As the four goblins emerge from the thickets, Paget’s fighter instincts takeover immediately. His loose easy stride instantly poised to strike like a snake.
[[OOC: Alert (Initiative Swap) If Paget (18) and Shynt’lyn (7) agree, they can swap initiative rolls. Otherwise the order of combat will be: Paget, goblins, Healerman, Shynt’lyn, Red Admiral, Rethos]]
Healerman: on my turn I would like to cast sacred flame on the nearest goblin requiring a DC 13 DEX save and dealing 6 radiant damage on a fail, or 3 on a success.
Paget: Taking a quick breath, He rolls his shoulders quickly and sprints forward to strike at the little sniveling goblin directly in front of of him, flying in with a kick to the head (The Green color goblin) Unarmed strike - 22
Without hesitation, the tall fighter makes a mad Dashto the nearest goblin, quickly closing the 55 feet of space between them. The goblin, fixated on charging Red Admiral, attempts to move toward the ranger; oblivious to Paget's approach and leaving the sinewy fighter a wide-open opportunity to attackby launching himself in the air, rotating his body with leg extended in a full circle, and crushing the heel of a thick boot against the temple of the goblin's head with an audible crack.
[[OOC: 22 HITS!!!Unarmed Fighting--Roll 1d8 + Strength modifier for damage. Going forward, feel free to go ahead and roll damage when making attack rolls.]]
Paget: The heel of boot strikes the goblin flush but the Human weathered fighter can already tell it was not going to end the fight.. He rolls to the side, standing near the half-Dragon kid. "Wise of you to bow out. These little goblins are tougher than they look." Paget spits and readies himself. (Damage Roll:5. Sorry i didn't do it right away.. wasn't sure quite where to roll for damage at first and been a little busy to study the book.)
The sourthern most goblin (red) rushes at Red Admiral with a shrieking battle cry and swings his scimitar in a wide arc at the half-dragon. Red Admiral thrusts his hips back allowing the blade to sweep in front of him without so much as a nick.
The two goblins behind the horses, clearly alarmed at Paget's quick reaction to their ambush, stumble backwards to increase distance from the fighter as they release their arrows in his direction. Paget can hear the air splitting on either side of his head as the arrows miss their mark and sail into the distance.
The fourth goblin, whose nose exploded into a geyser of blood from the fighters deft kick, scampers deeper into the thicket to hide from the fight.
BATTLEMAP:
[[OOC: Up next are Healerman, Shynt'lyn, and Rethos. I went ahead and moved Red Admiral for his turn.]]
Rethos: Rethos, from the cart, channels the infernal and innate magic that courses through his veins, the veins in his body glowing a bright red. (Using Innate Sorcery.) He then charges up a ball of dark green energy and throws it at the closest Goblin (Goblin A in this case.)
[[I forgot, can I use my mana spells in this campaign? Keep in mind they are very limited, still.]]
Red Admiral: [[I got 11+1=12 on the initiative, idk the disadvantage number.]]
Healerman: Initiative is a 13 with disadvantage
[disadvantage means you roll twice and take the lower number]
Rethos: (5 Init, that was at dis.)
I don't have a signature.
[[Well, my phone died, but I'm back. My disadvantage initiative was a 7.]]
[[Red, we will be adhering to the 2024 core rules for this campaign. No mana, Strixhaven sources, or homebrew]]
DM:
As the four goblins emerge from the thickets, Paget’s fighter instincts takeover immediately. His loose easy stride instantly poised to strike like a snake.
[[OOC: Alert (Initiative Swap) If Paget (18) and Shynt’lyn (7) agree, they can swap initiative rolls. Otherwise the order of combat will be: Paget, goblins, Healerman, Shynt’lyn, Red Admiral, Rethos]]
[ooc: no need, let Paget start it off ]
Healerman: on my turn I would like to cast sacred flame on the nearest goblin requiring a DC 13 DEX save and dealing 6 radiant damage on a fail, or 3 on a success.
[[Con. Save was an oops, ignore that :/ ]]
[[I polished my character a bit, because I realized I forgot about feats. I added a few feats that fit my character's profile.]]
Paget: Taking a quick breath, He rolls his shoulders quickly and sprints forward to strike at the little sniveling goblin directly in front of of him, flying in with a kick to the head (The Green color goblin) Unarmed strike - 22
Without hesitation, the tall fighter makes a mad Dash to the nearest goblin, quickly closing the 55 feet of space between them. The goblin, fixated on charging Red Admiral, attempts to move toward the ranger; oblivious to Paget's approach and leaving the sinewy fighter a wide-open opportunity to attack by launching himself in the air, rotating his body with leg extended in a full circle, and crushing the heel of a thick boot against the temple of the goblin's head with an audible crack.
Red Admiral: I will disengage, and move left three spaces and down three spaces.
"I shall fight with tactics."
Paget: The heel of boot strikes the goblin flush but the Human weathered fighter can already tell it was not going to end the fight.. He rolls to the side, standing near the half-Dragon kid. "Wise of you to bow out. These little goblins are tougher than they look." Paget spits and readies himself. (Damage Roll:5. Sorry i didn't do it right away.. wasn't sure quite where to roll for damage at first and been a little busy to study the book.)
DM:
The sourthern most goblin (red) rushes at Red Admiral with a shrieking battle cry and swings his scimitar in a wide arc at the half-dragon. Red Admiral thrusts his hips back allowing the blade to sweep in front of him without so much as a nick.
The two goblins behind the horses, clearly alarmed at Paget's quick reaction to their ambush, stumble backwards to increase distance from the fighter as they release their arrows in his direction. Paget can hear the air splitting on either side of his head as the arrows miss their mark and sail into the distance.
The fourth goblin, whose nose exploded into a geyser of blood from the fighters deft kick, scampers deeper into the thicket to hide from the fight.
BATTLEMAP:
[[OOC: Up next are Healerman, Shynt'lyn, and Rethos. I went ahead and moved Red Admiral for his turn.]]
[[OOC: what is the distance between shynt'lyn and the red goblin? Is each square 5ft.?]]
[[OOC: Yes, 1 square is 5 ft. Shynt'lyn is 25 ft from the goblin]]
Rethos: Rethos, from the cart, channels the infernal and innate magic that courses through his veins, the veins in his body glowing a bright red. (Using Innate Sorcery.) He then charges up a ball of dark green energy and throws it at the closest Goblin (Goblin A in this case.)
Casting Witch Bolt: ADV To Hit: 8 for 12 Damage.
Innate Sorcery:
I don't have a signature.