Yes I suppose if Avery asked the question out loud I can use you others roll. You all realise that while Calm Emotions seems to bring him out of his charm for a minute at a time, the only way to truly cure him is to either kill the naga or find a more powerful spell. One that can undo the effects of the Domination.
Oliver will call down while having a drink and something to eat. But when the spell wears off, he goes back to his somber quiet.
The night passes without incident. Oliver hasn’t eaten or drunk anything throughout the day, and is looking more and more weak and shaky as the night goes on.
You can all mark off another Long Rest
In the morning Whiskers begins to lead you into the Dim Forrest, a dense would have permanent twilight. Full of trees with dense moss and no sunlight coming through the canopy.
(OK. All of that Calm Emotions stuff was from before the long rest. I just wanted to see whether that could help suppress the naga's magic. I think that we're back to the morning now and planning marching order for the Dim Forest, regular pace, not using stealth, still dragging the enchanted Oliver with us for now.)
"Children of the Forest, guide my senses..." LIarin will cast guidance on herself while keeping an active eye out for threats. [[16 Perception with guidance]]
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. Corwin - A Dungeon-Delving Campaign Group C Sharinn - The Truth Beneath the Surface DM - The Old Keep
You all enter the Dim Forrest with Oliver in tow. You notice as you enter with sunless place that there is also no sign of life. This is a hushed wood, the usual sounds of squirrels and birds are absent. Whiskers’ ears fold back onto his head, but continues to lead the party onwards.
Can someone roll a daytime random encounter for me? 1d6
After a few hours, the trail Whiskers is following turns sharply southward, towards the Rushmoors. Perhaps the cultists were trying to throw you off the trail. Not long after that, the dimness of the forrest gets even dimmer as day turns to night beyond the canopy.
You all set up camp and settle down among the bushes. Toska volunteers to take watch again. Can the two other people taking the other watches roll 1d6 each. Twice the chance of a random encounter in the evening in the Dim Forrest
You hear strange sounds emanating from the woods as it turns impossibly dark. But they all seem far away and your night passes uneventfully.
You break camp the next morning and continue on southward. Toska watches Oliver, who still refuses to eat or drink. Can someone please roll a d6 for a daytime random encounter.
And you pass into night in the dim woods yet again. Oliver is looking really sickly this evening, Toska is treating to him, but his condition seems to be worsening. She says to you all, “We need to do something about him. I’m not convinced he’ll make it through the night, let alone wherever we’re headed. What should we do?”
You can also make two d6 rolls for your night time random encounters. Also I haven’t been making sure you’re marking off your rations. This will be the 4th night spent in the wilderness. So you’ll mark off 4 rations each.
And you pass into night in the dim woods yet again. Oliver is looking really sickly this evening, Toska is treating to him, but his condition seems to be worsening. She says to you all, “We need to do something about him. I’m not convinced he’ll make it through the night, let alone wherever we’re headed. What should we do?”
Before the long rest, Xanrym can use calm emotions again to get Oliver to eat and drink something. Other than that, Xanrym isn't sure what to do with Oliver. He consults with the others: "He hasn't been eating and drinking enough for this hike, but is there more to his condition than that? An illness perhaps? Or a growing madness as we approach the naga's lair?"
(OOC: Would a medicine or arcana be useful in figuring out the cause of Oliver's current condition?)
Go ahead and roll a Medicine or Arcana check. Additionally, we have actually travelled for the day and are at the next night. I realise we are moving quite quickly but you all keep rolling so well on your random encounters! So two more d6 please.
This post has potentially manipulated dice roll results.
2
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. Corwin - A Dungeon-Delving Campaign Group C Sharinn - The Truth Beneath the Surface DM - The Old Keep
(OOC: when possible Theldrin will conserve rations by eating one of the Goodberries Liaran gave him if he knows the berry will expire soon. Also wondering if there's an opportunity to forage for food once the party has stopped for the day.)
Yes I suppose if Avery asked the question out loud I can use you others roll. You all realise that while Calm Emotions seems to bring him out of his charm for a minute at a time, the only way to truly cure him is to either kill the naga or find a more powerful spell. One that can undo the effects of the Domination.
Oliver will call down while having a drink and something to eat. But when the spell wears off, he goes back to his somber quiet.
(OK. All of that Calm Emotions stuff was from before the long rest. I just wanted to see whether that could help suppress the naga's magic. I think that we're back to the morning now and planning marching order for the Dim Forest, regular pace, not using stealth, still dragging the enchanted Oliver with us for now.)
Avery will take up his position in the order of march, keeping a wary eye out: Perception-18
If it helps the party see better in the twilight of the Dim Forest, Theldrin will again cast Light on his quarterstaff.
"Children of the Forest, guide my senses..." LIarin will cast guidance on herself while keeping an active eye out for threats. [[16 Perception with guidance]]
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
Corwin - A Dungeon-Delving Campaign Group C
Sharinn - The Truth Beneath the Surface
DM - The Old Keep
You all enter the Dim Forrest with Oliver in tow. You notice as you enter with sunless place that there is also no sign of life. This is a hushed wood, the usual sounds of squirrels and birds are absent. Whiskers’ ears fold back onto his head, but continues to lead the party onwards.
Can someone roll a daytime random encounter for me? 1d6
Encounter: 4
After a few hours, the trail Whiskers is following turns sharply southward, towards the Rushmoors. Perhaps the cultists were trying to throw you off the trail. Not long after that, the dimness of the forrest gets even dimmer as day turns to night beyond the canopy.
You all set up camp and settle down among the bushes. Toska volunteers to take watch again. Can the two other people taking the other watches roll 1d6 each. Twice the chance of a random encounter in the evening in the Dim Forrest
Xanrym will take a watch shift after Toska. Perception 8
Random Encounters: 3
Theldrin will also take a watch.
Perception: 6
Random Encounter: 6
Avery takes his watch: Perception-20
You hear strange sounds emanating from the woods as it turns impossibly dark. But they all seem far away and your night passes uneventfully.
You break camp the next morning and continue on southward. Toska watches Oliver, who still refuses to eat or drink. Can someone please roll a d6 for a daytime random encounter.
Encounter: 6
And you pass into night in the dim woods yet again. Oliver is looking really sickly this evening, Toska is treating to him, but his condition seems to be worsening. She says to you all, “We need to do something about him. I’m not convinced he’ll make it through the night, let alone wherever we’re headed. What should we do?”
You can also make two d6 rolls for your night time random encounters. Also I haven’t been making sure you’re marking off your rations. This will be the 4th night spent in the wilderness. So you’ll mark off 4 rations each.
(OOC: Just to address this part, @werelemur and I already made those two rolls:)
Before the long rest, Xanrym can use calm emotions again to get Oliver to eat and drink something. Other than that, Xanrym isn't sure what to do with Oliver. He consults with the others: "He hasn't been eating and drinking enough for this hike, but is there more to his condition than that? An illness perhaps? Or a growing madness as we approach the naga's lair?"
(OOC: Would a medicine or arcana be useful in figuring out the cause of Oliver's current condition?)
Go ahead and roll a Medicine or Arcana check. Additionally, we have actually travelled for the day and are at the next night. I realise we are moving quite quickly but you all keep rolling so well on your random encounters! So two more d6 please.
2
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
Corwin - A Dungeon-Delving Campaign Group C
Sharinn - The Truth Beneath the Surface
DM - The Old Keep
(OOC: when possible Theldrin will conserve rations by eating one of the Goodberries Liaran gave him if he knows the berry will expire soon. Also wondering if there's an opportunity to forage for food once the party has stopped for the day.)
Random encounter: 1
Arcana check for any info related to Oliver's condition: 9