Hi! I was wondering, what ties in with the paladin side? Also, btw, this campaign is more suited towards “good” characters than evil characters, but if you think your character could phase out of this quite quickly (given combat and whatnot) then I would be happy to choose you.
Zendrith is better than you, and he knows it. And you know it, too, whether you're willing to admit it or not. It's a simple conclusion to reach. If it isn't his lustrous golden scales, his towering height and massive musculature that impresses you most, it is his glittering eyes, ringing laughter, smooth baritone voice and polished diction. And the words that sing out from behind his sparkling white fangs are mesmerizing with rapturous confidence, effusive with sincere encouragement, and bolstered with genuine faith in himself, his holy purpose, and yes -- even in you! For Zendrith has a way of making everyone around him feel elevated and emboldened, as if they could single-handedly triumph over an army of fiendish foes.
Of course, Zendrith has never personally achieved such heights of greatness. He's lived his entire life in a relatively sequestered temple to Bahamut, cloistered away from the trials and troubles of an ordinary life. Raised on glorious tales of dragon lore, trained in soldierly skills and diplomatic arts, Zendrith rose quickly through the ranks of his temple cohort. He was top of his class, most likely to succeed, acolyte body president, chief hall monitor, and captain of the student guard.
But now he has graduated (with highest honors, of course) to a life of action and service in the field, stepping out into the real world for the first time. Zendrith is eager to prove himself, to test his faith and fortitude, and to earn his rightful place as a leader among good and noble-hearted people wherever he may go.
His first step: a Righteous Pilgrimage. Seeking to prove his dedication to his cause, Zendrith learned of a remote cloister, Dragon’s Rest, on a tiny island. The cloister holds a temple to his beloved dragon god Bahamut. What better boon to seek than to begin his life of holy service to others by ritual observance there.
Hi! I was wondering, what ties in with the paladin side? Also, btw, this campaign is more suited towards “good” characters than evil characters, but if you think your character could phase out of this quite quickly (given combat and whatnot) then I would be happy to choose you.
Think of it as Dad wanted her to be a Vengence or Conquest paladin but her rebellion is to be a redemption or Ancient oath paladin. She's listed as Chaotic Good, Paladins follow an oath instead of being lawful good in 5e. IIRC the ancient oath paladin code mentions dancing & having fun. There's part of her rebellion.
And I've long thought that paladins were so caught up in seeking Glory that they'd ignore "peasant problems". Not Knell. Consider her "underworld contact" not just as someone who can hook her up, but informs on stuff so bad the thieves guild wants it stopped.
Hi! I was wondering, what ties in with the paladin side? Also, btw, this campaign is more suited towards “good” characters than evil characters, but if you think your character could phase out of this quite quickly (given combat and whatnot) then I would be happy to choose you.
Think of it as Dad wanted her to be a Vengence or Conquest paladin but her rebellion is to be a redemption or Ancient oath paladin. She's listed as Chaotic Good, Paladins follow an oath instead of being lawful good in 5e. IIRC the ancient oath paladin code mentions dancing & having fun. There's part of her rebellion.
And I've long thought that paladins were so caught up in seeking Glory that they'd ignore "peasant problems". Not Knell. Consider her "underworld contact" not just as someone who can hook her up, but informs on stuff so bad the thieves guild wants it stopped.
Ah. Got it. I thought there was more salt and probably more evil, due to dad issues. A LE kind of character.
Last question: By variant Aasimar, do you mean DMG aasimar? If you want, I can provide a homebrew copy of aasimar, allowing you to choose the aasimar species.
Not legacy aasimar though. Those are far too powerful.
Last question: By variant Aasimar, do you mean DMG aasimar? If you want, I can provide a homebrew copy of aasimar, allowing you to choose the aasimar species.
Not legacy aasimar though. Those are far too powerful.
The DMG Aasimar was the "official" source I used, yes. I'd be interested in seeing the options, thanks. I've also got some homebrew Alu-Fiend stats if you want an Alu-Fiend paladin. 8D
Your journey was uneventful, but the island now visible off the bow promises rare wonders. Seaweed shimmers in countless brilliant colors below you, and rays of sunlight defy the overcast sky to illuminate the lush grass and dark basalt rock of the island. Avoiding the rocks jutting up from the ocean, your ship makes its way toward a calm harbor on the island’s north side.
A large, open-air temple comes into view, perched on the edge of a cliff high above you. The ship drops anchor at the mouth of the harbor, and two sailors row you ashore. You have plenty of time to admire the towering statue at the center of the temple, depicting a wizened man surrounded by seven songbirds. A long path winds up the side of the cliff to the temple, dotted along the way with doorways cut into the rock.
The sailors set you ashore on a rickety dock, where a large rowboat is neatly tied. They point to the base of the path and wish you good luck before they row back to the ship. Your visit to Dragon’s Rest begins!
Around you, others exit the ship as well. Feel free to introduce your characters!
This post has potentially manipulated dice roll results.
Zendrith plants his feet firmly on the dock, and the wood planks shift creakily beneath his weight. Hands on his hips, a smile on his golden-scaled snout, he inhales deeply, swelling his barrel chest until his chain shirt seems stretched to near bursting. “Ahh” he exhales, squinting up at the stairs to the temple. “Its a sight to warm the very fires of my dragon heart!”
As he gazes upward, Zendrith ponders his studies to recall everything he has ever learned about Dragon’s Rest. Religion 3
Then, he looks around at the others, still smiling broadly. “We are a fortunate few, to be gathered so near beneath the blessed temple. Is anyone of us not ready this very moment to ascend and pay our due respects?” It is a question, but spoken rhetorically, as if the Dragonborn could not possibly conceive of any reason why someone would delay charging up the stairs immediately.
Anyone that looks at Jem can see she is a lime-green tiefling with a devil's tail and two short, straight, pointy horns on her forehead. Her eyes are black with yellow irises and her lips are painted black using makeup to match her dark outfit which consists of your typical traveler's clothes, a backpack, and leather armor. At the right side of her waist you can see a rapier, to her left a dagger. She holds a case with her fiddle inside, which she had been playing for everyone along the journey, whether it was requested or not.
Jem's physique is lean and built. If you were to look at her from the back, you would almost mistake her for a male tiefling. Her height is about 5 foot 7 inches and she carries herself as if she were taller with a tomboyish demeanor.
Jem will secure all of her belongings and smiles at everyone warmly, revealing her fangs momentarily before speaking up:
"I couldn't agree more! This place is beautiful," she says as she glances at the scenery around them. "And I'll do more than just pay my respects. This place is radiating history and culture just waiting to be studied! We should make the most out of our time here."
She'll stretch out a hand and firmly give a handshake to anyone that accepts. "The name's Jem! Pleasure to meet all of you! Or did I already meet you guys on the boat? Sometimes I forget when I get too into playing my instrument," she says as she chuckles lightly.
At first glance, you might swear you are seeing the tallest dragonborn ever. Truth be told, Nanaar was neither the tallest nor the most imposing. His thin frame and moderate height (for a dragonborn) gave the illusion of more height than there might otherwise be. Of course, the second thing one would surely notice was how BLUE, this particular dragonborn was. Not just blueish tinged or some pale blue sky but, BLUE. Next... well, his rather odd looking clothing or his amber gold eyes. Let's face it, this dragonborn was just... odd.
That said, Nanaar Baharoosh was used to odd stares any time he entered and left a town. Being on ship was no different. The crew tended to give him a wide berth as they scurried about the ship - though that might have been more due to his antics 'on deck' during that last thunder and lightning storm. Now, they had arrived. Clear, blue skies (but not as blue as Nanaar!), fluffy white clouds, birds screeching as they wheeled about the shoreline. This was all new to Nanaar and he spent several moments just drinking in the sights, sounds, and smells before hefting his pack on to his back and staggering down the rickety dock toward shore.
'The captain was certainly in a hurry to offload everyone to shore and hoist sails away from here,' Nanaar thought. 'I wonder why?' He smiled as he dug his claws into the sandy shore to experience the 'feel' as well as the warmth. He stood there for a time - watching the skiffs row in and out with more adventurers; the water shooshing onto shore and back out like some enormous water driven metronome. And that path... that path that climbed up and around the cliff face to the temple above; drawing the eyes like some magnetic force of Nature.
Nanaar experienced a cold shiver up his spine as he stared at that temple.
Descending from the catwalk, the gentle waves giving a bounce to the ship and board. Little could be seen of the man, truly, at least it is what you thought. A cloak, perpetually pulled forth, a porcelain mask revealed the only expression he cared to offer. Gloves upon his hands covered even the little flesh that may reveal thier origins. No weapon is visible upon the person, but during the voyage a tomb, its leather stretched and well worn was occasionally witnessed.
Reclusive he, as the voice would indicate said little and not often but always with a voice of authority. A grating habit of having every answer, dictating wisdom when none was asked for, or correcting a little known fact that truly no one really cared for the truth or not.
Thisselaar regards the offered hand, coldly. Not revealed by the expression but his body language. A gesture of folly, a waist of motion, beneath his notice, he looks up at the building and agrees, "As good a place as any to begin my search"
He glances sideways, the eyes move as the head continues to face forward, "The captain may be wise, only fools stay, the dead remain forever"
Zendrith does his best to quell his eagerness with appropriate patience, walking with the others from the dock to the shore.
Accepting Jem's handshake, he returns her firm grip. "Indeed, Jem, we met aboard ship. Your serenades to the sea provided the perfect musical accompaniment for our journey. I hope to hear more as we travel together." He releases her hand with a slight dip of his head -- not quite a bow, to be certain, but an acknowledgment of appreciation.
"And you, Nanaar," Zendrith exclaims, approaching the blue Dragonborn, "are a most welcome companion!" He extends his hand, and, if accepted, enfolds the other Dragonborn in a brotherly embrace. "Our scales may differ in color, but our blood is of the same notable source. We share an ancestry with this island's honored traditions, Bahamut be blessed!"
To the mysterious mask-wearer, Zendrith withholds his handshake, having noticed that the figure had ignored Jem's proffered hand. "Perhaps it is his custom," he thinks. "No need to impose what is unwelcome." But he turns to face Thisselaar nonetheless and offers his greeting in words. "May your search prove fruitful, my friend," he says, "though, may I inquire what it is that you seek?"
Finn runs toward the group eccentrically, catching up to them.
”sorry, I got lost on board so I was a bit late, did I miss anything fun?”
he’s a human with a large, muscular stature, with jet black hair, his arms were wrapped in bandages. His fists are scared and attend, evidence of extensive training. His eyes are a deep green, he showed no sign of physical weakness. He gazes as the temple.
“Nice to meet you all!”
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Hi! I was wondering, what ties in with the paladin side? Also, btw, this campaign is more suited towards “good” characters than evil characters, but if you think your character could phase out of this quite quickly (given combat and whatnot) then I would be happy to choose you.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
His first step: a Righteous Pilgrimage. Seeking to prove his dedication to his cause, Zendrith learned of a remote cloister, Dragon’s Rest, on a tiny island. The cloister holds a temple to his beloved dragon god Bahamut. What better boon to seek than to begin his life of holy service to others by ritual observance there.
Think of it as Dad wanted her to be a Vengence or Conquest paladin but her rebellion is to be a redemption or Ancient oath paladin. She's listed as Chaotic Good, Paladins follow an oath instead of being lawful good in 5e. IIRC the ancient oath paladin code mentions dancing & having fun. There's part of her rebellion.
And I've long thought that paladins were so caught up in seeking Glory that they'd ignore "peasant problems". Not Knell. Consider her "underworld contact" not just as someone who can hook her up, but informs on stuff so bad the thieves guild wants it stopped.
Ah. Got it. I thought there was more salt and probably more evil, due to dad issues. A LE kind of character.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Last question: By variant Aasimar, do you mean DMG aasimar? If you want, I can provide a homebrew copy of aasimar, allowing you to choose the aasimar species.
Not legacy aasimar though. Those are far too powerful.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Ability scores: 10 14 10 13 9 9
Ability scores: 12 11 16 17 13 7
Just rolling dice because I love to roll dice!
Cats go Moo!
not too shabby.
Cats go Moo!
The DMG Aasimar was the "official" source I used, yes. I'd be interested in seeing the options, thanks. I've also got some homebrew Alu-Fiend stats if you want an Alu-Fiend paladin. 8D
edit: moved to pm
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Deadline in 10 hours
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
I'm pretty sure I missed it by 2 hours but rolling anyways:
63
71
EDIT: Oops, pasted the wrong code in but damn, glad I wouldn't have to play using the first set lol
Oh, yeah, that’s fine. I’ll make choices tomorrow, im too lazy rn
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
A bit late but here's a picture.
Your journey was uneventful, but the island now visible off the bow promises rare wonders. Seaweed shimmers in countless brilliant colors below you, and rays of sunlight defy the overcast sky to illuminate the lush grass and dark basalt rock of the island. Avoiding the rocks jutting up from the ocean, your ship makes its way toward a calm harbor on the island’s north side.
A large, open-air temple comes into view, perched on the edge of a cliff high above you. The ship drops anchor at the mouth of the harbor, and two sailors row you ashore. You have plenty of time to admire the towering statue at the center of the temple, depicting a wizened man surrounded by seven songbirds. A long path winds up the side of the cliff to the temple, dotted along the way with doorways cut into the rock.
The sailors set you ashore on a rickety dock, where a large rowboat is neatly tied. They point to the base of the path and wish you good luck before they row back to the ship. Your visit to Dragon’s Rest begins!
Around you, others exit the ship as well. Feel free to introduce your characters!
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Zendrith plants his feet firmly on the dock, and the wood planks shift creakily beneath his weight. Hands on his hips, a smile on his golden-scaled snout, he inhales deeply, swelling his barrel chest until his chain shirt seems stretched to near bursting. “Ahh” he exhales, squinting up at the stairs to the temple. “Its a sight to warm the very fires of my dragon heart!”
As he gazes upward, Zendrith ponders his studies to recall everything he has ever learned about Dragon’s Rest. Religion 3
Then, he looks around at the others, still smiling broadly. “We are a fortunate few, to be gathered so near beneath the blessed temple. Is anyone of us not ready this very moment to ascend and pay our due respects?” It is a question, but spoken rhetorically, as if the Dragonborn could not possibly conceive of any reason why someone would delay charging up the stairs immediately.
Appearance:
Anyone that looks at Jem can see she is a lime-green tiefling with a devil's tail and two short, straight, pointy horns on her forehead. Her eyes are black with yellow irises and her lips are painted black using makeup to match her dark outfit which consists of your typical traveler's clothes, a backpack, and leather armor. At the right side of her waist you can see a rapier, to her left a dagger. She holds a case with her fiddle inside, which she had been playing for everyone along the journey, whether it was requested or not.
Jem's physique is lean and built. If you were to look at her from the back, you would almost mistake her for a male tiefling. Her height is about 5 foot 7 inches and she carries herself as if she were taller with a tomboyish demeanor.
Jem will secure all of her belongings and smiles at everyone warmly, revealing her fangs momentarily before speaking up:
"I couldn't agree more! This place is beautiful," she says as she glances at the scenery around them. "And I'll do more than just pay my respects. This place is radiating history and culture just waiting to be studied! We should make the most out of our time here."
She'll stretch out a hand and firmly give a handshake to anyone that accepts. "The name's Jem! Pleasure to meet all of you! Or did I already meet you guys on the boat? Sometimes I forget when I get too into playing my instrument," she says as she chuckles lightly.
Currently DMing:
At first glance, you might swear you are seeing the tallest dragonborn ever. Truth be told, Nanaar was neither the tallest nor the most imposing. His thin frame and moderate height (for a dragonborn) gave the illusion of more height than there might otherwise be. Of course, the second thing one would surely notice was how BLUE, this particular dragonborn was. Not just blueish tinged or some pale blue sky but, BLUE. Next... well, his rather odd looking clothing or his amber gold eyes. Let's face it, this dragonborn was just... odd.
That said, Nanaar Baharoosh was used to odd stares any time he entered and left a town. Being on ship was no different. The crew tended to give him a wide berth as they scurried about the ship - though that might have been more due to his antics 'on deck' during that last thunder and lightning storm. Now, they had arrived. Clear, blue skies (but not as blue as Nanaar!), fluffy white clouds, birds screeching as they wheeled about the shoreline. This was all new to Nanaar and he spent several moments just drinking in the sights, sounds, and smells before hefting his pack on to his back and staggering down the rickety dock toward shore.
'The captain was certainly in a hurry to offload everyone to shore and hoist sails away from here,' Nanaar thought. 'I wonder why?' He smiled as he dug his claws into the sandy shore to experience the 'feel' as well as the warmth. He stood there for a time - watching the skiffs row in and out with more adventurers; the water shooshing onto shore and back out like some enormous water driven metronome. And that path... that path that climbed up and around the cliff face to the temple above; drawing the eyes like some magnetic force of Nature.
Nanaar experienced a cold shiver up his spine as he stared at that temple.
Thisselaar
Descending from the catwalk, the gentle waves giving a bounce to the ship and board. Little could be seen of the man, truly, at least it is what you thought. A cloak, perpetually pulled forth, a porcelain mask revealed the only expression he cared to offer. Gloves upon his hands covered even the little flesh that may reveal thier origins. No weapon is visible upon the person, but during the voyage a tomb, its leather stretched and well worn was occasionally witnessed.
Reclusive he, as the voice would indicate said little and not often but always with a voice of authority. A grating habit of having every answer, dictating wisdom when none was asked for, or correcting a little known fact that truly no one really cared for the truth or not.
Thisselaar regards the offered hand, coldly. Not revealed by the expression but his body language. A gesture of folly, a waist of motion, beneath his notice, he looks up at the building and agrees, "As good a place as any to begin my search"
He glances sideways, the eyes move as the head continues to face forward, "The captain may be wise, only fools stay, the dead remain forever"
Zendrith does his best to quell his eagerness with appropriate patience, walking with the others from the dock to the shore.
Accepting Jem's handshake, he returns her firm grip. "Indeed, Jem, we met aboard ship. Your serenades to the sea provided the perfect musical accompaniment for our journey. I hope to hear more as we travel together." He releases her hand with a slight dip of his head -- not quite a bow, to be certain, but an acknowledgment of appreciation.
"And you, Nanaar," Zendrith exclaims, approaching the blue Dragonborn, "are a most welcome companion!" He extends his hand, and, if accepted, enfolds the other Dragonborn in a brotherly embrace. "Our scales may differ in color, but our blood is of the same notable source. We share an ancestry with this island's honored traditions, Bahamut be blessed!"
To the mysterious mask-wearer, Zendrith withholds his handshake, having noticed that the figure had ignored Jem's proffered hand. "Perhaps it is his custom," he thinks. "No need to impose what is unwelcome." But he turns to face Thisselaar nonetheless and offers his greeting in words. "May your search prove fruitful, my friend," he says, "though, may I inquire what it is that you seek?"
Finn runs toward the group eccentrically, catching up to them.
”sorry, I got lost on board so I was a bit late, did I miss anything fun?”
he’s a human with a large, muscular stature, with jet black hair, his arms were wrapped in bandages. His fists are scared and attend, evidence of extensive training. His eyes are a deep green, he showed no sign of physical weakness. He gazes as the temple.
“Nice to meet you all!”