Even with the falls and tunnel's make up distorting sounds, Biscuit's ears remained as sharp as ever, and within seconds the mastiff is bounding down the tunnel, barely suppressing the urge to howl in delight. "Biscuit! Duck Hunt!"Only the sounds of scrapped stone from bestial paws answer the curt command.
Not that any reply was necessary.
With great alacrity Biscuit continued to bound onward, and only by the graces of good fortune or familiar scent had Neya avoided being the target of the mastiff's leaping charge attack meant to bring the kobold down to the ground once more! Regardless of a successful takedown, a curt warning from Biscuit and a sudden shift in the beast's posture spurred halfling hands into motion, grasping for a head, a wing, or even the kobold's tail. The moment he has a hold, Doozey clicks his tongue twice, signaling Biscuit to withdraw back deeper into the cave.
All the while the halfling would continue to fight for a stronger hold, before then dismounting at some point to continue on foot, still growling and struggling maintain a good hold (and maybe bringing him around for a headbutt at some point too). "Now hold still ya varmint! Or it'll be the iron price yer paying fer fussing! We need to chat."He'd demand... if successful up to that point.
Bonus Action: Command Biscuit to Attack.
Movement(Biscuit): To F-19.
Action(Biscuit): Battered Assault at Twin-Headed Kobold. (Lethal, Charge, Melee)Beast Strike - Attack: 22 Damage: 7 of force damage. If able to position correction, here's the additional 1 charge damage and target is knocked prone.
Action(Doozey): Blind Badger Hunting at Twin-Headed Kobold. (Lethal, Blinded, Melee, Grapple)Unarmed Strike - Attack #1: 24. Damage: 0. If hit, target must succeed on a STR or DEX Save(DC 17), or become grappled. (Lethal, Blinded, Melee, Grapple)Unarmed Strike - Attack #2: 16. Damage: 0. If hit, target must succeed on a STR or DEX Save(DC 17), or become grappled. Or, if already grappled, regular Unarmed Strike for 5 bludgeoning damage.
Bonus Action(Biscuit):Dash to F-15(if grapple successful), otherwise Defensive Posture.
Movement(Doozey): Dismount, and move to E-12, dragging grappled target to E-13. Or as close as possible to it.
(OOC: I presume its a flat roll since both parties would be blinded. But if at disadvantage full stop, here's some some 2ndry rolls in spoiler)
Biscuit's Attack: 28.
Doozey's 1st Attack: 22. 2nd Attack: 15.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(@Ori: Going by our OOC conversation, Biscuit dashes as a reaction to {G-11} just before his turn. On your turn he moves to {G-15} and uses his bonus action to dash to {F-19} moving up on the map a bit to avoid Neya after recognizing her. At that point, Doozey's passive perception is high enough to generally locate the target, but attacks have disadvantage because of being effectively blind. This disadvantage is canceled out by the target also being effectively blind. Biscuit then attacks without the charge bonus, and Doozey grapples.)
Although cautious about his dash into the fog, Biscuit is still able to move swiftly in a straight direction. Once close enough, both brothers rely on their senses to attack in their foe's estimated location. Biscuit lands a strike first. (Winged Two-headed Kobold {F-20} takes 7 force damage.)
Doozey states his need to talk to the kobold and grabs the reeling creature from its above-ground position. With his prey grappled, the hunter dismounts and begins to walk back (it costs half-speed to dismount). As the kobold struggles, Doozey bonks him on the head. (Winged Two-headed Kobold {F-20} takes 5 bludgeoning damage.)
Unable to see, Doozey walks as straightly back as he can. Although they don't make it out of the fog just yet, Doozey {E-14} and the dragged kobold {E-15} are now somewhat closer to Utar. That distance is diminished even more when Utar cautiously enters the fog {F-11} and searches around for the person who spoke in Orcish a moment ago. He hears the squirming and dragging noises coming from just a few feet away (15 to 20 feet ahead of him) as no Orcish is being spoken at this moment.
At this point, the kobold tries to escape the grapple.
The kobold squirms out of Doozey's grasp! The halfling can feel the kobold move away eastbound, and so can Biscuit based on the "boof" the follows, but no one can tell exactly where the creature is at this moment. Utar would also have noticed the squirming and dragging noises give way to rustling and flapping sounds that are moving farther away from him.
(@Drache: Tactical Mind die used, making the final roll a 21. Be sure to mark it down, please.)
Neya understands that relying on her vision is not the play here. She closes her eyes and listens... listens... and finally hears it: the sound of leathery wings to her northeast. She moves to meet it {F-21}.
Tapping into a limited well of adrenaline (Action Surge), the agent of the Sisterhood advances and strikes at the moving source of the noise. While the first attack misses, it helps her pinpoint the location of her target more accurately in preparation for the follow-up strike. The creature grunts and the flapping noises stop. A loud thud indicates that the flying kobold has hit the floor. (Winged Two-headed Kobold takes 14 bludgeoning damage and is now unconscious, incapacitated, and prone.)
(@Drache: You may save the Ki/Focus Points you had earmarked for Flurry of Blows and Stunning Strike this turn.)
Raist follows Utar closely, carefully entering the fog {F-10}.
Bringing the rear from several paces back, Sirge joins CRAP at this point, certain that the party found some obstacle within the fog ahead but unsure of its exact nature. He remains silent for now, lest he disturbs the group's plan.
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
Neya picks up the senseless figure and takes it out of the fog, "I have him! He's taking an involuntary nap, but otherwise, he fine. I think it's the kobold we're looking for. Unless Jeralla happens to have a second one like him secreted away."
"What?! Really? Huh.... Well, you 'eard 'er, Biscuit. Let's make our way back, or, well, try to anyways."Doozey scoffs, and after close to a minute or so longer than it should've both ranger and bestial companion exit the fog, witht eformer immediately mounting onto the latter's back upon confirming being able see the others. "Given how varied these so called blessings have been, I very much doubt it. If ya'll can get'em tied up, I can see about bringing'im to consciousness sooner than later. Though, if it turns out he ain't expected anytime soon, could be -- just maybe -- we can take a moment to catch our breath?" Doozey suggested with Biscuit "Boof"ing in agreement.
To Doozey's surprise, Neya emerges from the fog pulling the two-headed kobold behind her. Doozey then asks the group to tie this newest prisoner up and whether they are up for a quick rest.
Sirge steps up. He confirms: "Yes, this is Sharrak. It was quite fortunate that we not only ran into him shortly after the search began, but also in a moment where he was by himself, second head notwithstanding. CRAP has been impressively able to sniff out the location of the prisoners and now our next target. You must be professionals at this extraction business. That aside, this seems entirely too fortunate. I wonder what he was doing here, by himself, near the camp of the other party instead of his own."
He then pulls out a rope and ties the creature's arms and legs. "Now, my mission demands that I bring him back with me alive for interrogation. Olisara will welcome the news, and I'll be sure to sing your praises to her. Something tells me I won't have to explain too much who you are."He smiles while pausing for a moment. Then, he adds: "But of course, feel free to ask your own questions of him before I depart with Sharrak."
Doozey's only response to Sirge's initial assessment of things is a hapless shrug and maybe a half joking "Praise Big Mama Yondalla."To Neya not long after, the halfling stroked his chin for a moment or two, before then nodding along in agreement. "Not a half bad idea, Neya. Could be we even play'em against each other if we could..... hmm... no, wait, that wouldn't quite work without ear muffs."He trails off into a sigh. "A-anyways, though. It'll be tricky enough for me to wake'm up, so one of ya we'll have to handle the muzzle business. But let's keep our questions on the, uh, short and sweet side. Call me paranoid for reiterating this if ya want, but I still not confident time's on our side. But then, maybe this fella could answer fer us. That 'n why he was up here by him... themselves?"
Biscuit then says something, to which Doozey translates as, "Scenic view? Really? Didn't feel like it, but I guess that's a possibility, Biscuit. But wouldn't count on it."Doozey at that dismounts from the mastiff, and after some fumbling about, got his healer's kit out and made ready to revive the kobold as soon as he got the all clear.
A questioning plan begins to form. Neya's suggestion of halving the number of mouths able to respond to CRAP's questions is well received (OOC: Let's get a sleight of hand roll for this one.) and it sends Doozey into a short-lived brainstorming session. Deciding to not over-complicate things, the halfling then asks the group to keep this interrogation session short, already suggesting a couple of questions to be asked.
After Biscuit ponders on Sirge's doubt on the fortuitous encounter, Doozey prepares to heal the kobold once the rest of the group is ready.
Just before any healing occurs, Utar steps in and mentions the Orcish he heard within the tunnel. With the two-headed kobold being the only creature there, that Utar is aware of, he warns that Sharrak is likely either fluent in a number of tongues or restricted in some manner, perhaps only to Orcish. More importantly though, he shares what he was able to overhear in the tunnel before Sharrak was apprehended.
Sharrak's first message: "Jeralla won’t suspect a thing! She’s too busy with the humans. There is no better time to attack than now!"
Sharrak's second message: "Kill the heretic, and the Cult of the Dragon shall shower you in gold!”
This post has potentially manipulated dice roll results.
"I believe I saw him use a scroll before he said one of those messages. From what Sirge said, and from Utar's translation, we can gather two things." Neya begins as she starts binding the right head's mouth.
Sleight of hand: 10 (20)
(Tactical mind: 7 (9))
"One: We can be reasonably sure that Sharrak is the Cult member who was conspiring with the orcs in the wilds. Two: Things are going to get very violent soon."
Initiative 17
Laissez les bons temps rouler
DM's Screen:
18
(Doozey and Utar are up first. Biscuit can use his reaction just before his turn officially starts to dash, as per his readied action.)
(OOC: Most appreciated boss!)
Reaction(Biscuit): Rush to F-13.
Turn Start:
Even with the falls and tunnel's make up distorting sounds, Biscuit's ears remained as sharp as ever, and within seconds the mastiff is bounding down the tunnel, barely suppressing the urge to howl in delight. "Biscuit! Duck Hunt!" Only the sounds of scrapped stone from bestial paws answer the curt command.
Not that any reply was necessary.
With great alacrity Biscuit continued to bound onward, and only by the graces of good fortune or familiar scent had Neya avoided being the target of the mastiff's leaping charge attack meant to bring the kobold down to the ground once more! Regardless of a successful takedown, a curt warning from Biscuit and a sudden shift in the beast's posture spurred halfling hands into motion, grasping for a head, a wing, or even the kobold's tail. The moment he has a hold, Doozey clicks his tongue twice, signaling Biscuit to withdraw back deeper into the cave.
All the while the halfling would continue to fight for a stronger hold, before then dismounting at some point to continue on foot, still growling and struggling maintain a good hold (and maybe bringing him around for a headbutt at some point too). "Now hold still ya varmint! Or it'll be the iron price yer paying fer fussing! We need to chat." He'd demand... if successful up to that point.
Bonus Action: Command Biscuit to Attack.
Movement(Biscuit): To F-19.
Action(Biscuit): Battered Assault at Twin-Headed Kobold.
(Lethal, Charge, Melee)Beast Strike - Attack: 22 Damage: 7 of force damage.
If able to position correction, here's the additional 1 charge damage and target is knocked prone.
Action(Doozey): Blind Badger Hunting at Twin-Headed Kobold.
(Lethal, Blinded, Melee, Grapple)Unarmed Strike - Attack #1: 24. Damage: 0. If hit, target must succeed on a STR or DEX Save(DC 17), or become grappled.
(Lethal, Blinded, Melee, Grapple)Unarmed Strike - Attack #2: 16. Damage: 0. If hit, target must succeed on a STR or DEX Save(DC 17), or become grappled. Or, if already grappled, regular Unarmed Strike for 5 bludgeoning damage.
Bonus Action(Biscuit): Dash to F-15(if grapple successful), otherwise Defensive Posture.
Movement(Doozey): Dismount, and move to E-12, dragging grappled target to E-13. Or as close as possible to it.
(OOC: I presume its a flat roll since both parties would be blinded. But if at disadvantage full stop, here's some some 2ndry rolls in spoiler)
Biscuit's Attack: 28.
Doozey's 1st Attack: 22.
2nd Attack: 15.
When you realize you're doing too much: Signature.
Proceeding down the corridor, Utar tries to identify the location of the Orcish speaker.
Move: To F,11
Action: Search perception - 24
Bonus Action: N/a.
(@Ori: Going by our OOC conversation, Biscuit dashes as a reaction to {G-11} just before his turn. On your turn he moves to {G-15} and uses his bonus action to dash to {F-19} moving up on the map a bit to avoid Neya after recognizing her. At that point, Doozey's passive perception is high enough to generally locate the target, but attacks have disadvantage because of being effectively blind. This disadvantage is canceled out by the target also being effectively blind. Biscuit then attacks without the charge bonus, and Doozey grapples.)
Although cautious about his dash into the fog, Biscuit is still able to move swiftly in a straight direction. Once close enough, both brothers rely on their senses to attack in their foe's estimated location. Biscuit lands a strike first. (Winged Two-headed Kobold {F-20} takes 7 force damage.)
DM's Screen:
DEX saves {DC 17}: 14 19
Doozey states his need to talk to the kobold and grabs the reeling creature from its above-ground position. With his prey grappled, the hunter dismounts and begins to walk back (it costs half-speed to dismount). As the kobold struggles, Doozey bonks him on the head. (Winged Two-headed Kobold {F-20} takes 5 bludgeoning damage.)
Unable to see, Doozey walks as straightly back as he can. Although they don't make it out of the fog just yet, Doozey {E-14} and the dragged kobold {E-15} are now somewhat closer to Utar. That distance is diminished even more when Utar cautiously enters the fog {F-11} and searches around for the person who spoke in Orcish a moment ago. He hears the squirming and dragging noises coming from just a few feet away (15 to 20 feet ahead of him) as no Orcish is being spoken at this moment.
At this point, the kobold tries to escape the grapple.
DM's Screen:
Acrobatics: 21
The kobold squirms out of Doozey's grasp! The halfling can feel the kobold move away eastbound, and so can Biscuit based on the "boof" the follows, but no one can tell exactly where the creature is at this moment. Utar would also have noticed the squirming and dragging noises give way to rustling and flapping sounds that are moving farther away from him.
(Neya and Raist are up next.)
Neya tries to listen for her quarry.
Perception: 18
(Tactical mind: 3)
If she locates him, she will move in their direction and try and stun or incapacitate (Action surge).
Unarmed (nonlethal) Attack: 13 Damage: 11
Extra Unarmed (nonlethal) Attack: 28 Damage: 14
(1 Ki point for Flurry of Blows)
FoB 1 Unarmed (nonlethal) Attack: 14 Damage: 11
Fob 2 Unarmed (nonlethal) Attack: 19 Damage: 8
Upon a successful strike, that will be a Stunning strike (Con save DC 16)
Extended Signature
Understanding the need to "take em alive" Raist follows Utar cautiously
Laissez les bons temps rouler
(@Drache: Tactical Mind die used, making the final roll a 21. Be sure to mark it down, please.)
Neya understands that relying on her vision is not the play here. She closes her eyes and listens... listens... and finally hears it: the sound of leathery wings to her northeast. She moves to meet it {F-21}.
Tapping into a limited well of adrenaline (Action Surge), the agent of the Sisterhood advances and strikes at the moving source of the noise. While the first attack misses, it helps her pinpoint the location of her target more accurately in preparation for the follow-up strike. The creature grunts and the flapping noises stop. A loud thud indicates that the flying kobold has hit the floor. (Winged Two-headed Kobold takes 14 bludgeoning damage and is now unconscious, incapacitated, and prone.)
(@Drache: You may save the Ki/Focus Points you had earmarked for Flurry of Blows and Stunning Strike this turn.)
Raist follows Utar closely, carefully entering the fog {F-10}.
Bringing the rear from several paces back, Sirge joins CRAP at this point, certain that the party found some obstacle within the fog ahead but unsure of its exact nature. He remains silent for now, lest he disturbs the group's plan.
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
Neya picks up the senseless figure and takes it out of the fog, "I have him! He's taking an involuntary nap, but otherwise, he fine. I think it's the kobold we're looking for. Unless Jeralla happens to have a second one like him secreted away."
Extended Signature
"What?! Really? Huh.... Well, you 'eard 'er, Biscuit. Let's make our way back, or, well, try to anyways." Doozey scoffs, and after close to a minute or so longer than it should've both ranger and bestial companion exit the fog, witht eformer immediately mounting onto the latter's back upon confirming being able see the others. "Given how varied these so called blessings have been, I very much doubt it. If ya'll can get'em tied up, I can see about bringing'im to consciousness sooner than later. Though, if it turns out he ain't expected anytime soon, could be -- just maybe -- we can take a moment to catch our breath?" Doozey suggested with Biscuit "Boof"ing in agreement.
When you realize you're doing too much: Signature.
To Doozey's surprise, Neya emerges from the fog pulling the two-headed kobold behind her. Doozey then asks the group to tie this newest prisoner up and whether they are up for a quick rest.
Sirge steps up. He confirms: "Yes, this is Sharrak. It was quite fortunate that we not only ran into him shortly after the search began, but also in a moment where he was by himself, second head notwithstanding. CRAP has been impressively able to sniff out the location of the prisoners and now our next target. You must be professionals at this extraction business. That aside, this seems entirely too fortunate. I wonder what he was doing here, by himself, near the camp of the other party instead of his own."
He then pulls out a rope and ties the creature's arms and legs. "Now, my mission demands that I bring him back with me alive for interrogation. Olisara will welcome the news, and I'll be sure to sing your praises to her. Something tells me I won't have to explain too much who you are." He smiles while pausing for a moment. Then, he adds: "But of course, feel free to ask your own questions of him before I depart with Sharrak."
"When we interrogate him, should we muzzle one of his mouths? That way they cannot influence each other as easily."
Extended Signature
Doozey's only response to Sirge's initial assessment of things is a hapless shrug and maybe a half joking "Praise Big Mama Yondalla." To Neya not long after, the halfling stroked his chin for a moment or two, before then nodding along in agreement. "Not a half bad idea, Neya. Could be we even play'em against each other if we could..... hmm... no, wait, that wouldn't quite work without ear muffs." He trails off into a sigh. "A-anyways, though. It'll be tricky enough for me to wake'm up, so one of ya we'll have to handle the muzzle business. But let's keep our questions on the, uh, short and sweet side. Call me paranoid for reiterating this if ya want, but I still not confident time's on our side. But then, maybe this fella could answer fer us. That 'n why he was up here by him... themselves?"
Biscuit then says something, to which Doozey translates as, "Scenic view? Really? Didn't feel like it, but I guess that's a possibility, Biscuit. But wouldn't count on it." Doozey at that dismounts from the mastiff, and after some fumbling about, got his healer's kit out and made ready to revive the kobold as soon as he got the all clear.
When you realize you're doing too much: Signature.
A questioning plan begins to form. Neya's suggestion of halving the number of mouths able to respond to CRAP's questions is well received (OOC: Let's get a sleight of hand roll for this one.) and it sends Doozey into a short-lived brainstorming session. Deciding to not over-complicate things, the halfling then asks the group to keep this interrogation session short, already suggesting a couple of questions to be asked.
After Biscuit ponders on Sirge's doubt on the fortuitous encounter, Doozey prepares to heal the kobold once the rest of the group is ready.
(OOC: Let me know what exact steps you take.)
Just before any healing occurs, Utar steps in and mentions the Orcish he heard within the tunnel. With the two-headed kobold being the only creature there, that Utar is aware of, he warns that Sharrak is likely either fluent in a number of tongues or restricted in some manner, perhaps only to Orcish. More importantly though, he shares what he was able to overhear in the tunnel before Sharrak was apprehended.
Sharrak's first message: "Jeralla won’t suspect a thing! She’s too busy with the humans. There is no better time to attack than now!"
Sharrak's second message: "Kill the heretic, and the Cult of the Dragon shall shower you in gold!”
"It's possible the heads could have been talking amongst themselves. But I still won't trust that we are alone"
Laissez les bons temps rouler
"I believe I saw him use a scroll before he said one of those messages. From what Sirge said, and from Utar's translation, we can gather two things." Neya begins as she starts binding the right head's mouth.
Sleight of hand: 10 (20)
(Tactical mind: 7 (9))
"One: We can be reasonably sure that Sharrak is the Cult member who was conspiring with the orcs in the wilds. Two: Things are going to get very violent soon."
Extended Signature