RAGDOR swings his mighty Warhammer, but misses as the LOVELY LADIES have departed from near enough to hit. Same for the Spiritual Warhammer.
(DM NOTE: Took the liberty to move Ragdor and the Spiritual Weapon closer to where the Lovely Ladies moved to.)
ROUND FOUR
GLYNT moves near BIX and drops a Shatterspell on top of the remaining LOVELY LADIES. The stout Female Ogres resisted the spells full effect.
XANTH moves up and hurls a Handaxe toward BRIDA. The weapon buries itself into the Female Ogre like she was a tree stump.
ERKY navigates the log and moves next to the fallen Ogre GROTCHIX. Thinking they may be hurt enough for this to work, the GNOME cast a Sleep spell on them. BRIDA falls down asleep, but HALDA was too healthy to be affected by the spell.
With GROTCHIX fallen, BRIDA asleep, things Shattering, not to mention the green shimmering lights, HALDA has seen enough. She turns and bounds away from the party.
(DM NOTE: Halda moves faster than the party at 40'. In addition, the underbrush is not enough to slow down this large creature. What does the party do? Essentially, everyone can do something. Map updated!)
(( FYI - I don't know how to roll with advantage on the DND Beyond Character Sheet, so I just rolled twice, I also don't know how to add the additional 1d4 for Bless if it's running but figure a 22 will She's still in range (even if it's long range then the Faerie Fire should even out the Long range and the good roll was the first one ))
Bix realizes she is to far to hit the running lovely lady so she aims her hand cross bow at the sleeper and fires. 17 to hit with 8pts of damage. May you never awaken again!
RAGDOR is unable to attack the fleeing Female Ogre.
ROUND FIVE
GLYNT, on the other hand, is able to hit HALDA with a well-placed bow shot.
XANTH too is able to hit the fleeing Female Ogre with an arrow, but she does not drop.
ERKY moves up behind RAGDOR and waits to see if there is anything else he can do. He is not sure enough with his spells to launch something at the fleeing HALDA.
BIX puts a bolt into the SleepingBRIDA. It doesn’t kill her. It does wake her.
ERKY seeing that BRIDA is getting up, launches a lesser barrage of Magic Missiles toward the no-longer sleeping Ogre. They all strike!
BRIDA falls "never to awake again."
HALDAmoves further away into the forest. (And off the map.)
The girls kept each their own bag, which was more or less a large sack. Besides worthless pieces of rocks, broken pottery, bits of metal, the party will find the following:
Coins 70 green copper pieces minted from all over Faerun.
10 tarnished silver pieces.
15 gold pieces
5 platinum pieces
Gems 2 zircons worth 90 gp each
2 vials of Potion of Healing
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
GLYNT 22 XANTH 17 ERKY 16 BIX 7 LOVELY LADIES 7 RAGDOR 5
ROUND THREE (End)
RAGDOR swings his mighty Warhammer, but misses as the LOVELY LADIES have departed from near enough to hit. Same for the Spiritual Warhammer.
(DM NOTE: Took the liberty to move Ragdor and the Spiritual Weapon closer to where the Lovely Ladies moved to.)
ROUND FOUR
GLYNT moves near BIX and drops a Shatter spell on top of the remaining LOVELY LADIES. The stout Female Ogres resisted the spells full effect.
XANTH moves up and hurls a Handaxe toward BRIDA. The weapon buries itself into the Female Ogre like she was a tree stump.
ERKY navigates the log and moves next to the fallen Ogre GROTCHIX. Thinking they may be hurt enough for this to work, the GNOME cast a Sleep spell on them. BRIDA falls down asleep, but HALDA was too healthy to be affected by the spell.
(Bix is up.)
Bix fires her bolt at Halda, with 11 to hit and 7 damage.
BIX's bolt whizzes by HALDA.
With GROTCHIX fallen, BRIDA asleep, things Shattering, not to mention the green shimmering lights, HALDA has seen enough. She turns and bounds away from the party.
(DM NOTE: Halda moves faster than the party at 40'. In addition, the underbrush is not enough to slow down this large creature. What does the party do? Essentially, everyone can do something. Map updated!)
Xanth moves up to hut. Drops his axes and pulls his bow.
Attack: 12 Damage: 6
4 please add to attack
(( do we just have the sleeping one left?))
((Halda is running but still on the edge of the map. If you have anything with range, we may be able to kill her before she leaves.))
Glynt moves as close as he can get and fires his Short Bow (Range 80') :
Attack: Roll1 = 18 + 4 = 22 // Roll2 = 5 + 4 = 9
Damage: 4 + 2 = 6
(( FYI - I don't know how to roll with advantage on the DND Beyond Character Sheet, so I just rolled twice, I also don't know how to add the additional 1d4 for Bless if it's running but figure a 22 will She's still in range (even if it's long range then the Faerie Fire should even out the Long range and the good roll was the first one ))
Bix realizes she is to far to hit the running lovely lady so she aims her hand cross bow at the sleeper and fires. 17 to hit with 8pts of damage. May you never awaken again!
The cleric moves the Spiritual Hammer to the limits of it's but it's not going to be enough, cold forge! I can't get to her.
GLYNT 22 XANTH 17 ERKY 16 BIX 7 LOVELY LADIES 7 RAGDOR 5
ROUND FOUR (Complete)
RAGDOR is unable to attack the fleeing Female Ogre.
ROUND FIVE
GLYNT, on the other hand, is able to hit HALDA with a well-placed bow shot.
XANTH too is able to hit the fleeing Female Ogre with an arrow, but she does not drop.
ERKY moves up behind RAGDOR and waits to see if there is anything else he can do. He is not sure enough with his spells to launch something at the fleeing HALDA.
BIX puts a bolt into the Sleeping BRIDA. It doesn’t kill her. It does wake her.
ERKY seeing that BRIDA is getting up, launches a lesser barrage of Magic Missiles toward the no-longer sleeping Ogre. They all strike!
BRIDA falls "never to awake again."
HALDA moves further away into the forest. (And off the map.)
(What does the party do?)
"I will keep watching if you guys will search the bodies and shack."
(If anyone would like to roll investigation or perception?)
I was waiting for Ragdor to do it but to move things along I will give it a go.
Would Erky be able to Assist me?
Perception Check : 22
Perception Check is someone gives advantage : 16
If I have Guidance: 3
(Those were good enough rolls.)
The girls kept each their own bag, which was more or less a large sack. Besides worthless pieces of rocks, broken pottery, bits of metal, the party will find the following:
Coins
70 green copper pieces minted from all over Faerun.
10 tarnished silver pieces.
15 gold pieces
5 platinum pieces
Gems
2 zircons worth 90 gp each
2 vials of Potion of Healing