The Bullywug staggers as blood pours from the large wound left on his chest by Khessa's Greatsword. He seems to grit his teeth to continue fighting... but Diabolical taunts him: "Hey! Don't you even know when you're dead!?" and finishes him off by accurately shooting a bolt between his eyes.
The Shrieker is torn to pieces shortly after, finally silenced forever.
Victory!
Rapha'ellya, this time, before praying over the bodies of those who have been taken from her life, approaches the blonde arcane warrior and, examining her carefully with her worried green eyes, checks her condition: "You must be truly blessed by the gods, Khessa, to still be able to walk and fight after that last wound you received..."
"I'm afraid the protection of the armor and the physical resistance of a hard-working youth are to be thanked, rather. You already know that I do not place much faith in the gods, Rapha'ellya..." the tall adventuress answers, sitting down and catching her breath with her back leaning against the wall behind her "If the gods cared about me, they would not have let the Drow destroy my hamlet and enslave my family! I do not understand where you find all your faith, my friend, you who have lost all your kind to the demons of Iuz..."
"If faith came from logic, it would not be faith, Khessa" the Aasimar explains calmly, as if she were expounding a self-evident concept. "Faith comes from the heart. And it brought me you and Diabolical."
"Yes... a beautiful gift it has given you, your faith..." Khessa mutters, although with little conviction "A skeptical woman and a descendant of the Lower Planes..."
"...And the power to save an entire village threatened by this corruption, thanks to the help of the two people you mentioned!" the angelic woman smiles "So, yes Khessa, my faith has given me a wonderful gift."
"...To which we can add these!" Diabolical's voice rises jovially - and from the tone the other two immediately understand what she must have found. Only one thing makes the tiefling so euphoric... Riches! And in fact, the red-haired rogue has found the treasure that the Bullywugs kept in the cave, a chest with 52 gp 5 sp.
Weary, but still in high spirits for the second victory achieved, the three adventurers catch their breath for a while, continuing to talk to each other and compliment each other, before continuing.
I would like to give this a try with a sole character before going to the next adventure. Given that it is played with just one character, I will use the waves with each new wave arriving after one round, i.e. wave two arrives in round two and so on. Additionally, I will allow for short rests after an encounter on a d6 roll of 6. After each non-rest I'll add a d6 to that roll, i.e. if there was no short rest after the first encounter, then I roll 2d6 after the second encounter and rest if it rolls at least one 6, and so on. The rest counter resets to 1d6 after a short rest.
Thruk Ironleaf, Warlock (Fiend Patron), Merchant Background, Orc. Optional Info: A guilt-ridden merchant who made a pact with a Fiend to save his village, Thruk carries the weight of his brother's disappearance and the corruption of Erybend's waters. His fiery pact markings and ability to charm make him both a fearsome and persuasive presence.
empty
empty
The Burdened Brand
Backstory: Thruk Ironleaf was an unassuming merchant from the quiet village of Erybend, known for its verdant farmlands and flowing rivers. A towering orc with a gruff demeanor but a surprisingly soft heart, Thruk traded in rare herbs and spices, earning the respect of his community for his fair dealings and tireless work ethic. He lived a peaceful life, driven by his love for his family and his village.
Thruk's younger brother, Vakris, was a brilliant but impulsive herbalist. Vakris often experimented with the plants Thruk brought home, dreaming of crafting potions that could cure any ailment. One fateful day, Vakris stumbled upon an ancient and forbidden recipe, said to bring prosperity and abundance to those who brewed it. The concoction, however, required a powerful reagent found deep within the cursed woods upstream of Erybend. Desperate to prove himself, Vakris ventured into the forest alone—and never returned.
Soon after, the village's water supply became tainted. The once-clear streams turned foul, sickening livestock and villagers alike. Rumors of Vakris’s disappearance, coupled with the corrupted water, stirred fear and anger among the townsfolk. Whispers spread that Vakris’s reckless ambition had drawn the ire of the forest spirits.
Wracked with guilt and burdened by the villagers' plight, Thruk sought help in the forest where his brother vanished. There, on a moonlit night, he encountered a shadowy figure who spoke with a voice of honeyed malice. The entity introduced itself as Skarvath, the Whispering Flame, a Fiend who offered Thruk a terrible bargain: power to uncover the truth behind the corruption and a chance to save his village, in exchange for eternal servitude.
Knowing the village had little time, Thruk reluctantly accepted. As the pact was sealed, fire-like markings appeared on his forearms, and he felt an infernal power surge through him. Now a warlock, Thruk vowed to use his newfound abilities to cleanse the stream, honor his brother’s memory, and restore his village.
Introduction:
Thruk Ironleaf’s broad shoulders bore the weight of guilt heavier than any merchant’s pack. The poisoned waters of Erybend had sickened his village, and though no one dared say it aloud, Thruk suspected the true cause: his younger brother Vakris’s forbidden experiments. The villagers whispered in fear of vengeful spirits or dark curses, but Thruk knew the truth—his brother had meddled where no mortal should.
When an elf named Lyrelle appeared at the edge of the forest, pleading for help, Thruk saw her arrival as fate. “The stream is poisoned,” she said, her eyes filled with desperation. “Borogrove, guardian of these woods, needs someone strong of heart to face the corruption at its source.”
Thruk nodded, the fiery marks of his infernal pact glinting faintly beneath his sleeves. He had made his choice weeks ago, binding himself to the Fiend Skarvath for the power to save his village, no matter the cost to himself. This was his chance—not only to cleanse the stream and restore the land but also to cleanse his family name of the shadow his brother had cast.
The orc merchant-turned-warlock stepped into the forest, the weight of his burden heavy but his resolve unshakable. If he could bring balance back to Erybend’s waters, perhaps he could finally find absolution. The fiery light of his pact would guide him through the darkness ahead.
Meeting the Treant
As Thruk and Lyrelle ventured deeper into the forest, the air grew thicker with the scent of decay. The once-vibrant woods felt stifled, their lifeblood choked by the poisoned waters that snaked through their heart. Shadows clung to the gnarled branches, and the acrid tang of the fouled stream grew stronger with every step.
Eventually, they arrived in a clearing where a towering figure stood motionless, its immense form blending seamlessly with the surrounding trees. As Thruk stepped closer, the figure stirred, revealing itself to be a Treant. Its bark was dark and cracked, and its amber eyes, luminous and sorrowful, fixed on the approaching pair.
“Welcome, mortal,” the Treant rumbled, its voice a deep resonance like bending wood. “I am Borogrove, guardian of this forest. Long have I tended these woods, but a great sickness has taken hold, spreading its poison through the stream and into the lands beyond.”
Thruk bowed his head, his hands clenched at his sides. “I’ve seen the sickness, Borogrove. It’s destroying my village. I’ll do what I can to stop it—no matter the cost.”
Borogrove’s ancient gaze bore into Thruk, as if weighing the truth of his words. “You speak with conviction, orc, but I sense a shadow within you. This blight may have roots deeper than you realize. Do you know what caused it?”
Thruk’s throat tightened. “I… suspect it was my brother,” he admitted, his voice low but steady. “He sought power in things he didn’t understand. If I’m right, then this is my chance to put things right—for my village, for my family’s name.”
The Treant’s massive limbs groaned as he shifted slightly, his eyes filled with a mixture of understanding and sadness. “A heavy burden you carry, yet it speaks to your strength. Redemption is a worthy goal, but tread carefully, for the corruption ahead is not easily undone.”
Borogrove lifted a branch-like arm, dropping a small, glistening acorn into Lyrelle’s hands. She turned and held it out to Thruk.
“This acorn carries the essence of the forest’s strength, a seed of healing and renewal. Use it wisely on your journey, for its magic is limited, but powerful.”
Thruk accepted the acorn, his fiery pact markings flickering faintly as he tightened his grip. “Thank you, Borogrove. I’ll see this through—I swear it.”
The Treant leaned closer, his amber eyes gleaming. “Go now, mortal, and follow the stream to its source. Beware the darkness that festers there. You are alone in this fight, and the forest itself cannot save you. The strength you seek must come from within.”
With a final groaning of his massive limbs, Borogrove turned his gaze back to the corrupted woods. Thruk and Lyrelle exchanged a glance before Thruk stepped forward into the unknown, the weight of the Treant’s words—and Thruk’s own guilt—pressing down on him as he ventured upstream.
This post has potentially manipulated dice roll results.
Encounter 1 - Twig Blights
The air near the mouth of the cave hung heavy with decay, the earthy scent of rot mingling with the faint, sour tang of fouled water. Around Thruk, the forest seemed to twist unnaturally, the trees gnarled and warped as though recoiling from some malevolent force. The forest floor, once vibrant, was now a graveyard of brittle leaves and shattered branches, the only sound the faint crunch beneath his boots as he approached.
Thruk’s sharp gaze swept over the ominous undergrowth. At first, nothing seemed out of place—just the tangled limbs of trees swaying faintly in a breeze. But then he saw it: a subtle movement that betrayed life where there should be none. Two figures emerged, humanoid in shape but formed entirely of jagged, twisted wood. Their limbs, gnarled and thorny, creaked with every step. Hollow eyes, glowing faintly with an eerie green light, locked onto him as they began to advance, their movements slow but filled with dreadful intent.
Clutching his staff tightly, Thruk’s fiery pact markings flickered faintly beneath his sleeves. He recognized the creatures for what they were—manifestations of the corruption poisoning the forest and the stream that flowed back to his village. These were no mere accidents of nature; they were purposeful, malicious, and in his path. He could not allow them to remain.
With a grim determination, Thruk readied himself. The infernal power granted by Skarvath stirred within him, ready to be unleashed. He squared his shoulders, preparing to meet the corrupted beings head-on.
Initiative: Thruk 17, TB1 10, TB2 6
Round 1:
The air was tense as the two Twig Blights crept forward, their jagged forms almost indistinguishable from the twisted trees surrounding them. Thruk, standing 120 feet away, narrowed his eyes. He raised his staff, channeling the infernal energy bestowed by his pact. A flicker of flame burst forth (Sorcerous Burst with fire), dancing along his fingertips before streaking through the air.
The fire struck true (hit 21 with advantage as he is unseen for 5 fire damage), slamming into the nearest Twig Blight with an explosion of sparks and charred wood (vulnerable to fire). The creature recoiled as the fire spread along its gnarled form, flames consuming it rapidly. Its wooden limbs hissed and popped as the heat intensified, the light of its hollow eyes flickering before winking out. The blight crumbled into a heap of ash and charred branches.
The second blight twisted its head toward the direction of the attack and lets go of a deafening shriek, though its hollow gaze betrayed no awareness beyond the confines of its limited sight. With a creak of its limbs, it surged forward in a wild, shambling dash. Its movements were desperate and frantic, the jagged ends of its limbs dragging against the forest floor as it covered 40 feet of distance, leaving it still 80 feet away from Thruk and beyond the range of its vision (blind beyond its 60ft of Blindsight).
The forest around them remained unnaturally still, but the faint rustling beyond the blight hinted at more movement, the corruption stirring deeper in the shadows.
Initiative: Thruk 17, (TB3 11), TB2 6, (TB4 6) -- (Added second wave of Twig Blights who will spawn around the shrieking one at their initiative.)
Round 2:
The smoldering remains of the first Twig Blight lay scattered across the corrupted forest floor, its charred form releasing a faint, acrid smoke. Thruk, now keenly aware of the forest’s malevolent intent, raised his staff again, the infernal sigils along his forearm glowing faintly as he unleashed another Sorcerous Burst. The crackling flame shot toward the advancing Twig Blight, but this time the creature twisted unnaturally, evading the attack as the fiery projectile sailed harmlessly past and extinguished against a tree (with advantage but misses with an 11).
Cursing under his breath, Thruk retreated, his boots crunching over dead leaves as he stepped back 30 feet (to 110ft distance), putting more distance between himself and the approaching threat. The fiery glow from his markings dimmed as he readied himself for the growing danger.
Behind the advancing Twig Blight, the forest seemed to stir with renewed malice. A shrill creak echoed through the air as a second blight (TB3) emerged from the underbrush, drawn to the sound of the missed attack. Its twisted form shambled forward at a reckless pace, covering 40 feet, though it remained blind to Thruk’s exact position. It stopped, its hollow eyes scanning the corrupted landscape with a searching intent.
The first blight (TB2), still 110 feet away from Thruk, rushed forward, its jagged limbs clawing at the ground as it closed the distance. As it moved, another figure began to rise from the blackened earth—a second new Twig Blight (TB4), its form snapping and groaning as it emerged. The two creatures seemed to pause briefly, their creaking limbs emitting unnatural, rhythmic noises that resonated through the undergrowth. The sound echoed outward, like a dark call spreading through the corrupted woods, waking more blights hidden in the twisted forest.
The oppressive atmosphere grew heavier, and the faint rustling of movement hinted at the forest's intent. The corruption was stirring, and Thruk realized this encounter was far from over.
Initiative: (TB5 20), Thruk 17, TB3 11, (TB 6 7), TB2 6, TB4 6 -- (Added third wave of Twig Blights who will spawn around the calling one at their initiative.)
Round 3:
The forest erupted with motion as yet another blight (TB5) emerged from the corrupted undergrowth, its jagged limbs clawing at the earth as it rushed forward, stopping just 30 feet from Thruk. Seeing the growing threat, Thruk raised his staff once more, the infernal glow of his pact-markings flaring as he focused on the closest blight still unaware of his position (TB3). A burst of flame shot forth (with advantage due to being unseen), striking true (hit 19), and the blight ignited in a brief but brilliant blaze (3 fire damage doubled), collapsing into a pile of charred wood and ash. Without hesitation, Thruk stepped back another 30 feet, retreating deeper into the corrupted woods to maintain distance from the advancing threats. The remaining blights surged forward in response, their hollow, glowing eyes scanning the area as they closed in, now all within 60 feet of Thruk, their movements a relentless pursuit of the power that threatened them. The oppressive rustling of leaves and groaning of branches hinted at the forest's continued awakening.
The relentless pursuit continued as the nearest Twig Blight (TB5) dashed toward Thruk, closing the gap to within 20 feet. Recognizing the urgency, Thruk stepped back another 30 feet, maintaining a safe distance while unleashing another Sorcerous Burst. The flames struck true (hit with advantage 19 for 3 damage that is doubled), igniting TB6 in a fiery explosion that consumed it instantly. The other blights pressed forward, their creaking forms closing to within 50 feet of Thruk.
With TB5 now dangerously close, it dashed again, stopping a mere 10 feet from its target. Thruk retreated another 30 feet before summoning a surge of orcish adrenaline, dashing an additional 30 feet and creating significant space between himself and the advancing blights. At a safe distance, he unleashed another fiery blast, striking TB5 from 70 feet away. The fire engulfed the creature (hit with advantage 24 for 4 damage that is doubled), reducing it to ash as the others continued their relentless dash, now 70 feet away.
With renewed focus, Thruk targeted TB2 as it closed in. Another burst of infernal flame shot through the corrupted woods, striking the blight and causing it to burst apart in a brilliant flash of fire (hit with adv. 23 for 13 damage that is doubled). Only TB4 remained, now surging forward and finally catching a glimpse of its prey as it reached within 60 feet.
Undeterred, Thruk stepped back once more, his fiery markings glowing brighter than ever. Channeling his pact's power, he released a devastating critical strike. The flames erupted with unmatched intensity (critical hit with adv 25 for 25 damage that is doubled), engulfing TB4 completely. The blight was reduced to nothing but smoldering embers, the forest falling into an eerie silence.
End of Encounter (150 XP):
As the last of the blights was destroyed, Thruk approached the cave entrance from where the stream originated. His sharp eyes caught a faint glimmer beneath a tangle of roots near the cave's edge. Clearing the debris, he uncovered a hidden stash of coins—37 gold pieces and 5 silver—perhaps left behind by an unlucky traveler or drawn there by the corruption. With the forest momentarily at peace, Thruk pocketed the treasure, steeling himself for the deeper dangers that awaited within the cave.
This post has potentially manipulated dice roll results.
Encounter 2: Bullywugs
[[Thruk didn't spot the Shrieker (I set a DC 15 perception check) and he approached the shrieker to 30ft when it starts to emit a loud sound alarming nearby bullywugs at 60ft distance (for which I rolled 5 on default approach list). I also decided to give Thruk one use of Heroic Inspiration at the start of each encounter.]]
The damp, oppressive air of the cave clung to Thruk as he moved cautiously along the uneven ground. The faint sound of trickling water mixed with an unsettling odor of rot and mildew, growing stronger with each step. Sickly green and black slime coated the once-pure stream, its unnatural appearance matching the twisted fungi clinging to the cave walls. Their faint, bioluminescent glow painted the cavern in eerie hues of blue and green, swirling with tiny spores that floated like dust motes in the dim torchlight.
As Thruk approached the narrowing path, a sudden, piercing shriek filled the cavern, startling him. A large mushroom 30 feet away from him, pulsating with unnatural rhythm, emitted the deafening alarm. Its sound echoed through the cave, piercing and persistent, and it was clear to Thruk that the shrieking was meant to alert others to his presence.
Round 1: With his fiery sigils glowing faintly beneath his sleeves, Thruk cursed under his breath. He gripped his staff tightly, his mind racing. No enemies were yet visible, but he knew the shrieking would soon draw them. Planting his feet firmly, he raised his free hand, ready to channel his infernal pact’s power. He focused on the darkness ahead, his stance unwavering as he prepared to unleash a Sorcerous Burst at the first creature that emerged from the shadows (ready a spell attack at first visible enemy).
Initiative: (BW1 8), Thruk 7, (BW2 2)
Round 2:
From the shadows of the cave, the first Bullywug warrior (BW1) emerged, its slimy, frog-like form glinting in the eerie fungal glow at 60ft distance. Croaking angrily, it dashed forward, closing the distance to 20 feet. Thruk’s readied spell erupted in a streak of flame, slamming into the creature and scorching its slimy hide (hit 17 for 2 damage, 9HP remaining). Without hesitation, Thruk raised his staff again, unleashing another burst of fire that struck the advancing Bullywug, leaving it visibly weakened but still on its feet (hit 18 for 4 damage, 5HP remaining). The fiery glow of his markings flared brighter as Thruk cast Armor of Agathys, the frost-like energy solidifying around him in a protective layer. Another Bullywug (BW2) emerged from the opposite side of the cavern, croaking loudly as it charged forward, stopping 20 feet from Thruk while calling out for reinforcements. The cave echoed with the sounds of their croaks and the persistent shrieking of the fungal alarm.
The cavern erupted into chaos as two more Bullywugs (BW3 and BW4) emerged from the shadows, their amphibian forms glinting in the dim fungal light. They rushed forward, croaking angrily as they closed the distance to Thruk, stopping just 20 feet away. Meanwhile, the first Bullywug (BW1) lunged into melee, its teeth snapping down on Thruk’s arm. The frost of Armor of Agathys retaliated instantly, freezing the creature in place and felling it before its spear could strike. Thruk snarled as the protective frost around him dissipated. Muttering a curse under his breath, he cast a burst of cold energy at BW2, but the spell fizzled, missing wildly. Cursing again, he turned and sprinted away, calling on his orcish adrenaline to dash an additional distance of 30 ft (and obtain 2 temp. HP). The warlock created a full 80 feet of space between himself and the advancing Bullywugs. Undeterred, BW2 pursued him, leaping through the mushroom-underbrush to close the gap, stopping just 23 feet away. The cavern echoed with their guttural croaks and the persistent shriek of the fungal alarm in the growing distance.
Initiative: BW3 19, BW4 14, Thruk 7, BW2 2
Rounds 4 to 14:
The croaking of the Bullywugs grew louder as BW3 and BW4 dashed closer, closing the gap to just 40 feet. Thruk, his breath steady but his heart racing, aimed another Sorcerous Burst at BW2. The flames struck but barely singed its slimy hide (hit 20 for 1 fire damage). Frustrated, Thruk turned and sprinted another 30 feet away, keeping just ahead of the snapping jaws of BW2, which rushed after him, now a mere 13 feet behind.
The relentless pursuit continued as BW3 and BW4 dashed forward, now within 30 feet. Thruk spun, unleashed another spell, but the fire fizzled harmlessly against the damp cave air (miss 8). Muttering a curse under his breath, he retreated another 30 feet, only to feel BW2's presence looming behind him, its croaking and hissing relentless.
BW3 and BW4 closed to 20 feet as BW2 charged into melee range. Thruk turned and ran, his breath heavy, the spear of BW2 grazing him as he fled (hit 14 for 3 damage). Ignoring the pain, he launched another Sorcerous Burst, this time landing a solid strike, but the resilient Bullywug still pressed on (hit 21 for 2 damage -- 8 remaining).
The frantic chase continued as BW3 and BW4 closed to within 10 feet. Thruk dashed away again, the clacking jaws of BW2 snapping uselessly behind him (miss 10). Another fiery strike burned into BW2, but it remained standing, its rage palpable as it surged back into melee (hit 15 for 6 damage -- 2 remaining).
BW3 and BW4 finally reached Thruk, surrounding him with croaking fury. Desperate, Thruk unleashed a radiant burst of light (Word of Radiance, DC 13 CON save or 4 damage), catching all three enemies. BW3 staggered (7 remaining), but BW2 and BW4 pushed forward unscathed. As Thruk retreated, the Bullywugs lashed out with their spears, their attacks drawing blood (hit 17, which would have been critical but Thruk had been using Lucky, hit 19 and hit 14 for 4, 2 and 2 damage, respectively, 2/11HP left). Staggering, Thruk gritted his teeth and fled, refusing to fall.
BW2 fell to Thruk’s second radiant burst (all three failed for 3 damage), collapsing into a heap of slick, slimy flesh. BW3 and BW4, both injured (4 and 8, respectively), continued their assault, one spear glancing off Thruk’s side (miss 6 using Lucky and hit 20 for 6 damage, 0HP). The warlock’s Relentless Endurance kept him upright as he fled another 30 feet, bloodied but determined to survive.
With desperation in his eyes, Thruk unleashed another radiant burst (of 5 damage), obliterating BW3 (after using Heroic Inspiration on a successful save). BW4, wounded but still deadly (3 HP remaining), lunged after him, but its spear narrowly missed (miss 10). Thruk stumbled forward, exhaustion threatening to overtake him.
The deadly game of cat and mouse stretched on (for three rounds), BW4 dashing to close the gap as Thruk continued to emit bursts of light. Each time, BW4 resisted the radiant power, lunging with its spear in vain (miss 9, 7, 8). Thruk’s steps grew heavier, his vision blurred, but he refused to surrender.
Finally, with one last desperate surge of energy, Thruk called forth another radiant burst (for 5 damage). This time, BW4 failed to resist. The blight-born energy engulfed the creature, its croaking silenced as it disintegrated into ash. The cave would fall into a deathly quiet if it wasn't for shrieker's relentless alarm.
Aftermath (210 XP)
Breathing heavily, his body battered and bloodied, Thruk staggered back to the shrieker. With a growl, he stomped down on its bulbous cap, silencing its alarm forever. The sudden quiet was almost deafening, and for a moment, the only sound was the labored rhythm of his own breath.
As he knelt near the mouth of the cave to steady himself, his eyes caught a glimmer beneath a cluster of fungi. Digging through the damp earth, Thruk uncovered a hidden stash of coins—52 gold and 5 silver, an unexpected reward for his harrowing struggle. With a faint, satisfied smirk, he pocketed the treasure, the weight of his victory—and his survival—settling on his shoulders as he prepared to delve deeper into the corrupted cavern.
Short rest (2d6): 6 or 2, short rest on a six (EDIT: I had to change the dice from d20 to d6 and most likely get manipulated rolls for that. )
[[OK, this one was super close. I have to admit that I added the rule about Heroic Inspiration afterwards when Thruk failed to kill the Bullywug at near death, repeatedly. I thought with one he has a chance but with two certainly not. Ultimately, he was lucky to get through the encounter and actually one use of the Lucky feat actually negated a critical hit into a normal one and bought him one extra round. If he doesn't get a rest and has to fight the bear, I fear, he won't make it. To be continued...]]
Exhausted and battered, Thruk slumped against the cold, damp wall of the cavern, his body trembling from the ordeal. His thoughts churned with doubt as he fumbled with a waterskin, his hands trembling from fatigue and the sting of his wounds. The pact he had entered—so full of promise—now seemed a cruel joke. He was no hero, no mighty wielder of infernal power. The blights and bullywugs had nearly killed him, and he felt little closer to cleansing the stream or redeeming his family.
As his thoughts darkened, the air grew unnaturally still. A low, sibilant voice echoed in the cavern, dripping with disdain. "You are pitiful, Thruk. My chosen thrall, stumbling and faltering like a newborn calf."
Thruk froze as the presence of his patron, Skarvath, the Whispering Flame, seeped into the air around him. "Your failure reflects poorly on me," the voice continued, growing sharper. "But you are not entirely without potential. I will not lose my investment so easily."
A sudden surge of heat coursed through Thruk’s veins, searing and invigorating at once. He gasped as his body felt renewed strength, his mind awakening to dormant wells of power he had not known existed. "Tap into this energy, mortal," Skarvath hissed. "Your endurance and cunning are your greatest tools. Use them wisely—or not at all. I will be watching."
As the presence faded, Thruk opened his eyes, his chest heaving. He clenched his fists, feeling newfound energy coursing through him. The flames of his Sorcerous Burst now crackled with greater intensity, and a subtle, instinctual awareness told him he could now shield himself further with bursts of vitality. With this reinvigoration came a new clarity of purpose. His path was grim, but it was still his to walk.
(Advanced to Level 2)
Encounter 3: The Berserk Bear
Venturing further into the twisting tunnels, Thruk arrived at a small chamber where the air was heavier still with the foul stench of decay. A shallow pool of corrupted water glistened faintly under the dim fungal glow, and beside it, a massive brown bear paced erratically. The beast’s fur was matted and tangled with mold, its bloodshot eyes wild with pain. A low growl rumbled from its throat as it turned to face Thruk, its massive paws churning the mud beneath it.
Drawing on his newfound power, Thruk raised his hand, the glow of infernal energy fading as he channeled a softer magic. His voice, now imbued with his connection to nature, echoed through the chamber. “Easy, big one. I’m not here to hurt you,” he said, his words soothing despite the tension in the air.
The bear stopped, swaying unsteadily as it regarded him with a confused growl. “It hurts... the water... it burns,” came its guttural response, the words rough but clear in Thruk’s mind.
Thruk stepped closer, his sharp eyes examining the creature’s state. “You’ve been poisoned,” he said softly, piecing together the signs. Reaching into his pouch, he pulled forth the glistening acorn gifted to him by Borogrove. “This... this will heal you.”
The bear sniffed at the acorn warily before taking it in its massive jaws. Moments later, a golden light spread through its body, purging the corruption. The mold faded from its fur, its eyes cleared, and its stance steadied. With a low, rumbling growl of gratitude, the bear looked at Thruk. “Thank you... I can feel again. Be careful—the darkness here is strong.” With that, the bear lumbered off, its massive form disappearing into the shadows.
End of Encounter (200XP)
As Thruk turned to survey the chamber, his sharp gaze caught a faint gleam beneath the edge of the pool. Digging carefully, he unearthed a small stash of coins, 50 gold pieces in total. He tucked them away, a faint, satisfied smirk on his face. His patron’s power might have its costs, but for now, it was enough to keep him alive—and moving forward. With a quick esoteric ritual he recovered his spell power, readying himself for the darkness the bear spoke of.
The northern cavern felt like stepping into another world entirely. The air was thick and cloying, carrying a foul stench so oppressive it seemed to cling to Thruk’s skin. His every breath was labored, the rank smell of decay and mildew filling his lungs. The ground squelched underfoot, slick with slime and patches of unnervingly vibrant mold.
At the center of the chamber stood a grotesque sight: a giant, brain-like fungus pulsing and twitching as it oozed a vile, viscous fluid into a shallow pool. The liquid fed into the corrupted stream that trickled southward, carrying the taint to the lands beyond. Before it, a strange, jagged rock jutted up from the floor, its surface glistening with slime.
Thruk raised his staff, eyes narrowing as he scanned the cavern for movement. The oppressive silence, broken only by the faint dripping of liquid, set his nerves on edge. He thought he had seen a flicker of motion above but couldn’t quite place it. His eyes darted to the ceiling, where the shadows clung to the cavern's jagged roof, but nothing stirred.
He stepped closer to the vile fungus, ready to unleash his infernal magic when the air erupted with a sudden, shrill chittering. From above, two Stirges detached from their hidden perches, leathery wings beating as they dove straight for him. Their needle-like proboscises glinted faintly in the dim light, promising a swift and bloody attack.
The battle had begun, and Thruk found himself yet again surrounded by the relentless horrors of the corrupted cave.
Initiative: Thruk 11, S1 9, S2 8
Round 1:
As the Stirges descended with a shrill chitter, Thruk’s infernal markings flared to life. With a swift motion, he released a Sorcerous Burst, flames streaking through the dank air to strike the first Stirge mid-dive, hit 14 for 6 damage. The creature screeched as it burst into a cloud of smoldering ash, its remains falling lifelessly to the cavern floor. Wasting no time, Thruk called upon his pact's power, conjuring Armor of Agathys to surround himself in a layer of crackling frost. The second Stirge darted in, its proboscis piercing through the icy barrier to draw blood. Yet the frost retaliated instantly, enveloping the creature in a burst of cold that froze it solid, shattering it into jagged shards that clattered to the ground. Thruk stood tall, unyielding, his frosty shield shimmering with deadly potency.
Initiative: S3 15, Thruk 11, S4 9
Round 2:
The oppressive air of the cavern was filled with the buzzing of leathery wings as two more Stirges emerged from the shadows. The first swooped in with unnatural speed, sinking its needle-like proboscis into Thruk’s icy armor. The blow pierced the frost, shattering the almost all of his protective barrier, but not before the retaliatory cold surged outward, freezing the creature in its tracks and dropping it lifeless to the ground. Thruk spun, releasing a fiery Sorcerous Burst at the second Stirge, but his aim faltered, the spell careening harmlessly into the cavern wall. The remaining Stirge lunged, its bite finding purchase and drawing blood, but the icy remnants of Thruk’s magic struck back with vengeance, encasing the creature in frost before it fell to the slimy floor, shattered and lifeless. Thruk gritted his teeth, blood staining his sleeve as he steadied himself for whatever horrors lay ahead.
Initiative: PO1 16, Thruk 11
Round 3:
From the shadows near the grotesque brain fungus, the jagged rock Thruk had dismissed as part of the terrain suddenly surged to life. The Psychic Gray Ooze struck unseen, its amorphous form lashing out with a crushing blow (hit 20 with advantage for 6 bludgeoning and 5 acid damage). The impact sent a shockwave of pain through Thruk as acidic tendrils burned into his flesh, the searing sensation nearly staggering him. Gritting his teeth, he realized his momentary carelessness had left him vulnerable. Knowing another misstep could be fatal, he quickly disengaged, retreating to create distance (30ft). Calling on the power of his patron, he conjured a fresh Armor of Agathys, the icy shield forming around him once more, crackling with deadly energy as he prepared for the next assault.
Initiative: S5 17, PO1 16, Thruk 11, S6 7
Round 4:
The cavern descended into chaos as yet another Stirge (S5) swooped down upon Thruk, its proboscis piercing through the icy barrier of his Armor of Agathys (hit 22 for 4 damage). The retaliatory frost surged outward, freezing the creature in mid-attack and sending its lifeless body tumbling to the ground. Thruk barely had time to recover when the Psychic Gray Ooze pulsed with malevolent energy, releasing a devastating Psychic Crush that sent shockwaves through his mind. The force staggered him, and though he mustered every ounce of resolve, bolstered by a burst of Heroic Inspiration, the damage was too much. He fell to his knees and collapsed, the icy glow of his armor flickering and fading.
As Thruk lay unconscious, another Stirge (S6) descended, its bite finding purchase. The creature latched on, mercilessly draining the last of his life force. The warlock’s body went still, his final breath escaping into the corrupted air of the cavern.
Encounter Conclusion
The cave fell silent save for the faint dripping of the corrupted stream and the slow pulsing of the brain fungus, its foul fluids continuing to seep into the water. The echoes of Thruk’s struggle faded, and the cursed lair reclaimed its dark dominance. The treasure hidden within the cavern and the corrupted fungus's destruction would remain untouched, the weight of Thruk’s pact and sacrifice lost to the shadows of the deep.
This post has potentially manipulated dice roll results.
The Fouled Stream - Berserk Bear (Encounter 3)
The tall adventuress and the black-braided Aasimar soon feel like new and are ready to continue their exploration. Once again Diabolical offers to scout ahead, after receiving the holy blessing of the angelic cleric...
Stealth Approach (slightly modified: if Diabolical is successful she just comes back and warns the others, so they can prepare):
Diabolical's Stealth, with the help of Rapha'ellya's Guidance: 25
The tunnel opens into a small, dimly lit chamber where the damp air is even heavier with the strain of rot. A large brown bear paces erratically near a shallow pool fed by the corrupted stream, its massive paws leaving muddy prints across the stone floor. The bear's fur is matted and tangled with patches of mold, and its eyes are wild, bloodshot, and pained. It stops suddenly, turning toward the Tiefling with a guttural growl.
'Did it see me?' Diabolical thinks, amazed. But in fact this time it's exactly like this... The beast's fine sense of smell made it perceive the position of the intruder!
Drool tinged with a sickly green hue drips from its mouth, and it sways unsteadily as though the poisoned water has left it both enraged and confused.
Order: Rapha'ellya: 20 Diabolical: 18 Khessa: 9 Brown Bear: 1
Diabolical is quicker in reflexes than the beast and has time to run to her friends, even though she is being chased.
Despite not having time for an elaborate preparation, the 'Triple trouble' has time to organize itself with Khessa keeping the Bear busy in melee and the other two trying to support her from a distance.
Diabolical is quicker in reflexes than the beast, however, and has time to run to her friends, even though she is being chased.
Despite not having time for an elaborate preparation, the 'Triple trouble' has time to organize itself with Khessa keeping the Bear busy in melee and the other two trying to support her from a distance.
Rapha'ellya prepares to unleash her Toll the Dead against the beast, but waits for her two friends to attack first, because that way the beast will be more vulnerable to necrotic influence.
Diabolical has already drawn her hand-crossbow and, taking aim, fires a bolt at the bear.
Khessa, as soon as the bear is within her reach, greets it with a violent diagonal slash of her Greatsword.
The beast, perhaps also because it is poisoned, is caught completely unprepared by the ferocious defense of the 'Triple trouble' and is on the verge of collapsing... but with a final growl of defiance it manages to raise its claws and fangs against Khessa!
The blonde arcane warrior, however, fully restored by the recent break, parries and avoids without difficulty and is already preparing to bring down her Greatsword to finish off the beast, when the deadly sound unleashed by Rapha'ellya...
Order: Rapha'ellya: 20 Diabolical: 18 Khessa: 9 Brown Bear: 1
...she hits it squarely with one of her precise bolts, which penetrates the eye (and immediately after the brain) of the beast, killing it instantly.
Victory!
"Good work!" Khessa pats the two friends on the shoulder, happy for another Flawless Victory against a foe that, had it survived longer, could have been very dangerous.
"More than 'good'... I'd define it 'necessary' " Rapha'ellya sighs, saddened by being forced to kill a beast whose only crime was to be contaminated by the corruption. "I look forward to finding the source of this malevolent influence... Those we are cutting down now are likely victims twice over... of the corruption, first - and, inevitably, of us now."
"Hey, but there are coins here too..." Diabolical notes with surprise, who, as usual, bored by the moral considerations of the angelic cleric, had started looking around more out of habit than actual conviction "They must have fallen to previous victims... As far as I know, beasts don't hoard treasure. Fortunately, however," she begins to collect the loot "we do!"
Khessa's Greatsword Attack: 18 Damage: 9 (slashing)
Khessa uses Second Wind as Bonus Action to heal herself for 11 HP
Diabolical's Hand Crossbow Attack: 18 Damage: 6 (piercing) + 2 (sneak attack) = 8
The Fouled Stream - Bullywug Warriors (Encounter 2)
Order:
Bullywug 1: 21Bullywug 2: 20Diabolical: 18
Bullywug 3: 16Rapha'ellya: 4 (dmg 4)
Bullywug 4: 4
Khessa: 2 (dmg 10)
Round 3/4
The Bullywug staggers as blood pours from the large wound left on his chest by Khessa's Greatsword. He seems to grit his teeth to continue fighting... but Diabolical taunts him: "Hey! Don't you even know when you're dead!?" and finishes him off by accurately shooting a bolt between his eyes.
The Shrieker is torn to pieces shortly after, finally silenced forever.
Victory!
Rapha'ellya, this time, before praying over the bodies of those who have been taken from her life, approaches the blonde arcane warrior and, examining her carefully with her worried green eyes, checks her condition: "You must be truly blessed by the gods, Khessa, to still be able to walk and fight after that last wound you received..."
"I'm afraid the protection of the armor and the physical resistance of a hard-working youth are to be thanked, rather. You already know that I do not place much faith in the gods, Rapha'ellya..." the tall adventuress answers, sitting down and catching her breath with her back leaning against the wall behind her "If the gods cared about me, they would not have let the Drow destroy my hamlet and enslave my family! I do not understand where you find all your faith, my friend, you who have lost all your kind to the demons of Iuz..."
"If faith came from logic, it would not be faith, Khessa" the Aasimar explains calmly, as if she were expounding a self-evident concept. "Faith comes from the heart. And it brought me you and Diabolical."
"Yes... a beautiful gift it has given you, your faith..." Khessa mutters, although with little conviction "A skeptical woman and a descendant of the Lower Planes..."
"...And the power to save an entire village threatened by this corruption, thanks to the help of the two people you mentioned!" the angelic woman smiles "So, yes Khessa, my faith has given me a wonderful gift."
"...To which we can add these!" Diabolical's voice rises jovially - and from the tone the other two immediately understand what she must have found. Only one thing makes the tiefling so euphoric... Riches! And in fact, the red-haired rogue has found the treasure that the Bullywugs kept in the cave, a chest with 52 gp 5 sp.
Weary, but still in high spirits for the second victory achieved, the three adventurers catch their breath for a while, continuing to talk to each other and compliment each other, before continuing.
[[ OOC: Short Rest ]]
I would like to give this a try with a sole character before going to the next adventure. Given that it is played with just one character, I will use the waves with each new wave arriving after one round, i.e. wave two arrives in round two and so on. Additionally, I will allow for short rests after an encounter on a d6 roll of 6. After each non-rest I'll add a d6 to that roll, i.e. if there was no short rest after the first encounter, then I roll 2d6 after the second encounter and rest if it rolls at least one 6, and so on. The rest counter resets to 1d6 after a short rest.
Backstory: Thruk Ironleaf was an unassuming merchant from the quiet village of Erybend, known for its verdant farmlands and flowing rivers. A towering orc with a gruff demeanor but a surprisingly soft heart, Thruk traded in rare herbs and spices, earning the respect of his community for his fair dealings and tireless work ethic. He lived a peaceful life, driven by his love for his family and his village.
Thruk's younger brother, Vakris, was a brilliant but impulsive herbalist. Vakris often experimented with the plants Thruk brought home, dreaming of crafting potions that could cure any ailment. One fateful day, Vakris stumbled upon an ancient and forbidden recipe, said to bring prosperity and abundance to those who brewed it. The concoction, however, required a powerful reagent found deep within the cursed woods upstream of Erybend. Desperate to prove himself, Vakris ventured into the forest alone—and never returned.
Soon after, the village's water supply became tainted. The once-clear streams turned foul, sickening livestock and villagers alike. Rumors of Vakris’s disappearance, coupled with the corrupted water, stirred fear and anger among the townsfolk. Whispers spread that Vakris’s reckless ambition had drawn the ire of the forest spirits.
Wracked with guilt and burdened by the villagers' plight, Thruk sought help in the forest where his brother vanished. There, on a moonlit night, he encountered a shadowy figure who spoke with a voice of honeyed malice. The entity introduced itself as Skarvath, the Whispering Flame, a Fiend who offered Thruk a terrible bargain: power to uncover the truth behind the corruption and a chance to save his village, in exchange for eternal servitude.
Knowing the village had little time, Thruk reluctantly accepted. As the pact was sealed, fire-like markings appeared on his forearms, and he felt an infernal power surge through him. Now a warlock, Thruk vowed to use his newfound abilities to cleanse the stream, honor his brother’s memory, and restore his village.
Introduction:
Thruk Ironleaf’s broad shoulders bore the weight of guilt heavier than any merchant’s pack. The poisoned waters of Erybend had sickened his village, and though no one dared say it aloud, Thruk suspected the true cause: his younger brother Vakris’s forbidden experiments. The villagers whispered in fear of vengeful spirits or dark curses, but Thruk knew the truth—his brother had meddled where no mortal should.
When an elf named Lyrelle appeared at the edge of the forest, pleading for help, Thruk saw her arrival as fate. “The stream is poisoned,” she said, her eyes filled with desperation. “Borogrove, guardian of these woods, needs someone strong of heart to face the corruption at its source.”
Thruk nodded, the fiery marks of his infernal pact glinting faintly beneath his sleeves. He had made his choice weeks ago, binding himself to the Fiend Skarvath for the power to save his village, no matter the cost to himself. This was his chance—not only to cleanse the stream and restore the land but also to cleanse his family name of the shadow his brother had cast.
The orc merchant-turned-warlock stepped into the forest, the weight of his burden heavy but his resolve unshakable. If he could bring balance back to Erybend’s waters, perhaps he could finally find absolution. The fiery light of his pact would guide him through the darkness ahead.
Meeting the Treant
As Thruk and Lyrelle ventured deeper into the forest, the air grew thicker with the scent of decay. The once-vibrant woods felt stifled, their lifeblood choked by the poisoned waters that snaked through their heart. Shadows clung to the gnarled branches, and the acrid tang of the fouled stream grew stronger with every step.
Eventually, they arrived in a clearing where a towering figure stood motionless, its immense form blending seamlessly with the surrounding trees. As Thruk stepped closer, the figure stirred, revealing itself to be a Treant. Its bark was dark and cracked, and its amber eyes, luminous and sorrowful, fixed on the approaching pair.
“Welcome, mortal,” the Treant rumbled, its voice a deep resonance like bending wood. “I am Borogrove, guardian of this forest. Long have I tended these woods, but a great sickness has taken hold, spreading its poison through the stream and into the lands beyond.”
Thruk bowed his head, his hands clenched at his sides. “I’ve seen the sickness, Borogrove. It’s destroying my village. I’ll do what I can to stop it—no matter the cost.”
Borogrove’s ancient gaze bore into Thruk, as if weighing the truth of his words. “You speak with conviction, orc, but I sense a shadow within you. This blight may have roots deeper than you realize. Do you know what caused it?”
Thruk’s throat tightened. “I… suspect it was my brother,” he admitted, his voice low but steady. “He sought power in things he didn’t understand. If I’m right, then this is my chance to put things right—for my village, for my family’s name.”
The Treant’s massive limbs groaned as he shifted slightly, his eyes filled with a mixture of understanding and sadness. “A heavy burden you carry, yet it speaks to your strength. Redemption is a worthy goal, but tread carefully, for the corruption ahead is not easily undone.”
Borogrove lifted a branch-like arm, dropping a small, glistening acorn into Lyrelle’s hands. She turned and held it out to Thruk.
“This acorn carries the essence of the forest’s strength, a seed of healing and renewal. Use it wisely on your journey, for its magic is limited, but powerful.”
Thruk accepted the acorn, his fiery pact markings flickering faintly as he tightened his grip. “Thank you, Borogrove. I’ll see this through—I swear it.”
The Treant leaned closer, his amber eyes gleaming. “Go now, mortal, and follow the stream to its source. Beware the darkness that festers there. You are alone in this fight, and the forest itself cannot save you. The strength you seek must come from within.”
With a final groaning of his massive limbs, Borogrove turned his gaze back to the corrupted woods. Thruk and Lyrelle exchanged a glance before Thruk stepped forward into the unknown, the weight of the Treant’s words—and Thruk’s own guilt—pressing down on him as he ventured upstream.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Encounter 1 - Twig Blights
The air near the mouth of the cave hung heavy with decay, the earthy scent of rot mingling with the faint, sour tang of fouled water. Around Thruk, the forest seemed to twist unnaturally, the trees gnarled and warped as though recoiling from some malevolent force. The forest floor, once vibrant, was now a graveyard of brittle leaves and shattered branches, the only sound the faint crunch beneath his boots as he approached.
Thruk’s sharp gaze swept over the ominous undergrowth. At first, nothing seemed out of place—just the tangled limbs of trees swaying faintly in a breeze. But then he saw it: a subtle movement that betrayed life where there should be none. Two figures emerged, humanoid in shape but formed entirely of jagged, twisted wood. Their limbs, gnarled and thorny, creaked with every step. Hollow eyes, glowing faintly with an eerie green light, locked onto him as they began to advance, their movements slow but filled with dreadful intent.
Clutching his staff tightly, Thruk’s fiery pact markings flickered faintly beneath his sleeves. He recognized the creatures for what they were—manifestations of the corruption poisoning the forest and the stream that flowed back to his village. These were no mere accidents of nature; they were purposeful, malicious, and in his path. He could not allow them to remain.
With a grim determination, Thruk readied himself. The infernal power granted by Skarvath stirred within him, ready to be unleashed. He squared his shoulders, preparing to meet the corrupted beings head-on.
Initiative: Thruk 17, TB1 10, TB2 6
Round 1:
The air was tense as the two Twig Blights crept forward, their jagged forms almost indistinguishable from the twisted trees surrounding them. Thruk, standing 120 feet away, narrowed his eyes. He raised his staff, channeling the infernal energy bestowed by his pact. A flicker of flame burst forth (Sorcerous Burst with fire), dancing along his fingertips before streaking through the air.
The fire struck true (hit 21 with advantage as he is unseen for 5 fire damage), slamming into the nearest Twig Blight with an explosion of sparks and charred wood (vulnerable to fire). The creature recoiled as the fire spread along its gnarled form, flames consuming it rapidly. Its wooden limbs hissed and popped as the heat intensified, the light of its hollow eyes flickering before winking out. The blight crumbled into a heap of ash and charred branches.
The second blight twisted its head toward the direction of the attack and lets go of a deafening shriek, though its hollow gaze betrayed no awareness beyond the confines of its limited sight. With a creak of its limbs, it surged forward in a wild, shambling dash. Its movements were desperate and frantic, the jagged ends of its limbs dragging against the forest floor as it covered 40 feet of distance, leaving it still 80 feet away from Thruk and beyond the range of its vision (blind beyond its 60ft of Blindsight).
The forest around them remained unnaturally still, but the faint rustling beyond the blight hinted at more movement, the corruption stirring deeper in the shadows.
Initiative: Thruk 17, (TB3 11), TB2 6, (TB4 6) -- (Added second wave of Twig Blights who will spawn around the shrieking one at their initiative.)
Round 2:
The smoldering remains of the first Twig Blight lay scattered across the corrupted forest floor, its charred form releasing a faint, acrid smoke. Thruk, now keenly aware of the forest’s malevolent intent, raised his staff again, the infernal sigils along his forearm glowing faintly as he unleashed another Sorcerous Burst. The crackling flame shot toward the advancing Twig Blight, but this time the creature twisted unnaturally, evading the attack as the fiery projectile sailed harmlessly past and extinguished against a tree (with advantage but misses with an 11).
Cursing under his breath, Thruk retreated, his boots crunching over dead leaves as he stepped back 30 feet (to 110ft distance), putting more distance between himself and the approaching threat. The fiery glow from his markings dimmed as he readied himself for the growing danger.
Behind the advancing Twig Blight, the forest seemed to stir with renewed malice. A shrill creak echoed through the air as a second blight (TB3) emerged from the underbrush, drawn to the sound of the missed attack. Its twisted form shambled forward at a reckless pace, covering 40 feet, though it remained blind to Thruk’s exact position. It stopped, its hollow eyes scanning the corrupted landscape with a searching intent.
The first blight (TB2), still 110 feet away from Thruk, rushed forward, its jagged limbs clawing at the ground as it closed the distance. As it moved, another figure began to rise from the blackened earth—a second new Twig Blight (TB4), its form snapping and groaning as it emerged. The two creatures seemed to pause briefly, their creaking limbs emitting unnatural, rhythmic noises that resonated through the undergrowth. The sound echoed outward, like a dark call spreading through the corrupted woods, waking more blights hidden in the twisted forest.
The oppressive atmosphere grew heavier, and the faint rustling of movement hinted at the forest's intent. The corruption was stirring, and Thruk realized this encounter was far from over.
Initiative: (TB5 20), Thruk 17, TB3 11, (TB 6 7), TB2 6, TB4 6 -- (Added third wave of Twig Blights who will spawn around the calling one at their initiative.)
Round 3:
The forest erupted with motion as yet another blight (TB5) emerged from the corrupted undergrowth, its jagged limbs clawing at the earth as it rushed forward, stopping just 30 feet from Thruk. Seeing the growing threat, Thruk raised his staff once more, the infernal glow of his pact-markings flaring as he focused on the closest blight still unaware of his position (TB3). A burst of flame shot forth (with advantage due to being unseen), striking true (hit 19), and the blight ignited in a brief but brilliant blaze (3 fire damage doubled), collapsing into a pile of charred wood and ash. Without hesitation, Thruk stepped back another 30 feet, retreating deeper into the corrupted woods to maintain distance from the advancing threats. The remaining blights surged forward in response, their hollow, glowing eyes scanning the area as they closed in, now all within 60 feet of Thruk, their movements a relentless pursuit of the power that threatened them. The oppressive rustling of leaves and groaning of branches hinted at the forest's continued awakening.
Initiative: TB5 20, Thruk 17, TB 6 7, TB2 6, TB4 6
Round 4 to 7:
The relentless pursuit continued as the nearest Twig Blight (TB5) dashed toward Thruk, closing the gap to within 20 feet. Recognizing the urgency, Thruk stepped back another 30 feet, maintaining a safe distance while unleashing another Sorcerous Burst. The flames struck true (hit with advantage 19 for 3 damage that is doubled), igniting TB6 in a fiery explosion that consumed it instantly. The other blights pressed forward, their creaking forms closing to within 50 feet of Thruk.
With TB5 now dangerously close, it dashed again, stopping a mere 10 feet from its target. Thruk retreated another 30 feet before summoning a surge of orcish adrenaline, dashing an additional 30 feet and creating significant space between himself and the advancing blights. At a safe distance, he unleashed another fiery blast, striking TB5 from 70 feet away. The fire engulfed the creature (hit with advantage 24 for 4 damage that is doubled), reducing it to ash as the others continued their relentless dash, now 70 feet away.
With renewed focus, Thruk targeted TB2 as it closed in. Another burst of infernal flame shot through the corrupted woods, striking the blight and causing it to burst apart in a brilliant flash of fire (hit with adv. 23 for 13 damage that is doubled). Only TB4 remained, now surging forward and finally catching a glimpse of its prey as it reached within 60 feet.
Undeterred, Thruk stepped back once more, his fiery markings glowing brighter than ever. Channeling his pact's power, he released a devastating critical strike. The flames erupted with unmatched intensity (critical hit with adv 25 for 25 damage that is doubled), engulfing TB4 completely. The blight was reduced to nothing but smoldering embers, the forest falling into an eerie silence.
End of Encounter (150 XP):
As the last of the blights was destroyed, Thruk approached the cave entrance from where the stream originated. His sharp eyes caught a faint glimmer beneath a tangle of roots near the cave's edge. Clearing the debris, he uncovered a hidden stash of coins—37 gold pieces and 5 silver—perhaps left behind by an unlucky traveler or drawn there by the corruption. With the forest momentarily at peace, Thruk pocketed the treasure, steeling himself for the deeper dangers that awaited within the cave.
Short rest (1d6) on a six: 1
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Encounter 2: Bullywugs
[[Thruk didn't spot the Shrieker (I set a DC 15 perception check) and he approached the shrieker to 30ft when it starts to emit a loud sound alarming nearby bullywugs at 60ft distance (for which I rolled 5 on default approach list). I also decided to give Thruk one use of Heroic Inspiration at the start of each encounter.]]
The damp, oppressive air of the cave clung to Thruk as he moved cautiously along the uneven ground. The faint sound of trickling water mixed with an unsettling odor of rot and mildew, growing stronger with each step. Sickly green and black slime coated the once-pure stream, its unnatural appearance matching the twisted fungi clinging to the cave walls. Their faint, bioluminescent glow painted the cavern in eerie hues of blue and green, swirling with tiny spores that floated like dust motes in the dim torchlight.
As Thruk approached the narrowing path, a sudden, piercing shriek filled the cavern, startling him. A large mushroom 30 feet away from him, pulsating with unnatural rhythm, emitted the deafening alarm. Its sound echoed through the cave, piercing and persistent, and it was clear to Thruk that the shrieking was meant to alert others to his presence.
Round 1:
With his fiery sigils glowing faintly beneath his sleeves, Thruk cursed under his breath. He gripped his staff tightly, his mind racing. No enemies were yet visible, but he knew the shrieking would soon draw them. Planting his feet firmly, he raised his free hand, ready to channel his infernal pact’s power. He focused on the darkness ahead, his stance unwavering as he prepared to unleash a Sorcerous Burst at the first creature that emerged from the shadows (ready a spell attack at first visible enemy).
Initiative: (BW1 8), Thruk 7, (BW2 2)
Round 2:
From the shadows of the cave, the first Bullywug warrior (BW1) emerged, its slimy, frog-like form glinting in the eerie fungal glow at 60ft distance. Croaking angrily, it dashed forward, closing the distance to 20 feet. Thruk’s readied spell erupted in a streak of flame, slamming into the creature and scorching its slimy hide (hit 17 for 2 damage, 9HP remaining). Without hesitation, Thruk raised his staff again, unleashing another burst of fire that struck the advancing Bullywug, leaving it visibly weakened but still on its feet (hit 18 for 4 damage, 5HP remaining). The fiery glow of his markings flared brighter as Thruk cast Armor of Agathys, the frost-like energy solidifying around him in a protective layer. Another Bullywug (BW2) emerged from the opposite side of the cavern, croaking loudly as it charged forward, stopping 20 feet from Thruk while calling out for reinforcements. The cave echoed with the sounds of their croaks and the persistent shrieking of the fungal alarm.
Initiative: (BW3 19), (BW4 14), BW1 8, Thruk 7, BW2 2
Round 3:
The cavern erupted into chaos as two more Bullywugs (BW3 and BW4) emerged from the shadows, their amphibian forms glinting in the dim fungal light. They rushed forward, croaking angrily as they closed the distance to Thruk, stopping just 20 feet away. Meanwhile, the first Bullywug (BW1) lunged into melee, its teeth snapping down on Thruk’s arm. The frost of Armor of Agathys retaliated instantly, freezing the creature in place and felling it before its spear could strike. Thruk snarled as the protective frost around him dissipated. Muttering a curse under his breath, he cast a burst of cold energy at BW2, but the spell fizzled, missing wildly. Cursing again, he turned and sprinted away, calling on his orcish adrenaline to dash an additional distance of 30 ft (and obtain 2 temp. HP). The warlock created a full 80 feet of space between himself and the advancing Bullywugs. Undeterred, BW2 pursued him, leaping through the mushroom-underbrush to close the gap, stopping just 23 feet away. The cavern echoed with their guttural croaks and the persistent shriek of the fungal alarm in the growing distance.
Initiative: BW3 19, BW4 14, Thruk 7, BW2 2
Rounds 4 to 14:
The croaking of the Bullywugs grew louder as BW3 and BW4 dashed closer, closing the gap to just 40 feet. Thruk, his breath steady but his heart racing, aimed another Sorcerous Burst at BW2. The flames struck but barely singed its slimy hide (hit 20 for 1 fire damage). Frustrated, Thruk turned and sprinted another 30 feet away, keeping just ahead of the snapping jaws of BW2, which rushed after him, now a mere 13 feet behind.
The relentless pursuit continued as BW3 and BW4 dashed forward, now within 30 feet. Thruk spun, unleashed another spell, but the fire fizzled harmlessly against the damp cave air (miss 8). Muttering a curse under his breath, he retreated another 30 feet, only to feel BW2's presence looming behind him, its croaking and hissing relentless.
BW3 and BW4 closed to 20 feet as BW2 charged into melee range. Thruk turned and ran, his breath heavy, the spear of BW2 grazing him as he fled (hit 14 for 3 damage). Ignoring the pain, he launched another Sorcerous Burst, this time landing a solid strike, but the resilient Bullywug still pressed on (hit 21 for 2 damage -- 8 remaining).
The frantic chase continued as BW3 and BW4 closed to within 10 feet. Thruk dashed away again, the clacking jaws of BW2 snapping uselessly behind him (miss 10). Another fiery strike burned into BW2, but it remained standing, its rage palpable as it surged back into melee (hit 15 for 6 damage -- 2 remaining).
BW3 and BW4 finally reached Thruk, surrounding him with croaking fury. Desperate, Thruk unleashed a radiant burst of light (Word of Radiance, DC 13 CON save or 4 damage), catching all three enemies. BW3 staggered (7 remaining), but BW2 and BW4 pushed forward unscathed. As Thruk retreated, the Bullywugs lashed out with their spears, their attacks drawing blood (hit 17, which would have been critical but Thruk had been using Lucky, hit 19 and hit 14 for 4, 2 and 2 damage, respectively, 2/11HP left). Staggering, Thruk gritted his teeth and fled, refusing to fall.
BW2 fell to Thruk’s second radiant burst (all three failed for 3 damage), collapsing into a heap of slick, slimy flesh. BW3 and BW4, both injured (4 and 8, respectively), continued their assault, one spear glancing off Thruk’s side (miss 6 using Lucky and hit 20 for 6 damage, 0HP). The warlock’s Relentless Endurance kept him upright as he fled another 30 feet, bloodied but determined to survive.
With desperation in his eyes, Thruk unleashed another radiant burst (of 5 damage), obliterating BW3 (after using Heroic Inspiration on a successful save). BW4, wounded but still deadly (3 HP remaining), lunged after him, but its spear narrowly missed (miss 10). Thruk stumbled forward, exhaustion threatening to overtake him.
The deadly game of cat and mouse stretched on (for three rounds), BW4 dashing to close the gap as Thruk continued to emit bursts of light. Each time, BW4 resisted the radiant power, lunging with its spear in vain (miss 9, 7, 8). Thruk’s steps grew heavier, his vision blurred, but he refused to surrender.
Finally, with one last desperate surge of energy, Thruk called forth another radiant burst (for 5 damage). This time, BW4 failed to resist. The blight-born energy engulfed the creature, its croaking silenced as it disintegrated into ash. The cave would fall into a deathly quiet if it wasn't for shrieker's relentless alarm.
Aftermath (210 XP)
Breathing heavily, his body battered and bloodied, Thruk staggered back to the shrieker. With a growl, he stomped down on its bulbous cap, silencing its alarm forever. The sudden quiet was almost deafening, and for a moment, the only sound was the labored rhythm of his own breath.
As he knelt near the mouth of the cave to steady himself, his eyes caught a glimmer beneath a cluster of fungi. Digging through the damp earth, Thruk uncovered a hidden stash of coins—52 gold and 5 silver, an unexpected reward for his harrowing struggle. With a faint, satisfied smirk, he pocketed the treasure, the weight of his victory—and his survival—settling on his shoulders as he prepared to delve deeper into the corrupted cavern.
Short rest (2d6): 6 or 2, short rest on a six (EDIT: I had to change the dice from d20 to d6 and most likely get manipulated rolls for that. )
[[OK, this one was super close. I have to admit that I added the rule about Heroic Inspiration afterwards when Thruk failed to kill the Bullywug at near death, repeatedly. I thought with one he has a chance but with two certainly not. Ultimately, he was lucky to get through the encounter and actually one use of the Lucky feat actually negated a critical hit into a normal one and bought him one extra round. If he doesn't get a rest and has to fight the bear, I fear, he won't make it. To be continued...]]
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Between Encounters: A Short Rest
Exhausted and battered, Thruk slumped against the cold, damp wall of the cavern, his body trembling from the ordeal. His thoughts churned with doubt as he fumbled with a waterskin, his hands trembling from fatigue and the sting of his wounds. The pact he had entered—so full of promise—now seemed a cruel joke. He was no hero, no mighty wielder of infernal power. The blights and bullywugs had nearly killed him, and he felt little closer to cleansing the stream or redeeming his family.
As his thoughts darkened, the air grew unnaturally still. A low, sibilant voice echoed in the cavern, dripping with disdain. "You are pitiful, Thruk. My chosen thrall, stumbling and faltering like a newborn calf."
Thruk froze as the presence of his patron, Skarvath, the Whispering Flame, seeped into the air around him. "Your failure reflects poorly on me," the voice continued, growing sharper. "But you are not entirely without potential. I will not lose my investment so easily."
A sudden surge of heat coursed through Thruk’s veins, searing and invigorating at once. He gasped as his body felt renewed strength, his mind awakening to dormant wells of power he had not known existed. "Tap into this energy, mortal," Skarvath hissed. "Your endurance and cunning are your greatest tools. Use them wisely—or not at all. I will be watching."
As the presence faded, Thruk opened his eyes, his chest heaving. He clenched his fists, feeling newfound energy coursing through him. The flames of his Sorcerous Burst now crackled with greater intensity, and a subtle, instinctual awareness told him he could now shield himself further with bursts of vitality. With this reinvigoration came a new clarity of purpose. His path was grim, but it was still his to walk.
(Advanced to Level 2)
Encounter 3: The Berserk Bear
Venturing further into the twisting tunnels, Thruk arrived at a small chamber where the air was heavier still with the foul stench of decay. A shallow pool of corrupted water glistened faintly under the dim fungal glow, and beside it, a massive brown bear paced erratically. The beast’s fur was matted and tangled with mold, its bloodshot eyes wild with pain. A low growl rumbled from its throat as it turned to face Thruk, its massive paws churning the mud beneath it.
Drawing on his newfound power, Thruk raised his hand, the glow of infernal energy fading as he channeled a softer magic. His voice, now imbued with his connection to nature, echoed through the chamber. “Easy, big one. I’m not here to hurt you,” he said, his words soothing despite the tension in the air.
The bear stopped, swaying unsteadily as it regarded him with a confused growl. “It hurts... the water... it burns,” came its guttural response, the words rough but clear in Thruk’s mind.
Thruk stepped closer, his sharp eyes examining the creature’s state. “You’ve been poisoned,” he said softly, piecing together the signs. Reaching into his pouch, he pulled forth the glistening acorn gifted to him by Borogrove. “This... this will heal you.”
The bear sniffed at the acorn warily before taking it in its massive jaws. Moments later, a golden light spread through its body, purging the corruption. The mold faded from its fur, its eyes cleared, and its stance steadied. With a low, rumbling growl of gratitude, the bear looked at Thruk. “Thank you... I can feel again. Be careful—the darkness here is strong.” With that, the bear lumbered off, its massive form disappearing into the shadows.
End of Encounter (200XP)
As Thruk turned to survey the chamber, his sharp gaze caught a faint gleam beneath the edge of the pool. Digging carefully, he unearthed a small stash of coins, 50 gold pieces in total. He tucked them away, a faint, satisfied smirk on his face. His patron’s power might have its costs, but for now, it was enough to keep him alive—and moving forward. With a quick esoteric ritual he recovered his spell power, readying himself for the darkness the bear spoke of.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Encounter 4: Ooze's Lair
The northern cavern felt like stepping into another world entirely. The air was thick and cloying, carrying a foul stench so oppressive it seemed to cling to Thruk’s skin. His every breath was labored, the rank smell of decay and mildew filling his lungs. The ground squelched underfoot, slick with slime and patches of unnervingly vibrant mold.
At the center of the chamber stood a grotesque sight: a giant, brain-like fungus pulsing and twitching as it oozed a vile, viscous fluid into a shallow pool. The liquid fed into the corrupted stream that trickled southward, carrying the taint to the lands beyond. Before it, a strange, jagged rock jutted up from the floor, its surface glistening with slime.
Thruk raised his staff, eyes narrowing as he scanned the cavern for movement. The oppressive silence, broken only by the faint dripping of liquid, set his nerves on edge. He thought he had seen a flicker of motion above but couldn’t quite place it. His eyes darted to the ceiling, where the shadows clung to the cavern's jagged roof, but nothing stirred.
He stepped closer to the vile fungus, ready to unleash his infernal magic when the air erupted with a sudden, shrill chittering. From above, two Stirges detached from their hidden perches, leathery wings beating as they dove straight for him. Their needle-like proboscises glinted faintly in the dim light, promising a swift and bloody attack.
The battle had begun, and Thruk found himself yet again surrounded by the relentless horrors of the corrupted cave.
Initiative: Thruk 11, S1 9, S2 8
Round 1:
As the Stirges descended with a shrill chitter, Thruk’s infernal markings flared to life. With a swift motion, he released a Sorcerous Burst, flames streaking through the dank air to strike the first Stirge mid-dive, hit 14 for 6 damage. The creature screeched as it burst into a cloud of smoldering ash, its remains falling lifelessly to the cavern floor. Wasting no time, Thruk called upon his pact's power, conjuring Armor of Agathys to surround himself in a layer of crackling frost. The second Stirge darted in, its proboscis piercing through the icy barrier to draw blood. Yet the frost retaliated instantly, enveloping the creature in a burst of cold that froze it solid, shattering it into jagged shards that clattered to the ground. Thruk stood tall, unyielding, his frosty shield shimmering with deadly potency.
Initiative: S3 15, Thruk 11, S4 9
Round 2:
The oppressive air of the cavern was filled with the buzzing of leathery wings as two more Stirges emerged from the shadows. The first swooped in with unnatural speed, sinking its needle-like proboscis into Thruk’s icy armor. The blow pierced the frost, shattering the almost all of his protective barrier, but not before the retaliatory cold surged outward, freezing the creature in its tracks and dropping it lifeless to the ground. Thruk spun, releasing a fiery Sorcerous Burst at the second Stirge, but his aim faltered, the spell careening harmlessly into the cavern wall. The remaining Stirge lunged, its bite finding purchase and drawing blood, but the icy remnants of Thruk’s magic struck back with vengeance, encasing the creature in frost before it fell to the slimy floor, shattered and lifeless. Thruk gritted his teeth, blood staining his sleeve as he steadied himself for whatever horrors lay ahead.
Initiative: PO1 16, Thruk 11
Round 3:
From the shadows near the grotesque brain fungus, the jagged rock Thruk had dismissed as part of the terrain suddenly surged to life. The Psychic Gray Ooze struck unseen, its amorphous form lashing out with a crushing blow (hit 20 with advantage for 6 bludgeoning and 5 acid damage). The impact sent a shockwave of pain through Thruk as acidic tendrils burned into his flesh, the searing sensation nearly staggering him. Gritting his teeth, he realized his momentary carelessness had left him vulnerable. Knowing another misstep could be fatal, he quickly disengaged, retreating to create distance (30ft). Calling on the power of his patron, he conjured a fresh Armor of Agathys, the icy shield forming around him once more, crackling with deadly energy as he prepared for the next assault.
Initiative: S5 17, PO1 16, Thruk 11, S6 7
Round 4:
The cavern descended into chaos as yet another Stirge (S5) swooped down upon Thruk, its proboscis piercing through the icy barrier of his Armor of Agathys (hit 22 for 4 damage). The retaliatory frost surged outward, freezing the creature in mid-attack and sending its lifeless body tumbling to the ground. Thruk barely had time to recover when the Psychic Gray Ooze pulsed with malevolent energy, releasing a devastating Psychic Crush that sent shockwaves through his mind. The force staggered him, and though he mustered every ounce of resolve, bolstered by a burst of Heroic Inspiration, the damage was too much. He fell to his knees and collapsed, the icy glow of his armor flickering and fading.
As Thruk lay unconscious, another Stirge (S6) descended, its bite finding purchase. The creature latched on, mercilessly draining the last of his life force. The warlock’s body went still, his final breath escaping into the corrupted air of the cavern.
Encounter Conclusion
The cave fell silent save for the faint dripping of the corrupted stream and the slow pulsing of the brain fungus, its foul fluids continuing to seep into the water. The echoes of Thruk’s struggle faded, and the cursed lair reclaimed its dark dominance. The treasure hidden within the cavern and the corrupted fungus's destruction would remain untouched, the weight of Thruk’s pact and sacrifice lost to the shadows of the deep.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
The Fouled Stream - Short rest after Bullywug Warriors (Encounter 2)
After the Short Rest, during which Rapha'ellya tends to Khessa (and herself), the two adventurers recover:
Khessa: 11 HP
Rapha'ellya: 7 HP
The Fouled Stream - Berserk Bear (Encounter 3)
The tall adventuress and the black-braided Aasimar soon feel like new and are ready to continue their exploration. Once again Diabolical offers to scout ahead, after receiving the holy blessing of the angelic cleric...
Stealth Approach (slightly modified: if Diabolical is successful she just comes back and warns the others, so they can prepare):
Diabolical's Stealth, with the help of Rapha'ellya's Guidance: 25
Monsters' Perception:9
The Fouled Stream - Berserk Bear (Encounter 3)
The tunnel opens into a small, dimly lit chamber where the damp air is even heavier with the strain of rot. A large brown bear paces erratically near a shallow pool fed by the corrupted stream, its massive paws leaving muddy prints across the stone floor. The bear's fur is matted and tangled with patches of mold, and its eyes are wild, bloodshot, and pained. It stops suddenly, turning toward the Tiefling with a guttural growl.
'Did it see me?' Diabolical thinks, amazed. But in fact this time it's exactly like this... The beast's fine sense of smell made it perceive the position of the intruder!
Drool tinged with a sickly green hue drips from its mouth, and it sways unsteadily as though the poisoned water has left it both enraged and confused.
Initiative:
Khessa: 9
Rapha'ellya: 20
Diabolical: 18
Brown Bear: 1
The Fouled Stream - Berserk Bear (Encounter 3)
Order:
Rapha'ellya: 20
Diabolical: 18
Khessa: 9
Brown Bear: 1
Diabolical is quicker in reflexes than the beast and has time to run to her friends, even though she is being chased.
Despite not having time for an elaborate preparation, the 'Triple trouble' has time to organize itself with Khessa keeping the Bear busy in melee and the other two trying to support her from a distance.
Diabolical is quicker in reflexes than the beast, however, and has time to run to her friends, even though she is being chased.
Despite not having time for an elaborate preparation, the 'Triple trouble' has time to organize itself with Khessa keeping the Bear busy in melee and the other two trying to support her from a distance.
Rapha'ellya prepares to unleash her Toll the Dead against the beast, but waits for her two friends to attack first, because that way the beast will be more vulnerable to necrotic influence.
Diabolical has already drawn her hand-crossbow and, taking aim, fires a bolt at the bear.
Khessa, as soon as the bear is within her reach, greets it with a violent diagonal slash of her Greatsword.
Khessa's Greatsword Attack: 18 Damage: 10 (slashing)
Diabolical's Hand Crossbow Attack: 17 Damage: 9 (piercing) + 3 (sneak attack) = 12
Brown Bear's DC 13 Wis save: 6 if failed, 11 Necrotic damage.
The Fouled Stream - Berserk Bear (Encounter 3)
Order:
Rapha'ellya: 20
Diabolical: 18
Khessa: 9
Brown Bear: 1 (33 dmg)
The beast, perhaps also because it is poisoned, is caught completely unprepared by the ferocious defense of the 'Triple trouble' and is on the verge of collapsing... but with a final growl of defiance it manages to raise its claws and fangs against Khessa!
Bite Attack: 11 Damage: 7 (piercing)
Claws Attack: 17 Damage: 13 (slashing)
The Fouled Stream - Berserk Bear (Encounter 3)
Order:
Rapha'ellya: 20
Diabolical: 18
Khessa: 9
Brown Bear: 1 (33 dmg)
The blonde arcane warrior, however, fully restored by the recent break, parries and avoids without difficulty and is already preparing to bring down her Greatsword to finish off the beast, when the deadly sound unleashed by Rapha'ellya...
Brown Bear's DC 13 Wis save: 15 if failed, 11 Necrotic damage.
...distracts the Brown Bear, so Diabolical...
Diabolical's Hand Crossbow Attack: 10 Damage: 8 (piercing) + 5 (sneak attack) = 13
The Fouled Stream - Berserk Bear (Encounter 3)
Order:
Rapha'ellya: 20
Diabolical: 18
Khessa: 9
Brown Bear: 1...she hits it squarely with one of her precise bolts, which penetrates the eye (and immediately after the brain) of the beast, killing it instantly.
Victory!
"Good work!" Khessa pats the two friends on the shoulder, happy for another Flawless Victory against a foe that, had it survived longer, could have been very dangerous.
"More than 'good'... I'd define it 'necessary' " Rapha'ellya sighs, saddened by being forced to kill a beast whose only crime was to be contaminated by the corruption. "I look forward to finding the source of this malevolent influence... Those we are cutting down now are likely victims twice over... of the corruption, first - and, inevitably, of us now."
"Hey, but there are coins here too..." Diabolical notes with surprise, who, as usual, bored by the moral considerations of the angelic cleric, had started looking around more out of habit than actual conviction "They must have fallen to previous victims... As far as I know, beasts don't hoard treasure. Fortunately, however," she begins to collect the loot "we do!"