Coriana’s Lightning and Avery’s magic sword rip into the first Wraith, nearly killing it. While that Wraith and the Revanant save against Xanrym’s spell. Syllen’s animals are unable to make any headway against the undead, but his arrow dissipates the first Wraith. The second Wraith is able to move slightly out of the way of Theldrin’s lightning.
The Wraith tries to drain Coriana’s life, while the Revanent uses its Dreadful Glare in a 30ft emanation to the west, catching a majority of The Company in its sights.
Life Drain against Coriana: Attack: 13 Damage: 18 Necrotic, and her Max Hp is reduced by the same amount
Avery, Khessa, Syllen, and Theldrin must make a DC 15 WIS save at the start of each turn or be Paralyzed until they make it.
You all are up, those of you who are in the emanation need to make saves, otherwise there’s only a Wraith and the Revanant left fighting
the Revanent uses its Dreadful Glare in a 30ft emanation to the west, catching a majority of The Company in its sights.... Avery, Khessa, Syllen, and Theldrin must make a DC 15 WIS save at the start of each turn or be Paralyzed until they make it.
(OOC: @drumdigby - If Dreadful Glare is an [Tooltip Not Found] extends 30-ft out from the edge of the creature's space in every direction. That is, a 30-ft emanation from a huge (15'x15') creature is effectively a sphere with a 75-ft diameter. I've updated the map to show that massive AoE.
Also, Xanrym moved in round 1, but while I showed the path, I forgot to move his token. At the end of his turn, he was over near the secret door: I have moved his token to reflect that fact.)
Coriana averted her eyes just before the emanation came up, and avoids the paralysis. (Made save with a 19 thanks to lucky.) She moves behond the remaining wraith and hurls a more powerful lightning blast hitting both the wraith and revenant. (lightning bolt 30 lightning DC 15 Dex)
Her patrons power summons a tentacle, aiming for the wraith. AC 27(Crit), 16 cold damage, move to revenant if the wraith dies from lightning.
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
Khessa's DC 15 WIS save: 14 Bardic Inspiration, if needed: + 6
[[ OOC: OK, it was needed. Thanks so much Xanrym! ]]
Khessa sees death in the monster's glare... and not a single death, but the death of countless creatures, their souls not free but screaming from the pain of being bound to the hideous undead...
The blonde arcane warrior, who had never faced such horror in her life, is about to be overwhelmed by terror—but the bard's words are still alive in her and help her find the strength to resist.
The tall adventuress smiles contemptuously, protecting herself with a quick abjuration (which also reinvigorates her Arcane Ward) and forcing herself to demonstrate a courage she's still struggling to fully acquire: "You'll have to do better than glare if you think you're going to eliminate us, Mr. Rotting Heap!" and, with a step, she enters melee with the huge undead.
[[ OOC: Action: Protection From Evil And Good - now the undead attacks are at Disadvantage and Arcane Ward is back to 2HP. Movement: To go in melee with the Graveyard Revenant ]]
Xanrym - WIS saving throw vs. Dreadful Glare: 15 (rolled in game log)
Round 2: Xanrym
As Xanrym ran for cover near the secret door (and their exit!), he felt the dreadful glare of dozens of undead corpses. Their malevolence and hatred of the living is palpable, and it fills Xanrym with a horror of being dragged into writhing mass and made part of the gruesome undead amalgamation! But as he reaches cover behind the stalagmite, he grits his teeth. He's determined not to have his words to Khessa proved false, and that gives him the courage to face the Graveyard Revenant and to keep fighting.
As Xanrym masters his fear, he notices that the light from Syllen's starry form suddenly fades and goes out. The murder of crows vanishes. Xanrym glances toward the druid and sees that Syllen looks stricken, transfixed by the horror of the Grave Revenant. He uses his magic-laced words, hoping that the memory of starlight will encourage the elf and help him to shake off this dark dread: "Come, Syllen! Do not despair! This evil is but a passing thing. Remember the stars! Their light is hope, and it shines bright even in the darkest night!"
The brilliant flash of Coriana'slightning bolt shows that the dark spirit still menaces her. Xanrym decides to trust in Khessa's resilience and focus on killing the wraith so that Coriana and Avery can join in the fight against the Grave Revenant sooner. Xanrym hoists his crossbow and uses magic to guide his attack. And having just invoked thoughts of starlight, he uses the spell to turn the crossbow bolt into a radiant missile against the shadowy wraith.
Movement: After he fires his crossbow, Xanrym moves 10-ft farther north, trying to maintain some cover from the Grave Revenant. Action: Cast a spell True Strike with Attack Wraith 2, Crossbow, Light (80/320): 26, Damage: 12 (radiant) + 3 (radiant) = 15 (total) Bonus Action: Grant bardic inspiration to Syllen. Once within the next 1 hour when he target fails a D20 Test, he can roll a 1d8 and add the number rolled to the d20, possibly turning failure into a success. If he uses the inspiration, but the D20 Test still fails, he keeps the inspiration die because of Xanrym's Unfailing Inspiration. Free Action: Equip crossbow
(OOC: I also think that the artist did a great job with the image for the wraith. Imagine seeing that spirit in the eerie graveyard inside the Necromancer's Spike!)
(OOC: @Aaggie - Averyis up and can make an attack. It looks like he has enough movement to attack either the Wraith that's next to Coriana or the Grave Revenant that's next to Khessa. FYI - I think that you used the wrong bonus for Avery's Wisdom saving throw, but since you rolled a nat-20, he definitely passed!)
Syllen attempts to use his understanding of the future in order to prevent the affect but failed. Syllen is paralyzed. Wis save: 10+4 =14
(OOC: @JehanO - That was the initial Wis Save and Cosmic Omen, right? At the end of his turn here in round 2, Syllen should get to make another WIS saving throw to throw off the effect, and Xanrym gave him a d8 Bardic Inspiration to help with that, if needed.)
Syllen frozen by the Dreadful Glare is unable to do anything during his turn. Hearing Xanrym's word Syllen slowly returns to his senses and is able to get ahold of himself.
Theldrin shakes off the dark feeling of impending doom that passes over him and takes a deep breath as he finds his courage. He quickly steps back into the room aiming a Fireball at the lumbering mass of corpses in the graveyard below, before ducking around the corner again.
Coriana’s Lightning and Avery’s magic sword rip into the first Wraith, nearly killing it. While that Wraith and the Revanant save against Xanrym’s spell. Syllen’s animals are unable to make any headway against the undead, but his arrow dissipates the first Wraith. The second Wraith is able to move slightly out of the way of Theldrin’s lightning.
The Wraith tries to drain Coriana’s life, while the Revanent uses its Dreadful Glare in a 30ft emanation to the west, catching a majority of The Company in its sights.
Life Drain against Coriana: Attack: 13 Damage: 18 Necrotic, and her Max Hp is reduced by the same amount
Avery, Khessa, Syllen, and Theldrin must make a DC 15 WIS save at the start of each turn or be Paralyzed until they make it.
You all are up, those of you who are in the emanation need to make saves, otherwise there’s only a Wraith and the Revanant left fighting
(OOC: @drumdigby - I'm never sure about the forum's tooltips, but it looks like you might have forgotten about Xanrym's Bane, which would make that
Wraith 2 DEX Save 16 - 1 (Bane) = 15
Wraith 2 DEX Save 16 - 4 (Bane) = 12
)
(OOC: @drumdigby - If Dreadful Glare is an [Tooltip Not Found] extends 30-ft out from the edge of the creature's space in every direction. That is, a 30-ft emanation from a huge (15'x15') creature is effectively a sphere with a 75-ft diameter. I've updated the map to show that massive AoE.
Also, Xanrym moved in round 1, but while I showed the path, I forgot to move his token. At the end of his turn, he was over near the secret door: I have moved his token to reflect that fact.)
Xanrym - WIS saving throw: 17
(OOC: Hm, OK. Rolling on the character sheet instead, Xanrym barely passes.)
Xanrym - WIS saving throw vs. Dreadful Glare: 15 (rolled in game log)
I didn’t forget about the Bane, I just did the math a little different.
Alright cool so everyone has to save against the glare, so that includes Coriana too.
Coriana averted her eyes just before the emanation came up, and avoids the paralysis. (Made save with a 19 thanks to lucky.)
She moves behond the remaining wraith and hurls a more powerful lightning blast hitting both the wraith and revenant. (lightning bolt 30 lightning DC 15 Dex)
Her patrons power summons a tentacle, aiming for the wraith. AC 27(Crit), 16 cold damage, move to revenant if the wraith dies from lightning.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Theldrin WIS Save: 18
Khessa's DC 15 WIS save: 14
Bardic Inspiration, if needed: + 6
[[ OOC: OK, it was needed. Thanks so much Xanrym! ]]
Khessa sees death in the monster's glare... and not a single death, but the death of countless creatures, their souls not free but screaming from the pain of being bound to the hideous undead...
The blonde arcane warrior, who had never faced such horror in her life, is about to be overwhelmed by terror—but the bard's words are still alive in her and help her find the strength to resist.
The tall adventuress smiles contemptuously, protecting herself with a quick abjuration (which also reinvigorates her Arcane Ward) and forcing herself to demonstrate a courage she's still struggling to fully acquire: "You'll have to do better than glare if you think you're going to eliminate us, Mr. Rotting Heap!" and, with a step, she enters melee with the huge undead.
[[ OOC: Action: Protection From Evil And Good - now the undead attacks are at Disadvantage and Arcane Ward is back to 2HP. Movement: To go in melee with the Graveyard Revenant ]]
Avery save: 27
Syllen attempts to use his understanding of the future in order to prevent the affect but failed. Syllen is paralyzed.
Wis save: 10+4 =14
EOT
Round 2: Xanrym
As Xanrym ran for cover near the secret door (and their exit!), he felt the dreadful glare of dozens of undead corpses. Their malevolence and hatred of the living is palpable, and it fills Xanrym with a horror of being dragged into writhing mass and made part of the gruesome undead amalgamation! But as he reaches cover behind the stalagmite, he grits his teeth. He's determined not to have his words to Khessa proved false, and that gives him the courage to face the Graveyard Revenant and to keep fighting.
As Xanrym masters his fear, he notices that the light from Syllen's starry form suddenly fades and goes out. The murder of crows vanishes. Xanrym glances toward the druid and sees that Syllen looks stricken, transfixed by the horror of the Grave Revenant. He uses his magic-laced words, hoping that the memory of starlight will encourage the elf and help him to shake off this dark dread: "Come, Syllen! Do not despair! This evil is but a passing thing. Remember the stars! Their light is hope, and it shines bright even in the darkest night!"
The brilliant flash of Coriana's lightning bolt shows that the dark spirit still menaces her. Xanrym decides to trust in Khessa's resilience and focus on killing the wraith so that Coriana and Avery can join in the fight against the Grave Revenant sooner. Xanrym hoists his crossbow and uses magic to guide his attack. And having just invoked thoughts of starlight, he uses the spell to turn the crossbow bolt into a radiant missile against the shadowy wraith.
Movement: After he fires his crossbow, Xanrym moves 10-ft farther north, trying to maintain some cover from the Grave Revenant.
Action: Cast a spell True Strike with
Attack Wraith 2, Crossbow, Light (80/320): 26, Damage: 12 (radiant) + 3 (radiant) = 15 (total)
Bonus Action: Grant bardic inspiration to Syllen.
Once within the next 1 hour when he target fails a D20 Test, he can roll a 1d8 and add the number rolled to the d20, possibly turning failure into a success.
If he uses the inspiration, but the D20 Test still fails, he keeps the inspiration die because of Xanrym's Unfailing Inspiration.
Free Action: Equip crossbow
Concentration: Bane on Wraith 2, round 2 of 10
Bardic Inspiration:
Syllen
(OOC: I also think that the artist did a great job with the image for the wraith. Imagine seeing that spirit in the eerie graveyard inside the Necromancer's Spike!)
(OOC: @Aaggie - Avery is up and can make an attack. It looks like he has enough movement to attack either the Wraith that's next to Coriana or the Grave Revenant that's next to Khessa. FYI - I think that you used the wrong bonus for Avery's Wisdom saving throw, but since you rolled a nat-20, he definitely passed!)
(OOC: @JehanO - That was the initial Wis Save and Cosmic Omen, right? At the end of his turn here in round 2, Syllen should get to make another WIS saving throw to throw off the effect, and Xanrym gave him a d8 Bardic Inspiration to help with that, if needed.)
Turn 2:
Syllen frozen by the Dreadful Glare is unable to do anything during his turn. Hearing Xanrym's word Syllen slowly returns to his senses and is able to get ahold of himself.
WIS Save: 16
Theldrin shakes off the dark feeling of impending doom that passes over him and takes a deep breath as he finds his courage. He quickly steps back into the room aiming a Fireball at the lumbering mass of corpses in the graveyard below, before ducking around the corner again.
Fire Damage: 26
DEX 15 Save for half
(Also using Sculpt Spells to protect Khessa from the magical flames)
Wraith DEX Save: 16
Revenant DEX Save: 21
Wraith DEX Save: 10
Revenant DEX Save: 4