To arms friends and may the lady guide you! Ragdor will cast bless on Bix, Glynt and Xanth. As a bonus action his hand moves to his holy symbol as a spectral warhammer appears in front of the creature and swings at it, spiritual weapon with a 23 to hit for 5 pts of damage.
This post has potentially manipulated dice roll results.
Xanth wakes with Rage in his eyes (He is not a morning person.)
Bonus action Rage rolled a 2 on Wild Surge
You teleport up to 30 feet to an unoccupied space you can see. Until your rage ends, you can use this effect again on each of your turns as a bonus action.
He vanishes from the ground then reappears behind the Ettin. (Half movement to get up but that will not be a issue yet.)
Bix looks up at the beast, raises her cross bow & fires: 21 to Hit with 9 pts of damage. Where did that nasty come from? Thank you for the blessing Ragdor!
Ragdor swings at the two headed giant, 8 to hit for 7 pts, his spiritual hammer however scores a 21 to hit for 6 pts of damage, in giant You'll find no meal here, now back to the hills with you!
XANTH wakes up to find a hungry Two-headed Giant with himself as a satisfying meal. The Barbariangoes into a rage after such a rude awakening. He stands and mysteriously teleports to behind the HULKING CREATURE. With the blessings received through RAGDOR, XANTH strikes the Two-Headed Giant.
(DM NOTE: Good thing we waited a few days to update to remember the Bless, otherwise it would have been a missed attack, as I tend to go with what you post.)
GLYNT moves away and casts a Faerie Fire. The HULKING CREATURE is surrounded by a lovely shade of Green.
(DM NOTE ONE: I think Xanth may have been caught up in Glynt’s Faerie Fire Area of Effect (20' Cube) due to the teleport. If so, Xanth would need to make the DC 13 DEX Save, and if failed, the Hulking Creature would have Advantage on the attacks.)
(DM NOTE TWO: The stat block does not indicate that the Two-Headed Giant has a ten-foot reach, so Glynt could make the move without a reaction. Personally, I think this is an error in the stat block, but since it favors the party, we will go with it.)
ERKY snores even louder.
The BlessedBIX fires a bolt that sticks solidly into the HULKING CREATURE.
The HULKING CREATURE howls in pain, turns, and steps toward XANTH swinging with a Battle Axe in one hand and a Morning Starin the other.
RAGDOR attacks. (DM NOTE: Ragdor has Advantage with the Faerie Fire, so he can make another attack roll. Also, you will need to move your token.)
RAGDOR moves the Spiritual Warhammer and strikes the HULKING CREATURE.
(There is a couple of things to resolve from Round Two but also go ahead with your Round Three actions.)
Ragdor springs to his feet hearing the language of the ancestral enemies of the Dwarven people, hill giants and they're hungry. initiative roll 0
Zzzzzz...
initiative roll nat 20+2=22
Bix, initiative roll 10
HULKING CREATURE INITIATIVE 7
(@Glynt - If you roll Initiative higher than 7, then you would go first in Round One. Either way, you and Ragdor go ahead with Round One actions.)
To arms friends and may the lady guide you! Ragdor will cast bless on Bix, Glynt and Xanth. As a bonus action his hand moves to his holy symbol as a spectral warhammer appears in front of the creature and swings at it, spiritual weapon with a 23 to hit for 5 pts of damage.
Initiative : 20
I will use my action to wake up Xanth "Incoming!!!" and if I can also wake up Erky I will do that too, if not it'll just be Xanth.
XANTH 22 GLYNT 18 ERKY 13 BIX 10 HULKING CREATURE 7 RAGDOR 0
ROUND ONE
GLYNT wakes up XANTH. However, he is unable to also wake up ERKY.
ERKY snores loudly.
BIX begins to stir.
Seeing the party stir, the HULKING CREATURE dashes toward the party to in front of the waking XANTH.
RAGDOR blesses BIX, GLYNT and XANTH. (Plus d4 on attacks or saves)
RAGDOR then summons a Spiritual Warhammer that strikes the HULKING CREATURE.
ROUND TWO (BIX and XANTH are awake but prone and can take actions.)
(Go ahead with your Round Two actions.)
Xanth wakes with Rage in his eyes (He is not a morning person.)
Bonus action Rage rolled a 2 on Wild Surge
You teleport up to 30 feet to an unoccupied space you can see. Until your rage ends, you can use this effect again on each of your turns as a bonus action.
He vanishes from the ground then reappears behind the Ettin. (Half movement to get up but that will not be a issue yet.)
Action attack
Attack: 25 Damage: 9
In Giant he will yell.
Hey four eyes looking for me.
If Glynt believes he is out of reach from the Hulking Beast he will move off to the side and then cast Faerie Fire on it.
DC 13 Dex Save - Green Light / Advantage on Attacks against it / Can't go Invisible
Bix looks up at the beast, raises her cross bow & fires: 21 to Hit with 9 pts of damage. Where did that nasty come from? Thank you for the blessing Ragdor!
Ragdor swings at the two headed giant, 8 to hit for 7 pts, his spiritual hammer however scores a 21 to hit for 6 pts of damage, in giant You'll find no meal here, now back to the hills with you!
I forgot the bless please add 4
HULKING CREATURE DEX SAVE 9
HULKING CREATURE BATTLEAXE ON XANTH 8 DMG 14
HULKING CREATURE MORNING STAR ON XANTH 21 DMG 14
XANTH 22 GLYNT 18 ERKY 13 BIX 10 HULKING CREATURE 7 RAGDOR 0
ROUND TWO
XANTH wakes up to find a hungry Two-headed Giant with himself as a satisfying meal. The Barbarian goes into a rage after such a rude awakening. He stands and mysteriously teleports to behind the HULKING CREATURE. With the blessings received through RAGDOR, XANTH strikes the Two-Headed Giant.
(DM NOTE: Good thing we waited a few days to update to remember the Bless, otherwise it would have been a missed attack, as I tend to go with what you post.)
GLYNT moves away and casts a Faerie Fire. The HULKING CREATURE is surrounded by a lovely shade of Green.
(DM NOTE ONE: I think Xanth may have been caught up in Glynt’s Faerie Fire Area of Effect (20' Cube) due to the teleport. If so, Xanth would need to make the DC 13 DEX Save, and if failed, the Hulking Creature would have Advantage on the attacks.)
(DM NOTE TWO: The stat block does not indicate that the Two-Headed Giant has a ten-foot reach, so Glynt could make the move without a reaction. Personally, I think this is an error in the stat block, but since it favors the party, we will go with it.)
ERKY snores even louder.
The Blessed BIX fires a bolt that sticks solidly into the HULKING CREATURE.
The HULKING CREATURE howls in pain, turns, and steps toward XANTH swinging with a Battle Axe in one hand and a Morning Star in the other.
RAGDOR attacks. (DM NOTE: Ragdor has Advantage with the Faerie Fire, so he can make another attack roll. Also, you will need to move your token.)
RAGDOR moves the Spiritual Warhammer and strikes the HULKING CREATURE.
(There is a couple of things to resolve from Round Two but also go ahead with your Round Three actions.)
ROUND THREE
Glynt will cast Shatter on the HULKING CREATURE ( 60ft Range // 10ft Sphere - centred to avoid Xanth )
DC 13 Con Save - 14 - Save for Half (Thunder Damage // doesn't add any other conditions)
Question: as Bix was after me on the last round would she also get Sneak Attack on her Damage from ROUND-ONE?
Dex save 17 I have advantage on dex save because of Danger sense.
Also I am engaged with the creature so she would've at least gotten her sneak attack damage either way.
Also I only took half damage because I am raging.
Ragdor warhammer advantage swing to hit 17, thanks for the reminder, that's another 8 pts. I'll have to wait till I get home to move token, sorry
Attack: 16 Damage: 13
Offhand Attack: 24 Damage: 8
"Looks as if you have too much on your shoulder allow me to help you by removing one of your heads."
In Giant