Capone chirps and replies, "Well we could simply ask him what he's done?"
The diminutive figure of Capone adjusts his beard again and sets his focus on the man, stretching the edges of his mind out to him. [Telepathic Speech]
"How did you end up in this cage?"
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Gudrune gives Lorken an exaggerated curtsy, holding out two mithril plates like a skirt.
“Aye, tales enough…”she trails off at all the intense expressions around her and gives Iarno a good look as well. (Insight: 22, in game log) (The dwarf nods knowingly, but worries what the human woman means by ‘thinning between worlds’.) “Amiss?” she asks Alaina, keeping an eye on Iarno in his cage. She squints one eye at the wizard and pulls her battleaxe in closer. “I’m no mage and I’ve got no special intuition, but - if you say something smells of goblin shite - it’s better to be ready than not.” “Stick together if things turn sour, aye?” she asks the group.
Jayson listens to the others and appreciates the diversity of skill amongst them.
He comments to the crew, "It's not that I know anything specific about Larno, it's just that for someone about to be potentially executed he seems ok with where he's at and what's going on. That makes me cautious. No different than what you folks have already surmised most likely."
Iarno's eyebrows rise at Capone's telepathic speech, but the wizard quickly smoothes his expression and returns to looking at the ground before the guards can notice. For a few moments, no reply comes, while Gudrune and Jayson continue to speak, and then...
"I must say, though I've known no Satyrs, to my great misfortune, your mental voice sounds entirely unlike my imagining. But, forgive my surprise.
"What did I do to end up in this unbecoming station, you ask? Indeed. It is a question I find I am often asking -- how have I found myself wrapped up in this unfortunate little business?
"The truest answer? Sometimes Destiny, it seems, can give all appearances of having laid a single path before you, but then turn and reveal there was a fork in the road all along, and you were pushed down the path less favored. Then, you find yourself as I am now. Caged, thoroughly embarrassed, and your destiny sitting happily in the hands of another...
"Forgive me my somber remorse and recriminations. If you are asking me though, I suppose we do not share a certain influential friend; you have not been sent by a friendly wizard with a most unfortunate and skin-shivering nom de guerre? I confess---"
It is at this point, of course, that the great, inlaid doors of the Townmaster's Hall open.
Having all been in Phandalin for some time now, the identity of those in the town council are well known to you.
Qelline Alderleaf, who speaks for the farmers of Phandalin, steps out onto the raised porch of the Hall first, filing to the side to make room for those who follow. Elmina Barthen, of Barthen's Provisions, then Linene Graywind -- who owns the trading and courier post that connects Phandalin to the world beyond the mountains -- comes next. Halia Thornton of the Mine Exchange comes fourth, followed by Sister Garaele the cleric of Tymora and the only clergy in the town. The newly enfeoffed leader of the Phandalin Constabulary comes second to last, sword at hip and in armor, it is Sildar Hallwinter.
While the council shuffle into their places Gudrune is looking over the caged Albreck.
She has a sense for people, sometimes, when not deep in her cups. Iarno seems to try and comport himself with dignity, to be genteel and affable. It is at most skin deep. There is no kindness in his eyes, only arrogance and contempt.
Finally, ultimately, the Townmaster takes his place in the center of the council, looking down towards Iarno Albreck. A little portly, a little tremulous and nervous, Harbin Wester is as close to a mayor as a small frontier town like this will tolerate.
He seems more than a little nervous as he speaks to the assembled crowd and the prisoner.
"Iarno Albreck, you stand before the brave and good people of Phandalin..." There is a pause, perhaps for a cheer, or crowd participation, but nothing comes, "accused of extortion, murder, assault, slavery, theft... and more. Makes me sick to say it. You've had your defense, and we have our deliberations. Do you have any final words before our judgement?"
Iarno shuffles forward in his cage. "Forgive me for not standing," he says.
"I shall say only this. I know you do not have the authority to sentence me - a member of the Lords' Alliance - to death for these trumped up charges. I know also that you do not have the wisdom to recognise that the crimes of the ruffians who harrassed this town are not my crimes, or that a wizard sent to start a constabulary and restore a ruined manor might not have perfect oversight of new guardsmen with only a perfunctory interview to their credit.
"Do I regret my role in things? Of course. I experience unceasing regret over this horrid little chapter, and enjoy unsurpassed humilation that I, who thought this yet another novel challenge to undertake, have so deeply proven myself incompetent in the forming of a town guard. That shall be my real sentence today, to have to carry knowledge of this failure and your scapegoating of me. You who were my friend. Who came to me, who reassured me that the Redbrands were performing in line with your requirements. Mark this, Sildar, it shall be yourself next I warrant."
Harbin Wester shakes his head. He produces a sheaf of papers from somewhere and begins to read his summation.
Iarno Albreck was a member of the Lords' Alliance sent to Phandalin from Neverwinter by the noble Lord of that city to establish a constabulary for the people of the town as it continued to thrive and grow, and as its trade and valuable exports began to increase in volume. Three months ago Albreck arrived, and two months ago and three weeks ago, he established contact with the local mastermind known only as the Black Spider. Seduced by the knowledge of the recent rediscovery of the Lost Mine and its fabled forge of spells, Albreckagreed to aid the Spider.
Albreck did therefore feed information on the people of the town to the Spider and therefore to the bugbears and goblins of the woods and mountains, and establish a gang of ruffians who harrassed and controlled the townspeople on his orders. Albreckdid share the comings and goings of the Rockseeker brothers, ultimately leading to the assault and kidnapping of Sildar Hallwinter and Gundren Rockseeker, and the disappearance of the Nundro and Tharden Rockseeker.
Unfortunately for Albreck, the adventurers accompanying Sildar and Gundren on their return to Phandelver were of uncommon tenacity and mettle and did free both from the accomplices of the Spider and did drag Albreck from his hiding place under the ruins of Tresender Manor, with proof of his crimes of kidnapping and slavery and murder, and consorting with aberrations amongst all the rest.
Proof of the wizard's collusion with the Spider and their intention to pillage the Lost Mine was found flagrante in exchanged letters. Further evidence is sure to emerge as the aforementioned adventurers return from their exploration of the Lost Mine and their defeat of the Black Spider.
Harbin swallows, folds the letters away, shaking his head slowly.
Iarno tuts. "That is certainly one way to describe this disagreeable business, one that doe--" A guard interrupts him. It is clear that Iarno's opportunity for closing remarks has been and gone.
"All that remains now is for the pronouncement of the council's judgement. And it is as follows: Iarno Albreck, known as the "Glass-staff" by criminal accomplices. For the crimes I have listed in this council's summation, I,Harbin Wester, Townmaster of Phandalin do render this judgement. You are to--"
There is a shrill blowing of first one, then two then several whistles. The whistles of the Phandalin Constabulary, all to the East. Harbin has stopped speaking, and Sildar has stepped forward, and then amongst the whistling a bell begans to ring, a clanging alarm, again to the east. Something is wrong.
"I knew something interesting would happen!" says Lorken. "Although, I didn't think it'd happen quite so quickly..."And he follows after Alaina, eager to see what's happening.
Broma says nothing. He was initially lost in thought, wondering who in the council would be the one to grant him autopsy rights to Albreck's corpse, when the alarm sounds. As the others turn to run for the noise, so too does he.
Though, his is to whistle while he runs towards the alarms, a warm, disjointed melody, seemingly without rhythm, but nonetheless catchy.
The alarms ring from the east end of Phandalin, where the trail winds up and beyond Tresendar Manor. In this part of Phandalin much stone has been taken from the ruins of those dwarfs, elves and humans who lived here centuries before the resettlement. Most of the windows lie empty, the house open to the element and covered in weeds and ivy. Beyond, the mountains dominate the vista, with thick evergreen woods dominating the lower slopes beneath the snow-line.
Alaina arrives first. Several constabulary are there with more arriving by the moment until there are a half dozen assembled looking panicked and apprehensive. Sildar Hallwinter arrives only moments after the ranger, with Broma and Lorken.
It is clear what has alarmed the guards. A man dressed in white and with a sparking staff across his back is flying down the mountain, far enough away to be little more than a humanoid figure above the treetops at first. This might have been enough for the alarm, but then arrows shoot up from somewhere under the cover of trees, and there is no exclamation of surprise from the guards. This is not the first volley. The figure is being hunted.
They are just beyond the treeline when an arrow strikes them somewhere it shouldn't. They descend rapidly, collapsing into the clear land that separates the trees from the town by a good 500 feet. Their pursuers remain unseen. Unseen that is, except to all except Alaina.
In the trees, you can see enough to put together the nature of the pursuers with reasonable confidence. There are at least 3 giant spiders being ridden by 6 to 10 goblins. At least one of the goblins has an unusual outline. This is not a typical goblin in off-cast armor wielding a ragged shortbow.
Capone listens intently to the recitation of Iarno's crimes and the ensuing chaos as the alarms sound. Caught off guard by the sudden commotion, he blinks in surprise as he realizes the others are already rushing off to investigate.
Realizing the urgency of the situation, Capone quickly joins them, his small mechanical legs carrying him as fast as they can towards the source of the alarm. As he arrives on the scene, he charges towards the danger without a moment's hesitation.
"Looks like it's time for some real action!" he declares, a hint of excitement in his voice. "Onward, my friends! Adventure awaits!"With a mechanical whirl, he rushes into the fray, his tiny cloak billowing behind him.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Gudrune raises her mug in a private salute to the gods.
"Stay close," she whispers to the sky, downs the rest of her beer, and tosses the empty mug to a nearby villager. Turning on her heel, she follows the others, rising 20 feet into the air on winged boots, battleaxe gleaming. As she passes over the shrine of Tymora, she gives it a friendly smile. "You too, if you don't mind my asking, Ma'am."
The dwarf sails over the heads and houses of Phandalin. She spots the figure fall and begins to dash towards them (70ft / 6 sec).
"I can get to them quickly, but I'm not much of a healer,"she calls to the others enroute.
My, my, but this was shaping up to be quite interesting! the man in cerulean armor thought to himself. Trials, tribulations, flying men and flying women, he adds, noting his fellow adventurer's curious footwear. Approaching the scene, he's quick to also note the direction of the arrows. He'll have to collect one later for analysis. Not missing the opportunity to carry his strange tune, the man whistles his way towards the fallen figure in the trees.
He'd very much like a blood sample whilst the figure, assuming it could produce blood, still lived. He would then have the opportunity to secure the area and provide defensive procedures. Ah, but what fun this was!
[Perception to spot fallen figure, maybe nearby enemies: 19 (rolled on Sheet)]
"We have a hunting party of goblins in the woods! More than a half dozen, some riding giant spiders, at least one looks weird, can't say for sure at this distance!"
Alaina keeps moving towards the trees, and will take on of two actions as soon as she is close enough to do one of them:
If she reaches the fallen figure first and he has not been revived, Alaina will cast cure wounds for 10.
If she gets within 600 ft of the goblins, she fires two arrows at the strange one.
Attack: 27 Damage: 10 Attack: 23 Damage: 17
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
Capone, caught up in the urgency of the situation, rushes towards the source of the alarm, but his mechanical senses seem to have failed him momentarily. Instead of charging directly towards the fallen figure or the goblins, he veers off slightly to the side, his small mechanical legs carrying him forward with determination.
As he shuffles along, his long flowing beard waggles comically over his shoulder. Despite his as of yet unrealized detour, Capone remains undeterred, his voice ringing out with determination.
"Adventure awaits!"he calls out again, his metallic voice filled with excitement. "Onward, my friends! Let's show them what we're made of!" With a clatter of gears and a whirr of mechanisms, Capone continues his charge, eager to join the fray, even if he's not quite sure where he's going.
(Rolled nat 1 on perception, 6 total)
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
((working on a map - not for proper battlemap use, but for a rough conception of how it all starts off, we'll be mostly theatre of the mind))
With the treeline stark and clear the goblins pause for a moment, but only a moment, before they are driven out into the field, towards the figure. The smallest goblins jump down from the spiders, while large goblins ride them towards their foe.
Gudrune makes the most distance towards to the fallen man before the arrows start flying, her winged boots allowing her to accomplish the feat of significant mobility over tricky and recently cleared ground. When the goblins step into clear sight, she is the closest at 180 feet from the figure.
Alainais able to take aim at the weirdest goblin, riding at the back, clinging to what looks like a Goblin underboss -- presumably the hunt's leader.
Both arrows hit, though the first hits the boss rather than goblin in the cloak. Strange. Alaina is good enough that her shots should've both hit her target, even with one seated in front of the other.
The constabulary hold the rear-guard, a short line forming up at the edge of the town. Of the other adventuring groups there is no sign.
Seeing the goblins break the cover of the trees, Lorken dashes towards the nearest spider rider, readying his greataxe. A wild laugh bubbles up from his chest, and he can't resist springing in great leaps as he charges. "Come one, come all, I've enough for the lot of you!"
This post has potentially manipulated dice roll results.
Jayson starting to get a better understanding of the situation and the overall picture of the situation
Jayson says, "To battle friends."
MOVE: Jayson holding his rod of the pact keeper moves up to 30 ft more towards the advancing goblins up to 90ft from them: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Cast Hex, pointing at the goblin in the cloak or any enemy within 90ft. ACTION: Cast Eldritch Blast, pointing at the goblin in the cloak or any enemy within 90ft.
A general map of your rough positions and distances with 10ft per square.
Don't overly rely on the images. Low quality/not representing different goblin types. Also, ignore the tree stump shadows, they're just tree stumps -- definitely not more trees/forest.
Capone reorients himself as combat starts in a different direction than he anticipated. Realizing the enemies are too far for his spells, he swivels around and Dashes towards Gudrune, who is flying ahead. His little footsteps are a rapid patter of mechanical whirring as he closes the gap. With an arcane word, he warps the fabric of space still between them(Misty Step), suddenly teleporting the remaining 30 feet in a single bounding footstep, aiming to land in her arms. He calls out, "Catch me!" as he takes the leap.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
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Capone chirps and replies, "Well we could simply ask him what he's done?"
The diminutive figure of Capone adjusts his beard again and sets his focus on the man, stretching the edges of his mind out to him. [Telepathic Speech]
"How did you end up in this cage?"
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Gudrune gives Lorken an exaggerated curtsy, holding out two mithril plates like a skirt.
“Aye, tales enough…” she trails off at all the intense expressions around her and gives Iarno a good look as well. (Insight: 22, in game log)
(The dwarf nods knowingly, but worries what the human woman means by ‘thinning between worlds’.)
“Amiss?” she asks Alaina, keeping an eye on Iarno in his cage. She squints one eye at the wizard and pulls her battleaxe in closer. “I’m no mage and I’ve got no special intuition, but - if you say something smells of goblin shite - it’s better to be ready than not.”
“Stick together if things turn sour, aye?” she asks the group.
Jayson listens to the others and appreciates the diversity of skill amongst them.
He comments to the crew, "It's not that I know anything specific about Larno, it's just that for someone about to be potentially executed he seems ok with where he's at and what's going on. That makes me cautious. No different than what you folks have already surmised most likely."
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Iarno's eyebrows rise at Capone's telepathic speech, but the wizard quickly smoothes his expression and returns to looking at the ground before the guards can notice. For a few moments, no reply comes, while Gudrune and Jayson continue to speak, and then...
"I must say, though I've known no Satyrs, to my great misfortune, your mental voice sounds entirely unlike my imagining. But, forgive my surprise.
"What did I do to end up in this unbecoming station, you ask? Indeed. It is a question I find I am often asking -- how have I found myself wrapped up in this unfortunate little business?
"The truest answer? Sometimes Destiny, it seems, can give all appearances of having laid a single path before you, but then turn and reveal there was a fork in the road all along, and you were pushed down the path less favored. Then, you find yourself as I am now. Caged, thoroughly embarrassed, and your destiny sitting happily in the hands of another...
"Forgive me my somber remorse and recriminations. If you are asking me though, I suppose we do not share a certain influential friend; you have not been sent by a friendly wizard with a most unfortunate and skin-shivering nom de guerre? I confess---"
It is at this point, of course, that the great, inlaid doors of the Townmaster's Hall open.
Having all been in Phandalin for some time now, the identity of those in the town council are well known to you.
Qelline Alderleaf, who speaks for the farmers of Phandalin, steps out onto the raised porch of the Hall first, filing to the side to make room for those who follow. Elmina Barthen, of Barthen's Provisions, then Linene Graywind -- who owns the trading and courier post that connects Phandalin to the world beyond the mountains -- comes next. Halia Thornton of the Mine Exchange comes fourth, followed by Sister Garaele the cleric of Tymora and the only clergy in the town. The newly enfeoffed leader of the Phandalin Constabulary comes second to last, sword at hip and in armor, it is Sildar Hallwinter.
While the council shuffle into their places Gudrune is looking over the caged Albreck.
She has a sense for people, sometimes, when not deep in her cups. Iarno seems to try and comport himself with dignity, to be genteel and affable. It is at most skin deep. There is no kindness in his eyes, only arrogance and contempt.
Finally, ultimately, the Townmaster takes his place in the center of the council, looking down towards Iarno Albreck. A little portly, a little tremulous and nervous, Harbin Wester is as close to a mayor as a small frontier town like this will tolerate.
He seems more than a little nervous as he speaks to the assembled crowd and the prisoner.
"Iarno Albreck, you stand before the brave and good people of Phandalin..." There is a pause, perhaps for a cheer, or crowd participation, but nothing comes, "accused of extortion, murder, assault, slavery, theft... and more. Makes me sick to say it. You've had your defense, and we have our deliberations. Do you have any final words before our judgement?"
Iarno shuffles forward in his cage. "Forgive me for not standing," he says.
"I shall say only this. I know you do not have the authority to sentence me - a member of the Lords' Alliance - to death for these trumped up charges. I know also that you do not have the wisdom to recognise that the crimes of the ruffians who harrassed this town are not my crimes, or that a wizard sent to start a constabulary and restore a ruined manor might not have perfect oversight of new guardsmen with only a perfunctory interview to their credit.
"Do I regret my role in things? Of course. I experience unceasing regret over this horrid little chapter, and enjoy unsurpassed humilation that I, who thought this yet another novel challenge to undertake, have so deeply proven myself incompetent in the forming of a town guard. That shall be my real sentence today, to have to carry knowledge of this failure and your scapegoating of me. You who were my friend. Who came to me, who reassured me that the Redbrands were performing in line with your requirements. Mark this, Sildar, it shall be yourself next I warrant."
Harbin Wester shakes his head. He produces a sheaf of papers from somewhere and begins to read his summation.
Iarno Albreck was a member of the Lords' Alliance sent to Phandalin from Neverwinter by the noble Lord of that city to establish a constabulary for the people of the town as it continued to thrive and grow, and as its trade and valuable exports began to increase in volume. Three months ago Albreck arrived, and two months ago and three weeks ago, he established contact with the local mastermind known only as the Black Spider. Seduced by the knowledge of the recent rediscovery of the Lost Mine and its fabled forge of spells, Albreck agreed to aid the Spider.
Albreck did therefore feed information on the people of the town to the Spider and therefore to the bugbears and goblins of the woods and mountains, and establish a gang of ruffians who harrassed and controlled the townspeople on his orders. Albreck did share the comings and goings of the Rockseeker brothers, ultimately leading to the assault and kidnapping of Sildar Hallwinter and Gundren Rockseeker, and the disappearance of the Nundro and Tharden Rockseeker.
Unfortunately for Albreck, the adventurers accompanying Sildar and Gundren on their return to Phandelver were of uncommon tenacity and mettle and did free both from the accomplices of the Spider and did drag Albreck from his hiding place under the ruins of Tresender Manor, with proof of his crimes of kidnapping and slavery and murder, and consorting with aberrations amongst all the rest.
Proof of the wizard's collusion with the Spider and their intention to pillage the Lost Mine was found flagrante in exchanged letters. Further evidence is sure to emerge as the aforementioned adventurers return from their exploration of the Lost Mine and their defeat of the Black Spider.
Harbin swallows, folds the letters away, shaking his head slowly.
Iarno tuts. "That is certainly one way to describe this disagreeable business, one that doe--" A guard interrupts him. It is clear that Iarno's opportunity for closing remarks has been and gone.
"All that remains now is for the pronouncement of the council's judgement. And it is as follows: Iarno Albreck, known as the "Glass-staff" by criminal accomplices. For the crimes I have listed in this council's summation, I, Harbin Wester, Townmaster of Phandalin do render this judgement. You are to--"
There is a shrill blowing of first one, then two then several whistles. The whistles of the Phandalin Constabulary, all to the East. Harbin has stopped speaking, and Sildar has stepped forward, and then amongst the whistling a bell begans to ring, a clanging alarm, again to the east. Something is wrong.
"Pardon me," Alaina says to those she's been speaking with and moves eastward, seeking out the source of the trouble. Perception: 20
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
"I knew something interesting would happen!" says Lorken. "Although, I didn't think it'd happen quite so quickly..." And he follows after Alaina, eager to see what's happening.
Broma says nothing. He was initially lost in thought, wondering who in the council would be the one to grant him autopsy rights to Albreck's corpse, when the alarm sounds. As the others turn to run for the noise, so too does he.
Though, his is to whistle while he runs towards the alarms, a warm, disjointed melody, seemingly without rhythm, but nonetheless catchy.
The alarms ring from the east end of Phandalin, where the trail winds up and beyond Tresendar Manor. In this part of Phandalin much stone has been taken from the ruins of those dwarfs, elves and humans who lived here centuries before the resettlement. Most of the windows lie empty, the house open to the element and covered in weeds and ivy. Beyond, the mountains dominate the vista, with thick evergreen woods dominating the lower slopes beneath the snow-line.
Alaina arrives first. Several constabulary are there with more arriving by the moment until there are a half dozen assembled looking panicked and apprehensive. Sildar Hallwinter arrives only moments after the ranger, with Broma and Lorken.
It is clear what has alarmed the guards. A man dressed in white and with a sparking staff across his back is flying down the mountain, far enough away to be little more than a humanoid figure above the treetops at first. This might have been enough for the alarm, but then arrows shoot up from somewhere under the cover of trees, and there is no exclamation of surprise from the guards. This is not the first volley. The figure is being hunted.
They are just beyond the treeline when an arrow strikes them somewhere it shouldn't. They descend rapidly, collapsing into the clear land that separates the trees from the town by a good 500 feet. Their pursuers remain unseen. Unseen that is, except to all except Alaina.
In the trees, you can see enough to put together the nature of the pursuers with reasonable confidence. There are at least 3 giant spiders being ridden by 6 to 10 goblins. At least one of the goblins has an unusual outline. This is not a typical goblin in off-cast armor wielding a ragged shortbow.
((Do you all go to the eastern encounter??))
"What are you waiting for, slugabeds?" Lorken jeers the guards, and leaps straight over them as he dashes towards the fallen figure.
Capone listens intently to the recitation of Iarno's crimes and the ensuing chaos as the alarms sound. Caught off guard by the sudden commotion, he blinks in surprise as he realizes the others are already rushing off to investigate.
Realizing the urgency of the situation, Capone quickly joins them, his small mechanical legs carrying him as fast as they can towards the source of the alarm. As he arrives on the scene, he charges towards the danger without a moment's hesitation.
"Looks like it's time for some real action!" he declares, a hint of excitement in his voice. "Onward, my friends! Adventure awaits!" With a mechanical whirl, he rushes into the fray, his tiny cloak billowing behind him.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Gudrune raises her mug in a private salute to the gods.
"Stay close," she whispers to the sky, downs the rest of her beer, and tosses the empty mug to a nearby villager. Turning on her heel, she follows the others, rising 20 feet into the air on winged boots, battleaxe gleaming. As she passes over the shrine of Tymora, she gives it a friendly smile. "You too, if you don't mind my asking, Ma'am."
The dwarf sails over the heads and houses of Phandalin. She spots the figure fall and begins to dash towards them (70ft / 6 sec).
"I can get to them quickly, but I'm not much of a healer," she calls to the others enroute.
Jayson starts bounding after the first few trying to keep up. "I'm right behind ya folks. Some guards keep an eye on Larno."
He looks to see if there is anything he can pick out as he joins the others up further.
Jayson Perception: 10
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
My, my, but this was shaping up to be quite interesting! the man in cerulean armor thought to himself. Trials, tribulations, flying men and flying women, he adds, noting his fellow adventurer's curious footwear. Approaching the scene, he's quick to also note the direction of the arrows. He'll have to collect one later for analysis. Not missing the opportunity to carry his strange tune, the man whistles his way towards the fallen figure in the trees.
He'd very much like a blood sample whilst the figure, assuming it could produce blood, still lived. He would then have the opportunity to secure the area and provide defensive procedures. Ah, but what fun this was!
[Perception to spot fallen figure, maybe nearby enemies: 19 (rolled on Sheet)]
"We have a hunting party of goblins in the woods! More than a half dozen, some riding giant spiders, at least one looks weird, can't say for sure at this distance!"
Alaina keeps moving towards the trees, and will take on of two actions as soon as she is close enough to do one of them:
If she reaches the fallen figure first and he has not been revived, Alaina will cast cure wounds for 10.
If she gets within 600 ft of the goblins, she fires two arrows at the strange one.
Attack: 27 Damage: 10
Attack: 23 Damage: 17
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Capone, caught up in the urgency of the situation, rushes towards the source of the alarm, but his mechanical senses seem to have failed him momentarily. Instead of charging directly towards the fallen figure or the goblins, he veers off slightly to the side, his small mechanical legs carrying him forward with determination.
As he shuffles along, his long flowing beard waggles comically over his shoulder. Despite his as of yet unrealized detour, Capone remains undeterred, his voice ringing out with determination.
"Adventure awaits!" he calls out again, his metallic voice filled with excitement. "Onward, my friends! Let's show them what we're made of!" With a clatter of gears and a whirr of mechanisms, Capone continues his charge, eager to join the fray, even if he's not quite sure where he's going.
(Rolled nat 1 on perception, 6 total)
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
((working on a map - not for proper battlemap use, but for a rough conception of how it all starts off, we'll be mostly theatre of the mind))
With the treeline stark and clear the goblins pause for a moment, but only a moment, before they are driven out into the field, towards the figure. The smallest goblins jump down from the spiders, while large goblins ride them towards their foe.
Gudrune makes the most distance towards to the fallen man before the arrows start flying, her winged boots allowing her to accomplish the feat of significant mobility over tricky and recently cleared ground. When the goblins step into clear sight, she is the closest at 180 feet from the figure.
Alaina is able to take aim at the weirdest goblin, riding at the back, clinging to what looks like a Goblin underboss -- presumably the hunt's leader.
Both arrows hit, though the first hits the boss rather than goblin in the cloak. Strange. Alaina is good enough that her shots should've both hit her target, even with one seated in front of the other.
The constabulary hold the rear-guard, a short line forming up at the edge of the town. Of the other adventuring groups there is no sign.
It'll be:
Alaina (done)
Lorken, Jayson, Capone. (in any order)
The senior monsters.
Broma, Gudrune. (in either order)
The smaller monsters.
Seeing the goblins break the cover of the trees, Lorken dashes towards the nearest spider rider, readying his greataxe. A wild laugh bubbles up from his chest, and he can't resist springing in great leaps as he charges. "Come one, come all, I've enough for the lot of you!"
Jayson starting to get a better understanding of the situation and the overall picture of the situation
Jayson says, "To battle friends."
MOVE: Jayson holding his rod of the pact keeper moves up to 30 ft more towards the advancing goblins up to 90ft from them: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Cast Hex, pointing at the goblin in the cloak or any enemy within 90ft.
ACTION: Cast Eldritch Blast, pointing at the goblin in the cloak or any enemy within 90ft.
Beam #1 attack roll: 25 Damage: 11 (Force Range 240ft) + 4 (Hex - Necrotic Target disadvantage on Dex saves) = 8
Beam #2 attack roll: 12 Damage: 11 (Force Range 240ft) + 5 (Hex - Necrotic Target disadvantage on Dex saves) = 16
Reaction: Opportunity attack and absorb elements.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
A general map of your rough positions and distances with 10ft per square.
Don't overly rely on the images. Low quality/not representing different goblin types. Also, ignore the tree stump shadows, they're just tree stumps -- definitely not more trees/forest.
Capone reorients himself as combat starts in a different direction than he anticipated. Realizing the enemies are too far for his spells, he swivels around and Dashes towards Gudrune, who is flying ahead. His little footsteps are a rapid patter of mechanical whirring as he closes the gap. With an arcane word, he warps the fabric of space still between them(Misty Step), suddenly teleporting the remaining 30 feet in a single bounding footstep, aiming to land in her arms. He calls out, "Catch me!" as he takes the leap.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.