This post has potentially manipulated dice roll results.
There is a sudden angry babble from a couple of places around Faith and then a pair of ugly greenish frogs appear around you still half trying to nab your clothes for the moment!
Wisdom saves (for Spirit Guardians): A: 4 B: 4
Combat starting! (Because this is a minor combat, I'm going a little looser and letting you all take a turn first, and then the baddies will go. You do not have to wait for the other party members to post your turn. Once everyone's posted the Slaads will go.)
Party
Slaad A and B
(Yes, those are the stairs to go back up to the surface)
Eithne had stated that she uses her magical boots to fly out of range of invisible harassers.
If she actually had time to do so, she now fires arrows at them (I'd say Green Slaad A, which, with both melee characters nearby, should fall quickly). If not... she now completes the fly out of range action, taking the Disengage action.
In case Eithne is already out of range, this is her attack vs Green Slaad A (else, if she has to disengage, don't consider the rolls): Longbow Attack 1: 8 Damage: 11 (piercing) Longbow Attack 2: 10 Damage: 10 (piercing)
Faith goes for both Slaads. She attacks the one in front of her (A) with her mace and summons a spirital weapon behind the other (B) so that it can't take a step back.
Action: Mace Attack 7 (nat 1) miss
Bonus action 2nd level Spiritual Weapon attack 20 for 8 force damage
No action: If the slaads don't get at least 15 feet away from Faith, they need to make a DC 14 Wisdom save to avoid the Spirit Guardians doing 17 radiant damage to them (half on save)
Alternatively if they can' break Faith's concentration before their turn ends, the Spirit Guardians spell will end.
Esta, unhinged by the sudden appearance of the creatures, let's out a sort of gargled screech before rolling backwards out the way. She aims her bow to Slaad A, and fires:
Shortbow: To Hit - 22 Damage: 5 piercing + 4 sneak attack damage
She will then quickly pat herself down, to make sure she has all her possessions.
As the Green Salads blabble and burble in an attempt to nab shinies:
Eithne leaps into the air away from the creatures and fires, but the shots go wide!
Rogferr marks one Slaad and slices with a scimitar, missing the second but comes back with a quick nick!
Faith spiritually bonks Slaad B while the guardians flit about still! (saves for guardians made soon when I post their actions)
Gimble runs for the stairs before turning back to launch a forceful bolt which hits hard! (STR save: 13 ) However, they'll also take an opportunity attack from Slaad B: Attack: 15 Damage: 9 )
Jessa easily slices into the ugly greenie by her with both attacks drawing deep cuts!
Esta, shocked that someone else managed to sneak up on her maybe, is still quick enough to roll away and take a shot at Slaad A, nailing it in its shoulder! (I'm assuming Esta took the Disengage action to roll away so she doesn't get an opportunity attack)
Slaad A (-63) : The Slaad's wounds begin to heal! (-53) It is also prone at the moment from the magnetobolt!
Slaad B (-16) : The Slaad's wounds begin to heal! (-6)
Both Slaads bubblecroak in frustration and make a break for it, running away from the stairs, going as far as they can before they look back...and they both attempt to blow you all up in a ball of fire! (They are still clearly running away)
Slaad A: Casting Fireball! DEX 12 save: 17fire damage on a failed save, half on a success
Slaad B: Casting Fireball! DEX 12 save:29fire damage on a failed save, half on a success
Slaad A struggles to get away and can't quite make it away from the Spirit Guardians because it was knocked prone! (WIS save: 11 ). Faith, Jessa and Rogferr may make an opportunity attack against Slaad A.
Beltha save: 9 and 18
The Slaads are definitely trying to run away now. You are welcome to pursue them or ignore them and leave yourself. The stairs back up to Automata are right there, and you would be reasonably sure those creatures aren't going to be following you up.
Eithne's DC 12 DEX Saves against Fireballs: A: 24 B: 17
'Look out, Eithne!' the Voices shout in unison in the Lone Survivor's head—and, as if the Voices had, for speed, taken direct control of her body, she reacts before she even realizes it and, with an elegant turn in her flight, gains precious distance and escapes with just a few superficial burns.
Seeing the two monsters flee, the Savage Wanderer urges everyone: "Quick, up the stairs, before more hostile creatures arrive." She waits a moment to be sure the others are indeed coming (she has no intention of abandoning them), but it's clear she believes that getting back to civilization before doing anything else is the priority.
[[ OOC: Eithne has no way of saving poor Beltha... But those who thrive on chaos must sometimes resign themselves to dying of chaos. ]]
Gimble failed both fireball saves, so hopefully his counterspell works or he is dead (If we're doing the going to negative hitpoint maximum means you don't get death saves thing)
(Understood)
There is a sudden angry babble from a couple of places around Faith and then a pair of ugly greenish frogs appear around you still half trying to nab your clothes for the moment!
Wisdom saves (for Spirit Guardians): A: 4 B: 4
Combat starting! (Because this is a minor combat, I'm going a little looser and letting you all take a turn first, and then the baddies will go. You do not have to wait for the other party members to post your turn. Once everyone's posted the Slaads will go.)
Party
Slaad A and B
(Yes, those are the stairs to go back up to the surface)
Eithne had stated that she uses her magical boots to fly out of range of invisible harassers.
If she actually had time to do so, she now fires arrows at them (I'd say Green Slaad A, which, with both melee characters nearby, should fall quickly). If not... she now completes the fly out of range action, taking the Disengage action.
In case Eithne is already out of range, this is her attack vs Green Slaad A (else, if she has to disengage, don't consider the rolls):
Longbow Attack 1: 8 Damage: 11 (piercing)
Longbow Attack 2: 10 Damage: 10 (piercing)
Rogferr will go for Slaad A
BA: Hunter’s Mark
Action: Attack
Scimitar to Hit: 17 Damage: 8 mixed
Scimitar to Hit: 12 Damage: 11 mixed
(Nick) Handaxe to Hit: 24 Damage 10 mixed
Faith goes for both Slaads. She attacks the one in front of her (A) with her mace and summons a spirital weapon behind the other (B) so that it can't take a step back.
Action: Mace Attack 7 (nat 1) miss
Bonus action 2nd level Spiritual Weapon attack 20 for 8 force damage
No action: If the slaads don't get at least 15 feet away from Faith, they need to make a DC 14 Wisdom save to avoid the Spirit Guardians doing 17 radiant damage to them (half on save)
Alternatively if they can' break Faith's concentration before their turn ends, the Spirit Guardians spell will end.
Gimble will move his full movement toward the stairs then throw a magnetbolt at the southern Slaad
18 to hit 8v force damage needs to make a DC 15 Str save or be knocked prone
Jesa will go after Slaad A. Drawing her longsword she attacks twice.
(Longsword Attack: 17, Damage: 15)
(Longsword Attack: 19, Damage: 11)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer || Bronnryn Hethgar, Cleric
Esta, unhinged by the sudden appearance of the creatures, let's out a sort of gargled screech before rolling backwards out the way. She aims her bow to Slaad A, and fires:
Shortbow: To Hit - 22
Damage: 5 piercing + 4 sneak attack damage
She will then quickly pat herself down, to make sure she has all her possessions.
As the Green Salads blabble and burble in an attempt to nab shinies:
Eithne leaps into the air away from the creatures and fires, but the shots go wide!
Rogferr marks one Slaad and slices with a scimitar, missing the second but comes back with a quick nick!
Faith spiritually bonks Slaad B while the guardians flit about still! (saves for guardians made soon when I post their actions)
Gimble runs for the stairs before turning back to launch a forceful bolt which hits hard! (STR save: 13 ) However, they'll also take an opportunity attack from Slaad B: Attack: 15 Damage: 9 )
Jessa easily slices into the ugly greenie by her with both attacks drawing deep cuts!
Esta, shocked that someone else managed to sneak up on her maybe, is still quick enough to roll away and take a shot at Slaad A, nailing it in its shoulder! (I'm assuming Esta took the Disengage action to roll away so she doesn't get an opportunity attack)
(Posting the Slaad's turn shortly)
Slaad A (-63) : The Slaad's wounds begin to heal! (-53) It is also prone at the moment from the magnetobolt!
Slaad B (-16) : The Slaad's wounds begin to heal! (-6)
Both Slaads bubblecroak in frustration and make a break for it, running away from the stairs, going as far as they can before they look back...and they both attempt to blow you all up in a ball of fire! (They are still clearly running away)
Slaad A: Casting Fireball! DEX 12 save: 17 fire damage on a failed save, half on a success
Slaad B: Casting Fireball! DEX 12 save: 29 fire damage on a failed save, half on a success
Slaad A struggles to get away and can't quite make it away from the Spirit Guardians because it was knocked prone! (WIS save: 11 ). Faith, Jessa and Rogferr may make an opportunity attack against Slaad A.
Beltha save: 9 and 18
The Slaads are definitely trying to run away now. You are welcome to pursue them or ignore them and leave yourself. The stairs back up to Automata are right there, and you would be reasonably sure those creatures aren't going to be following you up.
Addendum: Unless someone has a way to protect Beltha from the fireballs, she is inadvertently caught in the crossfire and will not survive the blasts.
Slaad A update: (-70) failed wisdom save to Guardians
Gimble will counter spell Slaad B (DC15 Con save or spell fails)
First Faith's Opportunity attack vs. Slaad A:
Attack 23 for 4 bludgeoning damage
OOC: Faith doesn't have any way to stop the fireballs, but if needed, she can revive the recent dead.
(OOC: If Jesa wants to provide her Aura of Protection to Beltha she will make both saves.)
AOO To Hit: 22 Damage: 15 Mixed
Dex Save 1: 7
Dex Save 2: 19
(OOC: If Rogferr is next to Jesa his Con Save for concentration is +9 so he can't fail unless the damage is more than 21.)
Eithne's DC 12 DEX Saves against Fireballs:
A: 24
B: 17
'Look out, Eithne!' the Voices shout in unison in the Lone Survivor's head—and, as if the Voices had, for speed, taken direct control of her body, she reacts before she even realizes it and, with an elegant turn in her flight, gains precious distance and escapes with just a few superficial burns.
Seeing the two monsters flee, the Savage Wanderer urges everyone: "Quick, up the stairs, before more hostile creatures arrive." She waits a moment to be sure the others are indeed coming (she has no intention of abandoning them), but it's clear she believes that getting back to civilization before doing anything else is the priority.
[[ OOC: Eithne has no way of saving poor Beltha... But those who thrive on chaos must sometimes resign themselves to dying of chaos. ]]
Gimble failed both fireball saves, so hopefully his counterspell works or he is dead (If we're doing the going to negative hitpoint maximum means you don't get death saves thing)
Faith saving throws: 19 & 18 (not counting Jese's aura)
Thanks to making both saves, she's still conscious and can work on healing others.
How is Beltha doing? Is she dying again, or fully dead?
(Jesa DEX Save A: 12)
(Jesa DEX Save B: 23)
(Jesa will allow her Aura if Protection to protect Beltha)
Jesa manages to dodge away from both attacks, reducing the damage. (Or just the one if Counterspell works)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer || Bronnryn Hethgar, Cleric