Muirdan laughs as he catches the creature's flailing on his shield yet again. He swings his hammer violently to pound the offending creature back into the dirt. 18 damage: 12
If the ranger had already finished this one, Muirdan will simply glare at the blatant theft of his foe and move to swing at the next one.
With a final flurry of action, you pummel the remaining creatures back into dust, leaving you once more with a quiet hallway devoid of motion.
(Sorry all, it's been a week. We had to put our dog done Monday afternoon, and I had three days worth of dental work done. Finally back to thinking clearly.)
Milamber shakes his head in agreement. "This place is both strange and clearly cursed. We should burn it down and put it to rest once we have finished exploring it."
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"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"By the Morninglord yes! I am sick of this awful place. Do any of you need healing magic, it sounded like some of you were hurt." Tengen looks over the others for signs of wounds.
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Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
"I am fine thanks. " replies the ranger " Let's go then. Let's see if we can end this exploration and give those poor childs rest, and look for a good spot to pile wood in the meantime " he adds smiling.
As your breathing slows to normal, you are able to see a few paths still available to peruse. You are all in the hallway shaped like a cross near the bottom center of the map.
This post has potentially manipulated dice roll results.
As the ranger starts to. I've out Tengen places a small hand on Rosa, I hope this helps too." Rosa feels a warm, slightly uncomfortable surge and then his wounds continue to repair themselves.
Uses Healing Light to heal 9
Tengen then follows being Grythek.
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Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
You make your way south, aruond the corner at the bottom of the map (please correct me if you meant to take the other southern path). A chandelier is suspended above a table in the middle of the room. Two high-backed chairs flank the table, which has an empty clay jug and two clay flagons atop it. Iron candlesticks stand in two corners, their candles long since melted away. There is a door in the southwestern corner, and an arch in the middle of the northern wall.
Ongoing Map:
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Muirdan laughs as he catches the creature's flailing on his shield yet again. He swings his hammer violently to pound the offending creature back into the dirt. 18 damage: 12
If the ranger had already finished this one, Muirdan will simply glare at the blatant theft of his foe and move to swing at the next one.
Dodging out of the way of the creature’s last attack Rosa will swing again, trying to finish it off
Attack 15 Damage 11
Penned in by the others Tengen can only watch from behind them as they fight the creature around the corner from her.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
(Bump)
With a final flurry of action, you pummel the remaining creatures back into dust, leaving you once more with a quiet hallway devoid of motion.
(Sorry all, it's been a week. We had to put our dog done Monday afternoon, and I had three days worth of dental work done. Finally back to thinking clearly.)
"Haven't this things no end?" ask the ranger clenaning his weapons.
( Sorry to hear that. My condolences... )
PbP Character: A few ;)
Milamber shakes his head in agreement. "This place is both strange and clearly cursed. We should burn it down and put it to rest once we have finished exploring it."
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"I agree" says Krythek to Milamber "and hope to find something here that tell us where we are and how to go back home... "
PbP Character: A few ;)
"By the Morninglord yes! I am sick of this awful place. Do any of you need healing magic, it sounded like some of you were hurt." Tengen looks over the others for signs of wounds.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"I am fine thanks. " replies the ranger " Let's go then. Let's see if we can end this exploration and give those poor childs rest, and look for a good spot to pile wood in the meantime " he adds smiling.
PbP Character: A few ;)
Rosa looks at Tengen and asks, “Would you mind healing me? Got hit a few times there.”
(OOC No wonder this is the death house, I take like all my health in damage every fight!)
OOC how many hp are you down?
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
(At 7 out of 27)
Muirdan holsters his hammer, touches his holy symbol, and utters a Healing Word in Dwarvish at Rosa 6, and then, another towards his own wounds. 8
Thanking Muirdan, Rosa looks around at which way they can go now.
As your breathing slows to normal, you are able to see a few paths still available to peruse. You are all in the hallway shaped like a cross near the bottom center of the map.
Ongoing Map
"We were going to head south and around that corner. Should we continue?"
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
" I can take the point " offers the ranger " so you can rest a bit..."
( If they agree he walks to the south looking for anything amiss..
Perception: 7 )
PbP Character: A few ;)
As the ranger starts to. I've out Tengen places a small hand on Rosa, I hope this helps too." Rosa feels a warm, slightly uncomfortable surge and then his wounds continue to repair themselves.
Uses Healing Light to heal 9
Tengen then follows being Grythek.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
You make your way south, aruond the corner at the bottom of the map (please correct me if you meant to take the other southern path). A chandelier is suspended above a table in the middle of the room. Two high-backed chairs flank the table, which has an empty clay jug and two clay flagons atop it. Iron candlesticks stand in two corners, their candles long since melted away. There is a door in the southwestern corner, and an arch in the middle of the northern wall.
Ongoing Map: