Tahlia chuckles a bit as Archael clearly feels out of his element as he moves closer. The elf scans the area where the 2nd voidmaw disappeared and curses as she can't seem to get a glimpse of the creature.
She takes aim in that general area and readies her crossbow.
The Voidmaw reappears in a blur of starlit hide, skirting the ridge and charging from an unexpected angle. Its Voidstep fizzles (recharge roll 2), forcing it to rely on sheer speed.
Tahlia and Vic are ready—arrows and bolts streak out, striking true. The beast staggers mid-sprint, grievously wounded but carried forward by its own momentum.
Before Djoser can turn, the predator’s jaws snap shut (attack 14, damage 14), teeth raking across his side.
Yet Waukeen’s golden scales answer instantly. They whirl with a resonant clang, one pan slamming down in divine judgment (spiritual weapon 22, 12 damage), crushing the creature’s skull.
The Voidmaw collapses, its triple eyes flickering out like dying stars.
The scrapyard falls into a brittle, ringing hush. The last echoes of Waukeen’s judgment fade to the hiss of cooling metal and the distant clatter of unseen machinery.
The adventurers stand still a heartbeat longer than they mean to—each feeling the tremor of what’s just passed—before Archael silently gestures toward the exit. None argue.
They pick their way back through the twisting corridors of scrap, the salvaged coupler glimmering dully on the floating disc. Shadows shift as they pass, and the acrid scent of rust and old magic lingers like a warning.
Near the yard’s outer wall, Vic catches movement—a silhouette perched high on a jag of wreckage. For a breath it lingers, then slips, cat-quiet, over the far side toward the street and is gone.
As the golden scales finally tip in the favour of the franchise, the young white-haired waterdhavian noble scoffs at the crumbling nasty beast, using his magic to clean himself up from the battle dust as it settles around them, also mending the unforgivable tear in his exquisite mantle. He would indeed let the magical disc carry the archsteel coupler chassis back to the Pen & Parchment back at the docks, walking slowly beside it, wary of more locals making the poor choice to not stick to civilized business. Hopefully there would be no more unpleasantness before he could relax in his suit with some good wine.
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Tahlia chuckles a bit as Archael clearly feels out of his element as he moves closer. The elf scans the area where the 2nd voidmaw disappeared and curses as she can't seem to get a glimpse of the creature.
She takes aim in that general area and readies her crossbow.
Attack: 21, Damage: 7
All scanning to see where the beast will reappear.
Perceptions checks to catch it against its stealth (15) (rolled in log)
Djoser: 5
Vic: 25
Tahlia: 21
The crafty creature has slinked along the ridge and appears away from where it disappeared.
Tahlia and Vic see it, immediately - unleashing their attacks.
Tahlia's arrow sinks into it.
(Vic roll the details of your attack)
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
a crossbow bolt launches from the illusionary box where vic is hiding, 23 to hit for 20 hp damage (regular +sneak attack)
The Voidmaw reappears in a blur of starlit hide, skirting the ridge and charging from an unexpected angle. Its Voidstep fizzles (recharge roll 2), forcing it to rely on sheer speed.
Tahlia and Vic are ready—arrows and bolts streak out, striking true. The beast staggers mid-sprint, grievously wounded but carried forward by its own momentum.
Before Djoser can turn, the predator’s jaws snap shut (attack 14, damage 14), teeth raking across his side.
Yet Waukeen’s golden scales answer instantly. They whirl with a resonant clang, one pan slamming down in divine judgment (spiritual weapon 22, 12 damage), crushing the creature’s skull.
The Voidmaw collapses, its triple eyes flickering out like dying stars.
The scrapyard falls into a brittle, ringing hush. The last echoes of Waukeen’s judgment fade to the hiss of cooling metal and the distant clatter of unseen machinery.
The adventurers stand still a heartbeat longer than they mean to—each feeling the tremor of what’s just passed—before Archael silently gestures toward the exit. None argue.
They pick their way back through the twisting corridors of scrap, the salvaged coupler glimmering dully on the floating disc. Shadows shift as they pass, and the acrid scent of rust and old magic lingers like a warning.
Near the yard’s outer wall, Vic catches movement—a silhouette perched high on a jag of wreckage. For a breath it lingers, then slips, cat-quiet, over the far side toward the street and is gone.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
As the golden scales finally tip in the favour of the franchise, the young white-haired waterdhavian noble scoffs at the crumbling nasty beast, using his magic to clean himself up from the battle dust as it settles around them, also mending the unforgivable tear in his exquisite mantle. He would indeed let the magical disc carry the archsteel coupler chassis back to the Pen & Parchment back at the docks, walking slowly beside it, wary of more locals making the poor choice to not stick to civilized business. Hopefully there would be no more unpleasantness before he could relax in his suit with some good wine.