Theldrin is up early and after doing a few stretches he sits down to study his spellbook and prepare his spells for the day. He pulls the Brooch of Shielding from his pack and puts it on beforehand, settling into the feeling of having the brooch clasped at the neckline of his cloak. As he finishes studying he takes a deep breath and sits on the edge of his bed with his eyes closed, remembering anything he can about magical brooches from his studies. He then clears his mind and focuses on the brooch, connecting with its energy. He loses track of time as he senses the magical nature of the brooch, until the sounds of the others getting ready for the day snaps him out of his reverie.
After breakfast as the party makes their plans, Theldrin accepts the quarterstaff with a grin. He tests it it out with a few practiced maneuvers, then thanks Liarin, "This will do nicely, thank you."
(OOC: Theldrin would be up for searching the mayor's house. For his shopping list other than the pearl, he would just be looking for 2-3 healing potions and a few days rations. Not sure if I'd want to use a spell slot for Sleep at the general store, but if it ensures the party gets some needed supplies including armour upgrades then sure maybe is well spent)
Morning: Liarin and Theldrin go to elm grove at 27. Xanrym and Avery go to Alan Clayborn's farm at 23
How about this?
Morning:
Liarin and Theldrin go to elm grove at 27.
Avery and Xanrym go to Vilma Merridie's house at 20. (try to buy a pearl)
After that, the party meets up briefly and decides the "Afternoon" block.
If Liarin and Theldrin were able to find a guide, maybe we can skip the visit to Alan's? We'd just need to buy supplies and buy a horse (Afternoon), and then we could hopefully head out of Orlane in the evening.
Xanrym is just looking for a way to get going toward the naga's lair ASAP. He worries about what will happen at the Inn and the jail when the party isn't there to help, but it seems like it's just going to get worse every night. He says, "If we don't want to slaughter a bunch of enchanted villagers, the only way to really make things better in Orlane is to find the naga and defeat it as soon as possible." He thinks that the safest thing for Maajid, Lldryk, Wraven, Toska, and Oliver is for them to leave Orlane in secret today (abandon the jail to the cultists) and head to Hochoch. It looks like Hochoch might be just 1 day's walk to the west.
For sure you can do that. I think that your afternoon time slot would be deciding what to do next. As the elm grove and and the widow's house are on opposite sides of the village, and it would assumably take some time to discuss what to do that evening. You could choose to meet at a particular spot in the afternoon if you want to try and kill a couple of birds with one stone.
For sure you can do that. I think that your afternoon time slot would be deciding what to do next.
(OOC: Well, then I wouldn't bother doing it. The goal was to see whether we could find a guide and get everything we need by the afternoon slot and then use the evening slot to get as far from Orlane as possible. Is this more reasonable? Or, if we're going to be stuck in Orlane for one more night no matter what we do, just let me know, and I can stop trying to stage the activities in a way to leave before sundown. 🙂
Morning: Liarin and Theldrin go to elm grove at 27. Xanrym and Avery go to the livery stable at 8. We'd be pretty close at that point, so we could meet right there on the bridge afterward.
If Ramne is a viable guide, then Afternoon: Liarin and Theldrin go to Vilma Merridie's house at 20. Xanrym and Avery try to convince someone to buy something for them at the general store at 12. Evening: All - Leave Orlane with our guide and get a few miles away before dark.
If Ramne is not a viable guide, then we're stuck in Orlane for the night. Afternoon: Liarin and Theldrin go to Alan Clayborn's farm at 23 Xanrym and Avery go to Vilma Merridie's house at 20. Evening: All - figure out how to buy gear at the general store at 12.
Alright, all your companions will sit tight for the moment. I think Xanrym at one point suggested getting everyone out of Orlane, which is something you'll need to work out as well. But for now let's just continue on with your stated plans.
Liarin and Theldrin - The narrow trail north-west winds among majestic elms, at times disappearing into thick shrubbery. The bushes between the trees are dense, rising to a height of eight or ten feet. The elms themselves average 75' tall, and they are the only trees here. They are widely spaced, allowing much sunlight to pour between their ancient boughs. You come across a ramshackle cottage in the middle of the elms. You see the squirrel from last night see you and run into the cottage.
Xanrym and Avery - The livery stable is an exceedingly run-down structure of wood. Faint traces of a former paint job cling to small parts of the walls, but in some places the bare wood has started to rot. A fenced walkway leads from the road to the back of the house, and horse manure is scattered liberally about. A little boy, his face covered with dirt, is playing on the front porch. As you approach, he toddles out to the road, smiles, and says "Hi! I'm Micah, what's your name?" He seems fairly dim and innocent.
Liarin approaches the cottage, "Hello, I'm Liarin, I was the other squirrel at the jail last night. We're trying to deal with the cult infesting Orlane, and we werte wondering if you had any insight or help."
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
Theldrin follows along with Liarin, enjoying the morning walk through the elms. It feels peaceful here, he thinks to himself, a nice respite from the battles with the cult the past few days. He keeps quiet for now, letting LIarin do the talking, hoping she can make a strong connection with the druid.
Xanrym and Avery - The livery stable is an exceedingly run-down structure of wood. Faint traces of a former paint job cling to small parts of the walls, but in some places the bare wood has started to rot. A fenced walkway leads from the road to the back of the house, and horse manure is scattered liberally about. A little boy, his face covered with dirt, is playing on the front porch. As you approach, he toddles out to the road, smiles, and says "Hi! I'm Micah, what's your name?" He seems fairly dim and innocent.
(OOC: FYI - in case my comment about the two groups' errands being very close was confusing, I just realized that I was looking at area 4, not area 8.)
Xanrym squats down so that he's on Micah's eye level and says, "Hello there, Micah! I'm Xanrym. Are your parents around? We wanted to ask about a horse."
Liarin - The door opens and two figures come out. One is the squirell, looking at you quizically. The other is an old man, bent and greybeaded, with the squirrel on his shoudler. He speaks in a cackled voice, "Oh i see, you're the lot that've been making moves all over town. Whiskers has told me all about you. My name is Ramne, and to be honest I don't have a lot of visitors so i'll ask you to stay out here rather than come in. What do you want?"
Xanrym - Micah replies earnestly, "Well of course you've come to the ri..." He's cut off by a woman's voice from the house, "Micah come inside now!" And a woman rushes out and grabs the child, ushering him inside the dilapidated house and yelling for her husband to come and meet you. Momentarily a man comes jogging over form the stables, "Sorry, sorry. Sorry about my wife. Strange times and all that. You looking for a horse are ya?" He's a willowy man and spits on the ground as he approaches.
Avery stands back, allowing Xanrym to continue, he scans and takes in the house and outbuildings. Her looks at their upkeep, and if he can see any horses, their condition. Perception: 21
Avery - While the house is falling apart, the horses and stables are in very good condition. While this man may have a monopoly on horses, he obviously takes his job seriously.
Liarin speaks, "We're trying to rid this town of the cult that has seized control. We were wondering if you had any insight or help you could offer us."
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
Xanrym - Micah replies earnestly, "Well of course you've come to the ri..." He's cut off by a woman's voice from the house, "Micah come inside now!" And a woman rushes out and grabs the child, ushering him inside the dilapidated house and yelling for her husband to come and meet you. Momentarily a man comes jogging over form the stables, "Sorry, sorry. Sorry about my wife. Strange times and all that. You looking for a horse are ya?" He's a willowy man and spits on the ground as he approaches.
Xanrym looks a little surprised when Micah's mother comes out and grabs him, but given the jail full of cultists just down the road, he can't blame her. He stands to greet Micah's father. He glances toward the house where Micah and his mother have vanished and says, "Yes, strange times. An evil cult and dark times for Orlane, I'm afraid, and they're not over." Then he shakes his head slightly and focuses on Micah's father, "Sorry. Hello! I'm Xanrym, and this is my friend Avery. And, yes, we've heard that this is the place to find a good horse in Orlane." Focusing on the man now, Xanrym tries to see whether the man seems to know what Xanyrm meant by "an evil cult." (Insight12)
Xanrym - You definately see recognition in the man's eyes when you mention the cult. He murmurs, "Must admit it's hard to tell who's telling the truth in all this business. For me, business is always business, i've got no problem selling you whatever horse you may need sirs, and it will be a good horse at that." You can tell he's being diplomatic about the cult problem, he doesn't want to be seen taking your side.
Xanrym says, "We appreciate it. And don't worry, we don't want to drag you into any of the recent troubles." He glances back to the man's house and says, "Just...don't trust anyone unless you know that you've seen them in Orlane basically every day for the last year or so. Be cautious around anyone who vanished or wasn't in town for more than 4 days in a row. So far, they've operated mostly at night, but the cult has kidnapped people and even dragged whole families out of Orlane for conversion." He pauses there and looks at the horses in the yard for a moment to give the man a moment to respond if he wants.
Then Xanrym continues in a more businesslike manner. "It looks like you've raised fine horses here," he says. He doesn't know that much about horses, but he hopes that Avery will help steer them away from any bad horses. He says, "My friends and I would like to purchase a pack animal to make our next journey easier. We were thinking that a strong and sturdy draft horse would be best. We'd like to be able to move quickly along the road, but most importantly, we might have to head south and cross through the Rushmoors. We need a horse that isn't afraid to get its hooves wet and who is as clever as can be about keeping to the driest, most solid ground through the swamp. We're heading out on a job that could really help Orlane and its people. If you could help us with a good pack animal, it's not just a sale. You'd also be doing good for your town and the people in it."
(OOC: I applied the Silver Tongue feature here. It says, "You are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10." That is, it doesn't set a floor on the result. It's setting a floor on the d20 roll itself. So, I think that Xanrym now makes those skills checks with max(1d20,10) plus his skill bonus.)
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Theldrin is up early and after doing a few stretches he sits down to study his spellbook and prepare his spells for the day. He pulls the Brooch of Shielding from his pack and puts it on beforehand, settling into the feeling of having the brooch clasped at the neckline of his cloak. As he finishes studying he takes a deep breath and sits on the edge of his bed with his eyes closed, remembering anything he can about magical brooches from his studies. He then clears his mind and focuses on the brooch, connecting with its energy. He loses track of time as he senses the magical nature of the brooch, until the sounds of the others getting ready for the day snaps him out of his reverie.
After breakfast as the party makes their plans, Theldrin accepts the quarterstaff with a grin. He tests it it out with a few practiced maneuvers, then thanks Liarin, "This will do nicely, thank you."
(OOC: Theldrin would be up for searching the mayor's house. For his shopping list other than the pearl, he would just be looking for 2-3 healing potions and a few days rations. Not sure if I'd want to use a spell slot for Sleep at the general store, but if it ensures the party gets some needed supplies including armour upgrades then sure maybe is well spent)
How about this?
Morning:
After that, the party meets up briefly and decides the "Afternoon" block.
If Liarin and Theldrin were able to find a guide, maybe we can skip the visit to Alan's? We'd just need to buy supplies and buy a horse (Afternoon), and then we could hopefully head out of Orlane in the evening.
Xanrym is just looking for a way to get going toward the naga's lair ASAP. He worries about what will happen at the Inn and the jail when the party isn't there to help, but it seems like it's just going to get worse every night. He says, "If we don't want to slaughter a bunch of enchanted villagers, the only way to really make things better in Orlane is to find the naga and defeat it as soon as possible." He thinks that the safest thing for Maajid, Lldryk, Wraven, Toska, and Oliver is for them to leave Orlane in secret today (abandon the jail to the cultists) and head to Hochoch. It looks like Hochoch might be just 1 day's walk to the west.
For sure you can do that. I think that your afternoon time slot would be deciding what to do next. As the elm grove and and the widow's house are on opposite sides of the village, and it would assumably take some time to discuss what to do that evening. You could choose to meet at a particular spot in the afternoon if you want to try and kill a couple of birds with one stone.
(OOC: Well, then I wouldn't bother doing it. The goal was to see whether we could find a guide and get everything we need by the afternoon slot and then use the evening slot to get as far from Orlane as possible. Is this more reasonable? Or, if we're going to be stuck in Orlane for one more night no matter what we do, just let me know, and I can stop trying to stage the activities in a way to leave before sundown. 🙂
Morning:
Liarin and Theldrin go to elm grove at 27.
Xanrym and Avery go to the livery stable at 8.
We'd be pretty close at that point, so we could meet right there on the bridge afterward.
If Ramne is a viable guide, then
Afternoon:
Liarin and Theldrin go to Vilma Merridie's house at 20.
Xanrym and Avery try to convince someone to buy something for them at the general store at 12.
Evening:
All - Leave Orlane with our guide and get a few miles away before dark.
If Ramne is not a viable guide, then we're stuck in Orlane for the night.
Afternoon:
Liarin and Theldrin go to Alan Clayborn's farm at 23
Xanrym and Avery go to Vilma Merridie's house at 20.
Evening:
All - figure out how to buy gear at the general store at 12.
)
Avery recommends they get a guide who knows the area before heading out
(OOC: Up for the Sleep tactic if it ends up looking like our best option for obtaining gear)
FIne with stated plans.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Alright, all your companions will sit tight for the moment. I think Xanrym at one point suggested getting everyone out of Orlane, which is something you'll need to work out as well. But for now let's just continue on with your stated plans.
Liarin and Theldrin - The narrow trail north-west winds among majestic elms, at times disappearing into thick shrubbery. The bushes between the trees are dense, rising to a height of eight or ten feet. The elms themselves average 75' tall, and they are the only trees here. They are widely spaced, allowing much sunlight to pour between their ancient boughs. You come across a ramshackle cottage in the middle of the elms. You see the squirrel from last night see you and run into the cottage.
Xanrym and Avery - The livery stable is an exceedingly run-down structure of wood. Faint traces of a former paint job cling to small parts of the walls, but in some places the bare wood has started to rot. A fenced walkway leads from the road to the back of the house, and horse manure is scattered liberally about. A little boy, his face covered with dirt, is playing on the front porch. As you approach, he toddles out to the road, smiles, and says "Hi! I'm Micah, what's your name?" He seems fairly dim and innocent.
Liarin approaches the cottage, "Hello, I'm Liarin, I was the other squirrel at the jail last night. We're trying to deal with the cult infesting Orlane, and we werte wondering if you had any insight or help."
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Theldrin follows along with Liarin, enjoying the morning walk through the elms. It feels peaceful here, he thinks to himself, a nice respite from the battles with the cult the past few days. He keeps quiet for now, letting LIarin do the talking, hoping she can make a strong connection with the druid.
(OOC: FYI - in case my comment about the two groups' errands being very close was confusing, I just realized that I was looking at area 4, not area 8.)
Xanrym squats down so that he's on Micah's eye level and says, "Hello there, Micah! I'm Xanrym. Are your parents around? We wanted to ask about a horse."
Liarin - The door opens and two figures come out. One is the squirell, looking at you quizically. The other is an old man, bent and greybeaded, with the squirrel on his shoudler. He speaks in a cackled voice, "Oh i see, you're the lot that've been making moves all over town. Whiskers has told me all about you. My name is Ramne, and to be honest I don't have a lot of visitors so i'll ask you to stay out here rather than come in. What do you want?"
Xanrym - Micah replies earnestly, "Well of course you've come to the ri..." He's cut off by a woman's voice from the house, "Micah come inside now!" And a woman rushes out and grabs the child, ushering him inside the dilapidated house and yelling for her husband to come and meet you. Momentarily a man comes jogging over form the stables, "Sorry, sorry. Sorry about my wife. Strange times and all that. You looking for a horse are ya?" He's a willowy man and spits on the ground as he approaches.
Avery stands back, allowing Xanrym to continue, he scans and takes in the house and outbuildings. Her looks at their upkeep, and if he can see any horses, their condition. Perception: 21
Avery - While the house is falling apart, the horses and stables are in very good condition. While this man may have a monopoly on horses, he obviously takes his job seriously.
Liarin speaks, "We're trying to rid this town of the cult that has seized control. We were wondering if you had any insight or help you could offer us."
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Xanrym looks a little surprised when Micah's mother comes out and grabs him, but given the jail full of cultists just down the road, he can't blame her. He stands to greet Micah's father. He glances toward the house where Micah and his mother have vanished and says, "Yes, strange times. An evil cult and dark times for Orlane, I'm afraid, and they're not over." Then he shakes his head slightly and focuses on Micah's father, "Sorry. Hello! I'm Xanrym, and this is my friend Avery. And, yes, we've heard that this is the place to find a good horse in Orlane." Focusing on the man now, Xanrym tries to see whether the man seems to know what Xanyrm meant by "an evil cult." (Insight 12)
Theldrin nods amiably, still letting Liarin take the lead in the conversation with Ramne.
Liarin - Roll a Persuasion check for me.
Xanrym - You definately see recognition in the man's eyes when you mention the cult. He murmurs, "Must admit it's hard to tell who's telling the truth in all this business. For me, business is always business, i've got no problem selling you whatever horse you may need sirs, and it will be a good horse at that." You can tell he's being diplomatic about the cult problem, he doesn't want to be seen taking your side.
Xanrym says, "We appreciate it. And don't worry, we don't want to drag you into any of the recent troubles." He glances back to the man's house and says, "Just...don't trust anyone unless you know that you've seen them in Orlane basically every day for the last year or so. Be cautious around anyone who vanished or wasn't in town for more than 4 days in a row. So far, they've operated mostly at night, but the cult has kidnapped people and even dragged whole families out of Orlane for conversion." He pauses there and looks at the horses in the yard for a moment to give the man a moment to respond if he wants.
Then Xanrym continues in a more businesslike manner. "It looks like you've raised fine horses here," he says. He doesn't know that much about horses, but he hopes that Avery will help steer them away from any bad horses. He says, "My friends and I would like to purchase a pack animal to make our next journey easier. We were thinking that a strong and sturdy draft horse would be best. We'd like to be able to move quickly along the road, but most importantly, we might have to head south and cross through the Rushmoors. We need a horse that isn't afraid to get its hooves wet and who is as clever as can be about keeping to the driest, most solid ground through the swamp. We're heading out on a job that could really help Orlane and its people. If you could help us with a good pack animal, it's not just a sale. You'd also be doing good for your town and the people in it."
Persuasion 15
(OOC: I applied the Silver Tongue feature here. It says, "You are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10." That is, it doesn't set a floor on the result. It's setting a floor on the d20 roll itself. So, I think that Xanrym now makes those skills checks with max(1d20,10) plus his skill bonus.)