Regdus approaches the dwarf and whispers in dwarven "This weather is strong, Procan might be unhappy about something and it is always risky to go out when the gods are upset. I know my team, four gold piece each will definitively make them do your errand. Trust me"
This post has potentially manipulated dice roll results.
Therris looks up at the crane, attempting to assess any route he might follow to get the damned thing tied down, any ropes he could snag or pin down to stop it moving, or if he'll have to get a rope on it in the first place.
Perception (if necessary): 5
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
Eron accepts Krags invite to step in, while the half-orc checks on doors and windows, Eron takes out the diary and sets it on a table or counter. When Krag returns, “Well here it is. Careful it’s been in the outdoors for sometime, not sure how durable it is.”
Hearing the details of the work to be done, Tilliman's brow furrows. "Erm... Not sure I could be much help in that endeavor, I'm sorry to say..."He wiggles his fingers.
"My talents tend to be of the more intellectual and dexterous nature. I might leave you all too it while I set out and do a bit of... research. Perhaps we can all reconvene later, eh?"
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
"The crane isn't here. It's a mile north of town, at our causeway build site. There's a clear path, and I have a team departing momentarily who can show you the way," the dwarf offers. He pinches the bridge of his nose at Regdus' suggestion. Speaking low, he answers...
For those who speak dwarvish:
"If I pay 4 gold apiece for this spot of work, some of my own crew will revolt... that's more than they're making. Because it's an emergency, I'll go to 3 gold each, but that's it. If you don't like it, then we don't have a deal."
Eron:
You hear the old half-orc moving from room to room, slamming shut doors and fastening shutters on the windows. He returns, muttering, "I hope that holds...". Stepping up to the table, he carefully opens the journal. He turns a page or two, then frowns.
"I can't read it." He hands it back to you, but then pauses before releasing it. "But I can tell you what it is... sort of. This is written in one of the languages of the lower planes. Infernal... Abyssal... Yugoloth... I can't say for sure which. I've seen enough snippets and minor translations to know it when I see it, but I can't translate it myself."
"And just how did you say you came about possessing this?"
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"And just how did you say you came about possessing this?"
”Just outside the Drowned forest… tucked in a cleft rock. The campsite was years old.” Eron gets a far off look as he remembers, he was ranging trying to find clues about his mother’s disappearance.
”Any ideas who in town might be capable of translating this? If the representatives of Iuz are your only suggestion, I’m not interested.” Eron gets a sour look his mother’s stories resonate strongly in his memory.
Regdus shakes the dwarf hand with enthusiasm « you got a deal mister. I will see the details with my group then. » He then quickly turns back to his companions and annonces the better deal he got. « That should be quick, and will help this village. A good way to make friends »
Well with any suggestions from Krag, Eron says thanks. He will excuse himself to get back with his new companions, they may need some help depending what the mining company has for them to-do.
Krag nods silently as you explain where you found it, while the storm outside rattles the window-shutters and shakes the house. He shakes his head when you mention Iuz. "No... that isn't who I'm thinking of... though my suggestion might not be savory, either. Have you met the local wizard, Keledek? A vain, bitter man, but learned and practical. If anyone in town can read such foul print, he would be my guess. Though I am certain he would not offer translation services without seeking something of value in return."
Handing the book back, he makes one final look around the house and, satified he hasn't forgotten to close anything, heads back toward the door. "I am heading back into town to see if anyone else needs help preparing for the storm. Where are you staying? Do you have shelter?"
Tilliman:
If not with the others to seek out the dwarven crane, where are you headed instead?
The group heading out to assist with the crane are led out the front door of the mining company HQ by a team of four dwarves. Two are the pair that arrived just before them, another dwarf is dressed in dry coveralls, and the last is dressed in drafting clothes. This dwarf constantly mutters in dwarvish and seems irritated to be out in the storm. [Regduscan confirm this: the dwarf is angry that his shoes are likely to be ruined.]
They lead west, past the general store again, but before reaching the Wicker Goat, they turn north, along a trail following the river north out of town. You pass a little water mill and a wooden bridge, then exit town entirely. Along the eastern side of the river the bank has been built up and a cart path leads inland. Past the raised bank, the terrain stretches on for miles, flat, marshy grasses in a treeless expanse. In the distance, hills rise to the north and east.
The rain is worsening, falling in heavy sheets punctuated by lulls with almost no rain. The wind, however, is consistently strong, which gusts that require you to check your footing to avoid slipping sideways on the muddy path.
Around a mile north of town, a new earthwork splits off from the bank, leading northeast across the marshland. Stones have been piled in a long straight line and covered with earth, creating a narrow causeway, just wide enough for a single wagon to cross. Turning and following this new causeway, you soon come to the dwarves' worksite.
The causeway ends at the base of a 3-story crane mounted on a wagon, built of timbers and steel brackets. Ropes and pulleys connect a bucket at one end to repurposed ships wheels at ground level that control the lift and swing of the contraption. There are large piles of rocks, smaller piles of crushed stone, timbers, and mounds of earth are staged and ready for installation.
A couple of ropes are already tied around the wagon-crane's base and tapped into the ground with pitons, and the wagon's wheels are chocked. Even so, with every gust of wind, the whole structure sways. It is deliberately bottom heavy, and seems safe enough for now, but you can see why the dwarves are concerned. If the wind worsens much more, it could potentially topple the entire device, destroying it.
Three of the dwarves immediately set out to secure more ropes, while the better dressed one stands back, looking over the scene with his brow furrowed.
[For this exercise, please decide how you want to help. If you intend to join the dwarves working in tying down the structure, please roll an Athletics check. If on the other hand, if you wish to help the engineer with the planning of this emergency work, please roll instead a straight Intelligence check. Please describe your actions or ideas, and if you can think of a different way to assist or skill to try, please go ahead and roll that instead along with your explanation of how you think that might help.]
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
“Where are you staying? Do you have shelter?" —Krag
”Well I was gonna set up at the Marine HQ, but if I had an alternative, I’d prefer somewhere more private, besides they might need the extra room tonight anyway. Thank you Klarg you’ve been very helpful.” Eron offers the half-orc an earnest handshake before rushing off to find the others. (If Karg offers a room to lodge in Eron accepts.)
Eron, Karg doesn't make an offer, other than to indicate he could ask around town to find you a spare room, but doesn't press it when you appear keen to get moving again.
[If Eronhurries, he can catch up with the others just before they turn north out of town and he can participate in the mine crane exercise.]
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
As Eron catches up with Regdus Thane Leo Therris and ?Tillman, gets filled in on the way. Once everyone arrives on the site he immediately rushes out to help haul and tie down heavy ropes to stabilize and secure the equipment.
Athletics 25
Eron looks like a whirlwind rushing around heaving with all his might… yelling encouragement in dwarven to the other workers.
Whoops. Apologies. For some reason I thought I'd mentioned it. Against the advice he's received, Tilliman will seek out the Faithful Quartermasters of Luz, unless the weather is truly dangerous, in which case he'll scurry back to the inn.
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Regdus is strongly built and decides to give an hand to the dwarves. Moving heavy loads is something innate, as if his muscles remembered generation of dwarves mining in the mountains. As he helps, he also double-check that all the ropes are secured and if anything seems broken he uses his mending spell to repair it. "Let's go folks, that is heavy rain.. the quicker we are, the better it is. Think about the nice stout that is waiting for us once all is done"
Regdusand Eronspring into action, with the dwarf securing the lower lines and the ranger climbing higher into the rigging to tie off and secure the upper sections of the crane tower. Some of the dwarves pause to watch Eronwork, sure that he is about to be blown off the tower by the raging winds. Indeed, a few times the wind gusts sufficiently to - perhaps - make him ponder his decision to climb up here, but he has no trouble hanging on and continuing his work.
Meanwhile, Fane- who is still apparently intoxicated enough to think she is still out on a boat - weaves her cantrips. Animals of water scamper up and down the lines and hands of ether grip loose lines and draw them closer to waiting dwarves. [I'm not certain that getting ropes wet or freezing them would actually help in this situation, but you described it well and rolled well so... yes. Yes, it helps.]
Therrisobserves approvingly.
After an hour of frenzied, wet, loud work, the once-well-dressed dwarf calls a halt. "That's all we can do. If it holds, it holds. At least she looks better readied for the wind than before we got here." Indeed, looking up at the structure, it does seem to be sturdier than when you arrived, despite the wind having noticeably worsened since you got started. As you turn back to town, leaving your labors behind you, you find you cannot look due south for the stinging wind and rain is too forceful. As if to reinforce the point, a canopy blows past just over your heads, removed from some shop in Saltmarsh and now on its way north into the interior.
Tilliman:
Heading back toward the shore while the others turned north, you eventually locate the Faithful Quartermasters of Iuz shop where the riverfront meets the docks. You are greeted by a scene of controlled chaos. The wind howls fiercely, whipping through the narrow streets and sending torrents of rain cascading down from the darkened sky above. The air is thick with the scent of salt and wet earth, and the sound of thunder rumbles ominously in the southern distance. In front of the shop, a woman with a devilish countenance barks orders to her subordinates. Her skin is crimson and curved horns rest on her head like laurels - a tiefling, no doubt. She is dressed like a mix of merchant prince and sea captain, and her mouth is unnaturally wide; when she opens her mouth to shout, it is almost as if the top half of her head risks falling off.
Her men - human, all of them - hurry about, unloading items from a small sailboat docked outside and bringing them inside the shop. All of them are built and dressed like bouncers you have seen outside less-reputable taverns in Irongate.
Despite the commotion and apparent focus on storm-related matters, the tiefling woman opens the door to the shop to invite you in as you approach.
The shelves of the shop are lined with an eclectic array of wares, from potions and trinkets to rare curiosities and exotic artifacts. As your eyes adjust to the gloom inside - the skies have grown dark and there is but a single lantern inside - you can spot a variety of interesting wares: Intricately carved amulets of unknown origin; jars containing preserved specimens of rare insects, strange plants, and curious sea creatures; divination tools and implements, including crystal balls, tarot decks, and scrying mirrors, used by fortune tellers and seers to glimpse the future.
At the same time, you can also discern the unmistakable air of devotion that pervades the Faithful Quartermasters of Iuz shop. Symbols of the dark deity Iuz adorn the walls, and the air is thick with a bitter odor, as though some foreign incense was burning in here just before you arrived. There must be large back rooms, for the shop is much smaller than the outside of the building would suggest. At the same time, there are no interior doors leading to such back rooms.
As you ponder whether there must be a back door on the dock side of the building, the door crashes shut behind you. You feel another person standing close and turn, coming face to waist with the tiefling woman. "Welcome, friend. I apologize for our pre-occupation with readying for the blow. My name is Xendros - Captain Xendros." She steps around you and approaches a counter, fetching a small kettle. "Can I offer you some Amedio tea?"
She pours herself a small cup and takes a sip while waiting for your answer, allowing a small, contented sigh to escape her oddly terrifyingly large mouth. "So, my new friend, what is it that brings you to explore my shop, on such a blustery day? Are you seeking after something in particular?"
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
“Let’s make haste for shelter!!” Eron yells out in common and again in dwarven. “Fane is Leo with you?!” He yells again. “Where’s Tillman? Regdus awesome working with you!” After which Eron follows his companions.
Rollback Post to RevisionRollBack
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Regdus approaches the dwarf and whispers in dwarven "This weather is strong, Procan might be unhappy about something and it is always risky to go out when the gods are upset. I know my team, four gold piece each will definitively make them do your errand. Trust me"
Persuasion:15
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Therris looks up at the crane, attempting to assess any route he might follow to get the damned thing tied down, any ropes he could snag or pin down to stop it moving, or if he'll have to get a rope on it in the first place.
Perception (if necessary): 5
"Ignorance is bliss, and you look absolutely miserable."
Eron accepts Krags invite to step in, while the half-orc checks on doors and windows, Eron takes out the diary and sets it on a table or counter. When Krag returns, “Well here it is. Careful it’s been in the outdoors for sometime, not sure how durable it is.”
Hearing the details of the work to be done, Tilliman's brow furrows. "Erm... Not sure I could be much help in that endeavor, I'm sorry to say..." He wiggles his fingers.
"My talents tend to be of the more intellectual and dexterous nature. I might leave you all too it while I set out and do a bit of... research. Perhaps we can all reconvene later, eh?"
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Fane conjures up a Mage Hand, ready to assist.
At the mining HQ:
[I probably wasn't clear. The crane isn't here.]
"The crane isn't here. It's a mile north of town, at our causeway build site. There's a clear path, and I have a team departing momentarily who can show you the way," the dwarf offers. He pinches the bridge of his nose at Regdus' suggestion. Speaking low, he answers...
For those who speak dwarvish:
"If I pay 4 gold apiece for this spot of work, some of my own crew will revolt... that's more than they're making. Because it's an emergency, I'll go to 3 gold each, but that's it. If you don't like it, then we don't have a deal."
Eron:
You hear the old half-orc moving from room to room, slamming shut doors and fastening shutters on the windows. He returns, muttering, "I hope that holds...". Stepping up to the table, he carefully opens the journal. He turns a page or two, then frowns.
"I can't read it." He hands it back to you, but then pauses before releasing it. "But I can tell you what it is... sort of. This is written in one of the languages of the lower planes. Infernal... Abyssal... Yugoloth... I can't say for sure which. I've seen enough snippets and minor translations to know it when I see it, but I can't translate it myself."
"And just how did you say you came about possessing this?"
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Fane is OK with going to help with the crane. She is here to explore Saltmarsh and some coins would be good also.
Perhaps the walk to the site will help clear her nausea a bit.
”Just outside the Drowned forest… tucked in a cleft rock. The campsite was years old.” Eron gets a far off look as he remembers, he was ranging trying to find clues about his mother’s disappearance.
”Any ideas who in town might be capable of translating this? If the representatives of Iuz are your only suggestion, I’m not interested.” Eron gets a sour look his mother’s stories resonate strongly in his memory.
Regdus shakes the dwarf hand with enthusiasm « you got a deal mister. I will see the details with my group then. »
He then quickly turns back to his companions and annonces the better deal he got. « That should be quick, and will help this village. A good way to make friends »
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Well with any suggestions from Krag, Eron says thanks. He will excuse himself to get back with his new companions, they may need some help depending what the mining company has for them to-do.
Eron:
Krag nods silently as you explain where you found it, while the storm outside rattles the window-shutters and shakes the house. He shakes his head when you mention Iuz. "No... that isn't who I'm thinking of... though my suggestion might not be savory, either. Have you met the local wizard, Keledek? A vain, bitter man, but learned and practical. If anyone in town can read such foul print, he would be my guess. Though I am certain he would not offer translation services without seeking something of value in return."
Handing the book back, he makes one final look around the house and, satified he hasn't forgotten to close anything, heads back toward the door. "I am heading back into town to see if anyone else needs help preparing for the storm. Where are you staying? Do you have shelter?"
Tilliman:
If not with the others to seek out the dwarven crane, where are you headed instead?
The group heading out to assist with the crane are led out the front door of the mining company HQ by a team of four dwarves. Two are the pair that arrived just before them, another dwarf is dressed in dry coveralls, and the last is dressed in drafting clothes. This dwarf constantly mutters in dwarvish and seems irritated to be out in the storm. [Regdus can confirm this: the dwarf is angry that his shoes are likely to be ruined.]
They lead west, past the general store again, but before reaching the Wicker Goat, they turn north, along a trail following the river north out of town. You pass a little water mill and a wooden bridge, then exit town entirely. Along the eastern side of the river the bank has been built up and a cart path leads inland. Past the raised bank, the terrain stretches on for miles, flat, marshy grasses in a treeless expanse. In the distance, hills rise to the north and east.
The rain is worsening, falling in heavy sheets punctuated by lulls with almost no rain. The wind, however, is consistently strong, which gusts that require you to check your footing to avoid slipping sideways on the muddy path.
Around a mile north of town, a new earthwork splits off from the bank, leading northeast across the marshland. Stones have been piled in a long straight line and covered with earth, creating a narrow causeway, just wide enough for a single wagon to cross. Turning and following this new causeway, you soon come to the dwarves' worksite.
The causeway ends at the base of a 3-story crane mounted on a wagon, built of timbers and steel brackets. Ropes and pulleys connect a bucket at one end to repurposed ships wheels at ground level that control the lift and swing of the contraption. There are large piles of rocks, smaller piles of crushed stone, timbers, and mounds of earth are staged and ready for installation.
A couple of ropes are already tied around the wagon-crane's base and tapped into the ground with pitons, and the wagon's wheels are chocked. Even so, with every gust of wind, the whole structure sways. It is deliberately bottom heavy, and seems safe enough for now, but you can see why the dwarves are concerned. If the wind worsens much more, it could potentially topple the entire device, destroying it.
Three of the dwarves immediately set out to secure more ropes, while the better dressed one stands back, looking over the scene with his brow furrowed.
[For this exercise, please decide how you want to help. If you intend to join the dwarves working in tying down the structure, please roll an Athletics check. If on the other hand, if you wish to help the engineer with the planning of this emergency work, please roll instead a straight Intelligence check. Please describe your actions or ideas, and if you can think of a different way to assist or skill to try, please go ahead and roll that instead along with your explanation of how you think that might help.]
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
”Well I was gonna set up at the Marine HQ, but if I had an alternative, I’d prefer somewhere more private, besides they might need the extra room tonight anyway. Thank you Klarg you’ve been very helpful.” Eron offers the half-orc an earnest handshake before rushing off to find the others. (If Karg offers a room to lodge in Eron accepts.)
Eron, Karg doesn't make an offer, other than to indicate he could ask around town to find you a spare room, but doesn't press it when you appear keen to get moving again.
[If Eron hurries, he can catch up with the others just before they turn north out of town and he can participate in the mine crane exercise.]
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
As Eron catches up with Regdus Thane Leo Therris and ?Tillman, gets filled in on the way. Once everyone arrives on the site he immediately rushes out to help haul and tie down heavy ropes to stabilize and secure the equipment.
Athletics 25
Eron looks like a whirlwind rushing around heaving with all his might… yelling encouragement in dwarven to the other workers.
Fane will have Leo circle the site and will gaze through her eyes, looking for ways she can help with her birds’ eye view of things.
Areas she will look to help with Shape Water
Use Mage Hand to grab things (loose ropes) that are out of reach (w/in 30 ft of me)
Investigation: 25 (natural 20)
Whoops. Apologies. For some reason I thought I'd mentioned it. Against the advice he's received, Tilliman will seek out the Faithful Quartermasters of Luz, unless the weather is truly dangerous, in which case he'll scurry back to the inn.
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Regdus is strongly built and decides to give an hand to the dwarves. Moving heavy loads is something innate, as if his muscles remembered generation of dwarves mining in the mountains. As he helps, he also double-check that all the ropes are secured and if anything seems broken he uses his mending spell to repair it.
"Let's go folks, that is heavy rain.. the quicker we are, the better it is. Think about the nice stout that is waiting for us once all is done"
Athletics: 19
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Eron will climb and secure ropes at higher vantage points if that also helps…
Regdus and Eron spring into action, with the dwarf securing the lower lines and the ranger climbing higher into the rigging to tie off and secure the upper sections of the crane tower. Some of the dwarves pause to watch Eron work, sure that he is about to be blown off the tower by the raging winds. Indeed, a few times the wind gusts sufficiently to - perhaps - make him ponder his decision to climb up here, but he has no trouble hanging on and continuing his work.
Meanwhile, Fane - who is still apparently intoxicated enough to think she is still out on a boat - weaves her cantrips. Animals of water scamper up and down the lines and hands of ether grip loose lines and draw them closer to waiting dwarves. [I'm not certain that getting ropes wet or freezing them would actually help in this situation, but you described it well and rolled well so... yes. Yes, it helps.]
Therris observes approvingly.
After an hour of frenzied, wet, loud work, the once-well-dressed dwarf calls a halt. "That's all we can do. If it holds, it holds. At least she looks better readied for the wind than before we got here." Indeed, looking up at the structure, it does seem to be sturdier than when you arrived, despite the wind having noticeably worsened since you got started. As you turn back to town, leaving your labors behind you, you find you cannot look due south for the stinging wind and rain is too forceful. As if to reinforce the point, a canopy blows past just over your heads, removed from some shop in Saltmarsh and now on its way north into the interior.
Tilliman:
Heading back toward the shore while the others turned north, you eventually locate the Faithful Quartermasters of Iuz shop where the riverfront meets the docks. You are greeted by a scene of controlled chaos. The wind howls fiercely, whipping through the narrow streets and sending torrents of rain cascading down from the darkened sky above. The air is thick with the scent of salt and wet earth, and the sound of thunder rumbles ominously in the southern distance. In front of the shop, a woman with a devilish countenance barks orders to her subordinates. Her skin is crimson and curved horns rest on her head like laurels - a tiefling, no doubt. She is dressed like a mix of merchant prince and sea captain, and her mouth is unnaturally wide; when she opens her mouth to shout, it is almost as if the top half of her head risks falling off.
Her men - human, all of them - hurry about, unloading items from a small sailboat docked outside and bringing them inside the shop. All of them are built and dressed like bouncers you have seen outside less-reputable taverns in Irongate.
Despite the commotion and apparent focus on storm-related matters, the tiefling woman opens the door to the shop to invite you in as you approach.
The shelves of the shop are lined with an eclectic array of wares, from potions and trinkets to rare curiosities and exotic artifacts. As your eyes adjust to the gloom inside - the skies have grown dark and there is but a single lantern inside - you can spot a variety of interesting wares: Intricately carved amulets of unknown origin; jars containing preserved specimens of rare insects, strange plants, and curious sea creatures; divination tools and implements, including crystal balls, tarot decks, and scrying mirrors, used by fortune tellers and seers to glimpse the future.
At the same time, you can also discern the unmistakable air of devotion that pervades the Faithful Quartermasters of Iuz shop. Symbols of the dark deity Iuz adorn the walls, and the air is thick with a bitter odor, as though some foreign incense was burning in here just before you arrived. There must be large back rooms, for the shop is much smaller than the outside of the building would suggest. At the same time, there are no interior doors leading to such back rooms.
As you ponder whether there must be a back door on the dock side of the building, the door crashes shut behind you. You feel another person standing close and turn, coming face to waist with the tiefling woman. "Welcome, friend. I apologize for our pre-occupation with readying for the blow. My name is Xendros - Captain Xendros." She steps around you and approaches a counter, fetching a small kettle. "Can I offer you some Amedio tea?"
She pours herself a small cup and takes a sip while waiting for your answer, allowing a small, contented sigh to escape her oddly terrifyingly large mouth. "So, my new friend, what is it that brings you to explore my shop, on such a blustery day? Are you seeking after something in particular?"
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
“Let’s make haste for shelter!!” Eron yells out in common and again in dwarven. “Fane is Leo with you?!” He yells again. “Where’s Tillman? Regdus awesome working with you!” After which Eron follows his companions.