"Hey! Thanks, man." The bugbear grins, feeling significantly better. "Ok. Let's do this thing." Maybe he was paranoid, but he didn't like sticking things in things without taking a look himself, so Grigor inspects the door for traps as well before he checks to see if it's locked an then attempts to pick the lock if it is.
More than a little nervous as he checks the door, then kneeling to pick it if needed/possible.
((Thanks for the heals! Grigs will make his own investigation check since Ja'Dul didn't roll with adv. 6 And then a sleight of hand for if the door is locked after he tests it. 23 If that door is locked, ))
"That's bad. Let's move, yeah?" Grigor glances nervously at Pushover before shoving the door open and scanning whatever’s beyond looking for any hints as to where the others disappeared to. “I’m used to going quiet, but you think we should make some noise?”
"That's bad. Let's move, yeah?" Grigor glances nervously at Pushover before shoving the door open and scanning whatever’s beyond looking for any hints as to where the others disappeared to. “I’m used to going quiet, but you think we should make some noise?”
Slabs set along the walls of this stone chamber hold human-sized bodies wrapped from head to toe in strips of off-white cloth. Even as the doors open, these wrapped bodies begin to rise.
"That's worse. Incoming." Grigs readies his weapons for a fight as he warns pushover of the likely threat. "You know, maybe they aren't corpses waking up. Anyone here named .. Boots was it?" he asks without much hope.
Ja'Dul will inspect the door for traps and such, because he is absolutely NOT an expert.
Investigation check 1
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
OOC: I didn't realize you were in such poor condition. This will require your use of a HD. I hope you don't mind.
Ja'Dul yanks Grigor over and looks at his wounds *Pft, it's just a scratch! Stuff a goodberry in it!* Which he does, then bandages the wound.
Battle Medic 3 reroll incase a 1 rolled 3 Healing for Grigor.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
"Hey! Thanks, man." The bugbear grins, feeling significantly better. "Ok. Let's do this thing." Maybe he was paranoid, but he didn't like sticking things in things without taking a look himself, so Grigor inspects the door for traps as well before he checks to see if it's locked an then attempts to pick the lock if it is.
More than a little nervous as he checks the door, then kneeling to pick it if needed/possible.
((Thanks for the heals! Grigs will make his own investigation check since Ja'Dul didn't roll with adv. 6 And then a sleight of hand for if the door is locked after he tests it. 23 If that door is locked, ))
Charisma Check for Pushover, Ja'Dul, and Sigurd.
Pushover Charisma Check: 18 + 3 =21
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
Ja'Dul Chr check 17
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Sigurd's Charisma check 1+1 = 2. (LOL)
Cats go Moo!
As soon as you touch the doors, both Sigurd and Ja'Dul are teleported away. But the door gives a click and it is able to be opened.
For Sigurd and Ja'Dul
You both find yourself in the dark. Your bodies paralyzed and it seems you've been wrapped in some kind of cloth.
(Currently unable to make a saving throw to end the condition.)
"That's bad. Let's move, yeah?" Grigor glances nervously at Pushover before shoving the door open and scanning whatever’s beyond looking for any hints as to where the others disappeared to. “I’m used to going quiet, but you think we should make some noise?”
OOC: Does the paralysis prevent Ja'Dul's mind speech?
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
It does since it imposes the incapacitated on you.
Slabs set along the walls of this stone chamber hold human-sized bodies wrapped from head to toe in strips of off-white cloth. Even as the doors open, these wrapped bodies begin to rise.
Roll for Initiative
Updated Map for reference -
"That's worse. Incoming." Grigs readies his weapons for a fight as he warns pushover of the likely threat. "You know, maybe they aren't corpses waking up. Anyone here named .. Boots was it?" he asks without much hope.
(14.16)
(Will roll for Pushover, Sigurd and Ja'Dul initiative soon to proceed.)
(2nd wis save if needed: 13, Initiative: 19)
Cats go Moo!
[Pushover’s Initiative: Nat 20 + 1 =21
Sorry, the notifications from this thread seemingly fell though the cracks for me!]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
(No worries, the notifications does seem to be acting strange.)
Ja'Dul Initiative - 7
Monster Initiatives
Initiative Order -
Combat Map -
(For those paralyzed, Wisdom Save, DC 10. On Success, you are no longer paralyzed and are able to tear out of the cloth using an action.)
On his turn Sigurd will use his action to breakout and bonus action to Rage.
Cats go Moo!
Ja'Dul wishes he could do something.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale