Lucas appears to rub his chin while eyeing the offering. "Hmm... The meme lord in me demands I go with the whistle, figure out if glow sticks exist on this particular material plane world, and pull a terry crews at some point. Buuuut, as I lack the muscle definition for that, think I'll go with this!"He said before attempting to snatch up the small drum and give it a few test taps. "I think I'll call this my 'Drum of Liberation'!"Lucas said with a chuckled. "Many thanks, my goblin compadre! Now where is that... ah! There he is! Oh Flinar~ I found what I wanted. Well, mostly anyways!" Lucas said excitedly while hurrying over to the older man's side.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
While the conversation with the Lord and his majordomos is taken over the rest of the eclectic party that has been gathered, Anardil remains silent. But something moves inside her when Seraph talks about them working together. Long time has passed since she had really worked with someone. After what happened she had made efforts to shut down that part of her, but while they walk down to the magical shop for supplies she struggles to keep it shut. She will go along with the others, she will go just to learn more and see where this goes.
In the shop, while the others look for items of their interest, she finds a small pendant, made of gold and with a small ruby chiseled in the form of a heart in the center. She recognizes the runes inscribed on its back and takes it. When the others had finished she asks.
"Could I have this one for me?"
We are talking about a small amulet... just a trinket really...
Gyaan manages to find an item – which looks like a headband of some sort – in one of the cubby holes and mutters something to himself in a language that nobody else can understand. The rest of the party have not had a chance to identify for themselves exactly what the various items do but Flinnar, and or one of his staff, can identify the various items and how they are expected to work. Both Flinnar and his staff exchange a look of relief that Lucas chooses not to try out the tube of wafers.
By the time the party has left the Emporium it is getting on dusk and it is now bitterly cold. There is a biting cold wind blowing from the north which makes the air feel like it is below freezing and there are the occasional flurries of snow. Vidar seems to be comfortable with the cold but others are far less comfortable. Fortunately, the buildings of the city seem to provide some degree of protection but in the more open graveyard it is likely to be different.
The party makes it way to the graveyard and as expected it is far less protected from thje weather than the streets of the city. The party uses the map provided by the Master Scribe to identify where the Halix Mauseleom is located. The full moon has started to rise and the party uses its light to make their way, with Vidar and Seraph idly swatting the occasional zombie and/or ghoul out of the way, towards their target which is a squat unassuming granite block in the shadow of larger monuments to the west and south. The party can see that its metal double door which bears a now rusty broken chain and a padlock is slightly ajar
The elven woman walks out the Emporium to the streets of Nerverwinter feeling the chill in the air.
“Always wondered if the one who named this city was too sarcastic, or too stupid… I like to think it was the former…” as she says that and takes another step her dress changes, it seems that the winds moves it and as it does the dress blow away and disappears while another attire appears. She now wears clothes more appropriate to cold weather, along with a black studded leather armor. The clothes are an elegant combination of black and silver fabric with white fur around the neck and with a white fur hood.
By the time they reach the graveyard those who keep an eye on her can see that now there is another blade on her right hip, a smaller version of the one that she already was carrying.
“Guess that’s an invitation “ she says looking at the ajar door “It worries me that there are no signs of sentinels. Either this is a fools errand, the informants of the Lord were mislead to guide us here to make us lose time, or this is a trap, or both, or worse case scenario, they don’t care because they had finished their business and we are only going to find corpses… old and new…”
Seraph walks with the others through the city streets, his expression thoughtful as he responds to Anardil's observation. "An ill omen indeed for it to be so cold in a city that does not normally feel the effects of winter." His voice carries a weight of concern, reflecting the chill that hangs in the air, a stark contrast to the usual warmth that envelops Neverwinter.
As they approach the imposing gates of the cemetery, Seraph’s demeanor shifts. "Be wary," he cautions, his gaze sharp as it scans the shadowed corners. "The undead have been known to walk within these walls." The atmosphere grows tense, the streets now echoing with a foreboding silence that seems to draw nearer with every step. Seraph unslings the shield he carries, revealing its matte black surface emblazoned with the symbol of his order.
With a deliberate movement, the gates creak open, and the sound reverberates through the stillness, echoing against the ancient stones. As the gates shut behind you with a heavy thud, Seraph's right hand flickers with arcane energy, and a long, slender blade materializes in his grip, glinting ominously in the muted light. The blade seems to hum with power, a clear indication of his readiness to confront whatever may lurk in the shadows.
The occasional wandering undead shambles into view, their vacant eyes betraying their mindless hunger. With swift precision, Seraph dispatches them with ease, the blade dancing in his hand as he cuts through the darkness, clearing a path for the group. Each swing is a testament to his training and unwavering determination, a guardian against the encroaching evil.
As they stand before an unassuming mausoleum, Seraph glances back at Anardil, his voice steady and resolute. "Few are those who dare walk within this cemetery, for the undead also walk the same paths." His tone conveys both caution and an invitation to brave the unknown.
Without hesitation, he steps forward to the door, pushing it open wider with a firm hand. "Shall we proceed?" he asks, his voice steady despite the ominous atmosphere.
With a determined stride, he steps into the doorway, the blade at the ready, prepared to face whatever horrors may lie beyond.
Seraph pushes the door open and to surprise the door is obviously well-oiled as it opens noiselessly. Despite it being pitch-black inside he can see that interior of the approximately 20 feet by 20 feet and the floor is covered in dust, with numerous tracks leading to a descending staircase at the rear of the room. Against the walls rest six stone coffins, three on each side. The ceiling is approximately 15 feet high.
"Well s'posedly the city got its name cause of the lava flowing from Mount Hotenew or Hotnue or however its called. But, uh... yea, it, uhm... dahh... right, it was keeping things warm-ish, I guess. At least to the point they pretty much never really experienced winter here despite being so far north along the coast, or, uhm... so I vaguely recall." Lucas said all nonchalant while following after the others, occasionally shuddering from the uncommon cold yet his teeth never chattering from it. Or if they did, whatever enchantment kept his face in impenetrable shadows (except for his glasses) kept them quiet. Eventually, the chill proves too much for Lucas; who, despite being heavily covered in clothing, snapped his fingers several times at one point, breathing life into a charm that would leave his clothes faintly glowing and warm.
"Also, nice threads, Anna. Don't s'pose you got a spare tucked away on ya? Also, where'ja get that sword from?"He eventually asks, though by then Seraph's warning drew attention to the fact that the group finally arrived at their destination. The tension in the air, though perhaps even palable to some, appears lost to Lucas. As the man remain prone to either commenting about being more concerned about the possibility of Were-kin showing up, or praising Vidar and Seraph for any particularly stylish dispatching of the occasional undead, even if done so incidentatly. However, at even a warning look from Passovelence for the chatter, he'd shut pretty quick and murmur an apology.
"No time like the present," He replied alongside a shrug. But rather than appear to focus on ready his staff or utter the beginnings of a spell, he actually leans it against his frame while trying to belatedly affix his new found drum to his belt. "All clear so far in there, Cap'n?"He soon asks without really looking up for his work, such was his confidence in there being no immediate waiting threat.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
As Vidar walks with the group, he chuckles at their mentions of the cold weather. "You haven't felt true cold if you think this weather is cold. Now the realms of helheim and Jotunheim, that is where you will feel true cold. That cold chills you right to the core of your bones."
He walks quietly through the rest of town as they reach the graveyard. He makes little noise other than the occasional laugh as he dispatches the few undead that dare to come near him with his bare fists. He doesn't once draw one of the two polearms crossed on his back and doesn't seem to even consider drawing them.
Once they mausoleum doors swing open he puts his arm up barring the group, "There could be a trap, let me enter first" he states. Not waiting for a response he takes a careful step forward his eyes constantly scanning room, trusting his experience and senses for any sign of danger.
Passoveloce proceeds quickly and quietly, alert for any dangers that may lurk around, choosing to follow closely behind the goliath, dodging the flying bits of undead as they proceed through the graveyard. As zipnok enters the door, Passoveloce quickly and stealthily follows and moves sideways to get a clear view of the inside.
Stealth: 28
Perception: 21
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
DM’s understanding: As I understand it, Seraph has pushed the door open and both Vidar and Passoveloce have quickly entered the chamber - is that right?
Given that the players/DM are to best of my knowledge scattered across 5 different time zones I'll roll initiative. So here are a bunch of numbers: Anardil - 18 Creature #A - 11 Creature #B - 16 Creature #C - 14 Creature #D - 16 Creature #E - 8 Gyaan - 15 Lucas - 2 Passoveloce - 19 Seraph - 20 Vidar - 13
Initiative order = 1st - Seraph and Passoveloce (22), 2nd - Vidar and Creatures #A & #D (21), 3rd - Creature #C (19), 4th - Creature #B (15), 5th - Lucas (14), 6th - Anardil (9), 7th - Creature #E, Last - Gyaan (2)
As Seraph pushes the door open one of his weapons hits the chain making a faint but still discernible metallic sound. As Vidar enters the room and makes a quick circuit he sees at the base of the steps (15 feet from the southern side of the 20' x 20' chamber the party is in) 5 Wights with longbows drawn and pointing at him. As Seraph is in the doorway he has direct visibility down the steps and can see the Wights as they moved inn response to the noise created by Seraph opening the door. As Passoveloce moved quickly to the side of door after entering the mausoleum and is in the northwest corner he cannot see directly down the steps and the threat waiting at the base of the steps.
Seraph spots the group of wights lurking at the bottom of the staircase, their ghastly figures illuminated by the dim light. Without hesitation, he raises his hand, summoning power within. Two crackling bolts of eldritch energy spiral streak through the air toward one of the wights (A). Eldritch Blast
From Game log - Attack 28 - dmg 9, Attack 11- dmg 4
"Wights! Down the stairs!" he calls to the others
Not pausing to assess the damage, Seraph strides forward with determined purpose, moving swiftly down the stairs. He covers 30 feet in just a few steps, descending into the shadows where the undead await. His eyes gleam with resolve, ready for whatever comes next.
Passoveloce sees something out of the corner of his eye as he zips quickly to the side. He pulls out his shortbow and nocks an arrow ready to fire he then moves back to where he can see the first wight and fires the arrow at the wight.
Attack: 23 Damage: 10 piercing damage.
If I get a 2nd attack: Attack: 28 Damage: 10 piercing damage.
(On one successful hit only) sneak attack bonus damage: 7 and expend 1 Focus point to attempt a stunning strike (save con DC15 or be stunned. if save speed is halved and next attack has advantage).
If I have a bonus action, I'll then hide to the side again.
I think that is all I am likely to be able to do. If I have actions/bonus actions I haven't taken, please let me know.
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
This post has potentially manipulated dice roll results.
Seraph spots the threat and immediately two crackling bolts of eldritch energy spiral streak through the air toward one of the Wights (Creature #A); the first one slams into the creature's chest but the second smashes into the wall of doorway. Seraph then charges towards the Wights but as he has to cover approximately 35' (20' of room & 15' of steps) he is unable to close this round.
Passoveloce ducks out of the shadows and sends two arrows towards the Wights (Creature #B). The first arrow pierces the creature's chest and is quickly followed by a second arrow before he ducks back into the shadows.
Two of thew Wights determining that Vidar represents the greatest threat quickly nock arrows and draw their long bows sending 4 arrows towards the Goliath: Attack: 14 Damage: 3 Attack: 15 Damage: 4 Attack: 17 Damage: 3 Attack: 4 Damage: 4 before moving to one side out of the line of sight from the rest of the party.
This post has potentially manipulated dice roll results.
Hearing the call and spotting the wights Vidar turns his attention on them on, laughing as his honed combat senses allow him to dodge all of the arrows.
He draws his halberd, "you're in for a world of hurt now." He says as he closes in on the closest enemy. In an impressive display of his martial prowess, he starts to cleave through the wrights.
OOC: attacks are reckless, first attack +10 damage, no advantage, hamstring blow. Remaining are on advantage
This post has potentially manipulated dice roll results.
Calling out one of the All Father’s many titles Vidar leaps down into the fray swinging his glaive wildly and recklessly. Slightly unbalanced he misses with his first attack but manages to recover sufficiently to make his second attack count. He also manages to hit one of the Wight’s standing next to his intended target, as well as connect with the butt end of his weapon on the original target. To his surprise neither his strikes or the arrows from Passoveloce seem to do as much damage as he anticipated.
The 2nd (Creature #B) and 3rd (Creature #C) Wights take the opportunity of Vidar’s recklessness to strike at him both with their Longswords whilst reaching out a clawed hand towards the barbarian:
Creature B - Longsword attack = Attack: 18 Damage: 7
Creature C - Longsword attack = Attack: 17 Damage: 6
Creature B - touch attack = Attack: 16 Damage: 7 (This is necrotic damage and requires a Constitution save (DC 13) to avoid permanent (i.e. until Long rest) reduction on HP
Creature C - touch attack = Attack: 21 Damage: 6 (This is necrotic damage and requires a Constitution save (DC 13) to avoid permanent (i.e. until Long rest) reduction in HP.
Ever since Seraph yelled out his warning, the momentary surprise at the news is almost immediately undercurrent by a rogue thought that leaves Lucas looking away with hand hovering over where his mouth should be and shaking as if... as if holding in a bout of laughter? "Nope. Nope, don't do it. Breath, Lucas, breath. Don't let the intrusive thoughts win."He mutters in between fits of chuckling and snickering.
Eventually, it is following a deep breath that he regain some composure, brushed down the hem of his jacket, and then turned to look at Anardil. "Right then, uhh, hope ya don't mind me casting a teensy spell on ya, but it should, uhh... let's just say hasten yar movements quite a bit."Even as Lucas is explain the magic, he absent-mindedly drew a circular sigil in the air using his staff, before pointing to Anardil, causing the sigil to disintegrate into motes of light that zip over and fade into to the elven swordmistress being. After that, the world to her would seem to start to slow down as even the smallest of her own movements would begin to accelerate.
"Goood luuuuck."Lucas says while waving his hand, before makign a point of standing welloutside of direct view from the mausoleum's front doorway.
Lucas appears to rub his chin while eyeing the offering. "Hmm... The meme lord in me demands I go with the whistle, figure out if glow sticks exist on this particular material plane world, and pull a terry crews at some point. Buuuut, as I lack the muscle definition for that, think I'll go with this!" He said before attempting to snatch up the small drum and give it a few test taps. "I think I'll call this my 'Drum of Liberation'!" Lucas said with a chuckled. "Many thanks, my goblin compadre! Now where is that... ah! There he is! Oh Flinar~ I found what I wanted. Well, mostly anyways!" Lucas said excitedly while hurrying over to the older man's side.
When you realize you're doing too much: Signature.
While the conversation with the Lord and his majordomos is taken over the rest of the eclectic party that has been gathered, Anardil remains silent. But something moves inside her when Seraph talks about them working together. Long time has passed since she had really worked with someone. After what happened she had made efforts to shut down that part of her, but while they walk down to the magical shop for supplies she struggles to keep it shut. She will go along with the others, she will go just to learn more and see where this goes.
In the shop, while the others look for items of their interest, she finds a small pendant, made of gold and with a small ruby chiseled in the form of a heart in the center. She recognizes the runes inscribed on its back and takes it. When the others had finished she asks.
"Could I have this one for me?"
We are talking about a small amulet... just a trinket really...
PbP Character: A few ;)
30 Uktar (The Rotting) 1492 DR
Gyaan manages to find an item – which looks like a headband of some sort – in one of the cubby holes and mutters something to himself in a language that nobody else can understand. The rest of the party have not had a chance to identify for themselves exactly what the various items do but Flinnar, and or one of his staff, can identify the various items and how they are expected to work. Both Flinnar and his staff exchange a look of relief that Lucas chooses not to try out the tube of wafers.
By the time the party has left the Emporium it is getting on dusk and it is now bitterly cold. There is a biting cold wind blowing from the north which makes the air feel like it is below freezing and there are the occasional flurries of snow. Vidar seems to be comfortable with the cold but others are far less comfortable. Fortunately, the buildings of the city seem to provide some degree of protection but in the more open graveyard it is likely to be different.
The party makes it way to the graveyard and as expected it is far less protected from thje weather than the streets of the city. The party uses the map provided by the Master Scribe to identify where the Halix Mauseleom is located. The full moon has started to rise and the party uses its light to make their way, with Vidar and Seraph idly swatting the occasional zombie and/or ghoul out of the way, towards their target which is a squat unassuming granite block in the shadow of larger monuments to the west and south. The party can see that its metal double door which bears a now rusty broken chain and a padlock is slightly ajar
So …
DM - Stopping a god in his tracks
The elven woman walks out the Emporium to the streets of Nerverwinter feeling the chill in the air.
“Always wondered if the one who named this city was too sarcastic, or too stupid… I like to think it was the former…” as she says that and takes another step her dress changes, it seems that the winds moves it and as it does the dress blow away and disappears while another attire appears.
She now wears clothes more appropriate to cold weather, along with a black studded leather armor. The clothes are an elegant combination of black and silver fabric with white fur around the neck and with a white fur hood.
By the time they reach the graveyard those who keep an eye on her can see that now there is another blade on her right hip, a smaller version of the one that she already was carrying.
“Guess that’s an invitation “ she says looking at the ajar door “It worries me that there are no signs of sentinels. Either this is a fools errand, the informants of the Lord were mislead to guide us here to make us lose time, or this is a trap, or both, or worse case scenario, they don’t care because they had finished their business and we are only going to find corpses… old and new…”
PbP Character: A few ;)
Seraph walks with the others through the city streets, his expression thoughtful as he responds to Anardil's observation. "An ill omen indeed for it to be so cold in a city that does not normally feel the effects of winter." His voice carries a weight of concern, reflecting the chill that hangs in the air, a stark contrast to the usual warmth that envelops Neverwinter.
As they approach the imposing gates of the cemetery, Seraph’s demeanor shifts. "Be wary," he cautions, his gaze sharp as it scans the shadowed corners. "The undead have been known to walk within these walls." The atmosphere grows tense, the streets now echoing with a foreboding silence that seems to draw nearer with every step. Seraph unslings the shield he carries, revealing its matte black surface emblazoned with the symbol of his order.
With a deliberate movement, the gates creak open, and the sound reverberates through the stillness, echoing against the ancient stones. As the gates shut behind you with a heavy thud, Seraph's right hand flickers with arcane energy, and a long, slender blade materializes in his grip, glinting ominously in the muted light. The blade seems to hum with power, a clear indication of his readiness to confront whatever may lurk in the shadows.
The occasional wandering undead shambles into view, their vacant eyes betraying their mindless hunger. With swift precision, Seraph dispatches them with ease, the blade dancing in his hand as he cuts through the darkness, clearing a path for the group. Each swing is a testament to his training and unwavering determination, a guardian against the encroaching evil.
As they stand before an unassuming mausoleum, Seraph glances back at Anardil, his voice steady and resolute. "Few are those who dare walk within this cemetery, for the undead also walk the same paths." His tone conveys both caution and an invitation to brave the unknown.
Without hesitation, he steps forward to the door, pushing it open wider with a firm hand. "Shall we proceed?" he asks, his voice steady despite the ominous atmosphere.
With a determined stride, he steps into the doorway, the blade at the ready, prepared to face whatever horrors may lie beyond.
Seraph pushes the door open and to surprise the door is obviously well-oiled as it opens noiselessly. Despite it being pitch-black inside he can see that interior of the approximately 20 feet by 20 feet and the floor is covered in dust, with numerous tracks leading to a descending staircase at the rear of the room. Against the walls rest six stone coffins, three on each side. The ceiling is approximately 15 feet high.
DM - Stopping a god in his tracks
"Well s'posedly the city got its name cause of the lava flowing from Mount Hotenew or Hotnue or however its called. But, uh... yea, it, uhm... dahh... right, it was keeping things warm-ish, I guess. At least to the point they pretty much never really experienced winter here despite being so far north along the coast, or, uhm... so I vaguely recall." Lucas said all nonchalant while following after the others, occasionally shuddering from the uncommon cold yet his teeth never chattering from it. Or if they did, whatever enchantment kept his face in impenetrable shadows (except for his glasses) kept them quiet. Eventually, the chill proves too much for Lucas; who, despite being heavily covered in clothing, snapped his fingers several times at one point, breathing life into a charm that would leave his clothes faintly glowing and warm.
"Also, nice threads, Anna. Don't s'pose you got a spare tucked away on ya? Also, where'ja get that sword from?" He eventually asks, though by then Seraph's warning drew attention to the fact that the group finally arrived at their destination. The tension in the air, though perhaps even palable to some, appears lost to Lucas. As the man remain prone to either commenting about being more concerned about the possibility of Were-kin showing up, or praising Vidar and Seraph for any particularly stylish dispatching of the occasional undead, even if done so incidentatly. However, at even a warning look from Passovelence for the chatter, he'd shut pretty quick and murmur an apology.
"No time like the present," He replied alongside a shrug. But rather than appear to focus on ready his staff or utter the beginnings of a spell, he actually leans it against his frame while trying to belatedly affix his new found drum to his belt. "All clear so far in there, Cap'n?" He soon asks without really looking up for his work, such was his confidence in there being no immediate waiting threat.
When you realize you're doing too much: Signature.
As Vidar walks with the group, he chuckles at their mentions of the cold weather. "You haven't felt true cold if you think this weather is cold. Now the realms of helheim and Jotunheim, that is where you will feel true cold. That cold chills you right to the core of your bones."
He walks quietly through the rest of town as they reach the graveyard. He makes little noise other than the occasional laugh as he dispatches the few undead that dare to come near him with his bare fists. He doesn't once draw one of the two polearms crossed on his back and doesn't seem to even consider drawing them.
Once they mausoleum doors swing open he puts his arm up barring the group, "There could be a trap, let me enter first" he states. Not waiting for a response he takes a careful step forward his eyes constantly scanning room, trusting his experience and senses for any sign of danger.
Perception: 26
Passoveloce proceeds quickly and quietly, alert for any dangers that may lurk around, choosing to follow closely behind the goliath, dodging the flying bits of undead as they proceed through the graveyard. As zipnok enters the door, Passoveloce quickly and stealthily follows and moves sideways to get a clear view of the inside.
Stealth: 28
Perception: 21
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
DM’s understanding: As I understand it, Seraph has pushed the door open and both Vidar and Passoveloce have quickly entered the chamber - is that right?
DM - Stopping a god in his tracks
That's my understanding.
Given that the players/DM are to best of my knowledge scattered across 5 different time zones I'll roll initiative. So here are a bunch of numbers:
Anardil - 18
Creature #A - 11
Creature #B - 16
Creature #C - 14
Creature #D - 16
Creature #E - 8
Gyaan - 15
Lucas - 2
Passoveloce - 19
Seraph - 20
Vidar - 13
DM - Stopping a god in his tracks
Initiative order = 1st - Seraph and Passoveloce (22), 2nd - Vidar and Creatures #A & #D (21), 3rd - Creature #C (19), 4th - Creature #B (15), 5th - Lucas (14), 6th - Anardil (9), 7th - Creature #E, Last - Gyaan (2)
As Seraph pushes the door open one of his weapons hits the chain making a faint but still discernible metallic sound. As Vidar enters the room and makes a quick circuit he sees at the base of the steps (15 feet from the southern side of the 20' x 20' chamber the party is in) 5 Wights with longbows drawn and pointing at him. As Seraph is in the doorway he has direct visibility down the steps and can see the Wights as they moved inn response to the noise created by Seraph opening the door. As Passoveloce moved quickly to the side of door after entering the mausoleum and is in the northwest corner he cannot see directly down the steps and the threat waiting at the base of the steps.
Seraph and Passoveloce you're up.
SO ...
DM - Stopping a god in his tracks
Seraph spots the group of wights lurking at the bottom of the staircase, their ghastly figures illuminated by the dim light. Without hesitation, he raises his hand, summoning power within. Two crackling bolts of eldritch energy spiral streak through the air toward one of the wights (A). Eldritch Blast
From Game log - Attack 28 - dmg 9, Attack 11- dmg 4
"Wights! Down the stairs!" he calls to the others
Not pausing to assess the damage, Seraph strides forward with determined purpose, moving swiftly down the stairs. He covers 30 feet in just a few steps, descending into the shadows where the undead await. His eyes gleam with resolve, ready for whatever comes next.
Passoveloce sees something out of the corner of his eye as he zips quickly to the side. He pulls out his shortbow and nocks an arrow ready to fire he then moves back to where he can see the first wight and fires the arrow at the wight.
Attack: 23 Damage: 10 piercing damage.
If I get a 2nd attack: Attack: 28 Damage: 10 piercing damage.
(On one successful hit only) sneak attack bonus damage: 7 and expend 1 Focus point to attempt a stunning strike (save con DC15 or be stunned. if save speed is halved and next attack has advantage).
If I have a bonus action, I'll then hide to the side again.
I think that is all I am likely to be able to do. If I have actions/bonus actions I haven't taken, please let me know.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Seraph spots the threat and immediately two crackling bolts of eldritch energy spiral streak through the air toward one of the Wights (Creature #A); the first one slams into the creature's chest but the second smashes into the wall of doorway. Seraph then charges towards the Wights but as he has to cover approximately 35' (20' of room & 15' of steps) he is unable to close this round.
Passoveloce ducks out of the shadows and sends two arrows towards the Wights (Creature #B). The first arrow pierces the creature's chest and is quickly followed by a second arrow before he ducks back into the shadows.
Two of thew Wights determining that Vidar represents the greatest threat quickly nock arrows and draw their long bows sending 4 arrows towards the Goliath:
Attack: 14 Damage: 3
Attack: 15 Damage: 4
Attack: 17 Damage: 3
Attack: 4 Damage: 4
before moving to one side out of the line of sight from the rest of the party.
Vidar - what do you want to do
DM - Stopping a god in his tracks
Hearing the call and spotting the wights Vidar turns his attention on them on, laughing as his honed combat senses allow him to dodge all of the arrows.
He draws his halberd, "you're in for a world of hurt now." He says as he closes in on the closest enemy. In an impressive display of his martial prowess, he starts to cleave through the wrights.
OOC: attacks are reckless, first attack +10 damage, no advantage, hamstring blow. Remaining are on advantage
Attack: 10 Damage: 22
Clave 2nd target Attack: 28 Damage: 8 2nd damage roll (savage attacker) 17
2nd attack on first target Attack: 18 Damage: 10
Polearms strike Attack: 27 Damage: 11
Calling out one of the All Father’s many titles Vidar leaps down into the fray swinging his glaive wildly and recklessly. Slightly unbalanced he misses with his first attack but manages to recover sufficiently to make his second attack count. He also manages to hit one of the Wight’s standing next to his intended target, as well as connect with the butt end of his weapon on the original target. To his surprise neither his strikes or the arrows from Passoveloce seem to do as much damage as he anticipated.
The 2nd (Creature #B) and 3rd (Creature #C) Wights take the opportunity of Vidar’s recklessness to strike at him both with their Longswords whilst reaching out a clawed hand towards the barbarian:
Creature B - Longsword attack = Attack: 18 Damage: 7
Creature C - Longsword attack = Attack: 17 Damage: 6
Creature B - touch attack = Attack: 16 Damage: 7 (This is necrotic damage and requires a Constitution save (DC 13) to avoid permanent (i.e. until Long rest) reduction on HP
Creature C - touch attack = Attack: 21 Damage: 6 (This is necrotic damage and requires a Constitution save (DC 13) to avoid permanent (i.e. until Long rest) reduction in HP.
Lucas and Anardil - you’re up in that order
DM - Stopping a god in his tracks
Con Save: 20
Ever since Seraph yelled out his warning, the momentary surprise at the news is almost immediately undercurrent by a rogue thought that leaves Lucas looking away with hand hovering over where his mouth should be and shaking as if... as if holding in a bout of laughter? "Nope. Nope, don't do it. Breath, Lucas, breath. Don't let the intrusive thoughts win." He mutters in between fits of chuckling and snickering.
Eventually, it is following a deep breath that he regain some composure, brushed down the hem of his jacket, and then turned to look at Anardil. "Right then, uhh, hope ya don't mind me casting a teensy spell on ya, but it should, uhh... let's just say hasten yar movements quite a bit." Even as Lucas is explain the magic, he absent-mindedly drew a circular sigil in the air using his staff, before pointing to Anardil, causing the sigil to disintegrate into motes of light that zip over and fade into to the elven swordmistress being. After that, the world to her would seem to start to slow down as even the smallest of her own movements would begin to accelerate.
"Goood luuuuck." Lucas says while waving his hand, before makign a point of standing welloutside of direct view from the mausoleum's front doorway.
Action: Cast (3rd level)Haste on Anardil.
When you realize you're doing too much: Signature.