it looks like Syllen saved Khessa from the worst of the Mirror Shade's power!)