"Oh my-" Cobalt turns his eyes at Zeren, "Uh, here. Let me know if this is not enough." He decides to give 4 berries to Zeren and 5 berries to Amory "Well. . . of course it's not enough."
After his friends ate the berries, he casts Goodberry again, and gives 5 to amory and 5 to Zeren
"I second Cobalt's question -- everyone sound off on how you are. Slight Scratches? Weeping Wounds? Visible Viscera? Heading for the Light?"
Drogomar shoves his staff into the snow so it stands tall and sheds light to it's maximum effect. Patting his pouches, he grabs out a small pouch and his pipe; packs the bowl and lights it with his sorcerous trickery. Taking a long inhale and a slow release of a cloud of aromatic smoke, Drogo seems to relax from the battle tension.
"I suppose that was just a taste of what we will encounter as we go forward. My compliments on you all for your efforts."
This post has potentially manipulated dice roll results.
Osmund will head over to the goblin to see about stabilizing him with triage. With deft fingers, he'll go ahead and try to search the monster as well. (Let me know what rolls are needed - here's a medicine check and investigation if helpful: (med)5, (inv)1)
Drogomar watches as each aids the others as they can all while keep an eye and ear to the surroundings.
Passive Perception: 10
Puffing away on his pipe, he starts rummaging about in his bag of holding - his arm going into a depth the outside of the bag does not hint at. Feeling about, he grumbles and grunts as he seems to be identifying things by touch -- until, he finally pulls out a small glass vial - sealed with a stopper and wax. Fussing about one handed was not doing the job so, he clamped his pipe tightly in his mouth so he could use both hands to break the wax seal and worry the stopper loose. Once opened, he removed his pipe from his mouth; brought the vial up and tossed his head back as he upended the vial; draining it all in a second.
"Gah. That is the most vile vial of ... much as to say, I've eaten fetid fungii that compares. Still, it is supposed to help."
Wiping his mouth with the back of his sleeve, he goes back to smoking and watching. "Not perfect but better than nothing. Anyone else in dire need? I have two vials left -- though I had hoped to keep them in reserve. Amory? Osmund? Cobalt? Need topping off?"
"Thank you, Cobalt, sincerely." Amory eats the berries one after another. She stops shivering as they warm her core. "I will be fine, just as long as I exercise more caution going forward. I should not have run towards the enemy just now."
Osmund stabilizes the goblin, and an audible gasp erupts from the creature as a faint, ragged breath returns to its limp body. It will likely be some time before it awakens on its own. Unless, that is, you wish to awaken it now.
As Osmund searches the goblin's body, only two objects of any significance can be found, aside from the creature's poorly-kept weapons and clothing. First is a shard of black obsidian. When placed next to your ear, it emits a faint hum that, strangely, calms your mind. Second is a pouch with 14 gold pieces, what is likely the entirety of the creature's earthly wealth.
((Hithpale, those rolls work great. :) You can use an action to awaken the goblin if you wish, or you can let it wake up on its own - entirely up to all of you.))
As Drogomar studies his surroundings, he notices that it's starting to snow again - and this time, it looks as if it's going to be just as powerful as last night's storm (if not even more so). Aside from that, however, nothing's amiss. The Void has receded once again into its perpetual, eternal stillness. The Winter Wolf, in fact, has already settled into its own stillness - so has the sword-wielding goblin. As it drifts into the eternal dream, a light layer of snow begins to cover its blood-stained pelt. It gave its life for the "Black Star". Some might consider that foolish... others, commendable.
All five of you - Drogomar, Amory, Zerel, Cobalt, Osmund - feel tired. As if a weight has been tied to you and you're being pulled down, down, into the ground. Something about the Void Sea and its influence must be trying to trick you, trying to weigh you down, trying to keep you there... right? The mountain looms on, though its visibility is steadily fading behind the growing onslaught of snow. It's still barely midday, however - there's plenty of daylight left.
Cobalt shakes his head, "I am okay. Most of the damage was dealt to my wolf form. The spirits of nature shield me from harm as long as i'm transformed, so save it for those who need it."
Cobalt slowly made his way towards the wolf, closing his eyes in respect as me made sure to close the wolf's eyes (if they were open). "May you hunt freely in the eternal winter lands." He prayed, as he slowly started to bury the wolf's corpse in the snow. "We should keep moving."
Drogomar snorts but smiles all the same. "If we had four to six hours to spare, we could do a proper skinning and preparing. But, I fear we do not have that kind of time to spare. The Void is unrelenting."
Drogo taps the ashes from his pipe and puts it away as he stands and prepares to move out. Grasping his staff, he touches the crystal secured on the tip and whispers to it, recharging his Light cantrip again for another hour of 'shine'. "Keep close. Let us hope the light keeps us from falling under the influence of the Void's pull."
Cobalt hums, agreeing with Drogomar, "After we find somewhere to settle, i need to ask the spirits for better guidance. After this fight it's wise for me to ask for healing winds for all of us. Hopefully there's shelter soon . . ."
Osmund grimaces at the sudden wave of weariness, shaking his head in the hopes of dispelling at least some of its effects. "What about him, then? The goblin? Like as not can't take him with us. Wouldn't be right to just slit his throat now, though."
Drogomar casts light once again. The light beams out into your surroundings - however, you notice its vibrancy to be but a ghost of its former self (that is, when it has been cast outside of the Void Sea). Nonetheless, it will fulfill its purpose.
Cobalt extracts their hempen rope from their pack, fastening a tight knot around the goblin. To tie the rope without awakening the goblin (should you choose), make a Sleight of Hand check, Cobalt.
The storm is getting stronger. The cloud cover has now completely darkened the sky, obstructing the faint beams of sunlight that were illuminating your journey prior.
Amory stays close to Drogomar's light. She says, "We need to get out of the storm; whether into the mountain or back to the cabin, we should not stay long. The goblin can't weigh much, and if it wakes up, perhaps it can lead us to the mountain. I doubt it would want to stay out in the elements any more than we."
"Well they attacked us on sight so at the very least the Wizard was being honest about them being hostile. We should be interrogate this one as thoroughly as possible, we currently know next to nothing and I don't want to go in blind."
This post has potentially manipulated dice roll results.
"But where should we go? is there even somewhere inhabitable around here that is safe from the storm and the void sea's influence?" Cobald wonders, scanning around to see if he finds at least traces of somewhere inhabitable
Perception: 12
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Zeren clutches his side as he motions to Cobalt.
"I need healing."
"Oh my-" Cobalt turns his eyes at Zeren, "Uh, here. Let me know if this is not enough." He decides to give 4 berries to Zeren and 5 berries to Amory "Well. . . of course it's not enough."
After his friends ate the berries, he casts Goodberry again, and gives 5 to amory and 5 to Zeren
"I second Cobalt's question -- everyone sound off on how you are. Slight Scratches? Weeping Wounds? Visible Viscera? Heading for the Light?"
Drogomar shoves his staff into the snow so it stands tall and sheds light to it's maximum effect. Patting his pouches, he grabs out a small pouch and his pipe; packs the bowl and lights it with his sorcerous trickery. Taking a long inhale and a slow release of a cloud of aromatic smoke, Drogo seems to relax from the battle tension.
"I suppose that was just a taste of what we will encounter as we go forward. My compliments on you all for your efforts."
Osmund will head over to the goblin to see about stabilizing him with triage. With deft fingers, he'll go ahead and try to search the monster as well. (Let me know what rolls are needed - here's a medicine check and investigation if helpful: (med)5, (inv)1)
Drogomar watches as each aids the others as they can all while keep an eye and ear to the surroundings.
Passive Perception: 10
Puffing away on his pipe, he starts rummaging about in his bag of holding - his arm going into a depth the outside of the bag does not hint at. Feeling about, he grumbles and grunts as he seems to be identifying things by touch -- until, he finally pulls out a small glass vial - sealed with a stopper and wax. Fussing about one handed was not doing the job so, he clamped his pipe tightly in his mouth so he could use both hands to break the wax seal and worry the stopper loose. Once opened, he removed his pipe from his mouth; brought the vial up and tossed his head back as he upended the vial; draining it all in a second.
"Gah. That is the most vile vial of ... much as to say, I've eaten fetid fungii that compares. Still, it is supposed to help."
Potion of Healing {game log} 2d4+2 ==> 3+4+2 = 9 pts healing
Wiping his mouth with the back of his sleeve, he goes back to smoking and watching. "Not perfect but better than nothing. Anyone else in dire need? I have two vials left -- though I had hoped to keep them in reserve. Amory? Osmund? Cobalt? Need topping off?"
"Thank you, Cobalt, sincerely." Amory eats the berries one after another. She stops shivering as they warm her core. "I will be fine, just as long as I exercise more caution going forward. I should not have run towards the enemy just now."
"Where is my head at?"
Drogomar mutters something and waves a hand in Amory's direction - instantly warming up her clothing. "Beats looking for kindling for a campfire."
Prestidigitation
Osmund stabilizes the goblin, and an audible gasp erupts from the creature as a faint, ragged breath returns to its limp body. It will likely be some time before it awakens on its own. Unless, that is, you wish to awaken it now.
As Osmund searches the goblin's body, only two objects of any significance can be found, aside from the creature's poorly-kept weapons and clothing. First is a shard of black obsidian. When placed next to your ear, it emits a faint hum that, strangely, calms your mind. Second is a pouch with 14 gold pieces, what is likely the entirety of the creature's earthly wealth.
((Hithpale, those rolls work great. :) You can use an action to awaken the goblin if you wish, or you can let it wake up on its own - entirely up to all of you.))
As Drogomar studies his surroundings, he notices that it's starting to snow again - and this time, it looks as if it's going to be just as powerful as last night's storm (if not even more so). Aside from that, however, nothing's amiss. The Void has receded once again into its perpetual, eternal stillness. The Winter Wolf, in fact, has already settled into its own stillness - so has the sword-wielding goblin. As it drifts into the eternal dream, a light layer of snow begins to cover its blood-stained pelt. It gave its life for the "Black Star". Some might consider that foolish... others, commendable.
All five of you - Drogomar, Amory, Zerel, Cobalt, Osmund - feel tired. As if a weight has been tied to you and you're being pulled down, down, into the ground. Something about the Void Sea and its influence must be trying to trick you, trying to weigh you down, trying to keep you there... right? The mountain looms on, though its visibility is steadily fading behind the growing onslaught of snow. It's still barely midday, however - there's plenty of daylight left.
DM - Adrift in the Void Sea
Cobalt shakes his head, "I am okay. Most of the damage was dealt to my wolf form. The spirits of nature shield me from harm as long as i'm transformed, so save it for those who need it."
Cobalt slowly made his way towards the wolf, closing his eyes in respect as me made sure to close the wolf's eyes (if they were open). "May you hunt freely in the eternal winter lands." He prayed, as he slowly started to bury the wolf's corpse in the snow. "We should keep moving."
Zerel shivers at pull of the void.
"Yes, let's leave as soon as possible. I don't want to spend any longer out here than I have to."
He points at the winter wolf.
"Do any of you have any skill at skinning? We might be able to turn its fur into a coat."
Drogomar snorts but smiles all the same. "If we had four to six hours to spare, we could do a proper skinning and preparing. But, I fear we do not have that kind of time to spare. The Void is unrelenting."
Drogo taps the ashes from his pipe and puts it away as he stands and prepares to move out. Grasping his staff, he touches the crystal secured on the tip and whispers to it, recharging his Light cantrip again for another hour of 'shine'. "Keep close. Let us hope the light keeps us from falling under the influence of the Void's pull."
Cobalt hums, agreeing with Drogomar, "After we find somewhere to settle, i need to ask the spirits for better guidance. After this fight it's wise for me to ask for healing winds for all of us. Hopefully there's shelter soon . . ."
Osmund grimaces at the sudden wave of weariness, shaking his head in the hopes of dispelling at least some of its effects. "What about him, then? The goblin? Like as not can't take him with us. Wouldn't be right to just slit his throat now, though."
"I guess we should bind him with rope, for later questioning."
Drogomar casts light once again. The light beams out into your surroundings - however, you notice its vibrancy to be but a ghost of its former self (that is, when it has been cast outside of the Void Sea). Nonetheless, it will fulfill its purpose.
Cobalt extracts their hempen rope from their pack, fastening a tight knot around the goblin. To tie the rope without awakening the goblin (should you choose), make a Sleight of Hand check, Cobalt.
The storm is getting stronger. The cloud cover has now completely darkened the sky, obstructing the faint beams of sunlight that were illuminating your journey prior.
DM - Adrift in the Void Sea
Amory stays close to Drogomar's light. She says, "We need to get out of the storm; whether into the mountain or back to the cabin, we should not stay long. The goblin can't weigh much, and if it wakes up, perhaps it can lead us to the mountain. I doubt it would want to stay out in the elements any more than we."
Osmund nods and sees about helping Cobalt with the rope before lending his strength, such as it is, in moving the goblin.
Zerel considers the bound goblin.
"Well they attacked us on sight so at the very least the Wizard was being honest about them being hostile. We should be interrogate this one as thoroughly as possible, we currently know next to nothing and I don't want to go in blind."
Sleigh of hand: 19
"But where should we go? is there even somewhere inhabitable around here that is safe from the storm and the void sea's influence?" Cobald wonders, scanning around to see if he finds at least traces of somewhere inhabitable
Perception: 12