If you want to roll your passive insight, as well as one for perception, depending on what you roll I'd be happy to give you a run down on what you're able to conclude based on your limited knowledge of them, their mannerisms, and appearance :) Otherwise I'll let them each answer for themselves.
A statuesque figure covered in scaled armor and wielding a mighty hammer stoops through the door. She removes her helmet to reveal a bald head with grey skin and dark, striped markings. Pale eyes survey the tavern, settling on the aging barkeep. She walks directly to the man, not breaking her gaze even as she ducks hanging lanterns and sidesteps tables and support columns.
She pulls from her belt a small coin purse that easily disappears in her massive fist. "Give me something stiff."
Del, having seen the gigantic woman right as she entered, had stopped cleaning his tankard, and begun to stare, mouth slightly open, as she approaches him. It takes a moment for him to register her words. He blinks. "Stiff? Oh, aye, we can do that," he says quickly. "Innes?"
The barmaid was already halfway done filling a shot glass full of brandy. "Already on it, boss." She's about to set it down, when she considers the size of the newcomer. Then she scrunches her face a little, before grabbing the cleaned tankard out of Del's hand, dumping the shot into it, and then dumping another two or three shots worth into it. Satisfied, she then sets the tankard of brandy onto the bar.
The Goliath woman leans down as if to take the shot. Before she does, she looks up at Del and leans forward even further. Her face uncomfortably close to his, "Mr. V. sent me." She places the tankard against her lips and stands to full height to empties its contents.
There is an audible gulp heard as you reach your peak closeness to the man's face, and a part of you wonders with some amusement if the man might actually whimper. He manages to avoid it though, and instead nods, almost as if he was expecting you to say that. "Indeed he did - indeed he did," he mumbles to himself. "He also bid me to point you toward the table in the back. Innes, show the nice young goliath the table where the other friends of.... the illustrious Mr. V... are seated," he mutters, never taking his eyes off of the imposing woman.
"Oh, and don't worry about the drink," he adds. "We'll tabbit," he explains. "Er, I mean we'll rabbit. Tab it! We've got a tab going, for yous all," he sputters, flustered.
Innes shakes her head. "You can't miss it, ma'am. See where I'm pointing? There's a cat on the table, and five others seated around it." It's easy to see the table she's referring to.
"Well if there's this many of us we might as well get an actual meal."
He waves to get the barmaid's attention.
"What do you have for food?"
After a moment of waving, Innes notices, and comes over to your table. On hearing your question, she nods. "Oh, sure thing - standard pub grub, I guess, but nothing that takes a kitchen... cause we don't have a kitchen," she laughs nervously. "I can make you a bacon sandwich, a cheese sandwich, or just bring over a platter of bread and cheeses. We've got some other cured meats too, besides bacon - salami, pastrami, umm, oh yeah, and venison jerky. And lots of nuts," she giggles suddenly. "Salted peanuts, I mean." Then she wrinkles her nose a little. "And I guess we've got pickled eggs, too." There's a pause, and it seems that she's finished, but she starts up again. "And I was just about to start a few rotisserie chickens on the spit, so there'll be chicken wings, and chicken legs and such soon, if you can wait."
As Innes speaks Gus stands and takes the empty bowl, when she finishes he says, "thank you Innes, she really enjoyed the liver." and hands her the bowl smiling.
As Innes speaks Gus stands and takes the empty bowl, when she finishes he says, "thank you Innes, she really enjoyed the liver." and hands her the bowl smiling.
Innes flushes and smiles, taking the plate. She seems about to say something, falters, then just gives you a wink and smiles again. "It was my pleasure," she says at last.
The Goliath gently sets the tankard down and acknowledges the table. If the chairs look sturdy she'll head right over. Otherwise she'll first commandeer the heaviest seat she can find.
"Hnefa, of the Aunarachs." Before taking her seat she removes her maul, setting the head on the floor and allowing the shaft to lean against the table.
The Goliath gently sets the tankard down and acknowledges the table. If the chairs look sturdy she'll head right over. Otherwise she'll first commandeer the heaviest seat she can find.
"Hnefa, of the Aunarachs." Before taking her seat she removes her maul, setting the head on the floor and allowing the shaft to lean against the table.
Hnefa notes that the table is flanked by a pair of two benches, each capable of seating three. She also notes that one of the benches has a gnome seated at it, making the free spot at the end more than large enough for her to make up the difference. Otherwise, there is a chair at the edge of the table, but it looks as though there'd be a 50-50 chance it would break if she sat upon it. But the benches are built into solid logs of hardwood.
Eltra moans “inexperienced….how many are you are wet behind the ears still?”
Geren shrugs.
"I've got plenty of experience. Duels and dungeon-diving, my bladework's seen me through both."
Innes nods. "I'll bring back a plate of sandwiches." With one last smile toward Gus and Madame Cleo, she departs with the emptied plate of chicken livers.
(OOC - unless I hear from someone that they'd prefer more time getting to know each other's characters, I'm going to wait about 30 minutes to an hour or so before starting the adventure - this is still the 'prologue', and as such you can still coordinate items, change your stats, etc. If I jump the gun too soon and there was something someone wanted to do, change, or say after I introduce Mr. V's contact, PM me about it and I'm sure we can work something out).
If you want to roll your passive insight, as well as one for perception, depending on what you roll I'd be happy to give you a run down on what you're able to conclude based on your limited knowledge of them, their mannerisms, and appearance :) Otherwise I'll let them each answer for themselves.
Mostly just trying to indicate that Dawn isn't as naive as she might otherwise seem. She's out of her element here, but she is used to dealing with people, not all of them upright citizens.
Bree's passive insight is 14 and rolled only an 11 for perception.
"Well, while I'm new to this area, I have extensive experience exploring and working in the wilderness."
Bree notes of the young mage a sense of youthful curiosity, someone seemingly almost desperate to see more than just tomes; she senses no malice. Bree will note a more or less similar feeling from the Asimar, Dawn, regarding wanting to see and learn things for herself. She has a strongly altruistic aura that is unsurprising given her celestial heritage. There is clearly more, but that's all that's apparent. Bree is unable to get a good read on the human Geren - he seems charming, but she senses there's depths beneath the charm that are purposely being concealed - he seems more tense and less relaxed then he appears. The two easiest to read are Hnefa and Ersta - Hnefa is obviously dangerous, but not toward you, toward anyone that angers her or meets her as an enemy on the field of battle. Ersta, like many gnomes you've known, and also sort of like yourself, feels like something of an experience junky. Except there's a clear impatience to his bearing, and he's clearly been exposed to human cities for quite some time longer than you, which perhaps explains it.
If you want to roll your passive insight, as well as one for perception, depending on what you roll I'd be happy to give you a run down on what you're able to conclude based on your limited knowledge of them, their mannerisms, and appearance :) Otherwise I'll let them each answer for themselves.
Mostly just trying to indicate that Dawn isn't as naive as she might otherwise seem. She's out of her element here, but she is used to dealing with people, not all of them upright citizens.
Understood - I think its fair to say you'd get a similar read on everyone that I shared with Bree. Regarding Bree, you sense a comparable desire to experience things that you feel from Gus and Ersta, but with a much more Feywild energy to it - much more comfortable with chaos than perhaps anyone else at the table, but not the malicious kind. The good kind, and/or the fun kind. Probably everything I've shared about the others are things everyone has already concluded anyway - as players. But it's fair to say your character would sense as much as well.
The newly formed group of six talks into the evening hours, which give way into night.
Finally, one by one the members of the party become aware of a shadowy figure standing just outside the light of the table’s lamp, perhaps a dozen feet away. Those without dark vision actually see what appears to be two figures, though one seems almost impossibly skinny with an only vaguely head-like shape on top. Those with dark vision note there’s definitely just one living being standing there, the other shape appears to be a polearm held at arm's length from the figure. The figure is standing there, apparently waiting to be noticed.
It isn’t until the last of you has quieted and followed the others gaze to see the same shadowy shapes / human sized being and polearm looking down at the group that they step into the table’s light so everyone can see their details better.
At a few inches short of six feet, with strikingly handsome features, and piercing emerald green eyes, the woman could easily have been mistaken for a noble’s daughter, or some debutante, with no business holding what is now clearly seen to be a masterfully crafted glaive, if not for the palpable aura of resolve and the same kind of ‘thousand yard stare’ that most of you have only seen in people usually twice her age, after having witnessed too much of the horror of war. It’d be a pretty safe bet that she’s served in a military somewhere, by her bearing, her wariness, her total comfort with the weapon at her side, and her scars. But it’d also be a safe bet that she's serving in no one’s army now - her hair is long and unkempt, fixed into a hasty ponytail to keep from her face, and her clothes are far too expensive looking and civilian to be a uniform. Fine silks overlaid by soft leathers that bear the markings made by normally being further overlaid by some kind of metal armor that is absent at the moment.
Geren and Gus will note that hanging from her belt is a small pouch of spell components. By the size of it, and the shapes made within the pouch, Gus surmises she is capable of casting spells from the second tier of magic. Taken together, the two of you each come to the conclusion independently that she is an Eldritch Knight, though only Gus has the realization of how powerful her arcane talents are. (OOC when I add details directed to individuals like this, it's most likely because I did some passive checks, or there was a static threshold value for a skill required for the extra info).
Hnefa, Dawn, and Garen again also note that of her numerous scars, one is quite fresh - so fresh it’s only recently dried. It’s a safe bet, you each note, that she’s been in a fight today. Probably some hours ago. And given the very superficial nature of the wound, it’s also a safe bet that she was victorious. No blood is noted on her weapon, however - that said, it has nicks and scratches enough to account for several years of frequent hard fighting, and it’s clear to see that it has been reforged at least once.
“Congratulations,” she says with feigned enthusiasm - her tone is not so much mocking, as it is simply tired. “You’ve each demonstrated to me, and therefore my employer, that you know how to read and follow basic instructions.” She gives two brief claps before bowing slightly. “My name is Reyna Nydlar. I represent ‘Mr. V.’ May I sit?”, she asks, gesturing to the free chair at the end of the table. The question appears directed at no one in particular, but she waits for a response before assuming one.
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If you want to roll your passive insight, as well as one for perception, depending on what you roll I'd be happy to give you a run down on what you're able to conclude based on your limited knowledge of them, their mannerisms, and appearance :) Otherwise I'll let them each answer for themselves.
Del, having seen the gigantic woman right as she entered, had stopped cleaning his tankard, and begun to stare, mouth slightly open, as she approaches him. It takes a moment for him to register her words. He blinks. "Stiff? Oh, aye, we can do that," he says quickly. "Innes?"
The barmaid was already halfway done filling a shot glass full of brandy. "Already on it, boss." She's about to set it down, when she considers the size of the newcomer. Then she scrunches her face a little, before grabbing the cleaned tankard out of Del's hand, dumping the shot into it, and then dumping another two or three shots worth into it. Satisfied, she then sets the tankard of brandy onto the bar.
"Anything else?" the barmaid asks?
The Goliath woman leans down as if to take the shot. Before she does, she looks up at Del and leans forward even further. Her face uncomfortably close to his, "Mr. V. sent me." She places the tankard against her lips and stands to full height to empties its contents.
There is an audible gulp heard as you reach your peak closeness to the man's face, and a part of you wonders with some amusement if the man might actually whimper. He manages to avoid it though, and instead nods, almost as if he was expecting you to say that. "Indeed he did - indeed he did," he mumbles to himself. "He also bid me to point you toward the table in the back. Innes, show the nice young goliath the table where the other friends of.... the illustrious Mr. V... are seated," he mutters, never taking his eyes off of the imposing woman.
"Oh, and don't worry about the drink," he adds. "We'll tabbit," he explains. "Er, I mean we'll rabbit. Tab it! We've got a tab going, for yous all," he sputters, flustered.
Innes shakes her head. "You can't miss it, ma'am. See where I'm pointing? There's a cat on the table, and five others seated around it." It's easy to see the table she's referring to.
Geren gazes around the table.
"Well if there's this many of us we might as well get an actual meal."
He waves to get the barmaid's attention.
"What do you have for food?"
After a moment of waving, Innes notices, and comes over to your table. On hearing your question, she nods. "Oh, sure thing - standard pub grub, I guess, but nothing that takes a kitchen... cause we don't have a kitchen," she laughs nervously. "I can make you a bacon sandwich, a cheese sandwich, or just bring over a platter of bread and cheeses. We've got some other cured meats too, besides bacon - salami, pastrami, umm, oh yeah, and venison jerky. And lots of nuts," she giggles suddenly. "Salted peanuts, I mean." Then she wrinkles her nose a little. "And I guess we've got pickled eggs, too." There's a pause, and it seems that she's finished, but she starts up again. "And I was just about to start a few rotisserie chickens on the spit, so there'll be chicken wings, and chicken legs and such soon, if you can wait."
Eltra moans “inexperienced….how many are you are wet behind the ears still?”
As Innes speaks Gus stands and takes the empty bowl, when she finishes he says, "thank you Innes, she really enjoyed the liver." and hands her the bowl smiling.
Innes flushes and smiles, taking the plate. She seems about to say something, falters, then just gives you a wink and smiles again. "It was my pleasure," she says at last.
The Goliath gently sets the tankard down and acknowledges the table. If the chairs look sturdy she'll head right over. Otherwise she'll first commandeer the heaviest seat she can find.
"Hnefa, of the Aunarachs." Before taking her seat she removes her maul, setting the head on the floor and allowing the shaft to lean against the table.
Geren orders a bacon and cheese sandwich, heated by the fire to melt the cheese.
He turns to the rest of the group.
"We might as well eat, no telling when our employer will arrive."
Geren shrugs.
"I've got plenty of experience. Duels and dungeon-diving, my bladework's seen me through both."
Hnefa notes that the table is flanked by a pair of two benches, each capable of seating three. She also notes that one of the benches has a gnome seated at it, making the free spot at the end more than large enough for her to make up the difference. Otherwise, there is a chair at the edge of the table, but it looks as though there'd be a 50-50 chance it would break if she sat upon it. But the benches are built into solid logs of hardwood.
Innes nods. "I'll bring back a plate of sandwiches." With one last smile toward Gus and Madame Cleo, she departs with the emptied plate of chicken livers.
(OOC - unless I hear from someone that they'd prefer more time getting to know each other's characters, I'm going to wait about 30 minutes to an hour or so before starting the adventure - this is still the 'prologue', and as such you can still coordinate items, change your stats, etc. If I jump the gun too soon and there was something someone wanted to do, change, or say after I introduce Mr. V's contact, PM me about it and I'm sure we can work something out).
Bree's passive insight is 14 and rolled only an 11 for perception.
"Well, while I'm new to this area, I have extensive experience exploring and working in the wilderness."
Dawn said, "I have a lifetime of experience inside a temple, very little outside of it."
Mostly just trying to indicate that Dawn isn't as naive as she might otherwise seem. She's out of her element here, but she is used to dealing with people, not all of them upright citizens.
Bree notes of the young mage a sense of youthful curiosity, someone seemingly almost desperate to see more than just tomes; she senses no malice. Bree will note a more or less similar feeling from the Asimar, Dawn, regarding wanting to see and learn things for herself. She has a strongly altruistic aura that is unsurprising given her celestial heritage. There is clearly more, but that's all that's apparent. Bree is unable to get a good read on the human Geren - he seems charming, but she senses there's depths beneath the charm that are purposely being concealed - he seems more tense and less relaxed then he appears. The two easiest to read are Hnefa and Ersta - Hnefa is obviously dangerous, but not toward you, toward anyone that angers her or meets her as an enemy on the field of battle. Ersta, like many gnomes you've known, and also sort of like yourself, feels like something of an experience junky. Except there's a clear impatience to his bearing, and he's clearly been exposed to human cities for quite some time longer than you, which perhaps explains it.
Understood - I think its fair to say you'd get a similar read on everyone that I shared with Bree. Regarding Bree, you sense a comparable desire to experience things that you feel from Gus and Ersta, but with a much more Feywild energy to it - much more comfortable with chaos than perhaps anyone else at the table, but not the malicious kind. The good kind, and/or the fun kind. Probably everything I've shared about the others are things everyone has already concluded anyway - as players. But it's fair to say your character would sense as much as well.
The newly formed group of six talks into the evening hours, which give way into night.
Finally, one by one the members of the party become aware of a shadowy figure standing just outside the light of the table’s lamp, perhaps a dozen feet away. Those without dark vision actually see what appears to be two figures, though one seems almost impossibly skinny with an only vaguely head-like shape on top. Those with dark vision note there’s definitely just one living being standing there, the other shape appears to be a polearm held at arm's length from the figure. The figure is standing there, apparently waiting to be noticed.
It isn’t until the last of you has quieted and followed the others gaze to see the same shadowy shapes / human sized being and polearm looking down at the group that they step into the table’s light so everyone can see their details better.
At a few inches short of six feet, with strikingly handsome features, and piercing emerald green eyes, the woman could easily have been mistaken for a noble’s daughter, or some debutante, with no business holding what is now clearly seen to be a masterfully crafted glaive, if not for the palpable aura of resolve and the same kind of ‘thousand yard stare’ that most of you have only seen in people usually twice her age, after having witnessed too much of the horror of war. It’d be a pretty safe bet that she’s served in a military somewhere, by her bearing, her wariness, her total comfort with the weapon at her side, and her scars. But it’d also be a safe bet that she's serving in no one’s army now - her hair is long and unkempt, fixed into a hasty ponytail to keep from her face, and her clothes are far too expensive looking and civilian to be a uniform. Fine silks overlaid by soft leathers that bear the markings made by normally being further overlaid by some kind of metal armor that is absent at the moment.
Geren and Gus will note that hanging from her belt is a small pouch of spell components. By the size of it, and the shapes made within the pouch, Gus surmises she is capable of casting spells from the second tier of magic. Taken together, the two of you each come to the conclusion independently that she is an Eldritch Knight, though only Gus has the realization of how powerful her arcane talents are. (OOC when I add details directed to individuals like this, it's most likely because I did some passive checks, or there was a static threshold value for a skill required for the extra info).
Hnefa, Dawn, and Garen again also note that of her numerous scars, one is quite fresh - so fresh it’s only recently dried. It’s a safe bet, you each note, that she’s been in a fight today. Probably some hours ago. And given the very superficial nature of the wound, it’s also a safe bet that she was victorious. No blood is noted on her weapon, however - that said, it has nicks and scratches enough to account for several years of frequent hard fighting, and it’s clear to see that it has been reforged at least once.
“Congratulations,” she says with feigned enthusiasm - her tone is not so much mocking, as it is simply tired. “You’ve each demonstrated to me, and therefore my employer, that you know how to read and follow basic instructions.” She gives two brief claps before bowing slightly. “My name is Reyna Nydlar. I represent ‘Mr. V.’ May I sit?”, she asks, gesturing to the free chair at the end of the table. The question appears directed at no one in particular, but she waits for a response before assuming one.