Name: Xarian Harkes Species: Human - actually bastard half-goliath based on his backstory, but mechanically a human Class: Fighter (Eldritch Knight planned) Background: TBD - street urchin turned town guard, so probably Guard. Backstory and Image: See (first) spoiler below... also illustrates character concept
Xarian Harkes - Tyranny of Dragons
Another lost cause, this one. Or so Xarian had thought.
For some reason, he had stood up to the bully this time. The big man. Gerrard Borresquieu, the son of the captain and looking every bit the part, had been laying into another sparring yard victim with his greatsword. This time, the sacrificial lamb had been Timothy, the chandler's son. One of Xarian's few friends. How the big man had laughed when Timothy, bruised and bleeding beyond reason for a friendly bout among guardsmen, had lain face-down in the mud, unable to rise. Xarian Harkes found himself standing up.
Why, he could not say exactly. Xarian's father had been a passing goliath adventurer from the Greypeak Mountains and his half-elven mother... his mother had been the kind of person that passing travelers paid a visit to often. Locals too, from the snickering at the Inn. Why Orlan had pulled him out of the dirt as a boy and paid to enroll him in scholarly pursuits or training at arms, Xarian suspected, but would never know.
By all rights, he should have kept poring through his tattered book with its symbols and sigils, attempting to use a pair of lodestones to mend his torn breeches. Arcane mumbling... halting and uncertain. Xarian did have a maul to meet the imposing power of Borresquieu's greatsword, aye, and the stature and strength to match as well from his giantkin heritage. But less experience, training or bloodlust. And far less status of birth. Even if he won against Gerrard somehow, it would come out as a loss after the abuse he would take in the weeks to follow.
Then again, he was probably not going to win.
But up he stood against all good reason, striding out into the yard as Gerrard's blocky face broadened into its customary grin, stupid and cruel. Next victim up. Xarian helped Timothy stand and hobble away, then turned to face the big man, remembering his technique, remembering his footwork.
It was not going to be enough. Not against someone of Borresquieu's skill and ferocity. As maul clashed with greatsword and onlookers shouted, Xarian retreated a step, then three more, parrying and countering for all he was worth. Even scoring a glancing blow that turned the big man's face red with surprise and anger as Xarian's owl, Ash flapped her wings in Gerrard's face and the captain's son was briefly pushed back.
Almost.. almost... Xarian gestured frantically and booming blue energy began to sheathe his opponent, but fizzled before it could coalesce. Ducking the big man's counterattack, he fell back hastily and set his stance once more, gritting his teeth.
Everyone knew it could not last. Gerrard Borresquieu had a mountain's weight of training, cruelty and far superior parentage. The comfort and confidence of someone who knew his place in life as sure as the autumn snows in the foothills west of Amphail. As the first flakes began to fall, the big man feinted right, then slipped past Xarian's parry, which came a split second too late this time. Gerrard's flat-arced swing was not a sparring blow, but one to break ribs. Maybe crush a lung or kidney. Kill, even.
Borresquieu grinned once more in anticipation. And then roared suddenly in surprise. A strange, blue arcane shield turned the blade aside as Xarian desperately splayed his fingers in a warding gesture, off balance and falling backward, hardly understanding what he was doing.
Gerrard spat with furious disgust. "WHY DON'T YOU BLOODY GO GET SLAUGHTERED LIKE SOME MUMBLING, POINTY-HATTED WIZARD ADVENTURER OR HIDE UNDER OLD ORLAN'S ROBES YOU POX-RIDDEN HALF-BREED SON OF AN ACTUAL WHORE! THE SPARRING YARD IS NO BLOODY PLACE FOR MAGIC!"
And so Xarian had. Left Amphail, that is, bound south to try his hand at being a spell-mumbling wandering adventurer. Once he was able to move again after the savage beating that Gerrard Borresquieu had proceeded to lay on him.
He just hadn't expected where that southward path would lead…
Backstory: The forest had always been Dallis' sanctuary. Raised on the edge of the whispering pines, he learned to track animals before he could walk and identify every bird call by the time he was two. He joined the Ranger Corps at 5, eager to protect the wilderness that had shaped him. Now, years later, Dallis patrols his beloved woods, a watchful guardian against poachers and bandits. Dallis still doesn't care for the walls of a city, but he is devoted to the people living in it. He recently tracked some illegal hunters to Greenest, and intends to make them pay.
Backstory: Once a part of a loving family, I spent my days reading and learning about the world. I was born deaf, so nobody in the village could understand me. My parents saved up money so that we could get a tutor, and all learn common sign language. I was 6 years old when I finally could communicate with my family. After that, life got a little easier, a little happier. One night I awoke to flames and smoke in our cottage. My mother rushed me out a small window and told me to run for the forest. She told me that they would be right behind me. As I ran I witnessed our entire village up in flames. I couldn't hear them, but I'm sure there were plenty of screams. I ran for the edge of the forest and found some high tree roots to hide in. It was there I stayed and waited. I waited so long that I fell asleep there under that tree. I awoke the next morning in the same spot as I had hidden, my parents were nowhere to be found. In the distance my village smoldered and smoked into the sky. I cautiously returned only to discover that nobody was there. Unsure as to whether they had all burned away or been taken somewhere, I knew that I was alone. I spent a few years wondering the forests and learning how to survive on my own. It was even more difficult without the ability to hear, hunting especially. One day, while I was tracking a doe, I stumbled upon a camp of only a few men. Staying in the bush I watched as these men brutally butchered the doe that I had been tracking. Something about these men was oddly familiar though. I stayed and tried to figure out why, then I got a clear look at their leader's face. I had seen him before, just briefly, on the worst night of my life. I tried to slowly retreat before they discovered me. As I made my move to flee, I felt the snapping of a large twig under my foot. Chasing me through the forest, they shot arrows and threw spears at me. Thankfully I was a small moving target, or they may have hit me a few times. I tried to keep them in the forest so I could keep the cover of trees to my advantage, but in the chaos, I lost track of where we were and ended up in a clearing. As I entered the clearing, rain started to slowly build from the sky. I thought to myself that this was perfect, I couldn't be luckier if I tried. I was wrong. The next thing I knew my legs couldn't move and I faceplanted in the mud and grass. I looked down to see a rope with stones around my ankles. They had caught up with me. With their weapons drawn I could see them surrounding me in the glow of the lightning flashes. Suddenly, all four of them plied on top of me at once and began cutting away my clothing. I knew what was about to happen, the same thing my mother had protected me from all those years ago. I was more scared than I had ever been. I couldn't tell what was tear and what was rain. I couldn't do anything but stare into the sky and pretend it wasn't happening. Just then, as I had given up all hope, directly above I saw the relief I had so desperately wanted. A bolt of lightning began to form overhead, I watched as if time had been slowed by magic. The end of my pain was directly overhead, coming to take me away. Despite the physical situation I was in, I couldn't help but smile as the bolt crashed down, striking me directly in the chest. To my surprise, I awoke with nothing but confusion and tattered rags. I saw the 4 bodies, lifeless, strewn around me. As the sun rose above the horizon, I breathed in the blessing of this new day and listened to the birds chirp. Listened!? Startled by the sensation I had never experienced before, I had cowered and cautiously sought out the source. Finding the birds in their nest, I shed tears for the beauty. I had been saved by something, something strong enough to control the weather and bless me with senses I didn't possess. I didn't know it's name, but I knew that I would forever be grateful and one day learn of it's nature. After that day I began to enter society more often. How else would I find any answers to the questions I had? Were my parents still alive somewhere? Who were those men that attacked my village and later attacked me? What was the divine intervention I experienced and where did it come from?
Zuribark orc ranger. His family farm was located north of Scornubel, on the edge of the Reaching Woods. His family maintained good relations with the druids and rangers of the wood, some of them grew fond of the spirits his father would distill. Zuri spent his time in the woods and was mentored by the folk that call the woods home. As a young adult he struck out on his own, with the knowledge he learned from the rangers and druids of the woods, some gifted gear and his faithful wolf mix hound Red, he made his way to Scornubel and quickly found employment as a caravan guard and later, guide.
This post has potentially manipulated dice roll results.
121013141714
Name: Kaito Stormguard
Race: Human
Class: Paladin 2024 (Samaurai, dual wielding shortsword/ninjato and scimitar/katana)
Inspiring or Depressing Backstory, (short form please): Childhood was not fun, mean drunk father (I have sworn off alcohol) who taught me the ways of the sword. I rebelled and got into the seedier parts of the city and was running with the wrong crowd. Using my wits more than my sword until my father caught me in a scheme trying to rip off some nobles kids for a lot of coin as he was the head of the City Guard. That day I had a choice to either face up to what I had done and likely lose my head or enter into the brotherhood. I chose the ******* brotherhood as it was better than possible death. The brotherhood taught me additional skills and has sent me on a quest to find a great artifact, they said i will know when I find it. Could be I was hired out by another player characters parents to protect them and am being paid under the table but it must be kept a secret. Payment can be gold or it could be the missing information about the artifact.
Reason for applying for Acquisitions Incorporated: Gain power and knowledge to defeat my father, I mean find out info about the artifact that I need for the brotherhood
Where do you see yourself in 10 years?: Wherever the gods lead me as at this point in time I have no clue.
Why should we let you join our corporation?: Dedication and reliability, please let me know if you have any questions.
Farra Half-Elven, (Rogue + War Cleric) Backstory(Acolyte)
Farra was born in the bustling port city of Baldur’s Gate, where the sun struggled to reach the shadowed alleys she called home. After losing her parents while young, she learned to survive as an urchin, relying on nimble fingers and sharp instincts to scavenge or pickpocket to get by. The chaotic streets taught her the art of stealth and deception, but life in the shadows left her yearning for something more—a purpose beyond mere survival.
One fateful day, Farra's life changed during the annual Feast of the Moon. Amidst the celebration, she attempted to steal from a decorated knight who had come to Baldur’s Gate to honor the dead. Her target caught her wrist with ease but did not call for the guards. Instead, she met the piercing gaze of a woman clad in crimson armor, her shield emblazoned with the chess piece sigil of the Red Knight, the goddess of strategy.
The knight, known as Dame Cassandra, saw in Farra not a petty thief but a child of promise—a sharp mind forged in adversity, capable of thriving with the right guidance. Cassandra brought Farra to the temple of the Red Knight, a modest but steadfast stronghold just outside Baldur's Gate. There, Farra’s life began anew.
Under Cassandra’s stern mentorship, Farra traded her aimless life for one of discipline and purpose. She embraced the Red Knight’s teachings of strategy and foresight. Yet, her past proved difficult to leave behind. Farra’s natural talent for stealth and deception clashed with the temple’s values of honor, creating tension with her peers. Cassandra defended her, insisting that all tools—righteous or not—had a place in the goddess’s grand strategy. Despite her progress, Farra struggled with guilt over her past and doubts about her worthiness.
Months ago, Dame Cassandra left for the Greenfields to investigate reports of bandit raids in the area, and to offer the guidance of the Red Knight to communities in the area. At first she sent letters back to Baldur's Gate...Reports and personal messages to Farra, but those stopped abruptly. Worrying for her mentor, Farra herself now journeys south to the Greenfields, seeking answers about Cassandra's disappearance.
Thalion Vael'Saril, a High Elf Hexblade Warlock, hails from a noble family with a storied history tied to the defense of Faerûn. House Vael'Saril once served as esteemed advisors and arcane scholars, known for their deep understanding of celestial magic. However, with the rise of the Cult of the Dragon and the threat of Tiamat, Thalion found himself drawn to a different kind of power.
Driven by a desire to protect his homeland and make a name for himself, Thalion struck a pact with a mysterious Hexblade, believing it to be a weapon capable of turning the tide against the cult’s draconic forces. This pact has imbued him with shadowy powers, a stark contrast to his family’s radiant heritage, but one he wields with precision and flair.
Thalion serves as both a charismatic leader and a skilled combatant. His noble upbringing gives him insight into the political landscape, while his pact provides him with the means to confront the cult's dark magic head-on. Though his motivations are noble, Thalion enjoys the theatricality of his new powers, often using them to intimidate enemies and inspire allies.
Thalion’s goals revolve around thwarting the Cult of the Dragon, restoring his family’s honor, and perhaps earning a legendary status of his own. His flaws lie in his overconfidence and occasional recklessness, especially when the opportunity arises to perform a grand, heroic deed. Yet, his heart remains steadfastly aligned with the fight against tyranny and the protection of Faerûn.
Ability scores: 12 17 13 17 14 16
Inge(Barbarian2):Krayveneer's After the Fall| Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles| Xarian(Fighter2):NioNSwiper's Tyranny of Dragons
Dyson/Eleo(Cleric4):Vos' Beyond the Veil| Soren(Druid5):Bartjeebus' Ravenloft| Nivi(Rogue4):Raiketsu's CoS| Ophelia(Sorcerer4):Ashen_Age's Risen from the Sands
Joren(Fighter6):NotDrizzt's Simple Request| Toa(Barbarian6/Fighter4):MrWhisker's Dark Lord's Return| Sabetha(Monk3):Bedlymn's Murder Court
Name: Xarian Harkes
Species: Human - actually bastard half-goliath based on his backstory, but mechanically a human
Class: Fighter (Eldritch Knight planned)
Background: TBD - street urchin turned town guard, so probably Guard.
Backstory and Image: See (first) spoiler below... also illustrates character concept
Xarian Harkes - Tyranny of Dragons
Another lost cause, this one. Or so Xarian had thought.
For some reason, he had stood up to the bully this time. The big man. Gerrard Borresquieu, the son of the captain and looking every bit the part, had been laying into another sparring yard victim with his greatsword. This time, the sacrificial lamb had been Timothy, the chandler's son. One of Xarian's few friends. How the big man had laughed when Timothy, bruised and bleeding beyond reason for a friendly bout among guardsmen, had lain face-down in the mud, unable to rise. Xarian Harkes found himself standing up.
Why, he could not say exactly. Xarian's father had been a passing goliath adventurer from the Greypeak Mountains and his half-elven mother... his mother had been the kind of person that passing travelers paid a visit to often. Locals too, from the snickering at the Inn. Why Orlan had pulled him out of the dirt as a boy and paid to enroll him in scholarly pursuits or training at arms, Xarian suspected, but would never know.
By all rights, he should have kept poring through his tattered book with its symbols and sigils, attempting to use a pair of lodestones to mend his torn breeches. Arcane mumbling... halting and uncertain. Xarian did have a maul to meet the imposing power of Borresquieu's greatsword, aye, and the stature and strength to match as well from his giantkin heritage. But less experience, training or bloodlust. And far less status of birth. Even if he won against Gerrard somehow, it would come out as a loss after the abuse he would take in the weeks to follow.
Then again, he was probably not going to win.
But up he stood against all good reason, striding out into the yard as Gerrard's blocky face broadened into its customary grin, stupid and cruel. Next victim up. Xarian helped Timothy stand and hobble away, then turned to face the big man, remembering his technique, remembering his footwork.
It was not going to be enough. Not against someone of Borresquieu's skill and ferocity. As maul clashed with greatsword and onlookers shouted, Xarian retreated a step, then three more, parrying and countering for all he was worth. Even scoring a glancing blow that turned the big man's face red with surprise and anger as Xarian's owl, Ash flapped her wings in Gerrard's face and the captain's son was briefly pushed back.
Almost.. almost... Xarian gestured frantically and booming blue energy began to sheathe his opponent, but fizzled before it could coalesce. Ducking the big man's counterattack, he fell back hastily and set his stance once more, gritting his teeth.
Everyone knew it could not last. Gerrard Borresquieu had a mountain's weight of training, cruelty and far superior parentage. The comfort and confidence of someone who knew his place in life as sure as the autumn snows in the foothills west of Amphail. As the first flakes began to fall, the big man feinted right, then slipped past Xarian's parry, which came a split second too late this time. Gerrard's flat-arced swing was not a sparring blow, but one to break ribs. Maybe crush a lung or kidney. Kill, even.
Borresquieu grinned once more in anticipation. And then roared suddenly in surprise. A strange, blue arcane shield turned the blade aside as Xarian desperately splayed his fingers in a warding gesture, off balance and falling backward, hardly understanding what he was doing.
Gerrard spat with furious disgust. "WHY DON'T YOU BLOODY GO GET SLAUGHTERED LIKE SOME MUMBLING, POINTY-HATTED WIZARD ADVENTURER OR HIDE UNDER OLD ORLAN'S ROBES YOU POX-RIDDEN HALF-BREED SON OF AN ACTUAL WHORE! THE SPARRING YARD IS NO BLOODY PLACE FOR MAGIC!"
And so Xarian had. Left Amphail, that is, bound south to try his hand at being a spell-mumbling wandering adventurer. Once he was able to move again after the savage beating that Gerrard Borresquieu had proceeded to lay on him.
He just hadn't expected where that southward path would lead…
^^^ See spoiler above for backstory and image ^^^
Inge(Barbarian2):Krayveneer's After the Fall| Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles| Xarian(Fighter2):NioNSwiper's Tyranny of Dragons
Dyson/Eleo(Cleric4):Vos' Beyond the Veil| Soren(Druid5):Bartjeebus' Ravenloft| Nivi(Rogue4):Raiketsu's CoS| Ophelia(Sorcerer4):Ashen_Age's Risen from the Sands
Joren(Fighter6):NotDrizzt's Simple Request| Toa(Barbarian6/Fighter4):MrWhisker's Dark Lord's Return| Sabetha(Monk3):Bedlymn's Murder Court
Placeholder Ability scores: 17 16 12 17 18 11
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Name: Dallis
Race: Jerbeen (Mousefolk)
Class: Ranger
Background: Guide
Backstory: The forest had always been Dallis' sanctuary. Raised on the edge of the whispering pines, he learned to track animals before he could walk and identify every bird call by the time he was two. He joined the Ranger Corps at 5, eager to protect the wilderness that had shaped him. Now, years later, Dallis patrols his beloved woods, a watchful guardian against poachers and bandits. Dallis still doesn't care for the walls of a city, but he is devoted to the people living in it. He recently tracked some illegal hunters to Greenest, and intends to make them pay.
www.dndbeyond.com/characters/138610326/t2P2YZ
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Ability scores: 13 13 18 11 11 10
Name: Misty Fletcher
Race: Human
Class: Cleric
Background: Sage
Backstory: Once a part of a loving family, I spent my days reading and learning about the world. I was born deaf, so nobody in the village could understand me. My parents saved up money so that we could get a tutor, and all learn common sign language. I was 6 years old when I finally could communicate with my family. After that, life got a little easier, a little happier. One night I awoke to flames and smoke in our cottage. My mother rushed me out a small window and told me to run for the forest. She told me that they would be right behind me. As I ran I witnessed our entire village up in flames. I couldn't hear them, but I'm sure there were plenty of screams. I ran for the edge of the forest and found some high tree roots to hide in. It was there I stayed and waited. I waited so long that I fell asleep there under that tree. I awoke the next morning in the same spot as I had hidden, my parents were nowhere to be found. In the distance my village smoldered and smoked into the sky. I cautiously returned only to discover that nobody was there. Unsure as to whether they had all burned away or been taken somewhere, I knew that I was alone. I spent a few years wondering the forests and learning how to survive on my own. It was even more difficult without the ability to hear, hunting especially. One day, while I was tracking a doe, I stumbled upon a camp of only a few men. Staying in the bush I watched as these men brutally butchered the doe that I had been tracking. Something about these men was oddly familiar though. I stayed and tried to figure out why, then I got a clear look at their leader's face. I had seen him before, just briefly, on the worst night of my life. I tried to slowly retreat before they discovered me. As I made my move to flee, I felt the snapping of a large twig under my foot. Chasing me through the forest, they shot arrows and threw spears at me. Thankfully I was a small moving target, or they may have hit me a few times. I tried to keep them in the forest so I could keep the cover of trees to my advantage, but in the chaos, I lost track of where we were and ended up in a clearing. As I entered the clearing, rain started to slowly build from the sky. I thought to myself that this was perfect, I couldn't be luckier if I tried. I was wrong. The next thing I knew my legs couldn't move and I faceplanted in the mud and grass. I looked down to see a rope with stones around my ankles. They had caught up with me. With their weapons drawn I could see them surrounding me in the glow of the lightning flashes. Suddenly, all four of them plied on top of me at once and began cutting away my clothing. I knew what was about to happen, the same thing my mother had protected me from all those years ago. I was more scared than I had ever been. I couldn't tell what was tear and what was rain. I couldn't do anything but stare into the sky and pretend it wasn't happening. Just then, as I had given up all hope, directly above I saw the relief I had so desperately wanted. A bolt of lightning began to form overhead, I watched as if time had been slowed by magic. The end of my pain was directly overhead, coming to take me away. Despite the physical situation I was in, I couldn't help but smile as the bolt crashed down, striking me directly in the chest. To my surprise, I awoke with nothing but confusion and tattered rags. I saw the 4 bodies, lifeless, strewn around me. As the sun rose above the horizon, I breathed in the blessing of this new day and listened to the birds chirp. Listened!? Startled by the sensation I had never experienced before, I had cowered and cautiously sought out the source. Finding the birds in their nest, I shed tears for the beauty. I had been saved by something, something strong enough to control the weather and bless me with senses I didn't possess. I didn't know it's name, but I knew that I would forever be grateful and one day learn of it's nature. After that day I began to enter society more often. How else would I find any answers to the questions I had? Were my parents still alive somewhere? Who were those men that attacked my village and later attacked me? What was the divine intervention I experienced and where did it come from?
Misty Fletcher's Character Sheet - D&D Beyond
Ability scores: 18 8 12 17 16 17
Thank you for your consideration
https://www.dndbeyond.com/characters/140179968/EBVyTd
Zuribark orc ranger. His family farm was located north of Scornubel, on the edge of the Reaching Woods. His family maintained good relations with the druids and rangers of the wood, some of them grew fond of the spirits his father would distill. Zuri spent his time in the woods and was mentored by the folk that call the woods home. As a young adult he struck out on his own, with the knowledge he learned from the rangers and druids of the woods, some gifted gear and his faithful wolf mix hound Red, he made his way to Scornubel and quickly found employment as a caravan guard and later, guide.
Ooh! Always love a chance to slay some fire lizards!
Ability scores: 13 15 17 14 11 11
Placeholder while I think of a character!
*retreats to start scheming like a green dragon*
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Morgrom the Cunning Summoner; Thea the Rebellious Beauty;
Check out my EXTENDED SIGNATUR and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
12 10 13 14 17 14
Finally got around to making a character.
Ryla is a street magician and loan shark, looking to get out of town for a while. More details to come if chosen.
https://www.dndbeyond.com/characters/140184392/cPo1wU
Farra Half-Elven, (Rogue + War Cleric)
Backstory(Acolyte)
Farra was born in the bustling port city of Baldur’s Gate, where the sun struggled to reach the shadowed alleys she called home. After losing her parents while young, she learned to survive as an urchin, relying on nimble fingers and sharp instincts to scavenge or pickpocket to get by. The chaotic streets taught her the art of stealth and deception, but life in the shadows left her yearning for something more—a purpose beyond mere survival.
One fateful day, Farra's life changed during the annual Feast of the Moon. Amidst the celebration, she attempted to steal from a decorated knight who had come to Baldur’s Gate to honor the dead. Her target caught her wrist with ease but did not call for the guards. Instead, she met the piercing gaze of a woman clad in crimson armor, her shield emblazoned with the chess piece sigil of the Red Knight, the goddess of strategy.
The knight, known as Dame Cassandra, saw in Farra not a petty thief but a child of promise—a sharp mind forged in adversity, capable of thriving with the right guidance. Cassandra brought Farra to the temple of the Red Knight, a modest but steadfast stronghold just outside Baldur's Gate. There, Farra’s life began anew.
Under Cassandra’s stern mentorship, Farra traded her aimless life for one of discipline and purpose. She embraced the Red Knight’s teachings of strategy and foresight. Yet, her past proved difficult to leave behind. Farra’s natural talent for stealth and deception clashed with the temple’s values of honor, creating tension with her peers. Cassandra defended her, insisting that all tools—righteous or not—had a place in the goddess’s grand strategy. Despite her progress, Farra struggled with guilt over her past and doubts about her worthiness.
Months ago, Dame Cassandra left for the Greenfields to investigate reports of bandit raids in the area, and to offer the guidance of the Red Knight to communities in the area. At first she sent letters back to Baldur's Gate...Reports and personal messages to Farra, but those stopped abruptly. Worrying for her mentor, Farra herself now journeys south to the Greenfields, seeking answers about Cassandra's disappearance.
Ability scores: 13 14 14 13 10 16
Name:Thalion Vael'Saril
Class: Warlock (Hexblade)
Race: High Elf
Origin: Noble
Thalion Vael'Saril, a High Elf Hexblade Warlock, hails from a noble family with a storied history tied to the defense of Faerûn. House Vael'Saril once served as esteemed advisors and arcane scholars, known for their deep understanding of celestial magic. However, with the rise of the Cult of the Dragon and the threat of Tiamat, Thalion found himself drawn to a different kind of power.
Driven by a desire to protect his homeland and make a name for himself, Thalion struck a pact with a mysterious Hexblade, believing it to be a weapon capable of turning the tide against the cult’s draconic forces. This pact has imbued him with shadowy powers, a stark contrast to his family’s radiant heritage, but one he wields with precision and flair.
Thalion serves as both a charismatic leader and a skilled combatant. His noble upbringing gives him insight into the political landscape, while his pact provides him with the means to confront the cult's dark magic head-on. Though his motivations are noble, Thalion enjoys the theatricality of his new powers, often using them to intimidate enemies and inspire allies.
Thalion’s goals revolve around thwarting the Cult of the Dragon, restoring his family’s honor, and perhaps earning a legendary status of his own. His flaws lie in his overconfidence and occasional recklessness, especially when the opportunity arises to perform a grand, heroic deed. Yet, his heart remains steadfastly aligned with the fight against tyranny and the protection of Faerûn.
Party selected and DM'd, thanks all!
Re-opening bump.
I’m down to play. Need to create a new character though. Willing to fill whatever role is needed. Thinking barbarian or sorcerer.
Would love to join.
Ability scores: 12 8 16 16 15 13
Ability scores: 16 10 14 10 13 13