As Nyli heads north, she sees a collapsed tunnel to her left. Nestled just in the rubble is an iron lock box. An iron chain hangs from its side and rests on the stone floor. The box may once have been secured to something, but now just sits there. An iron padlock is clearly visible.
A DC 20 Dexterity (Thieves' Tools) check (or some other method of investigation as appropriate) reveals:
This is no treasure chest, but a Mimic! It will attempt to eat anyone who approaches.
On a successful check, you can notice this before you approach.
From there, the paths split: to the north, more tunnels; to the east, a closed stone door and, beyond that, a left turn and a dead end.
The loud crash of waves echoes through the cave again, almost exactly two minutes after the last one.
As Nyli carefully approaches the chest, she sees nothing out of the ordinary until she gets very close. Without warning, the chest bursts open and a large, sticky tongue lashes at Nyli. It slams into her arm and latches on, holding her in place.
Monsters
Mimic A (Mimic) 56/56 HP: Attack (pseudopod) Nyli --> 7 bludgeoning damage and Nyli is grappled (escape DC 13, rolls made with disadvantage)
At the sight of the mimic, and his friends in close proximity, Dunkin draws his scimitar with a yell. He slashes at the creature’s tongue hoping to free Nyli (17 to hit, 3 damage).
With Chase's help and a burst of leverage from Dunkin's scimitar, Nyli pulls free from the mimic's grasp. She stumbles back and heads down the hallway.
The monster loses more and more of its treasure chest shape and uses its now free "tongue" to crawl slowly toward you all. It launches itself at the nearest available target, Dunkin, "teeth" first, but Dunkin manages to hold it off somehow.
Nyli:
Action: Acrobatics 17 --> pass Bonus Action: Disengage Movement: 30 ft. east
OOC:
If you want to fight the mimic, I'll have Nyli come back and attack, but otherwise I will have her go deeper into the cave for now. The mimic clearly moves slowly enough that running away would be easy.
Monsters:
Mimic A (Mimic) 53/56 HP: Attack (bite) Dunkin --> miss
It’s not comfortable, but the storeroom could make for a secure resting place. Moreover, the storeroom door is in good shape and can easily be blocked or barred from the inside. The contents of the kegs, however, have long evaporated.
Beyond the storeroom, the party reaches a large cave which clearly once served as the banquet room, meeting area, and mead hall for miners. Steep escarpments divide this large cavern into three sections—high ledges at either end, and a lower section in the middle. Carved stone stairs climb up to the ledges. Two large tables stand in the middle section, along with a pair of old braziers. A smaller table stands on the eastern ledge. The skeletal remains of dozens of dead warriors—dwarves, gnomes, orcs, and ogres—attest to the fierceness of the fighting that took place here long ago.
Dunkin's sharp eyes notice bite marks on the bones, fresh bite marks. Dunkin's eyes are drawn to the western ledge, on which rest four unnaturally-still humanoid-shaped figures. Their backs are to you and they don't seem to have noticed you.
OOC:
I need a DC 10 Dexterity (Stealth) check from Chase and Dunkin to evade the notice of the monsters, whatever they are. A DC 10 Intelligence (Religion) check reveals that they are ghouls and will attempt to eat you if they discover your presence.
Upon seeing the motionless ghouls, Dunkin decides to take the high ground, and moves up the stairs on the right-hand platform. Unfortunately, he’s not as stealthy as most halflings in doing so (Stealth=5). Using a drop of water from his skin, Dunkin readies Ice Knife for when the creatures awake (aiming at Ghoul ‘C’).
Dunkin boldly climbs to the ledge opposite the ghouls. If his footsteps on the hard stone steps weren't enough, his casting of the Ice Knife spell certainly alerts the ghouls of his presence. The foursome turn their heads toward Dunkin and charge.
Nyli, stays low as she skirts the cave wall and hides under the ledge. When the first ghoul passes her by, she swipes at its back with her dagger, piercing it deeply in the back. The ghoul wordlessly charges on, stumbling over bones and benches until it stands on the east stairs grasping at Dunkin's ankles.
Unfortunately for Nyli, another ghoul was right on its tail. Just as Nyli backstabbed Ghoul A, Ghoul B leapt at her from behind and sunk its teeth into her shoulder. Luckily, Nyli withstands the paralytic venom which spews from the ghoul's mouth, though it does leave a filthy stain on her clothes.
Chase stays near the entrance to the cavers, waiting for the ghouls to enter neutral ground. When they cross the hall, Chase notices that even the ones Nyli did not stab appear to have recent cuts and puncture wounds in several places on their bodies, which still drip with some sort of poison. Their mouths drip with fresh blood, which appears black in Chase's darkvision. The ghouls on the other hand do not appear to notice Chase yet.
A DC 15 Intelligence (Nature) or Wisdom (Medicine) check reveals:
The ghouls were recently attacked by a weapon which inflicts drow poison. The poison has had no effect on them and they appear to have recovered from their wounds.
Nyli
Action: Ready attack on first ghoul to move within 5 ft. of her Bonus Action: Cunning Action (Hide) --> Stealth 20 Reaction: Attack (dagger, +1) Ghoul A --> 14 magical piercing damage
DC 10 Con save vs. Ghoul B's bite --> 14 (pass) 8 piercing damage from Ghoul B's bite --> 12/27 HP
OOC:
Sorry for the delay on the post. Y'all are up now.
Because the ghouls don't see Chase, Chase would have advantage on his first attack in the next round.
With Ghoul ‘A’ at his feet Dunkin makes a wild swing with his scimitar barely missing the creature’s head. He follows up with a flame attack, scoring a hit but not bringing the creature down.
Spurred on and empowered by Chase, Nyli launches herself at Ghoul C.
She swings with her shortsword, striking good and true causing some serious damage. She then pivots slightly and stabs the creature with her dagger, leaving it near death..
Shortsword+1 Hit 26 Damage 12
Dagger+1 Hit 21 Damage 5
Ghoul C 1/18 HP
OOC: Returning with a bang Nat 20 on the first roll :)
Strengthened by Chase's blessing, Dunkin and Nyli lay into the ghouls.
Dunkin swings his scimitar at Ghoul A. The high angle to reach the ghoul's vital areas makes the strike a difficult one. Even as he swings, Dunkin is sure the strike will miss, but then he hears Chase's spell and Gorm's power guides Dunkin's hand to strike down the ghoul. With a splatter of blood and rotten flesh, the ghoul collapses. Just then, another ghoul approaches, stepping over its fallen comrade like it was nothing. It reaches its claws up the ledge at Dunkin, who easily steps back a few steps out of its reach.
Nyli also feels Gorm's blessing and uses it to great effect, tearing into Ghoul C. In its relentless hunt for living flesh, it left itself wide open to Nyli's blades. It manages to stay on its feet through sheer hunger for and hatred of the living. However, Ghoul B had not forgotten the taste of gnome, and it lunges at Nyli for another bite.
The last ghoul charges at Chase. It leans in head first, but its teeth find nothing but steel plate. It leaves behind a smear of blood on Chase's armor.
A DC 15 Intelligence (Nature) or Wisdom (Medicine) check reveals:
The ghouls were recently attacked by a weapon which inflicts drow poison. The poison has had no effect on them and they appear to have recovered from their wounds.
OOC:
I'm adding Chase's Bless to Dunkin's scimitar attack.
Nyli may make an attack of opportunity against Ghoul C.
Nyli waits for the others to descend, and then tells what she has found so far.
Nyli Bemblade - Gnome Arcane Trickster
Kyreth 'Guile' Rolthar - Tiefling Monk
Portia Thornleaf - Halfling Rogue
Chase follows Nyli.
Nyli heads east, and then takes the passage heading north (before the skull room).
Nyli Bemblade - Gnome Arcane Trickster
Kyreth 'Guile' Rolthar - Tiefling Monk
Portia Thornleaf - Halfling Rogue
Dunkin easily slides down the rope and follows Nyli into the cavern. He sticks to the left wall, 10 paces behind and walking quietly (Stealth=12).
As Nyli heads north, she sees a collapsed tunnel to her left. Nestled just in the rubble is an iron lock box. An iron chain hangs from its side and rests on the stone floor. The box may once have been secured to something, but now just sits there. An iron padlock is clearly visible.
A DC 20 Dexterity (Thieves' Tools) check (or some other method of investigation as appropriate) reveals:
This is no treasure chest, but a Mimic! It will attempt to eat anyone who approaches.
On a successful check, you can notice this before you approach.
From there, the paths split: to the north, more tunnels; to the east, a closed stone door and, beyond that, a left turn and a dead end.
The loud crash of waves echoes through the cave again, almost exactly two minutes after the last one.
Map:
Nyli approaches the chest, checking for traps.
Perception 19
Investigation 9
Dex 9
Nyli Bemblade - Gnome Arcane Trickster
Kyreth 'Guile' Rolthar - Tiefling Monk
Portia Thornleaf - Halfling Rogue
As Nyli carefully approaches the chest, she sees nothing out of the ordinary until she gets very close. Without warning, the chest bursts open and a large, sticky tongue lashes at Nyli. It slams into her arm and latches on, holding her in place.
Monsters
Nyli tries to escape from the creatures hold, but is unable. (escape 8).
Nyli Bemblade - Gnome Arcane Trickster
Kyreth 'Guile' Rolthar - Tiefling Monk
Portia Thornleaf - Halfling Rogue
Chase grabs hold of Nyli and tries to help her escape…
At the sight of the mimic, and his friends in close proximity, Dunkin draws his scimitar with a yell. He slashes at the creature’s tongue hoping to free Nyli (17 to hit, 3 damage).
With Chase's help and a burst of leverage from Dunkin's scimitar, Nyli pulls free from the mimic's grasp. She stumbles back and heads down the hallway.
The monster loses more and more of its treasure chest shape and uses its now free "tongue" to crawl slowly toward you all. It launches itself at the nearest available target, Dunkin, "teeth" first, but Dunkin manages to hold it off somehow.
Nyli:
Action: Acrobatics 17 --> pass
Bonus Action: Disengage
Movement: 30 ft. east
OOC:
If you want to fight the mimic, I'll have Nyli come back and attack, but otherwise I will have her go deeper into the cave for now. The mimic clearly moves slowly enough that running away would be easy.
Monsters:
Map:
Relieved, Dunkin follows Nyli down the passage. He stops briefly to investigate (and listen) at the closed door.
Perception = 22
Investigation = 17
It’s not comfortable, but the storeroom could make for a secure resting place. Moreover, the storeroom door is in good shape and can easily be blocked or barred from the inside. The contents of the kegs, however, have long evaporated.
Beyond the storeroom, the party reaches a large cave which clearly once served as the banquet room, meeting area, and mead hall for miners. Steep escarpments divide this large cavern into three sections—high ledges at either end, and a lower section in the middle. Carved stone stairs climb up to the ledges. Two large tables stand in the middle section, along with a pair of old braziers. A smaller table stands on the eastern ledge. The skeletal remains of dozens of dead warriors—dwarves, gnomes, orcs, and ogres—attest to the fierceness of the fighting that took place here long ago.
Dunkin's sharp eyes notice bite marks on the bones, fresh bite marks. Dunkin's eyes are drawn to the western ledge, on which rest four unnaturally-still humanoid-shaped figures. Their backs are to you and they don't seem to have noticed you.
OOC:
I need a DC 10 Dexterity (Stealth) check from Chase and Dunkin to evade the notice of the monsters, whatever they are. A DC 10 Intelligence (Religion) check reveals that they are ghouls and will attempt to eat you if they discover your presence.
Map:
Upon seeing the motionless ghouls, Dunkin decides to take the high ground, and moves up the stairs on the right-hand platform. Unfortunately, he’s not as stealthy as most halflings in doing so (Stealth=5). Using a drop of water from his skin, Dunkin readies Ice Knife for when the creatures awake (aiming at Ghoul ‘C’).
Initiative=15
Chase sees the look on Dunkin’s face as he readies a spell Chase chooses to stand quietly waiting for whatever is about to happen…
initiative 11
Dunkin boldly climbs to the ledge opposite the ghouls. If his footsteps on the hard stone steps weren't enough, his casting of the Ice Knife spell certainly alerts the ghouls of his presence. The foursome turn their heads toward Dunkin and charge.
Nyli, stays low as she skirts the cave wall and hides under the ledge. When the first ghoul passes her by, she swipes at its back with her dagger, piercing it deeply in the back. The ghoul wordlessly charges on, stumbling over bones and benches until it stands on the east stairs grasping at Dunkin's ankles.
Unfortunately for Nyli, another ghoul was right on its tail. Just as Nyli backstabbed Ghoul A, Ghoul B leapt at her from behind and sunk its teeth into her shoulder. Luckily, Nyli withstands the paralytic venom which spews from the ghoul's mouth, though it does leave a filthy stain on her clothes.
Chase stays near the entrance to the cavers, waiting for the ghouls to enter neutral ground. When they cross the hall, Chase notices that even the ones Nyli did not stab appear to have recent cuts and puncture wounds in several places on their bodies, which still drip with some sort of poison. Their mouths drip with fresh blood, which appears black in Chase's darkvision. The ghouls on the other hand do not appear to notice Chase yet.
A DC 15 Intelligence (Nature) or Wisdom (Medicine) check reveals:
The ghouls were recently attacked by a weapon which inflicts drow poison. The poison has had no effect on them and they appear to have recovered from their wounds.
Nyli
Action: Ready attack on first ghoul to move within 5 ft. of her
Bonus Action: Cunning Action (Hide) --> Stealth 20
Reaction: Attack (dagger, +1) Ghoul A --> 14 magical piercing damage
DC 10 Con save vs. Ghoul B's bite --> 14 (pass)
8 piercing damage from Ghoul B's bite --> 12/27 HP
OOC:
Sorry for the delay on the post. Y'all are up now.
Because the ghouls don't see Chase, Chase would have advantage on his first attack in the next round.
Monsters:
Map:
With Ghoul ‘A’ at his feet Dunkin makes a wild swing with his scimitar barely missing the creature’s head. He follows up with a flame attack, scoring a hit but not bringing the creature down.
OOC:
Scimitar attack=11, miss
Bonus action, Produce flame, 13 to hit, 3 damage
Chase casts bless and using voice of authority directs Nyli to attack ghoul c.
Spurred on and empowered by Chase, Nyli launches herself at Ghoul C.
She swings with her shortsword, striking good and true causing some serious damage. She then pivots slightly and stabs the creature with her dagger, leaving it near death..
Shortsword+1 Hit 26 Damage 12
Dagger+1 Hit 21 Damage 5
Ghoul C 1/18 HP
OOC: Returning with a bang Nat 20 on the first roll :)
Nyli Bemblade - Gnome Arcane Trickster
Kyreth 'Guile' Rolthar - Tiefling Monk
Portia Thornleaf - Halfling Rogue
Strengthened by Chase's blessing, Dunkin and Nyli lay into the ghouls.
Dunkin swings his scimitar at Ghoul A. The high angle to reach the ghoul's vital areas makes the strike a difficult one. Even as he swings, Dunkin is sure the strike will miss, but then he hears Chase's spell and Gorm's power guides Dunkin's hand to strike down the ghoul. With a splatter of blood and rotten flesh, the ghoul collapses. Just then, another ghoul approaches, stepping over its fallen comrade like it was nothing. It reaches its claws up the ledge at Dunkin, who easily steps back a few steps out of its reach.
Nyli also feels Gorm's blessing and uses it to great effect, tearing into Ghoul C. In its relentless hunt for living flesh, it left itself wide open to Nyli's blades. It manages to stay on its feet through sheer hunger for and hatred of the living. However, Ghoul B had not forgotten the taste of gnome, and it lunges at Nyli for another bite.
The last ghoul charges at Chase. It leans in head first, but its teeth find nothing but steel plate. It leaves behind a smear of blood on Chase's armor.
A DC 15 Intelligence (Nature) or Wisdom (Medicine) check reveals:
The ghouls were recently attacked by a weapon which inflicts drow poison. The poison has had no effect on them and they appear to have recovered from their wounds.
OOC:
I'm adding Chase's Bless to Dunkin's scimitar attack.
Nyli may make an attack of opportunity against Ghoul C.
Monsters:
Ghoul A (Ghoul) 0/19 HP: DeadMap: