This post has potentially manipulated dice roll results.
Athalie shakes off the uncanny gaze of the water horse as the hideous dreg gathers itself to leap at the boat and her companions open fire. Even as they do so, the boat jostles and rocks dangerously--and then the horse appears there again, looking. With a sudden spike of fear Athalie realizes that this water horse is going to capsize the boat and who knows what it will do then? "Sacred Flame, protect us, and abjure these fiends and their despair!" She holds out a hand and a burst of radiant Light flashes at the seaweed-maned horse peeking from the water. Perhaps she can at least scare it off...
(Cast Sacred Flame on the kelpie, Dex save DC 14 or take 7 damage.)
(Maybe we should post the campaign link in the private messages and not the public forum?)
Twinkleblossum will fly 30 feet toward the dreg and fire an arrow at it.
Attack: 12
Damage: 9 piercing damage plus the Playful Pixies that normally surround Twinkleblossum follow in the wake of the speeding arrow and strike at the dreg for 4 piercing damage.
"Get ready! I think we're about to get it from two sides at once!"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Aster jumps at the sight of the kelpie and once more upon seeing the dreg. He follows suit with the others, drawing his crossbow and firing a bolt at the dreg.
(Action) Attack with Crossbow @ Spined Dreg with 21 -> A Hit -> Spined Dreg takes 7 Piercing Damage -> Spined Dreg takes 7 Total Damage
Sanimar --> Will be botted next round since Weathervision left
(Action) Attack with Fire Bolt @ Spined Dreg with 7 -> A Miss -> Spined Dreg takes no damage
(Bonus Action) Attack with Edltrich Canon @ Spined Dreg with 25 -> A Hit -> Spined Dreg takes 9 force damage -> Spined Dreg takes 16 Total Damage
Athalie (17/17 HP)
(Action) Cast Sacred Flame @ Kelpie for DEX DC of 14 or take 7 Radiant Damage -> Kelpie's DEX SAVE ... a 4 -> Kelpie takes 7 Radiant Damage -> Kelpie takes 7 Total Damage
End of Round: 12/17 HP
Twinkleblossum (25/25 HP)
Movement 30 feet towards Spined Dreg
(Action) Attack with Longbow @ Spined Dreg for 12 -> A Hit -> Spined Dreg takes 9 Piercing Damage + 4 Piercing Damage from Playful Pixies -> Spined Dreg takes 13 Piercing Damage -> Spined Dreg takes 29 Total Damage
Aster (15/15 HP)
(Action) Attack with Crossbow @ Spined Dreg for 23 -> A Hit -> Spined Dreg takes 11 Piercing Damage -> Spined Dreg takes 40 Total Damage -> Spined Dreg is now DEAD!
End of Round: Aster is IN THE WATER!
Aster can hold his breath for 30 seconds (since the modifier is 1 + CON modifier, which yours is -1 (so 0) with a minimum of 30 seconds)
30 seconds is about 5 rounds (30 seconds / 6 seconds)
Your swim speed will be the same as your walking speed (so 30 ft) -> The Boat is going to be moving at 15 ft every 6 seconds, so it is enough for you to follow
You need to spend an action with a DEX Save (DC 10) to get back on the boat or any non-water area in those 30 seconds or you'll start Suffocating
Sarűmir's bolt heads straight for the spidery dreg upon the lamppost. It howls in pain when it slices through its ribs in one sickening squelch. Yet these words don't come out from its mouth. No, it's many mouths... mouths that line along its legs as it trashes forward. From the bitter lights illuminating up ahead, you see it sway. Its blank eyes watching your boat slowly paddle against the current. It crouches.
A fiery bolt swoops through the stagnant air, alighting the darkened sky, and just for moment, it would seem it was day. Something wavers in the afterimage. You can't quite tell what it is, but peering to the left of the boat, you see something skitter. Sploosh!The fire nosedives into the river, sending small waves towards your dingy vessel. Luckily for you, it doesn't splash. Unluckily, the bolt misses by a longshot, the only thing burning tonight is a small branch that was caught in the river's currents. The flames dissipates once the waves roll over them.
But Sanimar is not done yet. No, she has a trick up her sleeve. Raising up her Eldritch Cannon, she shots a bullet through the air which would have sent her small frame knocked backwards if it wasn't for her dwarfish sturdiness. The bullets seizes upon its target, ripping flesh from bone as it grazes the top of the once-an-elf's skull. It tears off a great chunk from the side of its face. The viscera is swallowed up by the many hungry mouths from the sides of its legs. Several mouths snap at nothing but air.
"Sacred Flame, protect us, and abjure these fiends and their despair!"
Just as she says this, radiant light bursts from her hand. Not a ray nor a bolt, but enveloping. Like the Flame she serves, it is warm, comforting, inviting. The water horse cries out, hooves kicking the air before its cries are cut short instead bubbles once its disappears under the surface again. You see bits of seaweed flake off its mane before it descends.
Flying above the boat, Twinkleblossum manages to get an aerial view of the situation. She sees that the Ferryman is headed straight for a rock. It looks like he is paddle away from it, towards his right. But another sight catches her eye the most. The one of the spined dreg.
Aiming. Fire.
Twinkleblossum's arrow heads straight into the head of the dreg. If Sanimar's cannon didn't loosen it, then Twinkleblossum's definitely did. It lands bulleyes right in the center between its eyes, knocking it off the spine completely as its head collapses back, leaving only the neckbone to dangle it. The pixies do a great job of detaching it further. It rolls off to the side of the lamppost with a splash. Yet it does not stop moving. The hungry mouths cry out, opening and closing in unison with a chorus of screams. Its spindly legs crouch and leap into the air-
And Aster's crossbow slams the monster to its side, knocking it into the river where the rapid flow causes it to be pinned between the two rocks that the same lamppost is caught on.
And now... all is quiet.
Spined Dreg (Full HP)
End of Round: DEAD
Kelpie (Full HP)
(Movement) Swim 30 ft towards Boat
(Action) Slams boat for 11 -> Boat's AC 10 -> All players must make a DEX SAVE of 10 to not fall into the water
Aster's DEX Save -> 5 :/ bruh -> Aster falls into the water -> Rolled for Contamination
Athalie's DEX Save -> 19 -> Athalie does not fall into the water
Sarűmir's DEX Save -> 19 -> Sarűmir does not fall into the water
End of Round: Takes 7 Total Damage
Ferryman (Full HP)
Move boat 15 ft northward
A creak is heard from within the boat. Turning, you all see a sudden body (Dreg A) lurch forward. Arms flailing and mouths open wide, it lunges for Sarűmir, its bite thwarted by the man's armor. However at the same time, a knock comes from beneath the boat. Everything shakes. Suddenly a splash is heard as Aster falls into the water below! The kelpie's tail flickers beneath the waves as it quickly pops its head above the water, snorting.
At the same time another head pops up past the rocks. Twinkleblossum sees it first. Another dreg claws its way forward. It writhes as it drags itself onto the rock, looking like a seal sunning itself on the shore. An antenna… or something attached from its head starts glowing. It sways; the light is… beckoning. Athalie feels her head pounding.
The same light that she used upon the kelpie engulfs her vision. Rather than the calming fire, she feels it burn against her skin and retina. Like the sun, you can’t help but stare. You feel the world melting around you.
A taste of bitterness fills your throat. Like the worst of herbal teas, this light somehow is choking.
SURPRISE!
(They all had high stealth with advantage so this Surprise round comes without your action in between from the other monsters previously, though you may all act afterwards)
Dreg A (Full HP)
(1st Action) Teleport 60 ft (from shore) into Boat
(2nd Action) Attack @ Sarűmir with Spear for 12 < 19 AC -> A Miss -> Sarűmir takes no damage
Dreg B (Full HP)
(Action) Attack @ Athalie with Octarine Beam -> CON Save 10 or take 10 Radiant Damage on a Failed Save or half (5) as much on a Success -> On a Fail takes 1 level of contamination
Athalie's CON Save -> 18 - 1 = 17 > DC 10 -> Athalie takes 5 Radiant Damage -> Athalie is now at 12/17 HP
You are all heading 15 ft towards Dreg B on this boat. You can try to convince the ferryman to stop or pick another path. Persuasion checks won't count as an action.
((We're currently at Level 3!
edited: put the link in the PMs ))
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Athalie shakes off the uncanny gaze of the water horse as the hideous dreg gathers itself to leap at the boat and her companions open fire. Even as they do so, the boat jostles and rocks dangerously--and then the horse appears there again, looking. With a sudden spike of fear Athalie realizes that this water horse is going to capsize the boat and who knows what it will do then? "Sacred Flame, protect us, and abjure these fiends and their despair!" She holds out a hand and a burst of radiant Light flashes at the seaweed-maned horse peeking from the water. Perhaps she can at least scare it off...
(Cast Sacred Flame on the kelpie, Dex save DC 14 or take 7 damage.)
(Maybe we should post the campaign link in the private messages and not the public forum?)
((Oh you’re right!! I’ll edit it now. Sorry bout that))
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Twinkleblossum will fly 30 feet toward the dreg and fire an arrow at it.
Attack: 12
Damage: 9 piercing damage plus the Playful Pixies that normally surround Twinkleblossum follow in the wake of the speeding arrow and strike at the dreg for 4 piercing damage.
"Get ready! I think we're about to get it from two sides at once!"
Aster jumps at the sight of the kelpie and once more upon seeing the dreg. He follows suit with the others, drawing his crossbow and firing a bolt at the dreg.
Attack: 23
Damage: 11
Sarűmir's bolt heads straight for the spidery dreg upon the lamppost. It howls in pain when it slices through its ribs in one sickening squelch. Yet these words don't come out from its mouth. No, it's many mouths... mouths that line along its legs as it trashes forward. From the bitter lights illuminating up ahead, you see it sway. Its blank eyes watching your boat slowly paddle against the current. It crouches.
A fiery bolt swoops through the stagnant air, alighting the darkened sky, and just for moment, it would seem it was day. Something wavers in the afterimage. You can't quite tell what it is, but peering to the left of the boat, you see something skitter. Sploosh! The fire nosedives into the river, sending small waves towards your dingy vessel. Luckily for you, it doesn't splash. Unluckily, the bolt misses by a longshot, the only thing burning tonight is a small branch that was caught in the river's currents. The flames dissipates once the waves roll over them.
But Sanimar is not done yet. No, she has a trick up her sleeve. Raising up her Eldritch Cannon, she shots a bullet through the air which would have sent her small frame knocked backwards if it wasn't for her dwarfish sturdiness. The bullets seizes upon its target, ripping flesh from bone as it grazes the top of the once-an-elf's skull. It tears off a great chunk from the side of its face. The viscera is swallowed up by the many hungry mouths from the sides of its legs. Several mouths snap at nothing but air.
"Sacred Flame, protect us, and abjure these fiends and their despair!"
Just as she says this, radiant light bursts from her hand. Not a ray nor a bolt, but enveloping. Like the Flame she serves, it is warm, comforting, inviting. The water horse cries out, hooves kicking the air before its cries are cut short instead bubbles once its disappears under the surface again. You see bits of seaweed flake off its mane before it descends.
Flying above the boat, Twinkleblossum manages to get an aerial view of the situation. She sees that the Ferryman is headed straight for a rock. It looks like he is paddle away from it, towards his right. But another sight catches her eye the most. The one of the spined dreg.
Aiming. Fire.
Twinkleblossum's arrow heads straight into the head of the dreg. If Sanimar's cannon didn't loosen it, then Twinkleblossum's definitely did. It lands bulleyes right in the center between its eyes, knocking it off the spine completely as its head collapses back, leaving only the neckbone to dangle it. The pixies do a great job of detaching it further. It rolls off to the side of the lamppost with a splash. Yet it does not stop moving. The hungry mouths cry out, opening and closing in unison with a chorus of screams. Its spindly legs crouch and leap into the air-
And Aster's crossbow slams the monster to its side, knocking it into the river where the rapid flow causes it to be pinned between the two rocks that the same lamppost is caught on.
And now... all is quiet.
A creak is heard from within the boat. Turning, you all see a sudden body (Dreg A) lurch forward. Arms flailing and mouths open wide, it lunges for Sarűmir, its bite thwarted by the man's armor. However at the same time, a knock comes from beneath the boat. Everything shakes. Suddenly a splash is heard as Aster falls into the water below! The kelpie's tail flickers beneath the waves as it quickly pops its head above the water, snorting.
At the same time another head pops up past the rocks. Twinkleblossum sees it first. Another dreg claws its way forward. It writhes as it drags itself onto the rock, looking like a seal sunning itself on the shore. An antenna… or something attached from its head starts glowing. It sways; the light is… beckoning. Athalie feels her head pounding.
The same light that she used upon the kelpie engulfs her vision. Rather than the calming fire, she feels it burn against her skin and retina. Like the sun, you can’t help but stare. You feel the world melting around you.
A taste of bitterness fills your throat. Like the worst of herbal teas, this light somehow is choking.
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance