This post has potentially manipulated dice roll results.
"Aight Brother. That's our que. Be my eyes, make haste, and go for the scrawnies if there's any of'em."Doozey bade Biscuit."Most of'em that ways, innit?"Biscuit "replied" to Doozey with a mixture of both amusement and genuine befuddlement to his voice. The halfling sighed, but fortunately before he can further correct himself, the mastiff pipes up, "No worries, bruv. Just hang on!"
Doozey just barely braces himself in time before feeling the familiar of Biscuit in motion. "On your left, Bruv!"Without an ounce of hesitation, a werebadger claw swept through the darkness as directed in a blind sweep twice over. Then the pair is off again, Biscuit knowingly once more risking retalliation had Doozey's claws been not enough, but bravely committing to charge down the northern sorcerer.
Movement(Biscuit-Cont.): To X-19, repositioning if need be/able for a charge.
Action(Biscuit): Gore Rush at Kobold Sorcerer(X-20). (Lethal, Charge(?), Melee)Beast Strike - Attack: 28 Damage: 11 of force damage. If able to position correction, here's the additional 5 charge damage and target is knocked prone.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
The fireball's flames are still whipping away when Neya emerges near the northern wall of the cavern (the map is upside down here.) She already has two arrows nocked by then, releasing them at the nearest kobold at once. One of the arrows explodes into a cloud of acid, adding insult to injury. (Kobold Sorcerer#1 {AD-21} takes 29 piercing and acid damage.)
Biscuitrushes into the cavern after Neya and gives Doozey an opportunity to swipe at a nearby foe. Despite being effectively blinded, the transformed halfling bares his claws at the darkness to his left at the right moment. It catches the kobold at a stage when he is still recovering from the fiery blast. (Kobold Shield-bearer#1 {X-15} takes 18 slashing damage.)
As Biscuit continues his run, this same kobold has a chance at immediate retaliation against his rider:
-> Spear vs. Doozey (effectively blinded): Attack: 19 Damage: 2
If it weren't for his currently enhanced badger hide, Doozey would have felt the tip of the spear drawing blood from his torso.
Biscuit tries to charge his own "koboldy" target but can't quite reposition himself after sensing the danger of the last kobold's attack. Despite not carrying as much oomph as he would have liked, Biscuit's attack still mangles his target quite effectively. (Kobold Sorcerer#2 {X-20} takes 11 force damage.)
Hearing the sounds of battle, Utardashes closer to his companions {Z-4}. Once he gets close to Raist, he gets ready to swing his weapon at any enemy running this way.
A giant weasel then turns {Y-18}, ready to defend its territory. In its eyes, Biscuit seems like the right threat at which to direct its efforts:
The weasel hesitates at the last instant, never actually attempting to bite Biscuit, at least not for now.
The other three weasels remain chained at the moment, but they seem eager to jump in. At that, the kobold that was attacked by Doozey runs to the animals and strikes the piton keeping the weasels chained in place. All three of them rush to join the fight against Doozey and Biscuit ({W-18}, {W-19}, and {Y-20}.) That said, they don't have it in them to start biting right away.
The other shield-bearer moves in {X-18}, spear in hand, ready to swarm their band's chosen target as kobold are known to do.
-> Spear vs. Doozey (effectively blinded): Attack: 25 Damage: 7
-> Spear vs. Doozey (effectively blinded): Attack: 25 Damage: 6
Doozey's hide gives in this time, but only partially, even when the spear thrusts are quite well-placed. (Doozey takes 6 piercing damage, already halved due to the Resilient Hide feature.)
Utar takes a deep breath before battle (Utar gains 5 temp HP.)
Seeing the crown around Doozy Raist says. "Why not." Pulling another ball of sulphury goo he says again "Caor thine" and launches another fireball centered on but sculpted around Doozy and Biscuit.
Raist has to inch forward {AB-7} in order to get a clear view of Doozey and Biscuit but, once he does, the elf releases a second fireball. The ranger and his mastiff watch as a sea of flames completely and simultaneously envelops and avoids them. The other nearby creatures are not similarly spared.
The kobolds were better prepared this time, but that doesn't mean that they avoid the heat in its entirety. In fact, even after ducking behind cover, one of the kobolds still falls. (Kobold Shield-bearer#1 {U-21} takes 16 fire damage; Kobold Shield-bearer#2 {X-18} takes 16 fire damage; Kobold Sorcerer#2 {X-20} takes 13 fire damage and is DEFEATED.)
All four remaining weasels become barbecue. (Giant Weasel#2 {Y-20} takes 33 fire damage and is DEFEATED; Giant Weasel#3 {W-19} takes 33 fire damage and is DEFEATED; Giant Weasel#5 {W-18} takes 33 fire damage and is DEFEATED; Giant Weasel#6 {Y-18} takes 16 fire damage and is DEFEATED.)
The surviving sorcerer then begins running south (up in the map) and, after going some distance, produces a large fog cloud to obscure the remaining of its movements. Out of the three remaining kobolds, CRAP can now only see one of them. The sorcerer and one of the shield-bearers are now heavily obscured.
This post has potentially manipulated dice roll results.
Neya rushes into foggy cloud (using Step of the Wind - Free version), while still blind she tries to go into the bottleneck of the chamber (her goal is T-22).
If she runs into anyone in the fog, she will throw hands in its general direction.
Twice over once more would Badger claws blindly cut through the air seeking kobold scale and flesh. But should Doozey lack certainty in felling the kobold, then he would be quick to bid Biscuit to finish the job. But even as the one threat is dealt with, Doozey curtly calls out to Raist to "Light it up!" and worry not of Neya. ws been not enough, but bravely committing to charge down the northern sorcerer.
Bonus Action(Doozey): If Kobold Shield Bearer(X-18) is still up, command Biscuit to attack. Otherwise bidding Biscuit to Ready to move into the fogbank to Q-19 after Raist acts.
Action(Biscuit): Rip & Tear into Kobold SB(X-18). (Lethal, Melee)Beast Strike - Attack: 10 Damage: 13 of slashing damage.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Slowing his pace as he enters the cave, Utar tries to place his enemies but can't make them out for all of the fog. Shrugging, he points Bonecounter towards the cloud and the hand on his pauldron glows.
Move: to AB,10 (or as far into the cave as possible).
Neya's eyes work exceptionally well for a human, but she can't quite count on them in this particular case. So, she tries relying on one of her other amazing traits: her luck. She rushes forward and into the cloud of fog (using the most direct path to {T-22}) hoping to bump into one of the two kobolds who disappeared within. Unfortunately, she causes no minor accident while enveloped in fog, punching nothing but air once inside the cloud.
Either by darkness or by the thick haze, Doozey is effectively blinded. He swipes his claws at the direction from which his most recent attacker struck and, showing his truly lucky halfling nature, strikes his unseen opponent. The attacks are not followed by a thud, so Doozey can only assume his foe still stands. (Kobold Shield-bearer#2 {X-18} takes 15 slashing damage.)
Biscuit is then tasked with finishing the job, but accidentally stubs his toe on a nearby rock while prepping his lunge.
Utar enters the cavern fashionably late and deduces that the Fog Cloud is a hindrance. He swiftly dispels it and takes away the small advantage the kobolds. In doing so, he reveals the two recently obfuscated enemies. One of them is quickly to attack Neya:
This post has potentially manipulated dice roll results.
Raist moves to get a better angle on the three. (Ab12) Then pulling out what appears to be a mitten he points and utters "stoirm deigh" casting ice storm centered where it will hit the kobalds sculpted around allies of course
Creatures take 12 bludgeoning damage and
16 cold damage
Dex save (17). For half damage.
And that 20ft area is difficult terrain till Raists next turn
"Aight Brother. That's our que. Be my eyes, make haste, and go for the scrawnies if there's any of'em." Doozey bade Biscuit. "Most of'em that ways, innit?" Biscuit "replied" to Doozey with a mixture of both amusement and genuine befuddlement to his voice. The halfling sighed, but fortunately before he can further correct himself, the mastiff pipes up, "No worries, bruv. Just hang on!"
Doozey just barely braces himself in time before feeling the familiar of Biscuit in motion. "On your left, Bruv!" Without an ounce of hesitation, a werebadger claw swept through the darkness as directed in a blind sweep twice over. Then the pair is off again, Biscuit knowingly once more risking retalliation had Doozey's claws been not enough, but bravely committing to charge down the northern sorcerer.
Bonus Action(Doozey): Command Biscuit to Attack.
Movement/Bonus Action(Biscuit): To Y-15.
Action(Doozey): Blind Badger Battering at Kobold Shield Bearer(X-15).
(Lethal, Blinded, Melee)Predatory Strike - Attack #1: 28 Damage: 9 of slashing.
(Lethal, Blinded, Melee)Predatory Strike - Attack #1: 14 Damage: 6 of slashing.
Movement(Biscuit-Cont.): To X-19, repositioning if need be/able for a charge.
Action(Biscuit): Gore Rush at Kobold Sorcerer(X-20).
(Lethal, Charge(?), Melee)Beast Strike - Attack: 28 Damage: 11 of force damage.
If able to position correction, here's the additional 5 charge damage and target is knocked prone.
When you realize you're doing too much: Signature.
Hearing the commotion up ahead, Utar spurs himself into action, sprinting towards the commotion in the tunnel up ahead
Move: To Doozey's previous location at Y,4 given Utar is 60ft away from the main group.
Action: Hold a melee attack with Bonecounter should any kobold or giant weasel try to slip past the group.
Bonus Action: Adrenaline Rush to take the dash and gain 5 temp hp.
The fireball's flames are still whipping away when Neya emerges near the northern wall of the cavern (the map is upside down here.) She already has two arrows nocked by then, releasing them at the nearest kobold at once. One of the arrows explodes into a cloud of acid, adding insult to injury. (Kobold Sorcerer#1 {AD-21} takes 29 piercing and acid damage.)
Biscuit rushes into the cavern after Neya and gives Doozey an opportunity to swipe at a nearby foe. Despite being effectively blinded, the transformed halfling bares his claws at the darkness to his left at the right moment. It catches the kobold at a stage when he is still recovering from the fiery blast. (Kobold Shield-bearer#1 {X-15} takes 18 slashing damage.)
As Biscuit continues his run, this same kobold has a chance at immediate retaliation against his rider:
-> Spear vs. Doozey (effectively blinded): Attack: 19 Damage: 2
If it weren't for his currently enhanced badger hide, Doozey would have felt the tip of the spear drawing blood from his torso.
Biscuit tries to charge his own "koboldy" target but can't quite reposition himself after sensing the danger of the last kobold's attack. Despite not carrying as much oomph as he would have liked, Biscuit's attack still mangles his target quite effectively. (Kobold Sorcerer#2 {X-20} takes 11 force damage.)
Hearing the sounds of battle, Utar dashes closer to his companions {Z-4}. Once he gets close to Raist, he gets ready to swing his weapon at any enemy running this way.
A giant weasel then turns {Y-18}, ready to defend its territory. In its eyes, Biscuit seems like the right threat at which to direct its efforts:
-> Bite vs. Biscuit: Attack: 9 Damage: 7
The weasel hesitates at the last instant, never actually attempting to bite Biscuit, at least not for now.
The other three weasels remain chained at the moment, but they seem eager to jump in. At that, the kobold that was attacked by Doozey runs to the animals and strikes the piton keeping the weasels chained in place. All three of them rush to join the fight against Doozey and Biscuit ({W-18}, {W-19}, and {Y-20}.) That said, they don't have it in them to start biting right away.
The other shield-bearer moves in {X-18}, spear in hand, ready to swarm their band's chosen target as kobold are known to do.
-> Spear vs. Doozey (effectively blinded): Attack: 25 Damage: 7
-> Spear vs. Doozey (effectively blinded): Attack: 25 Damage: 6
Doozey's hide gives in this time, but only partially, even when the spear thrusts are quite well-placed. (Doozey takes 6 piercing damage, already halved due to the Resilient Hide feature.)
Utar takes a deep breath before battle (Utar gains 5 temp HP.)
(Raist is up next.)
Seeing the crown around Doozy Raist says. "Why not." Pulling another ball of sulphury goo he says again "Caor thine" and launches another fireball centered on but sculpted around Doozy and Biscuit.
33 fire damage. Dc17 save for half
Laissez les bons temps rouler
20 foot radius centered on doozy. (Spell was 3rd level again)
Laissez les bons temps rouler
DM's Screen:
DS: 20 20
SS: 17
GW: 11 11 14 20
Raist has to inch forward {AB-7} in order to get a clear view of Doozey and Biscuit but, once he does, the elf releases a second fireball. The ranger and his mastiff watch as a sea of flames completely and simultaneously envelops and avoids them. The other nearby creatures are not similarly spared.
The kobolds were better prepared this time, but that doesn't mean that they avoid the heat in its entirety. In fact, even after ducking behind cover, one of the kobolds still falls. (Kobold Shield-bearer#1 {U-21} takes 16 fire damage; Kobold Shield-bearer#2 {X-18} takes 16 fire damage; Kobold Sorcerer#2 {X-20} takes 13 fire damage and is DEFEATED.)
All four remaining weasels become barbecue. (Giant Weasel#2 {Y-20} takes 33 fire damage and is DEFEATED; Giant Weasel#3 {W-19} takes 33 fire damage and is DEFEATED; Giant Weasel#5 {W-18} takes 33 fire damage and is DEFEATED; Giant Weasel#6 {Y-18} takes 16 fire damage and is DEFEATED.)
The surviving sorcerer then begins running south (up in the map) and, after going some distance, produces a large fog cloud to obscure the remaining of its movements. Out of the three remaining kobolds, CRAP can now only see one of them. The sorcerer and one of the shield-bearers are now heavily obscured.
END OF INITIATIVE ROUND 1
(Neya, Doozey, and Utar are up next.)
Neya rushes into foggy cloud (using Step of the Wind - Free version), while still blind she tries to go into the bottleneck of the chamber (her goal is T-22).
If she runs into anyone in the fog, she will throw hands in its general direction.
Unarmed Attack: 12 Damage: 13
Extra Unarmed Attack: 13 Damage: 11
Extended Signature
"Gah!"
"Bruv!?"
"I know! Just-"
Twice over once more would Badger claws blindly cut through the air seeking kobold scale and flesh. But should Doozey lack certainty in felling the kobold, then he would be quick to bid Biscuit to finish the job. But even as the one threat is dealt with, Doozey curtly calls out to Raist to "Light it up!" and worry not of Neya.
ws been not enough, but bravely committing to charge down the northern sorcerer.
Action(Doozey): Blind Badger Battering at Kobold Shield Bearer(X-18).
(Lethal, Blinded, Melee)Predatory Strike - Attack #1: 10 Damage: 9 of slashing.
(Lethal, Blinded, Melee)Predatory Strike - Attack #2: 23 Damage: 6 of slashing.
Bonus Action(Doozey): If Kobold Shield Bearer(X-18) is still up, command Biscuit to attack. Otherwise bidding Biscuit to Ready to move into the fogbank to Q-19 after Raist acts.
Action(Biscuit): Rip & Tear into Kobold SB(X-18).
(Lethal, Melee)Beast Strike - Attack: 10 Damage: 13 of slashing damage.
When you realize you're doing too much: Signature.
(Halfling Lucky on that 1st attack, for a 20. If result is less than 14, take this roll as the final result.)
When you realize you're doing too much: Signature.
Slowing his pace as he enters the cave, Utar tries to place his enemies but can't make them out for all of the fog. Shrugging, he points Bonecounter towards the cloud and the hand on his pauldron glows.
Move: to AB,10 (or as far into the cave as possible).
Action: cast dispel magic
Bonus: N/a.
Neya's eyes work exceptionally well for a human, but she can't quite count on them in this particular case. So, she tries relying on one of her other amazing traits: her luck. She rushes forward and into the cloud of fog (using the most direct path to {T-22}) hoping to bump into one of the two kobolds who disappeared within. Unfortunately, she causes no minor accident while enveloped in fog, punching nothing but air once inside the cloud.
Either by darkness or by the thick haze, Doozey is effectively blinded. He swipes his claws at the direction from which his most recent attacker struck and, showing his truly lucky halfling nature, strikes his unseen opponent. The attacks are not followed by a thud, so Doozey can only assume his foe still stands. (Kobold Shield-bearer#2 {X-18} takes 15 slashing damage.)
Biscuit is then tasked with finishing the job, but accidentally stubs his toe on a nearby rock while prepping his lunge.
Utar enters the cavern fashionably late and deduces that the Fog Cloud is a hindrance. He swiftly dispels it and takes away the small advantage the kobolds. In doing so, he reveals the two recently obfuscated enemies. One of them is quickly to attack Neya:
-> Spear vs. Neya: Attack: 18 Damage: 4
-> Spear vs. Neya: Attack: 23 Damage: 4
Meanwhile, the one engaged in combat with Doozey continues to attack as well:
-> Spear vs. Doozey (effectively blinded): Attack: 21 Damage: 4
-> Spear vs. Doozey (effectively blinded): Attack: 23 Damage: 6
Neya sheds some blood for the first time since arriving at the King's Pyre. (Neya takes 8 piercing damage.)
(@Drache: Please roll a concentration check.)
Doozey curses the darkness again, probably... (Doozey takes 5 piercing damage, already halved due to Resilient Hide.)
(Raist is up next. He can see all three surviving kobolds, who are all within 20ft of each other at the moment.)
Concentration: 17
Extended Signature
Raist moves to get a better angle on the three. (Ab12) Then pulling out what appears to be a mitten he points and utters "stoirm deigh" casting ice storm centered where it will hit the kobalds sculpted around allies of course
Creatures take 12 bludgeoning damage and
16 cold damage
Dex save (17). For half damage.
And that 20ft area is difficult terrain till Raists next turn
Laissez les bons temps rouler
DM's Screen:
DEX {DC 17}: 22 12 6
(@Drache: Sorry, I should have asked for two concentrations checks. Here's a second roll: 22.)