"Companions, if it is of use, that is, if you think it will help, zi can quit literally, as you say, 'Light them up'
"My Faerie Fire spell will not hurt them, if they mean us no harm - but it will be, er, advantageous to us if we decide a good thrashing is what they need..."
Skritch waits for his companions nod.
"Just er, just say the word..."
(OOC: Nvr mind, just saw there was a second page of thread. Oh well, fire away! )
Skritch readies an action to send a firebolt at any danger (eg a 'crow) that actually starts to come their way...
Rachus stops playing upon seeing the scarecrows in mass on each side of the road. He then stops his pony alongside the others. "That is an unnerving sight. Who would do this and why?"
Then he sees the fiery spell streak ahead and holds his breath in anticipation
Vakas you see no obvious path around the scarecrows, but you might try leaving the track and circling around them through the nearby hills.
Dealuri roll for an attack if you let that arrow fly and Skritch you ready your firebolt, roll if and when you please.
Thannadol your firebolt slams into the chest of the nearest scarecrow, flames licking at sackcloth and straw. For a breath, it stands still. Then its head snaps upward, jerking toward the dark sky. Its ragged mouth opens wide and unleashes a shriek—high, piercing, inhuman. One by one, the other scarecrows twitch to life. Heads snap upward in eerie unison, straw necks creaking. Their mouths gape open, torn cloth fluttering, and from each erupts the same shriek—shrill, maddening, and full of death. The field is suddenly alive with screaming.
This post has potentially manipulated dice roll results.
"My dear, er, co-workers," Skritch sends into their minds, "amongst my kind I am considered brave to the point of lunacy. Amongst these horrors I will be considered nothing more than road-kill.
"There are too, too many.
"Flee, er, we fools?"
OOC: Skritch will shoot if we are taking a stand, otherwise is ready to follow Vakas off-road... DM, here are the rolls for if we end up staying and fighting (so you don't have to wait longer for them): Initiative, if you need it: 8 Firebolt: Attack: 21 Damage: 6
OOC: DM, I noticed that when I edited my post it rerolled the numbers. So it could look like I am being nefarious. Sorry about that. FYI, the originals were Initiative: 15, Attack:10, Dam: 5
Nice shot, Thannadol! And smart idea, Scritch. I can't count that high but it is more than the nine fingers on my hands. To anyone who would look. Dealuri has all of her fingers (that would be 10) but not all of her brain cells. Nevertheless, she understands they outnumbered, and the noise is very annoying so starts skirting the edge of the mass of noisy scarecrow to go around them. She keeps her longbow nocked and ready but will reserve her action to when they are being threatened.
Skritch watches with something oscillating between admiration (at what surely must be a mighty wizard to take on so many fearsome constructs) and concern (at watching a possibly mentally deficient first-level adventurer arranging their own demise).
"Good luck, brave mage!" he says, wheeling Sunhill around and backing back to the rest of the group's horses.
He readies an action to either i) cast Healing Word on Thanadal if he gets ever so slightly wounded, or ii) tell Thanadal's loved ones - presuming the rest of them get out of this alive - that Thanadal died bravely, if possibly unnecessarily, and hopefully doing what he loved...
Vakas suppresses a snicker when Dealuri starts talking about counting fingers, giving her a smile and a wink. He wheels his horse around and says “We need to ride around them, there are too many, I don’t like these odds. Thanadol, what are you doing, get back here! Don’t leave your mount, let’s go around! They won’t be able to keep up with us, and you don’t want to get surrounded by them…” Vakas starts to ride at a 90 degree angle, leaving the track and heading to move around the scarecrows.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
"In agreement with Vakas that this is too troubling. I believe we can outrun them on our mounts." says Rachus. Before following Vakas on his pony he grabs the reins of Thanadol's horse and guides it to be near Thanadol for a quick escape. "Come wizard we have more urgent places to be"
Thannadol, you can see that the scarecrows have no legs, just posts fixing them to the ground. That said their heads and arms appear to be moving freely so may prove dangerous if you get too close to one. Beyond that you would need to roll insight :) Do you proceed with your prepared attack or follow...
Dealuri, Rachus and Vakas, you begin to skirt around the mass of scarecrows as they continue to scream toward the heavens.
Skritch you watch and wait to see what the wizard chooses...
The screaming continues, sharp and relentless, ringing in your ears. Your pulse quickens. Breath shortens. Fear coils tight in your chests—and still, the screaming grows.
Leaving that grim tableau behind, you spur your mounts off the rutted trail, riding wide of the blighted ground and the screaming watchers that mark it. The scarecrows—if scarecrows they were and not something fouler dressed in straw and shadow—soon fall out of sight behind the rise of a hill, and with distance, the screams begin to fade, dwindling to a memory half-doubted. Even so, the sound of them lingers in your bones like winter chill.
The detour has cost you daylight. Twilight has bled into true dark, the last scraps of sun dying behind the hills. You pause where the crooked path bends slightly eastward. For a time, none of you speak. Even the horses seem to hold their breath.
Only then, when your hearts no longer beat like war drums, do you dare to breathe deep again. You gather yourselves—mind, body, and whatever courage you have left—and turn once more to the path, toward the work that lies ahead.
OOC: I'll give the party a few moments to catch their breath and interact as you continue your journey :)
Looking around at the growing foresty gloom, he says, "If not, I'm happy useDruidcraftto light small fires every so often to light the way. Otherwise, I'm, er, good in the dark... Let me know, froleagues."
While Skritch waits for them to gather themselves and decide if they need light or not (or if anyone has something better than Skritch's Druidcraft to light up the night), he uses Druidcraft to make an area of turf smell extra attractive to Sunhill so his doggy mount can have a happy roll on it, and hopefully recover from whatever jitters the Screamcrows may have caused.
Rachus looks to Scritch and in his mind he says "I can see fine in the darkness. Though I don't believe our mounts can"
Out loud he says "This has left me with more questions than answers. Who made them and then animate them with magic or something fouler? I am just glad whoever made them did not bother giving them legs to chase us. We can light some torches to light our way for our mounts. The other option is to make camp until daylight. What do all you think we should do?"
He pats his pony affectionately to reassure it that all is well for now.
"As much as one loves a scamper through the woods, gathering nuts for May, methinks time is of the very essence. Er. I think we should hurry on. That's what I think."
Skritch scratches his nuts. (OOC: Had to write it at least once) Then puts them back in their pouch with his other acorn snacks.
Barring any objections Rachus will urge his pony forward keeping an eye on the terrain ahead of them. At least it should be easier on the trail as there would be no rough terrain to navigate.
Rachus hop down from his pony and reaches into his pack for a torch. He waves his left hand over the top of the torch, and it is lit with a cheery glow as he used a bit of magic. prestidigitation He hands the torch to Dealuri. "This should be enough to light your way" he then hops back on his horse to continue forward.
You all ride on through the night, the silence behind you deepening with every mile. The screams of the scarecrows linger only as a bitter memory, unwelcome, but fading.
It is you Rachus who first sees the shapes ahead, squat and dark beneath the watchful moon. A village.. As you draw nearer, no lantern flickers, no dog barks, no voices stir the air.
The place is still. As if life had once passed through and thought better of it. How do you approach?
Rachus stops his pony and raises a hand to stop the others "There is a quiet village ahead. Too quiet. We can go around but it would add more time to our travel. What do all you want to do?" He has a darting gaze as he looks to the buildings in the distance.
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"Companions, if it is of use, that is, if you think it will help, zi can quit literally, as you say, 'Light them up'
"My Faerie Fire spell will not hurt them, if they mean us no harm - but it will be, er, advantageous to us if we decide a good thrashing is what they need..."
Skritch waits for his companions nod.
"Just er, just say the word..."
(OOC: Nvr mind, just saw there was a second page of thread. Oh well, fire away! )
Skritch readies an action to send a firebolt at any danger (eg a 'crow) that actually starts to come their way...
Rachus stops playing upon seeing the scarecrows in mass on each side of the road. He then stops his pony alongside the others. "That is an unnerving sight. Who would do this and why?"
Then he sees the fiery spell streak ahead and holds his breath in anticipation
Vakas you see no obvious path around the scarecrows, but you might try leaving the track and circling around them through the nearby hills.
Dealuri roll for an attack if you let that arrow fly and Skritch you ready your firebolt, roll if and when you please.
Thannadol your firebolt slams into the chest of the nearest scarecrow, flames licking at sackcloth and straw. For a breath, it stands still. Then its head snaps upward, jerking toward the dark sky. Its ragged mouth opens wide and unleashes a shriek—high, piercing, inhuman. One by one, the other scarecrows twitch to life. Heads snap upward in eerie unison, straw necks creaking. Their mouths gape open, torn cloth fluttering, and from each erupts the same shriek—shrill, maddening, and full of death. The field is suddenly alive with screaming.
DM - Warlock of Firetop Mountain
"My dear, er, co-workers," Skritch sends into their minds, "amongst my kind I am considered brave to the point of lunacy. Amongst these horrors I will be considered nothing more than road-kill.
"There are too, too many.
"Flee, er, we fools?"
OOC: Skritch will shoot if we are taking a stand, otherwise is ready to follow Vakas off-road... DM, here are the rolls for if we end up staying and fighting (so you don't have to wait longer for them):
Initiative, if you need it: 8
Firebolt: Attack: 21 Damage: 6
OOC: DM, I noticed that when I edited my post it rerolled the numbers. So it could look like I am being nefarious. Sorry about that. FYI, the originals were Initiative: 15, Attack:10, Dam: 5
OOC: @Skritch lol no problem and no doubts :) Let's see what the rest of the party decide to do.
DM - Warlock of Firetop Mountain
Nice shot, Thannadol! And smart idea, Scritch. I can't count that high but it is more than the nine fingers on my hands. To anyone who would look. Dealuri has all of her fingers (that would be 10) but not all of her brain cells. Nevertheless, she understands they outnumbered, and the noise is very annoying so starts skirting the edge of the mass of noisy scarecrow to go around them. She keeps her longbow nocked and ready but will reserve her action to when they are being threatened.
Skritch watches with something oscillating between admiration (at what surely must be a mighty wizard to take on so many fearsome constructs) and concern (at watching a possibly mentally deficient first-level adventurer arranging their own demise).
"Good luck, brave mage!" he says, wheeling Sunhill around and backing back to the rest of the group's horses.
He readies an action to either i) cast Healing Word on Thanadal if he gets ever so slightly wounded, or ii) tell Thanadal's loved ones - presuming the rest of them get out of this alive - that Thanadal died bravely, if possibly unnecessarily, and hopefully doing what he loved...
Vakas suppresses a snicker when Dealuri starts talking about counting fingers, giving her a smile and a wink. He wheels his horse around and says “We need to ride around them, there are too many, I don’t like these odds. Thanadol, what are you doing, get back here! Don’t leave your mount, let’s go around! They won’t be able to keep up with us, and you don’t want to get surrounded by them…” Vakas starts to ride at a 90 degree angle, leaving the track and heading to move around the scarecrows.
A wizard is never late, nor is he early, he arrives precisely when he means to.
OOC: DM, great image for the scarecrows
"In agreement with Vakas that this is too troubling. I believe we can outrun them on our mounts." says Rachus. Before following Vakas on his pony he grabs the reins of Thanadol's horse and guides it to be near Thanadol for a quick escape. "Come wizard we have more urgent places to be"
Thannadol, you can see that the scarecrows have no legs, just posts fixing them to the ground. That said their heads and arms appear to be moving freely so may prove dangerous if you get too close to one. Beyond that you would need to roll insight :) Do you proceed with your prepared attack or follow...
Dealuri, Rachus and Vakas, you begin to skirt around the mass of scarecrows as they continue to scream toward the heavens.
Skritch you watch and wait to see what the wizard chooses...
The screaming continues, sharp and relentless, ringing in your ears. Your pulse quickens. Breath shortens. Fear coils tight in your chests—and still, the screaming grows.
DM - Warlock of Firetop Mountain
If the others are going to get out of sight, Skritch will leave Thanadal to his games and gallop yo catch up with the rest of the party.
Leaving that grim tableau behind, you spur your mounts off the rutted trail, riding wide of the blighted ground and the screaming watchers that mark it. The scarecrows—if scarecrows they were and not something fouler dressed in straw and shadow—soon fall out of sight behind the rise of a hill, and with distance, the screams begin to fade, dwindling to a memory half-doubted. Even so, the sound of them lingers in your bones like winter chill.
The detour has cost you daylight. Twilight has bled into true dark, the last scraps of sun dying behind the hills. You pause where the crooked path bends slightly eastward. For a time, none of you speak. Even the horses seem to hold their breath.
Only then, when your hearts no longer beat like war drums, do you dare to breathe deep again. You gather yourselves—mind, body, and whatever courage you have left—and turn once more to the path, toward the work that lies ahead.
OOC: I'll give the party a few moments to catch their breath and interact as you continue your journey :)
DM - Warlock of Firetop Mountain
"Can we all see in the dark," Skritch mind-asks.
Looking around at the growing foresty gloom, he says, "If not, I'm happy use Druidcraft to light small fires every so often to light the way. Otherwise, I'm, er, good in the dark... Let me know, froleagues."
While Skritch waits for them to gather themselves and decide if they need light or not (or if anyone has something better than Skritch's Druidcraft to light up the night), he uses Druidcraft to make an area of turf smell extra attractive to Sunhill so his doggy mount can have a happy roll on it, and hopefully recover from whatever jitters the Screamcrows may have caused.
Rachus looks to Scritch and in his mind he says "I can see fine in the darkness. Though I don't believe our mounts can"
Out loud he says "This has left me with more questions than answers. Who made them and then animate them with magic or something fouler? I am just glad whoever made them did not bother giving them legs to chase us. We can light some torches to light our way for our mounts. The other option is to make camp until daylight. What do all you think we should do?"
He pats his pony affectionately to reassure it that all is well for now.
"As much as one loves a scamper through the woods, gathering nuts for May, methinks time is of the very essence. Er. I think we should hurry on. That's what I think."
Skritch scratches his nuts. (OOC: Had to write it at least once) Then puts them back in their pouch with his other acorn snacks.
Barring any objections Rachus will urge his pony forward keeping an eye on the terrain ahead of them. At least it should be easier on the trail as there would be no rough terrain to navigate.
"My mount, Wolfie, and I would appreciate the lights. I do not have any special vision and do not want to slow anyone down."
Rachus hop down from his pony and reaches into his pack for a torch. He waves his left hand over the top of the torch, and it is lit with a cheery glow as he used a bit of magic. prestidigitation He hands the torch to Dealuri. "This should be enough to light your way" he then hops back on his horse to continue forward.
You all ride on through the night, the silence behind you deepening with every mile. The screams of the scarecrows linger only as a bitter memory, unwelcome, but fading.
It is you Rachus who first sees the shapes ahead, squat and dark beneath the watchful moon. A village.. As you draw nearer, no lantern flickers, no dog barks, no voices stir the air.
The place is still. As if life had once passed through and thought better of it. How do you approach?
DM - Warlock of Firetop Mountain
Rachus stops his pony and raises a hand to stop the others "There is a quiet village ahead. Too quiet. We can go around but it would add more time to our travel. What do all you want to do?" He has a darting gaze as he looks to the buildings in the distance.