The sun shines on the horizon, as the gates of Startland come into view. The town of Startland is the town for beginning adventurers and veterans alike to come and get quests, purchase items, gather information, or just hang out. It initially began as a small little town created to help fledgeling adventurers get off their feet, but over time the town has become known as the definitive hub for adventurers of all experiences and ages.
As you approach the gates, you notice you're not the only one hoping to start your life as an adventurer - 3 others approach the gates along with you. 3 strangers you've never seen before.
With the gates in the distance and hopes in your hearts I welcome you, dear adventurers.
But before all that - Who are you again?
(Hey folks, Apathy here. Please introduce your character. Do try and and check the form daily so you don't miss any of the action)
He/Him. I am the DM, you are the player. You make the mistakes and I decide the consequences. Now, with that being said - Are you SURE you want to cast Fireball?
Jed is on his way to become an adventurer he can fix people and things. Jed's large woven basket is brimming with his tools and belongings while his pouch is full of his treasures... Jed is wearing his hide armor of beaver pelts, which he is very proud of. His great club in hand, wagon wheel shield (more wheel than shield) strapped on his back, and a sickle swinging at his side, Jed notices the other three close by and smiles and waves to let them know he doesn't want to be attacked please.
"Hello I'm Jed." Jed continues toward the gates. "I'm gonna be an adventurer. You guys can be too, is that what you are here for? I'm good at healing cuts and bruises, and fixing broken things, and carrying heavy things."
Jed Yarrow is over six feet tall and you'd guess over two hundred fifty pounds easy. He is obviously of hill giant descent as his limbs and features are not perfectly asymmetrical and his head somewhat misshapen. You can also sense he is wary yet confident, as if he knows people sometimes feel threatened by him but shows friendliness as he goes.
Walking up to the gates, Brammuth did not expect to see another member of the giant race so soon. A shadow passes over his face. In contrast to Jed, a greataxe is strapped to Brammuth's backpack with 4 handaxes (2 per leg). A set of manacles and rope tied to his hip. He is a light grey Goliath, no hair or facial hair as his face wears the traditional markings from his lineage. You can see the markings extent onto his torso as well. Well built as could be expected of a mountain born giants. His form would suggest he is built for battle and could fill either title of Unstoppable Force or Immovable Object.
Nodding at Jed: "Greetings brother, it seems Fate would bring two giantfolk together. I am Brammuth, of the Earthshaking clan." Falling into step aside Jed. "I am set to offer my aid and axe to the nearby guild yes."
Brammuth turns his head to look at the other's walking up.
As the gates of Startland draw closer, a cloaked figure moves with quiet precision, his steps careful but not hesitant. His features are sharp—too refined for a human, too rugged for an elf—marked by the telltale signs of mixed heritage. Though his pointed ears peek out from beneath his dark, tousled hair, he keeps his hood low, as if wary of unwanted attention.
A name he once bore lingers at the edge of his mind, but it is not the name he chooses now.
The name Kellen almost rises to his lips. But that name belongs to a past he has left behind. Instead, he exhales, forcing a smirk. “D’Kon,” He offer, his voice steady but clipped "A traveler. A scholar, of sorts. And, when necessary—He flexes his fingers, a faint shimmer of arcane energy flickering at his fingertips before vanishing “—a problem solver."
He glances between the two giantfolk before tilting his head slightly "I assume we’re all here to try our luck at the adventurer’s life? Or does Startland have a discount on ale today?"
Without waiting for an answer, he continues toward the gates, keeping pace with the others but never quite at the center of the group—always on the edge, where an escape is never out of reach.
Jasmine herself wasn't expecting to run into more people though she figured she should have. It is a place where adventure begins and that is what she is here for. She is quite tall by normal standards, being 5ft 10 in. tall but next to the Giantfolk she looks small. Her body is covered in what looks like, black cloth armor. It looks like light armor from a distance but closer inspection it is actually far heavier and more protective than it seems; for her padded clothing is reinforced with Chain mail sewn between layers of her garb. Her arms and legs are protected by golden gauntlets and metal boots. On her right hand is a large Kite Shield with a blue border and silver body. Her face though is concealed by thick shadows cast by her emerald colored hood. Two yellow and red eyes stare out from those shadows. This combined with the rattle-snake tail behind her that occasionally makes rattling noises give her a sinister appearance.
She nods to Jed and responds with her own introduction, "I am... Jasmine. I guess you can say I am trying to become an adventurer. As for what I can do... I am somewhat of a guardian."
As you all make small talk as you approach the gates the guards greet you with a friendly wave. One of them, the shorter, plumpier one of the pair flashes a smile. "Hallo! Y'lot hear t'join the guild?" He takes a look at you lot and chuckles. "Y'lot foreign? Never seen any of youse 'round 'ere b'fore." The other guard, taller and thinner than her companion, rapped the shorter one with her spear. "Hey, don't be nosy Goirid. If you want to pick up folks, do it at the tavern." Goirid chuckles in response and rubs his head. "Yeah, sorry 'bout that. Welcome t'Startland, my friends," he says as he and his friend open the gates to a bustling city.
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He/Him. I am the DM, you are the player. You make the mistakes and I decide the consequences. Now, with that being said - Are you SURE you want to cast Fireball?
"I imagine we aren't the first not the last!" announces Brammuth, with a wave of thanks to the guard. He continues walking and with a turn of his head soft enough to not be heard by the guards but clear enough for those around him: "To think they would be so freely trusting allowing us to enter, it's a wonder they don't get invaded."
As you all enter the town, the first thing that hits your senses is the noise - the unintelligible garble of hundreds upon hundreds of adventurers, shopkeepers, and plain-jane civilians. It's not loud by any means, but anyone not accustomed to the bustling city life would most likely almost immediately find themselves overwhelmed. The next thing you notice is the sights - people of all races and backgrounds have amassed in the city of Startland, from Goliaths to Gnomes to Goblins to Gith, everywhere you look you find that no two adventurers look the same. You notice sights like a Dwarven Smith offering a newly sharpened Axe to a Tiefling Barbarian, a Kobold Fighter and a Kenku Sorcerer debating on which quests to take, and even a group of Clerical Orcs leading a sermon. Truly, this town has something for everyone. And now that you've entered the town of Startland, where do you want to go now?
Rollback Post to RevisionRollBack
He/Him. I am the DM, you are the player. You make the mistakes and I decide the consequences. Now, with that being said - Are you SURE you want to cast Fireball?
Jed says to Brammuth in giant, “Are we looking for a guild like the little guards said? What does one look like?”. Jed looks all around. What religion are the clerical orcs followers of?
He/Him. I am the DM, you are the player. You make the mistakes and I decide the consequences. Now, with that being said - Are you SURE you want to cast Fireball?
With a 24 you recognize these Orcs as followers of Lliira - the goddess of joy.
Rollback Post to RevisionRollBack
He/Him. I am the DM, you are the player. You make the mistakes and I decide the consequences. Now, with that being said - Are you SURE you want to cast Fireball?
This post has potentially manipulated dice roll results.
Seeing that he’s not as tall as the giants Kellen looks around taking in the sights and people being cautious hiding his hand in his sleeve ”Since we’re here do we split up and look around or do we continue looking for a guild?” He looks around again in case some is watching him particularly his former captor trying to take him back. Looking for s priestess with dark red robes with arcane glyphs, with a dark sash. Perception check: 15
To your relief you do not see anyone with appearance you're looking for
Rollback Post to RevisionRollBack
He/Him. I am the DM, you are the player. You make the mistakes and I decide the consequences. Now, with that being said - Are you SURE you want to cast Fireball?
Jed says to Brammuth in giant, “Are we looking for a guild like the little guards said? What does one look like?”. Jed looks all around. What religion are the clerical orcs followers of?
The sun shines on the horizon, as the gates of Startland come into view. The town of Startland is the town for beginning adventurers and veterans alike to come and get quests, purchase items, gather information, or just hang out. It initially began as a small little town created to help fledgeling adventurers get off their feet, but over time the town has become known as the definitive hub for adventurers of all experiences and ages.
As you approach the gates, you notice you're not the only one hoping to start your life as an adventurer - 3 others approach the gates along with you. 3 strangers you've never seen before.
With the gates in the distance and hopes in your hearts I welcome you, dear adventurers.
But before all that - Who are you again?
(Hey folks, Apathy here. Please introduce your character. Do try and and check the form daily so you don't miss any of the action)
He/Him. I am the DM, you are the player. You make the mistakes and I decide the consequences. Now, with that being said - Are you SURE you want to cast Fireball?
Jed is on his way to become an adventurer he can fix people and things. Jed's large woven basket is brimming with his tools and belongings while his pouch is full of his treasures... Jed is wearing his hide armor of beaver pelts, which he is very proud of. His great club in hand, wagon wheel shield (more wheel than shield) strapped on his back, and a sickle swinging at his side, Jed notices the other three close by and smiles and waves to let them know he doesn't want to be attacked please.
"Hello I'm Jed." Jed continues toward the gates. "I'm gonna be an adventurer. You guys can be too, is that what you are here for? I'm good at healing cuts and bruises, and fixing broken things, and carrying heavy things."
Jed Yarrow is over six feet tall and you'd guess over two hundred fifty pounds easy. He is obviously of hill giant descent as his limbs and features are not perfectly asymmetrical and his head somewhat misshapen. You can also sense he is wary yet confident, as if he knows people sometimes feel threatened by him but shows friendliness as he goes.
Walking up to the gates, Brammuth did not expect to see another member of the giant race so soon. A shadow passes over his face. In contrast to Jed, a greataxe is strapped to Brammuth's backpack with 4 handaxes (2 per leg). A set of manacles and rope tied to his hip. He is a light grey Goliath, no hair or facial hair as his face wears the traditional markings from his lineage. You can see the markings extent onto his torso as well. Well built as could be expected of a mountain born giants. His form would suggest he is built for battle and could fill either title of Unstoppable Force or Immovable Object.
Nodding at Jed: "Greetings brother, it seems Fate would bring two giantfolk together. I am Brammuth, of the Earthshaking clan." Falling into step aside Jed. "I am set to offer my aid and axe to the nearby guild yes."
Brammuth turns his head to look at the other's walking up.
As the gates of Startland draw closer, a cloaked figure moves with quiet precision, his steps careful but not hesitant. His features are sharp—too refined for a human, too rugged for an elf—marked by the telltale signs of mixed heritage. Though his pointed ears peek out from beneath his dark, tousled hair, he keeps his hood low, as if wary of unwanted attention.
A name he once bore lingers at the edge of his mind, but it is not the name he chooses now.
The name Kellen almost rises to his lips. But that name belongs to a past he has left behind. Instead, he exhales, forcing a smirk. “D’Kon,” He offer, his voice steady but clipped "A traveler. A scholar, of sorts. And, when necessary— He flexes his fingers, a faint shimmer of arcane energy flickering at his fingertips before vanishing “—a problem solver."
He glances between the two giantfolk before tilting his head slightly "I assume we’re all here to try our luck at the adventurer’s life? Or does Startland have a discount on ale today?"
Without waiting for an answer, he continues toward the gates, keeping pace with the others but never quite at the center of the group—always on the edge, where an escape is never out of reach.
Jasmine herself wasn't expecting to run into more people though she figured she should have. It is a place where adventure begins and that is what she is here for. She is quite tall by normal standards, being 5ft 10 in. tall but next to the Giantfolk she looks small. Her body is covered in what looks like, black cloth armor. It looks like light armor from a distance but closer inspection it is actually far heavier and more protective than it seems; for her padded clothing is reinforced with Chain mail sewn between layers of her garb. Her arms and legs are protected by golden gauntlets and metal boots. On her right hand is a large Kite Shield with a blue border and silver body. Her face though is concealed by thick shadows cast by her emerald colored hood. Two yellow and red eyes stare out from those shadows. This combined with the rattle-snake tail behind her that occasionally makes rattling noises give her a sinister appearance.
She nods to Jed and responds with her own introduction, "I am... Jasmine. I guess you can say I am trying to become an adventurer. As for what I can do... I am somewhat of a guardian."
As you all make small talk as you approach the gates the guards greet you with a friendly wave. One of them, the shorter, plumpier one of the pair flashes a smile. "Hallo! Y'lot hear t'join the guild?" He takes a look at you lot and chuckles. "Y'lot foreign? Never seen any of youse 'round 'ere b'fore." The other guard, taller and thinner than her companion, rapped the shorter one with her spear. "Hey, don't be nosy Goirid. If you want to pick up folks, do it at the tavern." Goirid chuckles in response and rubs his head. "Yeah, sorry 'bout that. Welcome t'Startland, my friends," he says as he and his friend open the gates to a bustling city.
He/Him. I am the DM, you are the player. You make the mistakes and I decide the consequences. Now, with that being said - Are you SURE you want to cast Fireball?
"I imagine we aren't the first not the last!" announces Brammuth, with a wave of thanks to the guard. He continues walking and with a turn of his head soft enough to not be heard by the guards but clear enough for those around him: "To think they would be so freely trusting allowing us to enter, it's a wonder they don't get invaded."
"Well met." Jasmine greets the guard with her harsher voice. "Indeed we are new to Startland, and seeking news and word of jobs around the realm."
“D’Kon D’Kon D’Kon will you have an ale with me?” Jed’s eyebrows go up as he gets his jug out of his basket.
When Brammuth talks to Jed he tries to walk tall and straight, he nods and smiles. It’s very obvious Jed is attempting to be like Brammuth.
Jed gets a look at Jasmine, “Why do you have a rattle tail?”
Jasmine coils her tail around her leg. She answers, "Don't worry about it."
“Of course a drink before we set off would be nice and it will help us get to know each other if we’re going to be in a group.”
As you all enter the town, the first thing that hits your senses is the noise - the unintelligible garble of hundreds upon hundreds of adventurers, shopkeepers, and plain-jane civilians. It's not loud by any means, but anyone not accustomed to the bustling city life would most likely almost immediately find themselves overwhelmed. The next thing you notice is the sights - people of all races and backgrounds have amassed in the city of Startland, from Goliaths to Gnomes to Goblins to Gith, everywhere you look you find that no two adventurers look the same. You notice sights like a Dwarven Smith offering a newly sharpened Axe to a Tiefling Barbarian, a Kobold Fighter and a Kenku Sorcerer debating on which quests to take, and even a group of Clerical Orcs leading a sermon. Truly, this town has something for everyone. And now that you've entered the town of Startland, where do you want to go now?
He/Him. I am the DM, you are the player. You make the mistakes and I decide the consequences. Now, with that being said - Are you SURE you want to cast Fireball?
Being mostly head above the rest, can Brammuth see any sort of shop signs to get a sense of which area of the city they have arrived?
Jed says to Brammuth in giant, “Are we looking for a guild like the little guards said? What does one look like?”.
Jed looks all around. What religion are the clerical orcs followers of?
religion 23+1(guidance)
Brammuth:
Please make a perception check.
He/Him. I am the DM, you are the player. You make the mistakes and I decide the consequences. Now, with that being said - Are you SURE you want to cast Fireball?
Jed:
With a 24 you recognize these Orcs as followers of Lliira - the goddess of joy.
He/Him. I am the DM, you are the player. You make the mistakes and I decide the consequences. Now, with that being said - Are you SURE you want to cast Fireball?
Seeing that he’s not as tall as the giants Kellen looks around taking in the sights and people being cautious hiding his hand in his sleeve ”Since we’re here do we split up and look around or do we continue looking for a guild?” He looks around again in case some is watching him particularly his former captor trying to take him back. Looking for s priestess with dark red robes with arcane glyphs, with a dark sash. Perception check: 15
D'Kon:
To your relief you do not see anyone with appearance you're looking for
He/Him. I am the DM, you are the player. You make the mistakes and I decide the consequences. Now, with that being said - Are you SURE you want to cast Fireball?
Perception on sign check: 19
Brammuth in return, "I think so, I have not seen one before. This is my first time in a city."