Vakas grits his teeth, holding his leg.."Arrrggghhh! Thing has quite a bite!Hû ú-gaun! Fine, feel my blade!" And then he swings again...
Dragontooth Dagger : 14to hit, for8points of piercing damage,1point of acid damage, and4points of fire damage.
Dragontooth second strike due to Nick : 25to hit, for 9 points of piercing damage, 2 points of acid damage, and 3 points of fire damage.
Vakas disengages (or just moves if the hound drops) and moves over beside Dealuri, hoping to be able to use a sneak attack on one of the dogs next round.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Dealuri your bolt sinks into the dogs flank and it howls in pain.
Vakas you eviscerate the beast you are attacking and move carefully and quickly to support Dealuri.
Skritch and Rachus you lean into the task. Beneath your feet, the stone hums, a low, thrumming vibration that rattles the teeth in their gums. The shadows choking the doorway are no longer mere darkness; they writhe, pregnant with power, spitting jagged sparks of electric blue that hiss like angry vipers into the sky.
Thanadol you watch, your eyes narrowed to slits. Where others see only a chaotic storm, (with a 25) you see the tapestry. You see the weave of the ritual and the pulsing veins of shadow that bind the barrier to this world. Your mind, sharp as steel, finds the flaw, the one loose thread in the sorcerous knot. You do not hesitate. Your hands move in a blur, drawing the ambient power into a point, honing it, refining the raw energy until it is a blade of pure, translucent intent.
Then, you strike.
The magical edge bites deep into the barrier’s heart. There is a moment of terrible, breathless silence. Then, the weave unravels. What was once a wall of impenetrable shadow bursts asunder, shredding into harmless white tendrils of mist. They explode outward in a silent gale, cold as a winter breath, before dissipating into the gloom of the hall. The dogs cease their attacks, lifting their heads to the heavens before vanishing in sudden blasts of eldritch smoke. The path is open.
There is silence for a moment before a horrendous roar blasts from the distant chasm. The ground shakes once more as the ancient shadow creature begins to emerge from its lair.
Vakas grimaces and reaches for a spare rag to bind the wound in his leg, limping for a minute as he does so. He looks around amazed at blast of cold air and the barrier’s elimination into a mist. He’s relieved that the dogs are gone. When he feels the ground groan and shake, he needs no further encouragement as he begins to hobble toward the new path.
“My leg is seriously hurting me, but I’ll take the lead - let me see what I can find. Let me work on this for a moment." He kneels once inside for a moment, closing his eyes and holding his hands over his leg, some energy begins to flow into his thigh with a greenish glow, after a moment he opens his eyes and stands, testing his leg. "Right. I'm ready. Let's go...".
(Casts cure wounds through his elven lineage for 15 points of healing.)
Vakas takes point again, moving slightly ahead and moving very quietly, looking and reporting back any findings as quietly as he can.
Stealth : 20
Perception : 7
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Skritch mounts Sunhill then trots up alongside Vakas, a little worried about his comrade's limp. "Do you need any more healing? Or are you, er, good for now?"he sends to Vakas.
Vakas you move with the silent, predatory grace of a shadow, your boots making no sound upon the cold stone. The air in the passage grows thick and stagnant, smelling of wet stone and the copper tang of old blood. Ahead, the corridor meets its end at a door of heavy, iron-bound oak, its grain scarred by time and damp.
From the wood’s far side comes a cacophony that curdles the blood: a rhythmic, low-throated chanting interwoven with the wet snarls of beasts.
You press your face to the timber, peering through a jagged crack where the wood has yielded to rot. What you sees makes the small hairs on the back of your neck prickle. They have the sharp muzzles and reptilian eyes of kobolds, yet these are no stunted tunnel-dwellers. They are hulking things, thick with corded muscle and standing a head taller than any of their kin.
They stand in a jagged ring around a circle etched into the floor, the sigils glowing with a pale, sickly light that pulses like a dying heart. Their voices rise in a guttural tongue—a language of jagged edges and sharp consonants that scrapes against your ears like a rusted blade against a whetstone. It is a sound not meant for the ears of mortals, a song of old hungers and dark gods and outside the beast of shadow responds in kind as its ancient howl tears through the shadowed sky.
Vakas moves back from the door slightly, seeking cover, then sends a message back to Skritch... "Horrible stuff up here! A ceremony is happening, looks like they are summoning a demon or devil, horrible, hulking, beastly things! Bring Thanadol up here to blow them away with flame! Tell the others!"
Skritch telepathically alerts everyone else in the group, relaying Vakas' message, and encourages Thanadolto join Vakas.
He dismounts Sunhill, instructing his faithful mount to keep quiet and stay with the group. Then, on padded paws, Skritchscampers up with Thanadol, as carefully and quietly as a diminutive Ekorre can, to beside Vakasto help out with whatever spell might be needed.
Looking up at them both, Skritch gives Vakasand Thanadol what might look to them like a thumbs up of encouragement. But, in Ratatosk, it's a traditional combat signal that means DEATH TO OUR FOES AND MAY ALL THEIR FUR FALL OUT. NOT NECESSARILY IN THAT ORDER.
Dealuri follows, her gold eyes blazing in furry at having already being bit and with the urgency of ending this new threat.
Initiative 14. Longbow against the nearest threat (attack 16, damage 11). If possible, she will step in front of Thannadol (after he casts his spell) to try to shield him from the inevitable counterattack.
Vakas pulls out his shortbow and takes dead aim, shooting at a target within range (80 ft), aiming for the leader, but if too far away the closest one within range. "Take them, act quick!" he hisses.
Afterwards, he blends into the shadows and (bonus action) hides until the next round.
Short bow : 23 to hit, for 8 points of piercing damage, 7 points of sneak attack damage, and 5 points of electricity damage. (20 total)
Stealth roll to hide : 15
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
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Vakas grits his teeth, holding his leg.."Arrrggghhh! Thing has quite a bite! Hû ú-gaun! Fine, feel my blade!" And then he swings again...
Dragontooth Dagger : 14 to hit, for 8 points of piercing damage, 1 point of acid damage, and 4 points of fire damage.
Dragontooth second strike due to Nick : 25 to hit, for 9 points of piercing damage, 2 points of acid damage, and 3 points of fire damage.
Vakas disengages (or just moves if the hound drops) and moves over beside Dealuri, hoping to be able to use a sneak attack on one of the dogs next round.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Arcana (with advantage): 6 or 13 + 4 = 17
Skritch is keen for that to help with the ritual.
He's not keen to watch his comrade fighting off a fierce foe. Ne'ertheless he resists morphing into a huge bear.
For the moment...
Rachus
Arcana Check]
15
In his mind his pleading to magic itself to hurry as he is a sitting duck and he worries for his fighting companions.
Dealuri your bolt sinks into the dogs flank and it howls in pain.
Vakas you eviscerate the beast you are attacking and move carefully and quickly to support Dealuri.
Skritch and Rachus you lean into the task. Beneath your feet, the stone hums, a low, thrumming vibration that rattles the teeth in their gums. The shadows choking the doorway are no longer mere darkness; they writhe, pregnant with power, spitting jagged sparks of electric blue that hiss like angry vipers into the sky.
Thanadol you watch, your eyes narrowed to slits. Where others see only a chaotic storm, (with a 25) you see the tapestry. You see the weave of the ritual and the pulsing veins of shadow that bind the barrier to this world. Your mind, sharp as steel, finds the flaw, the one loose thread in the sorcerous knot. You do not hesitate. Your hands move in a blur, drawing the ambient power into a point, honing it, refining the raw energy until it is a blade of pure, translucent intent.
Then, you strike.
The magical edge bites deep into the barrier’s heart. There is a moment of terrible, breathless silence. Then, the weave unravels. What was once a wall of impenetrable shadow bursts asunder, shredding into harmless white tendrils of mist. They explode outward in a silent gale, cold as a winter breath, before dissipating into the gloom of the hall. The dogs cease their attacks, lifting their heads to the heavens before vanishing in sudden blasts of eldritch smoke. The path is open.
There is silence for a moment before a horrendous roar blasts from the distant chasm. The ground shakes once more as the ancient shadow creature begins to emerge from its lair.
DM - Caves of the Kobold Slave Masters
Thannadol sighs brushing his robes free and gripping his staff "Barrier down, let us hasten"
DnD is awesome!
Woah, that was cool. Great job! Upon hearing the creature move, she adds, "I agree! Umm, which way do we go?"
"I suggest we enter," The blue wizard Vandar snaps in a haughty tone, giving Thanadol a look that is green with envy.
With that he strides forward toward the now unprotected entrance, with Gruda and Kineth in tow.
Kineth turns to give you all a brief apologetic look for her friends rudeness.
DM - Caves of the Kobold Slave Masters
"Yes... Let's go"
Turns to Kineth and smiles "No harm done"
He strides purposefully into the passage, following the others
DnD is awesome!
Dealuri follows and readies her longbow, figuring a beast that makes that much noise must be pretty large and therefore a good target.
Vakas grimaces and reaches for a spare rag to bind the wound in his leg, limping for a minute as he does so. He looks around amazed at blast of cold air and the barrier’s elimination into a mist. He’s relieved that the dogs are gone. When he feels the ground groan and shake, he needs no further encouragement as he begins to hobble toward the new path.
“My leg is seriously hurting me, but I’ll take the lead - let me see what I can find. Let me work on this for a moment." He kneels once inside for a moment, closing his eyes and holding his hands over his leg, some energy begins to flow into his thigh with a greenish glow, after a moment he opens his eyes and stands, testing his leg. "Right. I'm ready. Let's go...".
(Casts cure wounds through his elven lineage for 15 points of healing.)
Vakas takes point again, moving slightly ahead and moving very quietly, looking and reporting back any findings as quietly as he can.
Stealth : 20
Perception : 7
A wizard is never late, nor is he early, he arrives precisely when he means to.
Skritch mounts Sunhill then trots up alongside Vakas, a little worried about his comrade's limp. "Do you need any more healing? Or are you, er, good for now?" he sends to Vakas.
“All good, thanks Skritch, I was able to use some of my magic to heal myself… thanks. I’ll let you know if I see something..”. Vakas replies silently.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Skritch and Sunhill trot back to join the rest of the group so Vakas can more effectively scout ahead.
Vakas you move with the silent, predatory grace of a shadow, your boots making no sound upon the cold stone. The air in the passage grows thick and stagnant, smelling of wet stone and the copper tang of old blood. Ahead, the corridor meets its end at a door of heavy, iron-bound oak, its grain scarred by time and damp.
From the wood’s far side comes a cacophony that curdles the blood: a rhythmic, low-throated chanting interwoven with the wet snarls of beasts.
You press your face to the timber, peering through a jagged crack where the wood has yielded to rot. What you sees makes the small hairs on the back of your neck prickle. They have the sharp muzzles and reptilian eyes of kobolds, yet these are no stunted tunnel-dwellers. They are hulking things, thick with corded muscle and standing a head taller than any of their kin.
They stand in a jagged ring around a circle etched into the floor, the sigils glowing with a pale, sickly light that pulses like a dying heart. Their voices rise in a guttural tongue—a language of jagged edges and sharp consonants that scrapes against your ears like a rusted blade against a whetstone. It is a sound not meant for the ears of mortals, a song of old hungers and dark gods and outside the beast of shadow responds in kind as its ancient howl tears through the shadowed sky.
DM - Caves of the Kobold Slave Masters
Vakas moves back from the door slightly, seeking cover, then sends a message back to Skritch... "Horrible stuff up here! A ceremony is happening, looks like they are summoning a demon or devil, horrible, hulking, beastly things! Bring Thanadol up here to blow them away with flame! Tell the others!"
A wizard is never late, nor is he early, he arrives precisely when he means to.
Skritch telepathically alerts everyone else in the group, relaying Vakas' message, and encourages Thanadol to join Vakas.
He dismounts Sunhill, instructing his faithful mount to keep quiet and stay with the group. Then, on padded paws, Skritch scampers up with Thanadol, as carefully and quietly as a diminutive Ekorre can, to beside Vakas to help out with whatever spell might be needed.
Looking up at them both, Skritch gives Vakas and Thanadol what might look to them like a thumbs up of encouragement. But, in Ratatosk, it's a traditional combat signal that means DEATH TO OUR FOES AND MAY ALL THEIR FUR FALL OUT. NOT NECESSARILY IN THAT ORDER.
Thannadol rushes to the aid of Vakas. He looks left and right for the enemies. Then he runs into the room and summons a burst of thunder upon them.
Thunderwave DC: 13 Con. 12 thunder on fail, half on success
DnD is awesome!
Dealuri follows, her gold eyes blazing in furry at having already being bit and with the urgency of ending this new threat.
Initiative 14. Longbow against the nearest threat (attack 16, damage 11). If possible, she will step in front of Thannadol (after he casts his spell) to try to shield him from the inevitable counterattack.
Yuh yoh.
Skritch's Initiative: 1 + 1 = 2
(OOC: guess I'll wait to hear what happens from the DM - and everyone else if my initiative is anything to go by - before saying what Skritch does...)
Vakas initiative : 24
Vakas pulls out his shortbow and takes dead aim, shooting at a target within range (80 ft), aiming for the leader, but if too far away the closest one within range. "Take them, act quick!" he hisses.
Afterwards, he blends into the shadows and (bonus action) hides until the next round.
Short bow : 23 to hit, for 8 points of piercing damage, 7 points of sneak attack damage, and 5 points of electricity damage. (20 total)
Stealth roll to hide : 15
A wizard is never late, nor is he early, he arrives precisely when he means to.