Name: Leif Little Species: Halfling Class: Rogue Background: Urchin
Leif was born on a little farm in the rural countryside of Flanaess. His parents owned an apple orchard and would sell or trade their apples to neighbors and travelers for everything Leif's family needed to survive. However, most of their supplies were purchased during their annual trip to Greyhawk where Tom, Leif's father, would sell the bulk of their harvest. When Leif turned eight, his father, Tom, invited him to accompany him on their next trip. Leif was so excited he ran around the farm jumping and climbing and shouting at the sky his joy. When the day finally arrived to head out, Leif was ready. He helped his mom, Emma, load the wagon up with baskets filled with their harvest of apples. Tom readied their donkey to pull the wagon and strapped him into place. They hugged their goodbyes to Emma and set out on their trip.
Unfortunately, they never made it to Greyhawk. On the horizon, Tom noticed a group of people coming their way. He thought little of this and continued along the path, eager at the potential for an early sale. As the group closed the distance, the hairs on the back of Leif's neck began to stand, and he got a sick feeling in his stomach. He asked his dad about the group. Tom responded, "It'll be okay son. Don't you worry."
"Watcha got in dat dare wagon, little man? Hand it over and we won't havta kill ya." A middle-aged human man called out as his group neared. The group looked like a ragtag band of men. Seven in total all wearing patchwork armor and wielding an assortment of shortswords and shortbows. The one that called out wore a longsword, chainmail, and a red cloak tattered on the end nearest the ground. To Leif, they all looked 100' tall and meaner than anything he'd ever seen before.
Tom responded, "No need for violence masters. Take what you need, leave what you don't. We have plenty to share." The bandits laughed at Tom as he spoke. When they saw the wagon full of apples their attitudes soured. "Ain't nuttin' but apples in 'ere cappin'." One bandit said with disappointment. Their leader responded, "Then we'll take the runts and sell 'em to the slavers."
Tom strongly protested at this notion and tried to fight back, but was little match for the bandit group. One of the bandits stabbed Tom in the stomach during the scuffle and they left him there alongside his wagon full of apples and donkey to die slowly. Leif was kicking and screaming all the while as he was carried off. "I've just about had enough of this runts nattering." One of the men said before hitting Leif over the head with the hilt of his sword. As Leif's vision went dark, he saw his dad bleeding on the ground, looking up at him and calling his name with an outstretched hand. "Leif, No!"
Leif awoke and found himself bound to a tree. Day had turned to night and they sat around a campfire. The leader introduced himself as Eric and apologized for how he left his dad for dead. He tossed Leif an apple and told him to eat to keep up his strength. He would need it where they were going. The next day, the bandits entered a cave and descended down for what seemed to Leif to be an eternity. Eventually, the group came to an outpost manned by a group of drow. The drow handed Eric a bag and then took Leif and tossed him in a cage where he remained for several hours.
At eight years old Leif had been sold into slavery. He spent the next 10 years of his life serving at the pleasure of his drow matron. She wasn't cruel to Leif, but also didn't treat him well. During this time, Leif learned how to speak undercommon and gnomish from the local Svirfneblin, who traded with the drow regularly. He also learned how to keep hidden and got very good at picking locks. Eventually, he was able to go just about anywhere without being seen, and no lock was too hard for him to get past. He developed these talents and used them for his eventual escape, stealing several weapons and some armor on his way out.
Not having seen sunlight in ten years, it was hard at first to adjust to how bright the outside world was, and he spent days adjusting to his new environment. While wandering the wilderness, he eventually came across a medium-sized settlement called Sherwood. He asked the locals if they knew a family by the name of Little. Unfortunately, none had, but one suggested he go to the city of Greyhawk, where he might have better luck finding his family. So he set out for the city. The journey took him a week on foot, and once there, he was mesmerized by the sheer enormity of the city.
"Maybe now I'll be able to find my mom and dad, but where to start?' Leif thinks to himself as he takes in his surroundings.
Orphaned on the wild prairies of the north, Flynmo raised himself by some miracle of the Gods or nature. Only rarely having contact with other humanoid peoples later in life. He has not taken to civilization well and comes off a but unhinged at times while in polite society. He loves the wild places but has discovered a love of gems and cooked food and intoxicating beverages that are found in the civilized places. He is eager to experience more of the pleasures of society and has come to enjoy company of brave and adventurous folk.
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Backstory: Skold really couldn't tell you where he was born, although he's sure that he could find his way back to it - the exact location is always in the back of his mind like a beacon. It anchors him in the world so that he never feels lost. But he doesn't see any reason to go back there - why would he? He's already been there. And just as soon as he was old enough to fend for himself, he set out to see the REST of the world, and there's still so much more that he hasn't seen yet. The whole world is his home and he's fascinated by the sights there are to see, the cultures there are to experience and all the wonderful creatures - from this plane or others - that inhabit the world alongside him.
Skold believes that life and death are inseparable: 2 sides of the same coin. He's fascinated by nature and frequently gets distracted by things he sees, like a colorful flower or an interesting bug, which leads him off on a tangent. He's especially fascinated by bugs, although after admiring them, he will usually eat them. His diet is primarily insects, fish, and plants that he's foraged. In the absence of anything else he's perfectly happy subsisting on Goodberries. But he avoids eating the flesh of mammals and birds. He gets somewhat queasy at the sight of blood, and uses weapons that do bludgeoning damage.
His general approach to most things is what you would describe as "Zen". He doesn't generally get too emotional about much of anything - approaching most situations with a serene calm.
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Ok something went goofy and this was not the numbers it originally gave me so I'm re-rolling here:
Ability scores: 9913121016
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Wow, there has been an overwhelming number of folks creating characters for the game. Thank you to everyone. Amazing! Fighter full and some hard choices ahead.
I am going to close this thread in 24 hours from now, so if you wish to post a character, please do so before then. Thanks.
Inspector Boisseau isn't sure if his real name is Inspector or not but that's what he had been referred to his whe life, even by his mother. Now as an adult he continues to call himself Inspector, though never really earning the title. He grew up the only son of a single mother who was employed as a head of staff for a the wizard Khabibulin castle. Inspector Boisseau never really understood his mother's role in the castle. All the staff seemed to regard her more like a friendly coworkers boss, high enough to demand authority but low enough that she would scrub pots along with others and laughing and telling stories. Inspector Boisseau was allowed access almost to the entire castle and its resources thanks to Khabibulin never being around much. Inspector Boisseau discovered early in life that he had a bit of magic stirring in his blood as he started to work out a few arcane tricks. He never had the ability to learn magic from books, dispite being obsessed with studying the different arcane subjects. As he got older and started making friends of his own, he started to get involved with the wrong crowd. They taught him alot about the streets and taking care of himself, but really the group was using his friendship to get access to the castle and its resources. Inspector Boisseau didn't realize what had been going on for some time, time enough for these "friends" to steal and plunder within the castle. Once it was discovered by Inspector Boisseau himself what had happened, he vowed to use his new skills that these "friends" taught him and use them against them to retrieve what was stolen and get justice. He had hoped that he could get his revenge and be back before the master of the castle returned.
3 years later, Inspector Boisseau hadn't been back to his former home. His search for those that used him still ongoing but mostly in intention not action. His original fear of not returning to have the consequences being ultimately taken out on his mother in some fashion kept him away now more then the drive to find the real responsibility parties. But he has improved on the skills they had taught him and got better with some of his arcane abilities. He spends his days trying to use his name to get work as he roams, currently residing in Greyhawk, to make his fortune and his elusive wrongdoers.
2nd character option:
Name: Leif Little
Species: Halfling
Class: Rogue
Background: Urchin
Leif was born on a little farm in the rural countryside of Flanaess. His parents owned an apple orchard and would sell or trade their apples to neighbors and travelers for everything Leif's family needed to survive. However, most of their supplies were purchased during their annual trip to Greyhawk where Tom, Leif's father, would sell the bulk of their harvest. When Leif turned eight, his father, Tom, invited him to accompany him on their next trip. Leif was so excited he ran around the farm jumping and climbing and shouting at the sky his joy. When the day finally arrived to head out, Leif was ready. He helped his mom, Emma, load the wagon up with baskets filled with their harvest of apples. Tom readied their donkey to pull the wagon and strapped him into place. They hugged their goodbyes to Emma and set out on their trip.
Unfortunately, they never made it to Greyhawk. On the horizon, Tom noticed a group of people coming their way. He thought little of this and continued along the path, eager at the potential for an early sale. As the group closed the distance, the hairs on the back of Leif's neck began to stand, and he got a sick feeling in his stomach. He asked his dad about the group. Tom responded, "It'll be okay son. Don't you worry."
"Watcha got in dat dare wagon, little man? Hand it over and we won't havta kill ya." A middle-aged human man called out as his group neared. The group looked like a ragtag band of men. Seven in total all wearing patchwork armor and wielding an assortment of shortswords and shortbows. The one that called out wore a longsword, chainmail, and a red cloak tattered on the end nearest the ground. To Leif, they all looked 100' tall and meaner than anything he'd ever seen before.
Tom responded, "No need for violence masters. Take what you need, leave what you don't. We have plenty to share." The bandits laughed at Tom as he spoke. When they saw the wagon full of apples their attitudes soured. "Ain't nuttin' but apples in 'ere cappin'." One bandit said with disappointment. Their leader responded, "Then we'll take the runts and sell 'em to the slavers."
Tom strongly protested at this notion and tried to fight back, but was little match for the bandit group. One of the bandits stabbed Tom in the stomach during the scuffle and they left him there alongside his wagon full of apples and donkey to die slowly. Leif was kicking and screaming all the while as he was carried off. "I've just about had enough of this runts nattering." One of the men said before hitting Leif over the head with the hilt of his sword. As Leif's vision went dark, he saw his dad bleeding on the ground, looking up at him and calling his name with an outstretched hand. "Leif, No!"
Leif awoke and found himself bound to a tree. Day had turned to night and they sat around a campfire. The leader introduced himself as Eric and apologized for how he left his dad for dead. He tossed Leif an apple and told him to eat to keep up his strength. He would need it where they were going. The next day, the bandits entered a cave and descended down for what seemed to Leif to be an eternity. Eventually, the group came to an outpost manned by a group of drow. The drow handed Eric a bag and then took Leif and tossed him in a cage where he remained for several hours.
At eight years old Leif had been sold into slavery. He spent the next 10 years of his life serving at the pleasure of his drow matron. She wasn't cruel to Leif, but also didn't treat him well. During this time, Leif learned how to speak undercommon and gnomish from the local Svirfneblin, who traded with the drow regularly. He also learned how to keep hidden and got very good at picking locks. Eventually, he was able to go just about anywhere without being seen, and no lock was too hard for him to get past. He developed these talents and used them for his eventual escape, stealing several weapons and some armor on his way out.
Not having seen sunlight in ten years, it was hard at first to adjust to how bright the outside world was, and he spent days adjusting to his new environment. While wandering the wilderness, he eventually came across a medium-sized settlement called Sherwood. He asked the locals if they knew a family by the name of Little. Unfortunately, none had, but one suggested he go to the city of Greyhawk, where he might have better luck finding his family. So he set out for the city. The journey took him a week on foot, and once there, he was mesmerized by the sheer enormity of the city.
"Maybe now I'll be able to find my mom and dad, but where to start?' Leif thinks to himself as he takes in his surroundings.
Character Sheet: Link
DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights.
Flynmo the Feral:
Gnome barbarian.

https://www.dndbeyond.com/characters/141064796/7qJKWo
Orphaned on the wild prairies of the north, Flynmo raised himself by some miracle of the Gods or nature. Only rarely having contact with other humanoid peoples later in life. He has not taken to civilization well and comes off a but unhinged at times while in polite society. He loves the wild places but has discovered a love of gems and cooked food and intoxicating beverages that are found in the civilized places. He is eager to experience more of the pleasures of society and has come to enjoy company of brave and adventurous folk.
Ability scores: 9 16 13 18 12 16
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Ability scores: Rolled (above)
Name: Skold Padda
Species: Tortle
Class: Druid
Background: Guide
Character Sheet: https://www.dndbeyond.com/characters/140168160
Backstory: Skold really couldn't tell you where he was born, although he's sure that he could find his way back to it - the exact location is always in the back of his mind like a beacon. It anchors him in the world so that he never feels lost. But he doesn't see any reason to go back there - why would he? He's already been there. And just as soon as he was old enough to fend for himself, he set out to see the REST of the world, and there's still so much more that he hasn't seen yet. The whole world is his home and he's fascinated by the sights there are to see, the cultures there are to experience and all the wonderful creatures - from this plane or others - that inhabit the world alongside him.
Skold believes that life and death are inseparable: 2 sides of the same coin. He's fascinated by nature and frequently gets distracted by things he sees, like a colorful flower or an interesting bug, which leads him off on a tangent. He's especially fascinated by bugs, although after admiring them, he will usually eat them. His diet is primarily insects, fish, and plants that he's foraged. In the absence of anything else he's perfectly happy subsisting on Goodberries. But he avoids eating the flesh of mammals and birds. He gets somewhat queasy at the sight of blood, and uses weapons that do bludgeoning damage.
His general approach to most things is what you would describe as "Zen". He doesn't generally get too emotional about much of anything - approaching most situations with a serene calm.
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Ok something went goofy and this was not the numbers it originally gave me so I'm re-rolling here:
Ability scores: 9 9 13 12 10 16
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Wow, there has been an overwhelming number of folks creating characters for the game. Thank you to everyone. Amazing!
Fighter full and some hard choices ahead.
I am going to close this thread in 24 hours from now, so if you wish to post a character, please do so before then. Thanks.
17, 14,8, 12, 11, 12
Let see what is possible.
Will update backstory here so as to keep the orginal rolls and not mess them up with multiple edits..
Name: Inspector Boisseau
Class: Rouge (possible future fighter dip)
Subclass: Arcane Trickster
Species: Human
Background: Sage
Backstory:
Inspector Boisseau isn't sure if his real name is Inspector or not but that's what he had been referred to his whe life, even by his mother. Now as an adult he continues to call himself Inspector, though never really earning the title. He grew up the only son of a single mother who was employed as a head of staff for a the wizard Khabibulin castle. Inspector Boisseau never really understood his mother's role in the castle. All the staff seemed to regard her more like a friendly coworkers boss, high enough to demand authority but low enough that she would scrub pots along with others and laughing and telling stories. Inspector Boisseau was allowed access almost to the entire castle and its resources thanks to Khabibulin never being around much. Inspector Boisseau discovered early in life that he had a bit of magic stirring in his blood as he started to work out a few arcane tricks. He never had the ability to learn magic from books, dispite being obsessed with studying the different arcane subjects. As he got older and started making friends of his own, he started to get involved with the wrong crowd. They taught him alot about the streets and taking care of himself, but really the group was using his friendship to get access to the castle and its resources. Inspector Boisseau didn't realize what had been going on for some time, time enough for these "friends" to steal and plunder within the castle. Once it was discovered by Inspector Boisseau himself what had happened, he vowed to use his new skills that these "friends" taught him and use them against them to retrieve what was stolen and get justice. He had hoped that he could get his revenge and be back before the master of the castle returned.
3 years later, Inspector Boisseau hadn't been back to his former home. His search for those that used him still ongoing but mostly in intention not action. His original fear of not returning to have the consequences being ultimately taken out on his mother in some fashion kept him away now more then the drive to find the real responsibility parties. But he has improved on the skills they had taught him and got better with some of his arcane abilities. He spends his days trying to use his name to get work as he roams, currently residing in Greyhawk, to make his fortune and his elusive wrongdoers.
https://www.dndbeyond.com/characters/141027009
Thank you to everyone who took the time to create a character here. Some really great stories.
I have selected the players. If you didn't received an invitation to the campaign page, my sincere apologies and thank you again. Good gaming!
This thread is CLOSED!