Se’air stops at the edge of the trees just in time to see Estelle hit Goblin1. He crouches low to the ground, eyes focused on the battle. Unlatching a small glass vile from his belt, he releases the cork and lays the vile open on the ground, pressing his open palm over the flea which emerges. Pressing it into the ground he points at Goblin1 with his other hand and simply says “go.”
Ooc - casted cantrip ‘Infestation.’ Goblin 1 must succeed constitution saving throw or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet
Skin crawling with excitement, or maybe fleas, either way he wasn't going to let it distract him. Blade raised he takes another step forward, he wanted to hear her death cry loud in his ears.
He freezes abruptly, eyes bulging, he drops his sword and doubles over gagging his throat bulging until suddenly a cloud of mites, fleas, and other parasites burst out from his mouth and nose, tearing through his flesh and knocking him to his side. He begins writhing uncontrollably with foam building around his mouth choking him as his eyes slowly turn bloodshot.
Goblin1 is dying - Seair as the caster of the spell & Aramilla because you are adjacent to him; i will allow one of you a free action to finish him off, keep him suffering or anything else you may wish to do.. you may also do a combined action if you wish.
Se'air & Aramilla - How do you want to do this?
OOC - i stuffed up the dice on the damage roll and had to change it and then i completely effed it up. i know what the original roll was however and so i have added manually.
This post has potentially manipulated dice roll results.
as the mites and parasites eat away at the goblin, Aramila releases the breath she was holding. She immediately recognises the work of Se'air and turns to find her companion; giving him an appreciative smirk. Catching her breath, Aramila kneels down beside the goblin before grabbing his face and grinning at him maliciously. "It's crazy fire *****", she says, her voice eerie yet calm as a flame ignites in her other hand. "Perhaps I would've spared you if you got it right," with that, she flicks her wrist nonchalantly, transferring the flame onto him in one swift motion, setting him on fire.
This post has potentially manipulated dice roll results.
ENCOUNTER
In an instant Goblin1 catches fire. no screams are heard as flames envelop the now lifeless corpse.
Enemy turn
Goblin2 is surrounded by 3 fierce looking woman all glaring down at him as well as a fox growling at his feet. He looks around for support and but cannot see his leader or any comrades. In a panic he swings wildly, nimbly jumps back, turns and begins to flee back into the woods.
He attacks a random target 1=Estelle, 2=Elizar, 3=Sariya 4=Misses completely. Target: 1 Attack: 17 Damage: 4 He then uses his bonus action 'nimble escape' to disengage and runs 30ft North into the woods. - END TURN
Keep in mind that Goblin5 continues to burn against the cart....
Estelle kicks the goblin on fire away from the cart while putting out two daggers from their positions on her back. She points the tip of one at the knee of the goblin running ready to throw and hands the other to mila, “I like the new nickname”, she releases her dagger.
strength- 10
attack- 14
damage- 5
OOC- I’m not sure if I had to roll strength but figured I would anyway ++ I’m rolling on my phone so not sure if it’ll work :)
You all turn at the sound of wild screaming as Cit'rine emerges from the brush and whirls his handaxe at the brush, seemingly at nothing in particular... A moment later a goblin collapses forward out of the brush, Cit'rine's axe lodged firmly between its eyes. Goblin4 has died.
Next Up > Elizar > Goblin3 > Aramilla
Rollback Post to RevisionRollBack
DM - the Twilight of an Age | Vulgrim - Bard - Shackles of Silver | DM - the Call of Fate
This post has potentially manipulated dice roll results.
Elizar looks around to find goblin 2 running away. Furious that she missed finishing him off the first time, eyes blazing and steady cold, she does the following.
With one motion she grabs a javelin from her back, while with her other hand she reaches for the lantern off the cart. Smashing the lantern to the side of her (away from the cart), she dips the javelin head in the oil, turns back to the side of the cart and touches it quickly to the flames, and turns eyes locked on the goblin.
'Your not getting away this time you shite', and throws the alight javelin hard and steady at the centre of his back.
The javelin flies past the Goblins shoulder barely missing it as it disappears into the woods.
Enemy Turn
Goblin3 watches as its comrade runs through the woods with weapons flying on its tail. Keeping its head low it decides it is time to make its own escape and stealthily begins making its own way into the woods - END TURN
END OF ENCOUNTER
BATTLE AFTERMATH
Goblin2 has run off out of sight although you all know the direction it ran in
Goblin3 is sneaking away - i will allow 3 of you to do a combined perception check to see if you notice it going. Decide amongst yourselves in the chat.
Elizar & Sariya are shocked by Aramilla's hair
End of cart slightly on fire, broken oil lamp and slightly anxious oxen - everything else seems fine - Well done!
Everyone gains 200xp for the Goblins killed and a bonus 50xp for protecting the cart!
Gameplay returns to how it was before the encounter - no more initiative order.
side note - xp isn't only gained in battle - certain accomplishments will also reward the party or sometimes just individuals with xp.
This post has potentially manipulated dice roll results.
Elizar looks around with a frown at the scene around her, glaring at the back of goblin 2 as he runs away out of sight. She doesn't bother chasing after him to finish him off, cowards weren't worth her time.
She walks back to the cart kicking at the dead goblins to turn them around and searching for anything valuable that she can pack away. The greedy maggots usually had valuables on them and her armour could always do with some upgrades.
As she is poking around at the goblins she remembers something that had caught her curiosity earlier and turns to Aramilla.
'Good fight you put up back there'. Whats with the hair?'.
Goblins running away, the burning cart, anixious oxen none of these were on Sariyas mind. One thing had taken all her focus, the flikering flames around Aramillas face and guilt over comes her once again. As she runs over her mind yells at her "How has she not noticed her hair is on fire! What's wrong with these crazy humans!" She blows on the flames, she furiously pats them, she even tries magic but nothing she does seems to put them out. She looks around quickly "um um dirt yes dirt! that will work!" she throws herself to the ground and starts digging with both hands forming a pile ready to throw it on Aramillas head.
Estelle turns to Aramila and cocks her head at the goblin burning, "was that really necessary? uh wait, you're a crazy fire *****". She smiles, unable to contain the chuckle that comes along with it, she starts blowing sarcastically towards her friend's hair.
"Estelle!" she snaps before pausing abruptly and taking a long, slow breath. "You should be wise enough to know not to speak to me in such situations by now, let alone allow yourself to crack such an airy joke," Aramila says between her teeth, a hint of warning lacing her tone. She turns to walk away when she hears the last of Elizar's remark. Pausing, Aramila makes eye contact with her for a second and Elizar could almost notice the faint spark in her eye, but it was gone as fast as it came and she could not be sure she even saw it at all. "It's on fire," she says, stating the obvious, with the slightest hint of sarcasm due to her current frustration before continuing to walk in Se'air's direction; seeming distracted.
She makes it a few steps, concentrating on her breathing and silently muttering something to herself, before she feels warm air on her neck and hears loud puffing noises as something wacks into her now messy and unravelling braid; yanking her head back slightly. At the sudden contact, Aramila looses her concentration and the flames dancing around her hair flare and crackle; becoming wilder. All of a sudden, everything stops and she turns to see the tiefling digging up dirt and Aramila could only guess it was going to end up on her head. Normally, she might have seen humour in the girls frantic behaviour but in her current state, it only irritated her more. She begins to say something but quickly stops; convincing herself that the girl only wanted to help, and closes her eyes to begin her soft muttering once more. The flames slowly begin to settle, but are not gone as she re-opens her eyes to now see the pile formed by Sariya. Trying to keep her voice level and stay calm, she calls out "that really won't be necessary," before turning her head to find Se’air.
As she is poking around at the goblins she remembers something that had caught her curiosity earlier and turns to Aramilla.
'Good fight you put up back there'. Whats with the hair?'.
Investigation- 20
Elizar - "its on fire"responds Aramilla. You shrug and crouch to investigate the still burning corpse of the large goblin - you reach into the flames and pull out a steel shortsword still sheathed and attached to a burning belt. So far all the goblin weapons have been crude and not worth your time but this blade, although simple, looked well made. What really sparked your interest however was the same insignia on the leather sheath - Gundrens shortsword.
I will add Gundren's Shortsword to your inventory if you wish to keep it. nothing fancy about it other than the fact it belonged to Gundren. Your current Sword is a Longsword which means Gundren's is much shorter although you are proficient in its use as well if you wish to use it.
Rollback Post to RevisionRollBack
DM - the Twilight of an Age | Vulgrim - Bard - Shackles of Silver | DM - the Call of Fate
This post has potentially manipulated dice roll results.
Estelle chuckles to herself again as she turns to walk off into the direction she threw her dagger. She halts at the edge of the cover behind the cart and looks around before slightly shaking her head. She had presumed that the danger was gone but never actually checked, her hair sways slightly once as she scolds herself "do not be careless".
perception: 16
OOC- perception is just for general perception and to find my dagger please :)
Elizar shrugs at Aramilla, her attitude didn't bother her in the least. She, like herself, seemed to be a woman that knew her worth- which she respected. She was still curious about the hair though, but not enough to ask again.
Elizar looks long and hard at the shortsword, tracing the markings of Gundren's insignia with her fingers....'Gundren' she whispers 'I pray you are safe my friend'.... And she slides the shortsword into her leather pouch, in hopes that she could return it to him soon...
This post has potentially manipulated dice roll results.
Se’air remains crouched for several minutes after the encounter ends, watching his companions before standing slowly to make his way over to the group.
Estelle - you wonder cautiously into the woods keeping an eye out for any goblin that may have been brave enough to stay behind, unlikely as it was after such a beating but all the same. Luckily you don't need to go far before you find your dagger lodged deep into the base of a trunk. Crouching down to pull it out you notice the frantic footsteps of the goblin that ran. a quick pull frees you dagger and you hold it before you as you follow the tracks a little further. this proves easily enough as they seem to go in a straight path and soon you round a trunk revealing a thin trail cut through the brush and continuing deep into the woods with the goblins footsteps easily seen following it.
Se'air - Crouched you survey the area. You notice how the trail narrows here with trees growing thick to both sides. You run your fingers along the gravel, tracing a line carved into the path by a wagon wheel. "either the driver was drunk or trying to escape trouble" you think to yourself noticing how it curved precariously into the woods. Standing and moving forward you take note of the fallen goblins. "they often attack here - archers first from the cover of trees, easily within range" you linger a moment on the sword within Elizar's hands "whilst the rest rush in to finish any left alive and take anything of value" You close your eyes and recreate the attack in your mind palace as if it were all occurring again around you "impressive for a small band of goblins... hmm too impressive actually which can only mean..." you smile to yourself and open your eyes.
Rollback Post to RevisionRollBack
DM - the Twilight of an Age | Vulgrim - Bard - Shackles of Silver | DM - the Call of Fate
Citrine walks over to the goblin, drums beating and horns blowing in his head, he could almost feel the tug of the boat beneath him, cutting through the water..
He saddles the goblin, grabs his face with one hand and tugs his axe free with the other. He studies the creature for a second before getting to work..
Citrine stands up, axe bloody, he rubs his neck before looking around, the drumming now fading for his head, he slowly takes in the scene around him- chuckling at the wild girl gathering dirt to put out the flames on Aramilas head. He spots his friend Seair and grins..
Rollback Post to RevisionRollBack
CIT'RINE EMERICH - WARLOCK - TWILIGHT OF AN AGE
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Se’air stops at the edge of the trees just in time to see Estelle hit Goblin1. He crouches low to the ground, eyes focused on the battle. Unlatching a small glass vile from his belt, he releases the cork and lays the vile open on the ground, pressing his open palm over the flea which emerges. Pressing it into the ground he points at Goblin1 with his other hand and simply says “go.”
Ooc - casted cantrip ‘Infestation.’ Goblin 1 must succeed constitution saving throw or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet
se'air
ENCOUNTER
Goblin1's eyes begin to fill with doubt but his bloodlust for finishing of Aramilla drives him forward, laughing triumphly..
Constitution Saving Throw: 7 Damage Attack: 6 Random Movement: 2
Skin crawling with excitement, or maybe fleas, either way he wasn't going to let it distract him. Blade raised he takes another step forward, he wanted to hear her death cry loud in his ears.
He freezes abruptly, eyes bulging, he drops his sword and doubles over gagging his throat bulging until suddenly a cloud of mites, fleas, and other parasites burst out from his mouth and nose, tearing through his flesh and knocking him to his side. He begins writhing uncontrollably with foam building around his mouth choking him as his eyes slowly turn bloodshot.
Goblin1 is dying - Seair as the caster of the spell & Aramilla because you are adjacent to him; i will allow one of you a free action to finish him off, keep him suffering or anything else you may wish to do.. you may also do a combined action if you wish.
Se'air & Aramilla - How do you want to do this?
OOC - i stuffed up the dice on the damage roll and had to change it and then i completely effed it up. i know what the original roll was however and so i have added manually.
Next up > Goblin2 > Estelle> Citrine
DM - the Twilight of an Age | Vulgrim - Bard - Shackles of Silver | DM - the Call of Fate
as the mites and parasites eat away at the goblin, Aramila releases the breath she was holding. She immediately recognises the work of Se'air and turns to find her companion; giving him an appreciative smirk. Catching her breath, Aramila kneels down beside the goblin before grabbing his face and grinning at him maliciously. "It's crazy fire *****", she says, her voice eerie yet calm as a flame ignites in her other hand. "Perhaps I would've spared you if you got it right," with that, she flicks her wrist nonchalantly, transferring the flame onto him in one swift motion, setting him on fire.
casting - produce flame cantrip
(attack roll? - 22 / damage - 4 )
Princess Freja
ENCOUNTER
In an instant Goblin1 catches fire. no screams are heard as flames envelop the now lifeless corpse.
Enemy turn
He attacks a random target 1=Estelle, 2=Elizar, 3=Sariya 4=Misses completely. Target: 1 Attack: 17 Damage: 4 He then uses his bonus action 'nimble escape' to disengage and runs 30ft North into the woods. - END TURN
Keep in mind that Goblin5 continues to burn against the cart....
Next up > Estelle > Citrine > Goblin4
DM - the Twilight of an Age | Vulgrim - Bard - Shackles of Silver | DM - the Call of Fate
Estelle kicks the goblin on fire away from the cart while putting out two daggers from their positions on her back. She points the tip of one at the knee of the goblin running ready to throw and hands the other to mila, “I like the new nickname”, she releases her dagger.
strength- 10
attack- 14
damage- 5
OOC- I’m not sure if I had to roll strength but figured I would anyway ++ I’m rolling on my phone so not sure if it’ll work :)
mera- haunted one
ENCOUNTER
With a thud your dagger lodges into a thick pine's trunk missing its mark.
Next up > Citrine > Goblin4 > Elizar
DM - the Twilight of an Age | Vulgrim - Bard - Shackles of Silver | DM - the Call of Fate
Citrine continues to run through the trees, onto the road all the while screaming "VALHALAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
As soon as his eyes meets the goblins, Citrine pulls the axe back behind his back, skips and launches his axe at the goblin.
Attack: 7 Damage: 7
9
CIT'RINE EMERICH - WARLOCK - TWILIGHT OF AN AGE
ENCOUNTER
OOC - assuming you were aiming at Goblin4...
You all turn at the sound of wild screaming as Cit'rine emerges from the brush and whirls his handaxe at the brush, seemingly at nothing in particular... A moment later a goblin collapses forward out of the brush, Cit'rine's axe lodged firmly between its eyes. Goblin4 has died.
Next Up > Elizar > Goblin3 > Aramilla
DM - the Twilight of an Age | Vulgrim - Bard - Shackles of Silver | DM - the Call of Fate
Elizar looks around to find goblin 2 running away. Furious that she missed finishing him off the first time, eyes blazing and steady cold, she does the following.
With one motion she grabs a javelin from her back, while with her other hand she reaches for the lantern off the cart. Smashing the lantern to the side of her (away from the cart), she dips the javelin head in the oil, turns back to the side of the cart and touches it quickly to the flames, and turns eyes locked on the goblin.
'Your not getting away this time you shite', and throws the alight javelin hard and steady at the centre of his back.
Javelin attack 9
Damage 7 + fire
Damage 1
Cosima
ENCOUNTER
The javelin flies past the Goblins shoulder barely missing it as it disappears into the woods.
Enemy Turn
END OF ENCOUNTER
BATTLE AFTERMATH
Everyone gains 200xp for the Goblins killed and a bonus 50xp for protecting the cart!
Gameplay returns to how it was before the encounter - no more initiative order.
side note - xp isn't only gained in battle - certain accomplishments will also reward the party or sometimes just individuals with xp.
DM - the Twilight of an Age | Vulgrim - Bard - Shackles of Silver | DM - the Call of Fate
Elizar looks around with a frown at the scene around her, glaring at the back of goblin 2 as he runs away out of sight. She doesn't bother chasing after him to finish him off, cowards weren't worth her time.
She walks back to the cart kicking at the dead goblins to turn them around and searching for anything valuable that she can pack away. The greedy maggots usually had valuables on them and her armour could always do with some upgrades.
As she is poking around at the goblins she remembers something that had caught her curiosity earlier and turns to Aramilla.
'Good fight you put up back there'. Whats with the hair?'.
Investigation- 7
Cosima
Goblins running away, the burning cart, anixious oxen none of these were on Sariyas mind. One thing had taken all her focus, the flikering flames around Aramillas face and guilt over comes her once again. As she runs over her mind yells at her "How has she not noticed her hair is on fire! What's wrong with these crazy humans!"
She blows on the flames, she furiously pats them, she even tries magic but nothing she does seems to put them out. She looks around quickly "um um dirt yes dirt! that will work!" she throws herself to the ground and starts digging with both hands forming a pile ready to throw it on Aramillas head.
Estelle turns to Aramila and cocks her head at the goblin burning, "was that really necessary? uh wait, you're a crazy fire *****". She smiles, unable to contain the chuckle that comes along with it, she starts blowing sarcastically towards her friend's hair.
mera- haunted one
"Estelle!" she snaps before pausing abruptly and taking a long, slow breath. "You should be wise enough to know not to speak to me in such situations by now, let alone allow yourself to crack such an airy joke," Aramila says between her teeth, a hint of warning lacing her tone. She turns to walk away when she hears the last of Elizar's remark. Pausing, Aramila makes eye contact with her for a second and Elizar could almost notice the faint spark in her eye, but it was gone as fast as it came and she could not be sure she even saw it at all. "It's on fire," she says, stating the obvious, with the slightest hint of sarcasm due to her current frustration before continuing to walk in Se'air's direction; seeming distracted.
She makes it a few steps, concentrating on her breathing and silently muttering something to herself, before she feels warm air on her neck and hears loud puffing noises as something wacks into her now messy and unravelling braid; yanking her head back slightly. At the sudden contact, Aramila looses her concentration and the flames dancing around her hair flare and crackle; becoming wilder. All of a sudden, everything stops and she turns to see the tiefling digging up dirt and Aramila could only guess it was going to end up on her head. Normally, she might have seen humour in the girls frantic behaviour but in her current state, it only irritated her more. She begins to say something but quickly stops; convincing herself that the girl only wanted to help, and closes her eyes to begin her soft muttering once more. The flames slowly begin to settle, but are not gone as she re-opens her eyes to now see the pile formed by Sariya. Trying to keep her voice level and stay calm, she calls out "that really won't be necessary," before turning her head to find Se’air.
Princess Freja
Elizar - "its on fire" responds Aramilla. You shrug and crouch to investigate the still burning corpse of the large goblin - you reach into the flames and pull out a steel shortsword still sheathed and attached to a burning belt. So far all the goblin weapons have been crude and not worth your time but this blade, although simple, looked well made. What really sparked your interest however was the same insignia on the leather sheath - Gundrens shortsword.
I will add Gundren's Shortsword to your inventory if you wish to keep it. nothing fancy about it other than the fact it belonged to Gundren. Your current Sword is a Longsword which means Gundren's is much shorter although you are proficient in its use as well if you wish to use it.
DM - the Twilight of an Age | Vulgrim - Bard - Shackles of Silver | DM - the Call of Fate
Estelle chuckles to herself again as she turns to walk off into the direction she threw her dagger. She halts at the edge of the cover behind the cart and looks around before slightly shaking her head. She had presumed that the danger was gone but never actually checked, her hair sways slightly once as she scolds herself "do not be careless".
perception: 16
OOC- perception is just for general perception and to find my dagger please :)
mera- haunted one
Elizar shrugs at Aramilla, her attitude didn't bother her in the least. She, like herself, seemed to be a woman that knew her worth- which she respected. She was still curious about the hair though, but not enough to ask again.
Elizar looks long and hard at the shortsword, tracing the markings of Gundren's insignia with her fingers....'Gundren' she whispers 'I pray you are safe my friend'.... And she slides the shortsword into her leather pouch, in hopes that she could return it to him soon...
Cosima
Se’air remains crouched for several minutes after the encounter ends, watching his companions before standing slowly to make his way over to the group.
perception - ( 19 )
to see if i spot the goblin hehe
se'air
Estelle - you wonder cautiously into the woods keeping an eye out for any goblin that may have been brave enough to stay behind, unlikely as it was after such a beating but all the same. Luckily you don't need to go far before you find your dagger lodged deep into the base of a trunk. Crouching down to pull it out you notice the frantic footsteps of the goblin that ran. a quick pull frees you dagger and you hold it before you as you follow the tracks a little further. this proves easily enough as they seem to go in a straight path and soon you round a trunk revealing a thin trail cut through the brush and continuing deep into the woods with the goblins footsteps easily seen following it.
Se'air - Crouched you survey the area. You notice how the trail narrows here with trees growing thick to both sides. You run your fingers along the gravel, tracing a line carved into the path by a wagon wheel. "either the driver was drunk or trying to escape trouble" you think to yourself noticing how it curved precariously into the woods. Standing and moving forward you take note of the fallen goblins. "they often attack here - archers first from the cover of trees, easily within range" you linger a moment on the sword within Elizar's hands "whilst the rest rush in to finish any left alive and take anything of value" You close your eyes and recreate the attack in your mind palace as if it were all occurring again around you "impressive for a small band of goblins... hmm too impressive actually which can only mean..." you smile to yourself and open your eyes.
DM - the Twilight of an Age | Vulgrim - Bard - Shackles of Silver | DM - the Call of Fate
Citrine walks over to the goblin, drums beating and horns blowing in his head, he could almost feel the tug of the boat beneath him, cutting through the water..
He saddles the goblin, grabs his face with one hand and tugs his axe free with the other. He studies the creature for a second before getting to work..
Citrine stands up, axe bloody, he rubs his neck before looking around, the drumming now fading for his head, he slowly takes in the scene around him- chuckling at the wild girl gathering dirt to put out the flames on Aramilas head. He spots his friend Seair and grins..
CIT'RINE EMERICH - WARLOCK - TWILIGHT OF AN AGE