Passoveloce wastes no time moving towards Jerot at great speed, leaping over the desk and striking twice with his shortsword , following up with a flurry of blows with hand and feet.
Con save: 8
First attack: Attack: 23 Damage: 8 piercing damage
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
This post has potentially manipulated dice roll results.
(OOC Passoveloce continues: as the first attack is a hit, he gets to add his sneak attack damage and uses 1 focus point to attempt a stunning strike, then also has advantage on his next strike)
Sneak attack bonus damage: 5 piercing damage
Stunning strike: Save Con(DC15) or be stunned, movement reduced to half speed if successful save.
Second attack (adv): Attack: 27 Damage: 8 piercing damage
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Passeveloce leaps onto the desk and unleashes a flurry of blows on Jerot. The mage frantically tries to dodge and fend off Passoveloce’s flying fists and fist to no avail and his head is snapped to the left and then suddenly to the right. The mage’s eyes are almost cross-eyed as he just stands there. As he stands there on the desk his hands on his hips looking and feeling very proud of himself Passevloce feels a wave of malice coming from beneath the desk. He looks down and sees a single glowing eye in the middle of what he assumes is the head of a strange spines creature.
Vidar you’re up. (OOC - I got your initiative wrong it should be 24 not 28.
As he staggers from the green miasma Lucas looks across to Gyaan. While like himself the miasma has completely surrounded the Dragonborn it does not seem to have affected him as much as Lucas would have expected.
Getting covered by the green energy, Vidar staggers slightly. He then turns with a grin at the aggressor his eyes red like flames, "Oh now you've done it."
Vidar enters a rage, darting across the room with lightning speed. He slashes at his opponent with Glaive, that has the appearance to be glowing red with flames.
Attack: 27 Damage: 14 + 6 fire damage
Attack: 26 Damage: 17 + 3 fire damage
Replace the lowest d10 with this number if higher: 9 (savage attacker)
1) Jerot is stunned so can take no action this round
2) Seraph you’re up but are at the wrong end of the secret passageway - you will need to push past Gyaan and Anardil to get to the room where Passoveloce and Vidar are fighting Jerot (pls note the secret passageway is only 5’ wide and is 10’ long.
Seraph sees that he is on the wrong end of the hallway and away from the fight. Determining that he needs to join the fray he looks quickly to make sure he can make it. In a swirl of dark mist he suddenly steps forward to appear in the room to engage in the fight.
Seraph strikes successfully at Jerot with his second blow. Gyaan pushes past Anardil who seems undecided what to do and Jerot holds his head in pain (Saving throw DC 18 {Wis} = 19 to avoid taking 19 of psychic damage
Lucas clicked his tongue, and yet with a pained smile in his voice he grumbled, "Looks like someone was better prepared" upon witnessing how Gyaan endured the effects of spell. Allowed he then called out, "Bit too messed up for the frontline fam. Think I'll hang back for now and guard the rear. Just let me know if someone goes down and I'll come running," He assured as much, and after giving Gyaan both a thumbs up and another mending word the wizard fell back further around the corner, and slipping away from sight of the mage chamber in hopes the walls might guard against further magic spill over from further destroying him.
Passoveloce feels the steely gaze of whatever creature that was below him, but does not let it interfere with his concentration on Jerot. He strikes twice with his shortsword, again attempting to keep Jerot stunned, before deciding that the fighters have now arrived to do their job and disengaging and retreating to the back of the room.
First: Attack: 26 Damage: 8
2nd: Attack: 22 Damage: 8 (if first attack hit, PP has advantage, so use this roll for attack if higher than 2nd attack roll: 15
If either attack hits, sneak attack bonus to add to damage: 7
Expending 1 focus point to attempt stunning strike save(ConDC15) - if successful speed halved and next attack has advantage - if fail is stunned and all attacks have advantage until my next turn.
Then Passoveloce disengages and moves to the back of the room sheathing his shortsword. Bonus action: Disengage
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
This post has potentially manipulated dice roll results.
Passoveloce’s first strike easily dispatches Jerot and he switches his attacks to the single-eyed spined creature under the desk before moving back behind Seraph and Vidar.
Mazzudrin’s save (DC15 {Con} = 16
Vidar - you’re up
Rollback Post to RevisionRollBack
DM - Stopping a god in his tracks
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Passoveloce wastes no time moving towards Jerot at great speed, leaping over the desk and striking twice with his shortsword , following up with a flurry of blows with hand and feet.
Con save: 8
First attack: Attack: 23 Damage: 8 piercing damage
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Con Save(DC 15): 10.
When you realize you're doing too much: Signature.
(OOC Passoveloce continues: as the first attack is a hit, he gets to add his sneak attack damage and uses 1 focus point to attempt a stunning strike, then also has advantage on his next strike)
Sneak attack bonus damage: 5 piercing damage
Stunning strike: Save Con(DC15) or be stunned, movement reduced to half speed if successful save.
Second attack (adv): Attack: 27 Damage: 8 piercing damage
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
(OOC: continuing to flurry of blows - as a hit Passoveloce has adv on his first unarmed strike)
1st unarmed strike: Attack: 25 Damage: 12 force damage
2nd unarmed strike: Attack: 16 Damage: 10
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Passoveloce is not so happy about the green goop.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
((Anyone within 10 feet of Seraph gets +5 to that saving throw))
DC 15 Con save - 12 (game log)
Seraph, who is looking the other way, is overwhelmed for the sickly green miasma that flows over him.
Lucas, Gyaan and Anardil get this benefit
DM - Stopping a god in his tracks
Jerot’s constitution save = 5
Gyaan’s constitution save = 11
DM - Stopping a god in his tracks
Passeveloce leaps onto the desk and unleashes a flurry of blows on Jerot. The mage frantically tries to dodge and fend off Passoveloce’s flying fists and fist to no avail and his head is snapped to the left and then suddenly to the right. The mage’s eyes are almost cross-eyed as he just stands there. As he stands there on the desk his hands on his hips looking and feeling very proud of himself Passevloce feels a wave of malice coming from beneath the desk. He looks down and sees a single glowing eye in the middle of what he assumes is the head of a strange spines creature.
Vidar you’re up. (OOC - I got your initiative wrong it should be 24 not 28.
As he staggers from the green miasma Lucas looks across to Gyaan. While like himself the miasma has completely surrounded the Dragonborn it does not seem to have affected him as much as Lucas would have expected.
DM - Stopping a god in his tracks
Con Save: 17
Getting covered by the green energy, Vidar staggers slightly. He then turns with a grin at the aggressor his eyes red like flames, "Oh now you've done it."
Vidar enters a rage, darting across the room with lightning speed. He slashes at his opponent with Glaive, that has the appearance to be glowing red with flames.
Attack: 27 Damage: 14 + 6 fire damage
Attack: 26 Damage: 17 + 3 fire damage
Replace the lowest d10 with this number if higher: 9 (savage attacker)
1) Jerot is stunned so can take no action this round
2) Seraph you’re up but are at the wrong end of the secret passageway - you will need to push past Gyaan and Anardil to get to the room where Passoveloce and Vidar are fighting Jerot (pls note the secret passageway is only 5’ wide and is 10’ long.
DM - Stopping a god in his tracks
Seraph sees that he is on the wrong end of the hallway and away from the fight. Determining that he needs to join the fray he looks quickly to make sure he can make it. In a swirl of dark mist he suddenly steps forward to appear in the room to engage in the fight.
Misty Step into the room.
He then strikes at the foe.
Attacks from game log
13 - damage 9 radiant
21 if the first attack was a miss, 27 if it was a hit - 11 damage radiant
((gets adv if the fist attack hits))
Seraph strikes successfully at Jerot with his second blow. Gyaan pushes past Anardil who seems undecided what to do and Jerot holds his head in pain (Saving throw DC 18 {Wis} = 19 to avoid taking 19 of psychic damage
DM - Stopping a god in his tracks
As the creature looks up at Passoveloce he feels somewhat weakened by its gaze (DC 12 {Con} to avoid 10 of necrotic damage.
Lucas - you’re up followed by Passoveloce
DM - Stopping a god in his tracks
Lucas clicked his tongue, and yet with a pained smile in his voice he grumbled, "Looks like someone was better prepared" upon witnessing how Gyaan endured the effects of spell. Allowed he then called out, "Bit too messed up for the frontline fam. Think I'll hang back for now and guard the rear. Just let me know if someone goes down and I'll come running," He assured as much, and after giving Gyaan both a thumbs up and another mending word the wizard fell back further around the corner, and slipping away from sight of the mage chamber in hopes the walls might guard against further magic spill over from further destroying him.
Bonus Action: Cast (2nd level)Pep Talk on Gyaan, restoring 9 HP.
Movement: To south-western corner of the room to the right of the mage mage bedroom.
Action: Ready to cast [spells]sorcerous burst;chaos burst[/spell] at first hostile creature to enter chamber with him.
When you realize you're doing too much: Signature.
(OOC: Forgot an extra 7 for Gyaan since it was cast at 2nd level)
.
When you realize you're doing too much: Signature.
Passoveloce save(con(DC12)): 15
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Passoveloce feels the steely gaze of whatever creature that was below him, but does not let it interfere with his concentration on Jerot. He strikes twice with his shortsword, again attempting to keep Jerot stunned, before deciding that the fighters have now arrived to do their job and disengaging and retreating to the back of the room.
First: Attack: 26 Damage: 8
2nd: Attack: 22 Damage: 8 (if first attack hit, PP has advantage, so use this roll for attack if higher than 2nd attack roll: 15
If either attack hits, sneak attack bonus to add to damage: 7
Expending 1 focus point to attempt stunning strike save(ConDC15) - if successful speed halved and next attack has advantage - if fail is stunned and all attacks have advantage until my next turn.
Then Passoveloce disengages and moves to the back of the room sheathing his shortsword.
Bonus action: Disengage
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Passoveloce’s first strike easily dispatches Jerot and he switches his attacks to the single-eyed spined creature under the desk before moving back behind Seraph and Vidar.
Mazzudrin’s save (DC15 {Con} = 16
Vidar - you’re up
DM - Stopping a god in his tracks