Muirdan laughs at the creature's feeble attempt to poison a dwarf. He raises his hammer high, but in his mirth leaves his side open, and the creature's unexpectedly fearsome blow drops him to the floor, unconscious.
Milamber growls in frustration and seeing his companion knocked down and unmoving decides that it is time to finish this creature and with a moment of concentration a ball of color cycling through the entire spectrum of colors like a color shifting ball forms in his hand. After a split moment it finally settles on red and flames could be seen shimmering from it's surface. Then with a swinging motion like a Softball pitcher he flings it at the creature that hurt Muridan (Chromatic orb with fire damage) Attack: 9 Damage: 13
(OOC: can I please have at least one good roll on my spell attacks. He is the most incapable spell caster I've ever used. lol)
This post has potentially manipulated dice roll results.
25 con save
Rosa easily deflects the creature’s attack and resists the poisonous fumes around it. He swings once more, trying to finish it off, and worried about his fallen comrade.
This post has potentially manipulated dice roll results.
ST vs Poison: 7
Being able to hold his breath to block the stench that was making him reek, the ranger attacks the creature with his two weapons, hoping to take him down and help Murindan.
( Two attacks on the same as past turn, the east one if I am not mistaken;
Tengen's magical blast catches the creature on the shoulder, sending it for a spin, which disorients it enough for Grythek's second strike to bite deep into its chest, sending it to the ground in a pile of rotting flesh, no longer a threat.
Rosa's attack, unfortunately, misses the mark as does Milamber's.
Muirdan fights valiantly to cling to life, inching closer towards stability.
The northern creature howls as the eastern one falls, and wheels to move towards the group, lashing out at Grythek as the first creature it comes upon.
North Creature attack on Grythek: 8 for 6 slashing damage. If the attack hits, DC10 Constitution save or be paralyzed for 1 minute. Saves can be repeated at the end of every turn of yours if you fail.
Rosa walks around the creature, trying to flank it, and just tells the creature, “Just stay dead monster.” He will them swing at it (with adv. because of flanking?).
Attack: 11 Damage: 10
(OOC: Whoosh, with advantage. Someone kill it please)
The warlock goes still for a moment "Tengen-vessel, you cannot leave your friend like that" a stern, powerful voice resounds in her head, as she feels a welling up of celestial power inside her. Almost without conscious thought she pours divine healing magic into Muirdan's injured form from a safe distance away.
As the last of her granted healing magic leaves her she feels cold and tired for a moment, but the being she draws her might from sends her a signal of his thanks for performing the deed.
Heals Muirdan for 1 from Healing Light (now used 3/3 charges.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Milamber reaches deep inside and accesses his internal energy (sorcery point) and casts Chaos Bolt at the same creature as before. Attack: 12 Damage: 9 the bolt turning blue with ice energy as it flies.
The ranger uses one of his swords to block the incoming claw of the creature and tries to stab it with the other one, spining over his heels to try to cut it with the one he used to parry its attack.
The creature seems to move effortlessly out of the way of every bit of onslaught you can throw at it, until Grythek decides to put some steel into the game. Both strikes land decisively on the tattered cloth body, rending holes in the putrid flesh beneath.
Muirdan is restored to consciousness as magical power floods his body, healing his wounds the tiniest bit as he now lies prone on the ground.
The creature swings once more at Grythek.
North Creature attack on Grythek: 21 for 13 slashing damage. If the attack hits, DC10 Constitution save or be paralyzed for 1 minute. Saves can be repeated at the end of every turn of yours if you fail.
The clas of the creature cut deep into the ranger flesh and with a scream of pain he feels how the poisonous ichor that permeates the claws of the undead enters his body. He tries to clean the wound with his clothes, so it cannot spread too much.
CON ST: 14
And it seems that he has some effect, and his body rejects the poison. Still he feels his abdomen dumb, and the loss of blood makes him feel dizzy. Knowing that his only option for survival is to end the creature, Grythek strengthen his hold on his weapons and attack it again, trying to get it by surprise.
Muirdan weakly lifts his head out of the muck to smile weakly at his eldritch benefactor. He raises one finger, and points it at the aberration who brought him low, imploring Dumathoin to enhance his companion's strike.
Channel Divinity: Path to the Grave: As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends.
This post has potentially manipulated dice roll results.
Milamber throws his hand towards the creature and a bolt of flame flies towards it. He sends up a short prayer that perhaps this time he may be able to hit the infuriating creature. Attack: 18 Damage: 6
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
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Trying to bring down the eastern creature Tengen casts another blast of eldritch energy at it.
"Come on, we've got it on the ropes!"
Casts Eldritch Blast 10 for 7 force damage
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Muirdan laughs at the creature's feeble attempt to poison a dwarf. He raises his hammer high, but in his mirth leaves his side open, and the creature's unexpectedly fearsome blow drops him to the floor, unconscious.
(Feel free to roll your Death saving throw if you'd like Muirdan)
Want to...may be overstating it, but 16
Milamber growls in frustration and seeing his companion knocked down and unmoving decides that it is time to finish this creature and with a moment of concentration a ball of color cycling through the entire spectrum of colors like a color shifting ball forms in his hand. After a split moment it finally settles on red and flames could be seen shimmering from it's surface. Then with a swinging motion like a Softball pitcher he flings it at the creature that hurt Muridan (Chromatic orb with fire damage) Attack: 9 Damage: 13
(OOC: can I please have at least one good roll on my spell attacks. He is the most incapable spell caster I've ever used. lol)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
25 con save
Rosa easily deflects the creature’s attack and resists the poisonous fumes around it. He swings once more, trying to finish it off, and worried about his fallen comrade.
Attack: 20 Damage: 4
ST vs Poison: 7
Being able to hold his breath to block the stench that was making him reek, the ranger attacks the creature with his two weapons, hoping to take him down and help Murindan.
( Two attacks on the same as past turn, the east one if I am not mistaken;
Attack: 21 Damage: 11
Attack: 20 Damage: 8
Plus hunter's mark damage if any attack hits: 6 )
PbP Character: A few ;)
Tengen's magical blast catches the creature on the shoulder, sending it for a spin, which disorients it enough for Grythek's second strike to bite deep into its chest, sending it to the ground in a pile of rotting flesh, no longer a threat.
Rosa's attack, unfortunately, misses the mark as does Milamber's.
Muirdan fights valiantly to cling to life, inching closer towards stability.
The northern creature howls as the eastern one falls, and wheels to move towards the group, lashing out at Grythek as the first creature it comes upon.
North Creature attack on Grythek: 8 for 6 slashing damage. If the attack hits, DC10 Constitution save or be paralyzed for 1 minute. Saves can be repeated at the end of every turn of yours if you fail.
COMBAT! PCs are up.
Muirdan crawls towards the light: 20
Rosa walks around the creature, trying to flank it, and just tells the creature, “Just stay dead monster.” He will them swing at it (with adv. because of flanking?).
Attack: 11 Damage: 10
(OOC: Whoosh, with advantage. Someone kill it please)
(OOC: Sure, I'm willing to allow flanking grant advantage to combatants. :) )
The warlock goes still for a moment "Tengen-vessel, you cannot leave your friend like that" a stern, powerful voice resounds in her head, as she feels a welling up of celestial power inside her. Almost without conscious thought she pours divine healing magic into Muirdan's injured form from a safe distance away.
As the last of her granted healing magic leaves her she feels cold and tired for a moment, but the being she draws her might from sends her a signal of his thanks for performing the deed.
Heals Muirdan for 1 from Healing Light (now used 3/3 charges.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Milamber reaches deep inside and accesses his internal energy (sorcery point) and casts Chaos Bolt at the same creature as before. Attack: 12 Damage: 9 the bolt turning blue with ice energy as it flies.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The ranger uses one of his swords to block the incoming claw of the creature and tries to stab it with the other one, spining over his heels to try to cut it with the one he used to parry its attack.
Attack: 18 Damage: 8
Attack: 19 Damage: 5
PbP Character: A few ;)
The creature seems to move effortlessly out of the way of every bit of onslaught you can throw at it, until Grythek decides to put some steel into the game. Both strikes land decisively on the tattered cloth body, rending holes in the putrid flesh beneath.
Muirdan is restored to consciousness as magical power floods his body, healing his wounds the tiniest bit as he now lies prone on the ground.
The creature swings once more at Grythek.
North Creature attack on Grythek: 21 for 13 slashing damage. If the attack hits, DC10 Constitution save or be paralyzed for 1 minute. Saves can be repeated at the end of every turn of yours if you fail.
COMBAT! PCs are up.
The clas of the creature cut deep into the ranger flesh and with a scream of pain he feels how the poisonous ichor that permeates the claws of the undead enters his body. He tries to clean the wound with his clothes, so it cannot spread too much.
CON ST: 14
And it seems that he has some effect, and his body rejects the poison. Still he feels his abdomen dumb, and the loss of blood makes him feel dizzy. Knowing that his only option for survival is to end the creature, Grythek strengthen his hold on his weapons and attack it again, trying to get it by surprise.
Attack: 6 Damage: 8
Attack: 24 Damage: 7
PbP Character: A few ;)
Muirdan weakly lifts his head out of the muck to smile weakly at his eldritch benefactor. He raises one finger, and points it at the aberration who brought him low, imploring Dumathoin to enhance his companion's strike.
Channel Divinity: Path to the Grave: As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends.
Rosa will try to finish it off again
Attack 9 Damage 7
(path of the grave is active, so 22 damage total)
Don't forget to double damage due to the path to the grave vulnerability
Milamber throws his hand towards the creature and a bolt of flame flies towards it. He sends up a short prayer that perhaps this time he may be able to hit the infuriating creature. Attack: 18 Damage: 6
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane