(OOC I didn't know Traxx spoke draconic - sorry for 'translating' to him. Too bad that map doesn't have the rooms numbered - can't remember what they were all called.)
Koohe is happy with this plan and is ready to go! She dusts off her robe and starts walking towards the kitchen type room.
(OOC no problem. Traxx has dragon bloodline so he speaks draconic. I thought it would play well with the kobolds and I was right. I am enjoying this campaign)
As Traxx, Ginko and Koohe walk back to the entrance "We have had quite the adventure down here. I hope the Lady has sent word by now." Traxx turns to the trailing halflings "How are you doing? We will get you out of here soon."
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Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
You have returned to the larder, with halflings in tow. They were frightened to see two of you go down in the fight, and hid behind columns in the dragon altar room while the strange encounter worked itself out.
No word yet from Lady Yusdrayl; it's about a two day trek through the Underdark there and back, and you haven't rested much so lets say it's been at most about one day.
Koohe turns to the halflings once we are clear of the citadel and its surroundings, "Be safe my friends. Its best we part here, we are not to share our warren's location without invitation from the Lady. Please be well."
Koohe nods smiling,"Yes, we must talk to the Lady!"
(oh, and since Koohe likes to gather things - she would have, I'll adjust inventory as I gathered 18 before I stopped collecting things. I'll leave them with 12)
Koohe proceeds past and directs her attention towards the Lady. (assuming out of custom she would know where this is?)
First, I want to apologize for not saying anything for the past few days.
The truth is, I'm kind of at a dead end regarding where to go with this campaign, and am also a bit burned out on D&D in general. So I think it is best if we end this campaign here, rather than trying to force something.
I'm very sorry, especially because you all have such good characters that I'm quite fond of.
(OOC I didn't know Traxx spoke draconic - sorry for 'translating' to him. Too bad that map doesn't have the rooms numbered - can't remember what they were all called.)
Koohe is happy with this plan and is ready to go! She dusts off her robe and starts walking towards the kitchen type room.
(OOC no problem. Traxx has dragon bloodline so he speaks draconic. I thought it would play well with the kobolds and I was right. I am enjoying this campaign)
As Traxx, Ginko and Koohe walk back to the entrance "We have had quite the adventure down here. I hope the Lady has sent word by now." Traxx turns to the trailing halflings "How are you doing? We will get you out of here soon."
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
You have returned to the larder, with halflings in tow. They were frightened to see two of you go down in the fight, and hid behind columns in the dragon altar room while the strange encounter worked itself out.
No word yet from Lady Yusdrayl; it's about a two day trek through the Underdark there and back, and you haven't rested much so lets say it's been at most about one day.
(plays great Traxx! Should we take them back to a town or Lady?)
Koohe sees where the Halflings hid and smiles, "I like your idea much better." (in common)
(OOC: I say we make the trek back to the Lady. Drop the halflings off at a surface entrance? Unless we need them in the campaign.)
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
In draconic Ginko groans "Can't we just eat them and get it oooooover with?" Looking towards the halflings.
(The halflings are disposable, I don't have a big purpose for them in the adventure.)
You decide to make the trek back to the warrens of your tribe, the journey is long but uneventful.
(More to come, probably tomorrow.)
Koohe turns to the halflings once we are clear of the citadel and its surroundings, "Be safe my friends. Its best we part here, we are not to share our warren's location without invitation from the Lady. Please be well."
(Hopefully you left them with a few torches to see with, haha.)
A guard stops you at the entrance to the warrens. "Oh, it's you, Traxx Koohe and Ginko! Have you found something?"
Koohe nods smiling, "Yes, we must talk to the Lady!"
(oh, and since Koohe likes to gather things - she would have, I'll adjust inventory as I gathered 18 before I stopped collecting things. I'll leave them with 12)
Koohe proceeds past and directs her attention towards the Lady. (assuming out of custom she would know where this is?)
Hi all.
First, I want to apologize for not saying anything for the past few days.
The truth is, I'm kind of at a dead end regarding where to go with this campaign, and am also a bit burned out on D&D in general. So I think it is best if we end this campaign here, rather than trying to force something.
I'm very sorry, especially because you all have such good characters that I'm quite fond of.
hey no worries, thx for the heads up. its been fun :)