Gareth tucks the spider fang into his pack, pleased to have collected another fine trophy. He gathers with the others and listens to them discuss their next steps. "I think we're mostly done here," he agrees. "We can check the wards on our way out, see if they are still functional."
The ranger turns to Rasziel. "Gnomengarde is a local gnome settlement. Apparently they might have something we can use against the dragon. Gnomes are quite clever that way. Even if they can't help us, we still need to warn them about the dragon."
Rollback Post to RevisionRollBack
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
You believe the caldrons were used to heat tar and oil up to boiling temperatures with the two fireplaces on the opposite sides of the room, and then used to pour the hot liquid down on any invaders underneath. Your assessment is accurate. Aside from a tacky black film on the inside of the vessels, they are empty.
Zephyros,
You move to a northern arrow slit, stepping over scorched bones and the remains of dead spiders and look outside. You see the storm has abated. The sky is overcast, but the wind is still howling. The rain has ceased, and it looks like evening is fast approaching.
Rasziel,
Azazel inspects both fireplaces. Cobwebs fill both chimneys. Protected from the fire, it seems. While he does spot some very small spiders, they aren't particularly threatening or seem to worry your accountant.
Everyone,
Lyrajoins the group upstairs and takes time to inspect everyone to make sure no one is hurt, "Is everyone okay? No scrapes or burns?" She inspects Alisande a bit closer as the woman coughs the smoke out of her lungs. "What a terrible mess! I sure am glad Lord Kithran's minions fought this battle for us. I can't stand spiders." Lyra scrunches her face up in disgust at the spider corpses dotting the room. "I'm ready to leave this place, personally! Some fresh air sure would be nice. Oh, good idea Zephyros!" She walks over next to the warrior and jumps up into the arrow slit and takes in a deep breath of air from outside.
Meiraglances at Lyraas she mentions that she wants to go. She watches her for a moment before speaking up. "Looks like there's a room here we've not checked." She points to the northwest. "And a few more things we've not looked at to the west below. Let's check them out quickly and then get out of here."
She steps over to where Lyra and Zephyros are standing. "What time is it anyhow?" she asks as she glances past them. "Seems like it will be night soon. Wouldn't it be better to find a place here to shelter for the night and go in the morning?"
"Indeed, secure the last parts of the fortress and then make camp for the night, this place should soon be as safe as any to rest and recuperate in."Rasziel says with a nod, motioning for the bearded soldier to lead them on.
Lady Immerwood chuckles at Zephyros' reaction, and when Lyra shoots her a concerned glance, she returns it with a reassuring wave of her hand and an easy smile upon her face - ash-streaked though it may be.
She watches curiously as the ranger dissects another prize from the thoroughly toasted spider a few short feet away. "Gareth, whatever do you intend to do with all these mementoes you take? Are your dear wife's cupboards overflowing with strange baubles and knick-knacks you pry from the monsters you slay?"
As the plan takes shape, Alisande ascends upon her broom. "I see no reason why the conclusion of our venture need be a prolonged affair." The mage concurs, and with a swift nod in Ozymandias' direction, the tiny tressym takes to the air once more, scouting the unexplored passages ahead of the rest of the party. As the company travel westward into the uncharted reaches of Axeholm, she whisks the soot and grime from her clothing in an effort to appear somewhat presentable once more.
Ozymandias Perception: 8
Alisande History: 9 ((OOC: What does Alisande know about Gnomengarde?))
Zephyros glances into the horizon once more before responding to Meira. "I would have to concur with your assessment, Ms. Dheran. I'd say it's dinner time... Anyways, we likely would not have enough time to make it back to Phandalin or get to Gnomengarde before dark."The warrior mentions.
Ironheart then hesitantly adds, "Gnomengarde is roughly a four hour journey from here at a normal pace. If we traveled at a fast pace, we could get there in about two-and-a-half hours."The veteran pauses for a brief moment, quietly pondering whilst stroking his treasured beard. "However, I would caution against moving too swiftly, as it would especially diminish our perception against the orcs and the dragon." Zephyros concludes, his tone making it obvious that he thinks it wiser to stay in the fortified fortress.
The bearded man then returns an understanding nod to Raziel, and heads through the door to his west, following close behind the flying kitten.
Gareth just grins at Lady Alisande. "Oh, I give a few of the less nasty ones to Sylvie. We've mounted some of them in our house. But other ones like this spider fang could fetch a nice price. Alchemists apparently love this kind of stuff," he explains.
At Zephyros' mentioning of the time, the ranger nods. "I hadn't realized it was getting so late," he notes. "Traveling at night isn't advisable, and this place is certainly defensible. We know it's safe now at least."
He follows the others to the western room they hadn't yet entered.
Rollback Post to RevisionRollBack
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
You spend the next few hours methodically and cautiously searching the remaining areas of the fortress, with Zephyros taking the lead and Ozymandias flying here and there to report as well. In the northwestern-most room, the group finds a dusty barracks with a fireplace on the western wall. The chimney looks large enough for the entire group to climb if so desired. Hanging from A hook above the fireplace is an interesting dusty shield that displays a dwarven gauntlet clutching a handaxe.
Heading back downstairs, the group finishes exploring the western wing of the fortress. The first room is large with dozens of meager cots lying scattered about the floor. A pair of fireplaces stands cold, dark, and filled with rubble. The second room has tattered wool curtains concealing three neglected privies, each with a wooden bench set against the back wall. The third room appears to be a smithy. Standing before two blackened hearths are a pair of rusty anvils.
After the group finishes exploring the fortress of Axeholm, you all take time for yourselves to rest and relax for the evening, finding the main barracks room more than adequate to rest, Alisandecleans herself as well as several cots for the group to use to sleep on and the group settles in for the night.
[[OOC: I'll resolve any lingering actions and move the group to the morning in my next post with Gnomengarde as your next destination.]]
Zephyros,
While exploring, your curiosity brings you back to the room where Vyldara's journal was found. You immediately recognize a secret door in the back of the fireplace. Pushing it open reveals a large iron chest. On the front of the chest is a small circular indentation that resembles a keyhole, but it isn't very deep. A close inspection of the mechanism reveals that the chest is trapped. You believe a key is needed to avoid the trap from springing.
While resting, you pull the mithril ring with the tourmaline gemstone out of your pocket and continue to inspect it. As you spend time with the item, you become aware this is a ring of free action. I have added it to your inventory.
Meira,
While resting, you pull the golden ring out of your pocket and move away from the group to inspect it more closely. While the ring originally looks too small to fit your finger, as you put a finger into the ring, it seems to grow to fit perfectly. As soon as you do, the world around you turns to shades of grey. Almost as if you are transported to the ethereal realm but are still aware of the material realm around you. You believe you've found a ring of invisibility. I have added it to your inventory.
Alisande,
The caves of Gnomengarde are carved into the base of a mountain southeast of Phandalin, around a narrow waterfall. The rock gnome wizards who occupy these caves form strategic alliances with their human and dwarf neighbors as needs warrant. Reclusive and secretive, the gnomes craft minor magic items and useful, nonmagical inventions to pass the time. In these endeavors, their failures outnumber their successes. They seldom stray far from home, subsisting largely on the mushrooms that grow on misty islands outside their caves.
Meirasoon slips back into the room with the others, finding a spot to get comfortable and play her dulcimer for a while before it's time to get some sleep. The notes are soft, until finally she begins to sing a soft soothing tune:
'Wherein the deep night sky The stars lie in its embrace The courtyard still in its sleep And peace comes over your face
Come to me, it sings Hear the pulse of the land The ocean's rhythms pull To hold your heart in its hand.
And when the wind draws strong Across the cypress trees The nightbirds cease their songs So gathers memories
Yet still some mystery befalls Sure as the cock crows at morn The world in stillness keeps The secret of babes to be born
Come to me, my love Hear the pulse of the land The ocean's rhythms pull To hold your heart in its hand'
DM,
Before she returns, after she had determined the use of the ring, Meiraspends a long while turning it over in her hand, contemplating it. She was a bit surprised that it resized to fit her. In her mind, it had been a ring fitted for a halfling - and perhaps a nice gift for a particular halfling. But now she wasn't sure. She again, for now, slips it back into her pocket rather than put it on.
The noblewoman plays magical chambermaid for the company, and then takes a moment to pluck the shield off the hook above the fireplace. "Perhaps I'll cultivate Gareth's habit and start taking souvenirs of my own." She murmurs to herself as she wipes dust from the historical relic, noting the disparity between the symbol emblazoned upon it and the Clan Stonefury ring she acquired earlier during their exploration of the now reclaimed fortress. If anyone else has need of the shield, however, she happily relinquishes the item into their possession.
Alisande settles down for the evening, poring over her spellbook and a handful of histories about the Storm Mountains region in which the party find themselves in. Despite the deliverance of Axeholm from the undead, she insists the party keep watch. On her shift, she drifts up the chimney on her broom to survey the surrounding landscape and enjoy the fresh air.
At dawn, she wakes a little earlier than the others, casting a ritual that allows her to sense entwinements of Lady Mystra's Weave. She then heads to the front gates of the ancient dwarven settlement, to determine whether the powerful wards that were wrought into the doors have evaporated.
Zephyros takes time inspecting every crack and crevasse in Axeholm, making sure the fortress is safe and the group isn't surprised by anything in the night. Durring his search, the bull of a man comes across an interesting secret door in the Lord's chamber where Vyldara's journal was found. Hidden behind the fireplace an iron chest is found. The bearded warrior calls out to his trusted companions and guides them to the find. "Ahem... hey guys. I found an iron chest up here, but I'm pretty sure it's trapped. Should we try to open it?"
During the nights rest, Ironheart agrees with Alisande's assertion to post watch and relays his willingness to take the second watch. He then finds a quiet corner of Axeholm to concentrate on summoning Felagi back to his shoulder. He sets out some incense and burns it while reciting the incantation. During his time with spell casters, he'd become embarrassed by his own paltry skill with magic. While the warrior could manipulate the weave to protect him at critical moments in combat, the others could perform truly miraculous feats.
With Felagi, the Red Tailed Hawk, happy to be back on his master's shoulder, Zephyros turns his attention to an interesting ring he'd found in a bathtub earlier. Slipping the ring on and spending some time with it, the warrior could sense his movement became easier, even while moving over the rubble choaked areas of Axeholm. This may well come in handy in the future. 'I may not be able to fly likeRaszielandAlisande, but with this there may be no need.'Ironheart muses.
Later, the warrior falls fast asleep to the soothing sound of Meira's musical prowess.
When Zephyrosfound the iron chest, Meirawould step in to try and check it for traps. (Investigation: 19) She would disable any traps and try to pick the lock if needed. (Sleight of Hand: 26)
Rasziel would offer to assist with opening the iron chest with his telekinetic powers once Meira had handled any locks on it.
Later he would again insist on the red-haired lady take care of the wand of obnoxious unreliability and then find himself he personal space to rest and contemplate, enjoying the sweet and romatic song from the stylish bard, more than he would care to admit, before turning in and sleeping in relative peace, although the now wandering fallen paladin still troubles him and he fears there will eventually be a price to pay for the good they set out to do.
In the morning he would eat a quick morning meal and magically freshen himself up, then prepared to leave for their next destination.
Zephyros guides the party to the trapped iron chest, and Meira begins working the trap mechanism in an effort to disable it. Zephyros then spends time summoning his feathered companion, Felagi. The bird is happy to be reunited with his master as it flies around him in excitement.
Meira,
You notice the chest appears to be wired to two separate mechanisms. The first leads to several holes in the walls. You suspect they're meant to shoot darts or release some kind of toxin into the room. The second is wired to the secret door. You believe it's designed to shut behind anyone who attempts to open the chest without the required key. During your close inspection, you suspect the keyhole is designed to hold a signet ring of some kind. You worry that disarming one would set off the other, designed for that very purpose, in addition to working together to protect the contents.
Undeterred from the traps, and with the practiced ease of someone expertly skilled. You deftly disarm both traps simultaneously.
Rasziel,
Out of an abundance of caution, you telekinetically open the lid of the chest, revealing a pile of gold and gems. This appears to be the last remaining wealth of the Stonefury clan, left forgotten in the ancient dwarven fortress that is Axeholm. Azazel meticulously counts each piece and determines that a small fortune of 12pp 436gp 389sp 231cp sits in the chest.
Alisande,
After completing the ritual requirements to cast your detect magic, you move to Axeholm's entrance. Indeed your fears are realized. Both, the magical seals on the doors and the divinely inspired consecrations are dispelled.
Everyone,
You take the rest of the evening off and awake the next morning refreshed and ready for the day. Stepping out into the morning sunlight, you find the storm has dissipated. A cold chill is felt on an eastern wind that carries a spattering of cloud cover. You begin your journey to Gnomengarde, leaving the dwarven fortress of Axeholm behind you.
[[OOC: Everyone, please give me a perception check for your journey to Gnomengarde.]]
Raszielis pleased to see the team finding some real wealth, he would require a substantial amount to get his business running. As the group leaves for Gnomengarde the next morning he would make sure his trusty accountant would keep his eyes peeled for threats, particularly dragons approaching at the horizon.
Focused on working on the chest, Meira diligently gets it open, taking the more difficult path. Only after does she glance over at Alisande. "Ahhhh, that ring you had probably would have opened this thing up too. Sorry, I got carried away," she says with a grin.
When it is time to leave, assuming Alisande shares the information, Meiranods when she informs them about the lack of magical wards. "We'll just have to make sure the gates are as secure as we can manage." She does what she can to help out in closing them and securing them.
As the group heads for Gnomengarde, Meira would walk alongside Lyra. At some point when the situation allowed, she would try to drop back with her a bit from the rest of the group.
DM,
Once she feels like she might not be overheard by any others, she says to the halfling in a lowered voice, "There's something I want to ask you about. I found something in Axeholm." She would surreptitiously pull out the plain gold ring to show it to her. "It's magic. I'll show you." Looking about to make sure nobody else was watching, she suddenly turns invisible. After about 5 seconds she appears again. "You're a cleric and know about magic, right? Do you think this is safe? I mean..." She pauses for a moment, looking a little disconcerted. "Well, I just don't really know anything about magic. I don't really trust it."
Seemingly trying to relax a bit, she gives Lyra a smile. "You know, when I first found the ring, I thought about giving it to you. You deserve a gift! And although it fits on my finger now, the magic causes it to change, so it would fit you." For a moment, a strange look crosses her face as she recalls the halfling skeleton that had the ring before. She takes a breath. "Perhaps though I should still give it you. I mean, what better protection for you than something that can make you vanish at a thought!"
Stopping, she looks closely to the halfling, clearly a bit torn in her thoughts about giving up the item.
Otherwise, Meirakeeps a close eye on their surroundings, including the sky. She certainly hopes there are no dragon sightings today. (Perception: 16)
"Oh," Alisande says, looking up with a start when Meira addresses her, interrupted while poring over her spellbook. She returns the smile, tucks the tome under her arm and leans in to inspect the contents of the container. "That is quite alright. Let it not be said that you are not a woman of initiative and enterprise, Meira. What is this now - a chest bearing the insignia of Clan Stonefury?"
***
Later that morning, Alisande returns from surveying the front gates, slowly spiralling around the party aboard her broom. "Regrettably, our fears were well-founded. The ancient wards that barred unwelcome guests for five centuries or more have finally unravelled. In the absence of the arcane, it seems stout timber and iron will have to serve in its place." She announces, casting another curious look at the scarred man before aiding the efforts to return the beam to the door.
On the journey to Gnomengarde, Alisande and Ozymandias keep watch for trouble ahead, as well as sites of potential interest.
Zephyros congratulates the rogue on a successful disarmament of the trapped chest. "You made that look easy Meira, impressive!" The warrior proclaims loudly.
The next morning, Ironheart bars the giant doors behind them and then gives Lyra a quick lesson on how the portcullis works. He then asks the little halfling to close the portcullis behind them and jump out of the nearby arrow slit to rejoin the party.
As the group heads to Gnomengarde, the bull of a man takes point and maintains a military discipline while scouting ahead of the group. He knows his red tailed hawk could be used to provide overwatch, he instead allows his feathered friend perch upon his well muscled shoulder as the two discuss the events that transpired after Felagi was frozen.
While traveling northeast, the group is buffeted by gusts of cold easterly winds coming off of the mountain range. The cloud cover burns off as the sun continues its ascent, leaving the sky solid blue. The sun on your skin, a stark contrast from the wind, feels warm.
Perception 20+
While traveling, you notice four winged creatures flying west through the mountain range. They are about 300' away to the south. One large and three smaller creatures. It's hard to tell what these creatures are from this distance, but the larger one reminds Zephyros (and anyone else who was there that rolled above a 20) of the manticore encountered at Umbrage Hill. They are far enough away, you don't perceive them to be a threat currently. However, they do turn north by northwest as they notice your group moving northeast.
After about four hours of a leisure travel, you all arrive at Gnomengarde. A large stream flows downhill from an opening in the mountain where erosion has carved out a natural concavity. A roaring waterfall creates a cloud of mist as it plunges into a shallow pool of water, within which rise two small islands covered with two-foot-tall red, green, and purple mushrooms. Several cave openings overlook the pool from rocky ledges twenty to thirty feet above. The mountain blocks any sunlight from reaching this place.
A wooden bridge can barely be seen through the watery mist created by the 60' waterfall. The lowest point in the center of the bridge is about 15' off the waters surface. The first rocky ledge to the east does have a narrow pathway leading up the mountainside to the cave opening 30' above.
Map:
Meira,
Lyra falls back behind the group with you at your request. "Oh really? Okay. I know you did silly! That gold pouch, and the bangle that Zephyros gave you, which looks lovely on you by the way..." She stops as you tell her of the magic ring. Her curiosity peaking. As you slip on the ring and disappear from sight, the world around you turns to shades of grey, you notice you can't see out further than roughly 60'. Looking at Lyra, you see some bits of color, but dulled to almost nonexistent. Lyra lets out a gasp followed quickly by blurting out, "Oh my Tymora! Meira, where did..." Before she can finish the thought, you reappear. "Oh my, Meira! How marvelous!"
As you ask her about the magic behind it she says, "Yeah, I guess so. Though I don't really know much... I mean... well, I ask for my goddess to help and Tymora's divine magic works through me. I don't know anything about magical rings that turn people invisible. But I bet we could pull off some amazing pranks with something like that though! I mean, could you imagine the high priests face when his books just started floating away! Hehe... He'd probably call for a holy intervention in the temple."
As you and the halfling cleric stop, you can see a deep blush covering Lyra's face. "Oh no, I couldn't accept such a gift. Really, I want you to keep it, but maybe you should ask Alisande or Eldrin about it. They might know more about if it's safe or not." Her blushing begins to fade as she continues. A smile on her face withdraws. "Truth be told I've been thinking about heading back to the temple in Neverwinter. I didn't know how good I had it there and I realize now after facing so many challenges, I've still got a lot to learn. I don't think I'm cut out for this adventuring life after all."
She pauses, clearly as conflicted as you. "Don't get me wrong, meeting you and Zephyros, and Gareth, and Eldrin, and Yarina, and even our new friends, Raziel and Alisande has been wonderful and will be something I cherish forever, but I'm scared Meira..." You sense a genuine fear from your companion. "I don't... think I can...even with a magical ring." She stops talking as tears well up in her eyes. "Please don't be mad at me." She throws her arms around you in a hug.
After a moment she steps back, wiping away the tears with one hand, and holding yours in the other. "Now then, it's decided." She says with a finality that suggests she won't accept an alternative. "You'll keep the ring and ask Alisande or Eldrin about it. And I'll pray, asking Tymora to protect you. Now let's catch up to the others before they get too far ahead." A smile once more creasing her rosy cheeks as she turns back to the group and starts to walk again alongside you.
Gareth tucks the spider fang into his pack, pleased to have collected another fine trophy. He gathers with the others and listens to them discuss their next steps. "I think we're mostly done here," he agrees. "We can check the wards on our way out, see if they are still functional."
The ranger turns to Rasziel. "Gnomengarde is a local gnome settlement. Apparently they might have something we can use against the dragon. Gnomes are quite clever that way. Even if they can't help us, we still need to warn them about the dragon."
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
Pronouns: She / Her
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: I am currently on a hiatus from DMing due to lack of time :(
Alisande,
You believe the caldrons were used to heat tar and oil up to boiling temperatures with the two fireplaces on the opposite sides of the room, and then used to pour the hot liquid down on any invaders underneath. Your assessment is accurate. Aside from a tacky black film on the inside of the vessels, they are empty.
Zephyros,
You move to a northern arrow slit, stepping over scorched bones and the remains of dead spiders and look outside. You see the storm has abated. The sky is overcast, but the wind is still howling. The rain has ceased, and it looks like evening is fast approaching.
Rasziel,
Azazel inspects both fireplaces. Cobwebs fill both chimneys. Protected from the fire, it seems. While he does spot some very small spiders, they aren't particularly threatening or seem to worry your accountant.
Everyone,
Lyra joins the group upstairs and takes time to inspect everyone to make sure no one is hurt, "Is everyone okay? No scrapes or burns?" She inspects Alisande a bit closer as the woman coughs the smoke out of her lungs. "What a terrible mess! I sure am glad Lord Kithran's minions fought this battle for us. I can't stand spiders." Lyra scrunches her face up in disgust at the spider corpses dotting the room. "I'm ready to leave this place, personally! Some fresh air sure would be nice. Oh, good idea Zephyros!" She walks over next to the warrior and jumps up into the arrow slit and takes in a deep breath of air from outside.
What would you like to do?
Updated map:
DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights. DM for Dragons of Icespire Peak Pbp
Meira glances at Lyra as she mentions that she wants to go. She watches her for a moment before speaking up. "Looks like there's a room here we've not checked." She points to the northwest. "And a few more things we've not looked at to the west below. Let's check them out quickly and then get out of here."
She steps over to where Lyra and Zephyros are standing. "What time is it anyhow?" she asks as she glances past them. "Seems like it will be night soon. Wouldn't it be better to find a place here to shelter for the night and go in the morning?"
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"Indeed, secure the last parts of the fortress and then make camp for the night, this place should soon be as safe as any to rest and recuperate in." Rasziel says with a nod, motioning for the bearded soldier to lead them on.
Lady Immerwood chuckles at Zephyros' reaction, and when Lyra shoots her a concerned glance, she returns it with a reassuring wave of her hand and an easy smile upon her face - ash-streaked though it may be.
She watches curiously as the ranger dissects another prize from the thoroughly toasted spider a few short feet away. "Gareth, whatever do you intend to do with all these mementoes you take? Are your dear wife's cupboards overflowing with strange baubles and knick-knacks you pry from the monsters you slay?"
As the plan takes shape, Alisande ascends upon her broom. "I see no reason why the conclusion of our venture need be a prolonged affair." The mage concurs, and with a swift nod in Ozymandias' direction, the tiny tressym takes to the air once more, scouting the unexplored passages ahead of the rest of the party. As the company travel westward into the uncharted reaches of Axeholm, she whisks the soot and grime from her clothing in an effort to appear somewhat presentable once more.
Ozymandias
Perception: 8
Alisande
History: 9
((OOC: What does Alisande know about Gnomengarde?))
Zephyros glances into the horizon once more before responding to Meira. "I would have to concur with your assessment, Ms. Dheran. I'd say it's dinner time... Anyways, we likely would not have enough time to make it back to Phandalin or get to Gnomengarde before dark." The warrior mentions.
Ironheart then hesitantly adds, "Gnomengarde is roughly a four hour journey from here at a normal pace. If we traveled at a fast pace, we could get there in about two-and-a-half hours." The veteran pauses for a brief moment, quietly pondering whilst stroking his treasured beard. "However, I would caution against moving too swiftly, as it would especially diminish our perception against the orcs and the dragon." Zephyros concludes, his tone making it obvious that he thinks it wiser to stay in the fortified fortress.
The bearded man then returns an understanding nod to Raziel, and heads through the door to his west, following close behind the flying kitten.
Perception: 22
Investigation: Nat 20! (21)
Gareth just grins at Lady Alisande. "Oh, I give a few of the less nasty ones to Sylvie. We've mounted some of them in our house. But other ones like this spider fang could fetch a nice price. Alchemists apparently love this kind of stuff," he explains.
At Zephyros' mentioning of the time, the ranger nods. "I hadn't realized it was getting so late," he notes. "Traveling at night isn't advisable, and this place is certainly defensible. We know it's safe now at least."
He follows the others to the western room they hadn't yet entered.
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
Pronouns: She / Her
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: I am currently on a hiatus from DMing due to lack of time :(
Everyone,
You spend the next few hours methodically and cautiously searching the remaining areas of the fortress, with Zephyros taking the lead and Ozymandias flying here and there to report as well. In the northwestern-most room, the group finds a dusty barracks with a fireplace on the western wall. The chimney looks large enough for the entire group to climb if so desired. Hanging from A hook above the fireplace is an interesting dusty shield that displays a dwarven gauntlet clutching a handaxe.
Heading back downstairs, the group finishes exploring the western wing of the fortress. The first room is large with dozens of meager cots lying scattered about the floor. A pair of fireplaces stands cold, dark, and filled with rubble. The second room has tattered wool curtains concealing three neglected privies, each with a wooden bench set against the back wall. The third room appears to be a smithy. Standing before two blackened hearths are a pair of rusty anvils.
After the group finishes exploring the fortress of Axeholm, you all take time for yourselves to rest and relax for the evening, finding the main barracks room more than adequate to rest, Alisande cleans herself as well as several cots for the group to use to sleep on and the group settles in for the night.
[[OOC: I'll resolve any lingering actions and move the group to the morning in my next post with Gnomengarde as your next destination.]]
Zephyros,
While exploring, your curiosity brings you back to the room where Vyldara's journal was found. You immediately recognize a secret door in the back of the fireplace. Pushing it open reveals a large iron chest. On the front of the chest is a small circular indentation that resembles a keyhole, but it isn't very deep. A close inspection of the mechanism reveals that the chest is trapped. You believe a key is needed to avoid the trap from springing.
While resting, you pull the mithril ring with the tourmaline gemstone out of your pocket and continue to inspect it. As you spend time with the item, you become aware this is a ring of free action. I have added it to your inventory.
Meira,
While resting, you pull the golden ring out of your pocket and move away from the group to inspect it more closely. While the ring originally looks too small to fit your finger, as you put a finger into the ring, it seems to grow to fit perfectly. As soon as you do, the world around you turns to shades of grey. Almost as if you are transported to the ethereal realm but are still aware of the material realm around you. You believe you've found a ring of invisibility. I have added it to your inventory.
Alisande,
The caves of Gnomengarde are carved into the base of a mountain southeast of Phandalin, around a narrow waterfall. The rock gnome wizards who occupy these caves form strategic alliances with their human and dwarf neighbors as needs warrant. Reclusive and secretive, the gnomes craft minor magic items and useful, nonmagical inventions to pass the time. In these endeavors, their failures outnumber their successes. They seldom stray far from home, subsisting largely on the mushrooms that grow on misty islands outside their caves.
DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights. DM for Dragons of Icespire Peak Pbp
Meira soon slips back into the room with the others, finding a spot to get comfortable and play her dulcimer for a while before it's time to get some sleep. The notes are soft, until finally she begins to sing a soft soothing tune:
'Wherein the deep night sky
The stars lie in its embrace
The courtyard still in its sleep
And peace comes over your face
Come to me, it sings
Hear the pulse of the land
The ocean's rhythms pull
To hold your heart in its hand.
And when the wind draws strong
Across the cypress trees
The nightbirds cease their songs
So gathers memories
Yet still some mystery befalls
Sure as the cock crows at morn
The world in stillness keeps
The secret of babes to be born
Come to me, my love
Hear the pulse of the land
The ocean's rhythms pull
To hold your heart in its hand'
DM,
Before she returns, after she had determined the use of the ring, Meira spends a long while turning it over in her hand, contemplating it. She was a bit surprised that it resized to fit her. In her mind, it had been a ring fitted for a halfling - and perhaps a nice gift for a particular halfling. But now she wasn't sure. She again, for now, slips it back into her pocket rather than put it on.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
The noblewoman plays magical chambermaid for the company, and then takes a moment to pluck the shield off the hook above the fireplace. "Perhaps I'll cultivate Gareth's habit and start taking souvenirs of my own." She murmurs to herself as she wipes dust from the historical relic, noting the disparity between the symbol emblazoned upon it and the Clan Stonefury ring she acquired earlier during their exploration of the now reclaimed fortress. If anyone else has need of the shield, however, she happily relinquishes the item into their possession.
Alisande settles down for the evening, poring over her spellbook and a handful of histories about the Storm Mountains region in which the party find themselves in. Despite the deliverance of Axeholm from the undead, she insists the party keep watch. On her shift, she drifts up the chimney on her broom to survey the surrounding landscape and enjoy the fresh air.
At dawn, she wakes a little earlier than the others, casting a ritual that allows her to sense entwinements of Lady Mystra's Weave. She then heads to the front gates of the ancient dwarven settlement, to determine whether the powerful wards that were wrought into the doors have evaporated.
Zephyros takes time inspecting every crack and crevasse in Axeholm, making sure the fortress is safe and the group isn't surprised by anything in the night. Durring his search, the bull of a man comes across an interesting secret door in the Lord's chamber where Vyldara's journal was found. Hidden behind the fireplace an iron chest is found. The bearded warrior calls out to his trusted companions and guides them to the find. "Ahem... hey guys. I found an iron chest up here, but I'm pretty sure it's trapped. Should we try to open it?"
During the nights rest, Ironheart agrees with Alisande's assertion to post watch and relays his willingness to take the second watch. He then finds a quiet corner of Axeholm to concentrate on summoning Felagi back to his shoulder. He sets out some incense and burns it while reciting the incantation. During his time with spell casters, he'd become embarrassed by his own paltry skill with magic. While the warrior could manipulate the weave to protect him at critical moments in combat, the others could perform truly miraculous feats.
With Felagi, the Red Tailed Hawk, happy to be back on his master's shoulder, Zephyros turns his attention to an interesting ring he'd found in a bathtub earlier. Slipping the ring on and spending some time with it, the warrior could sense his movement became easier, even while moving over the rubble choaked areas of Axeholm. This may well come in handy in the future. 'I may not be able to fly like Rasziel and Alisande, but with this there may be no need.' Ironheart muses.
Later, the warrior falls fast asleep to the soothing sound of Meira's musical prowess.
When Zephyros found the iron chest, Meira would step in to try and check it for traps. (Investigation: 19) She would disable any traps and try to pick the lock if needed. (Sleight of Hand: 26)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Rasziel would offer to assist with opening the iron chest with his telekinetic powers once Meira had handled any locks on it.
Later he would again insist on the red-haired lady take care of the wand of obnoxious unreliability and then find himself he personal space to rest and contemplate, enjoying the sweet and romatic song from the stylish bard, more than he would care to admit, before turning in and sleeping in relative peace, although the now wandering fallen paladin still troubles him and he fears there will eventually be a price to pay for the good they set out to do.
In the morning he would eat a quick morning meal and magically freshen himself up, then prepared to leave for their next destination.
Zephyros guides the party to the trapped iron chest, and Meira begins working the trap mechanism in an effort to disable it. Zephyros then spends time summoning his feathered companion, Felagi. The bird is happy to be reunited with his master as it flies around him in excitement.
Meira,
You notice the chest appears to be wired to two separate mechanisms. The first leads to several holes in the walls. You suspect they're meant to shoot darts or release some kind of toxin into the room. The second is wired to the secret door. You believe it's designed to shut behind anyone who attempts to open the chest without the required key. During your close inspection, you suspect the keyhole is designed to hold a signet ring of some kind. You worry that disarming one would set off the other, designed for that very purpose, in addition to working together to protect the contents.
Undeterred from the traps, and with the practiced ease of someone expertly skilled. You deftly disarm both traps simultaneously.
Rasziel,
Out of an abundance of caution, you telekinetically open the lid of the chest, revealing a pile of gold and gems. This appears to be the last remaining wealth of the Stonefury clan, left forgotten in the ancient dwarven fortress that is Axeholm. Azazel meticulously counts each piece and determines that a small fortune of 12pp 436gp 389sp 231cp sits in the chest.
Alisande,
After completing the ritual requirements to cast your detect magic, you move to Axeholm's entrance. Indeed your fears are realized. Both, the magical seals on the doors and the divinely inspired consecrations are dispelled.
Everyone,
You take the rest of the evening off and awake the next morning refreshed and ready for the day. Stepping out into the morning sunlight, you find the storm has dissipated. A cold chill is felt on an eastern wind that carries a spattering of cloud cover. You begin your journey to Gnomengarde, leaving the dwarven fortress of Axeholm behind you.
[[OOC: Everyone, please give me a perception check for your journey to Gnomengarde.]]
DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights. DM for Dragons of Icespire Peak Pbp
Rasziel is pleased to see the team finding some real wealth, he would require a substantial amount to get his business running.
As the group leaves for Gnomengarde the next morning he would make sure his trusty accountant would keep his eyes peeled for threats, particularly dragons approaching at the horizon.
(Rasziel perception assisted by Azazel: 23)
Focused on working on the chest, Meira diligently gets it open, taking the more difficult path. Only after does she glance over at Alisande. "Ahhhh, that ring you had probably would have opened this thing up too. Sorry, I got carried away," she says with a grin.
When it is time to leave, assuming Alisande shares the information, Meira nods when she informs them about the lack of magical wards. "We'll just have to make sure the gates are as secure as we can manage." She does what she can to help out in closing them and securing them.
As the group heads for Gnomengarde, Meira would walk alongside Lyra. At some point when the situation allowed, she would try to drop back with her a bit from the rest of the group.
DM,
Once she feels like she might not be overheard by any others, she says to the halfling in a lowered voice, "There's something I want to ask you about. I found something in Axeholm." She would surreptitiously pull out the plain gold ring to show it to her. "It's magic. I'll show you." Looking about to make sure nobody else was watching, she suddenly turns invisible. After about 5 seconds she appears again. "You're a cleric and know about magic, right? Do you think this is safe? I mean..." She pauses for a moment, looking a little disconcerted. "Well, I just don't really know anything about magic. I don't really trust it."
Seemingly trying to relax a bit, she gives Lyra a smile. "You know, when I first found the ring, I thought about giving it to you. You deserve a gift! And although it fits on my finger now, the magic causes it to change, so it would fit you." For a moment, a strange look crosses her face as she recalls the halfling skeleton that had the ring before. She takes a breath. "Perhaps though I should still give it you. I mean, what better protection for you than something that can make you vanish at a thought!"
Stopping, she looks closely to the halfling, clearly a bit torn in her thoughts about giving up the item.
Otherwise, Meira keeps a close eye on their surroundings, including the sky. She certainly hopes there are no dragon sightings today. (Perception: 16)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"Oh," Alisande says, looking up with a start when Meira addresses her, interrupted while poring over her spellbook. She returns the smile, tucks the tome under her arm and leans in to inspect the contents of the container. "That is quite alright. Let it not be said that you are not a woman of initiative and enterprise, Meira. What is this now - a chest bearing the insignia of Clan Stonefury?"
***
Later that morning, Alisande returns from surveying the front gates, slowly spiralling around the party aboard her broom. "Regrettably, our fears were well-founded. The ancient wards that barred unwelcome guests for five centuries or more have finally unravelled. In the absence of the arcane, it seems stout timber and iron will have to serve in its place." She announces, casting another curious look at the scarred man before aiding the efforts to return the beam to the door.
On the journey to Gnomengarde, Alisande and Ozymandias keep watch for trouble ahead, as well as sites of potential interest.
Alisande
Perception: 22
Ozymandias
Perception: 17
12
DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights. DM for Dragons of Icespire Peak Pbp
Zephyros congratulates the rogue on a successful disarmament of the trapped chest. "You made that look easy Meira, impressive!" The warrior proclaims loudly.
The next morning, Ironheart bars the giant doors behind them and then gives Lyra a quick lesson on how the portcullis works. He then asks the little halfling to close the portcullis behind them and jump out of the nearby arrow slit to rejoin the party.
As the group heads to Gnomengarde, the bull of a man takes point and maintains a military discipline while scouting ahead of the group. He knows his red tailed hawk could be used to provide overwatch, he instead allows his feathered friend perch upon his well muscled shoulder as the two discuss the events that transpired after Felagi was frozen.
Perception: 23
Everyone,
While traveling northeast, the group is buffeted by gusts of cold easterly winds coming off of the mountain range. The cloud cover burns off as the sun continues its ascent, leaving the sky solid blue. The sun on your skin, a stark contrast from the wind, feels warm.
Perception 20+
While traveling, you notice four winged creatures flying west through the mountain range. They are about 300' away to the south. One large and three smaller creatures. It's hard to tell what these creatures are from this distance, but the larger one reminds Zephyros (and anyone else who was there that rolled above a 20) of the manticore encountered at Umbrage Hill. They are far enough away, you don't perceive them to be a threat currently. However, they do turn north by northwest as they notice your group moving northeast.
After about four hours of a leisure travel, you all arrive at Gnomengarde. A large stream flows downhill from an opening in the mountain where erosion has carved out a natural concavity. A roaring waterfall creates a cloud of mist as it plunges into a shallow pool of water, within which rise two small islands covered with two-foot-tall red, green, and purple mushrooms. Several cave openings overlook the pool from rocky ledges twenty to thirty feet above. The mountain blocks any sunlight from reaching this place.
A wooden bridge can barely be seen through the watery mist created by the 60' waterfall. The lowest point in the center of the bridge is about 15' off the waters surface. The first rocky ledge to the east does have a narrow pathway leading up the mountainside to the cave opening 30' above.
Map:
Meira,
Lyra falls back behind the group with you at your request. "Oh really? Okay. I know you did silly! That gold pouch, and the bangle that Zephyros gave you, which looks lovely on you by the way..." She stops as you tell her of the magic ring. Her curiosity peaking. As you slip on the ring and disappear from sight, the world around you turns to shades of grey, you notice you can't see out further than roughly 60'. Looking at Lyra, you see some bits of color, but dulled to almost nonexistent. Lyra lets out a gasp followed quickly by blurting out, "Oh my Tymora! Meira, where did..." Before she can finish the thought, you reappear. "Oh my, Meira! How marvelous!"
As you ask her about the magic behind it she says, "Yeah, I guess so. Though I don't really know much... I mean... well, I ask for my goddess to help and Tymora's divine magic works through me. I don't know anything about magical rings that turn people invisible. But I bet we could pull off some amazing pranks with something like that though! I mean, could you imagine the high priests face when his books just started floating away! Hehe... He'd probably call for a holy intervention in the temple."
As you and the halfling cleric stop, you can see a deep blush covering Lyra's face. "Oh no, I couldn't accept such a gift. Really, I want you to keep it, but maybe you should ask Alisande or Eldrin about it. They might know more about if it's safe or not." Her blushing begins to fade as she continues. A smile on her face withdraws. "Truth be told I've been thinking about heading back to the temple in Neverwinter. I didn't know how good I had it there and I realize now after facing so many challenges, I've still got a lot to learn. I don't think I'm cut out for this adventuring life after all."
She pauses, clearly as conflicted as you. "Don't get me wrong, meeting you and Zephyros, and Gareth, and Eldrin, and Yarina, and even our new friends, Raziel and Alisande has been wonderful and will be something I cherish forever, but I'm scared Meira..." You sense a genuine fear from your companion. "I don't... think I can...even with a magical ring." She stops talking as tears well up in her eyes. "Please don't be mad at me." She throws her arms around you in a hug.
After a moment she steps back, wiping away the tears with one hand, and holding yours in the other. "Now then, it's decided." She says with a finality that suggests she won't accept an alternative. "You'll keep the ring and ask Alisande or Eldrin about it. And I'll pray, asking Tymora to protect you. Now let's catch up to the others before they get too far ahead." A smile once more creasing her rosy cheeks as she turns back to the group and starts to walk again alongside you.
DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights. DM for Dragons of Icespire Peak Pbp