DM: You can choose History or Religion and that will determine the lens through which you can recall the information. The DC on information on this ancient hero is very high though, as the party learned before you joined.
(OOC: I'll do History, for some reason I've had better luck with that one as of now. History check: 8 Never mind, it wasn't good)
Morgan shakes his head slowly, trying to hide his disappointment. It feels like someone just broke his brand-new toy.
"Who said anything about lying? I was talking about acting. Randa and or Frekor could play the guards. They’ve got the... the physique du role*." Then, he adds, half-joking: "And if Randa doesn’t want to talk, she can just grunt."
He glances back toward the infirmary behind them. "I’m sure with all those people in there, we could 'borrow' a watch pin or something. And once we’ve got the information from her… who cares how we get out?"
This time, he shakes his head openly, disagreeing. "No. Let’s go there, say we work for the people who put her under arrest, and see how friendly she really is."
Morgan looks down at the trinket in his hand, then up at Ylis. "You know what? Handle it however you want."
Frekor knows that he isn't good at acting (even if is "just being the tough guy").
-I'm not THAT good at acting like a tough guard. But I understand that she could be more open to talk if we were to pretend to be on house arrest like her.- says before looking around to see if there are any guards near The Ready Room.
-Maybe we could ask a guard to pretend to lock one or more of us there to get information. But I'm still unsure that we can make her talk and not find out that Verin sent us to investigate her.- adds unsure.
After picking her jaw up off the ground, Ylis makes a come along gesture to Ayo and crew "This is the Ready Room "tavern", let's go." then pushes the door open and goes inside.
-Well, I guess we'll do it the standard way. Good'ol regular interrogation.- says before entering the inn after Ylis.
"Other side of the town square. Between here and *hurk* and the west market." The woman looks a little embarrassed and averts her eyes. "Thanks fer this."
(OOC: where would that be in the map? B6? I see a line under it, is that it?)
Ayo takes the queue from Randa. “Yeah, we might have some luck. We’ll check around and see what we can find. See you guys at the house later.” She nods to her group and leads the way. Dermot seems reluctant to leave the protective power of the Fellowship, but sticks to Ayo like a shadow. The rest follow dutifully.
Frekor combs the halls of his mind, searching for any trace of this ancient legend, but despite his extremely long memory*, this legend is too obscure for even him.
DM: I know you already expected this answer, but I wanted to make sure you saw it addressed.
There are no guards at the ready room, but there are standard patrols now that it has grown dark. Several squads of four or six can be seen patrolling the area. There are four main roads to the town square where the party is standing and several that branch off within view. All have guards marching to ensure that any demons are quickly identified before they can do too much damage.
DM: Indeed. B6 is The Wall.
DM: Eek! Forgot to describe the Ready Room!
‘A large barn with a steeply pointed roof looms over the battered structures near the center of town. Over the double door hangs a sign that bears the tavern’s name, The Ready Room, in Undercommon, Orc, Goblin, and Common.’
Inside, the ground floor contains piles of tools (lanterns, shovels, ladders, and the like) and a dozen wooden stalls that have been turned into curtained sleeping quarters, each one holding five wooden cots. Most are occupied and the curtains closed. More cots line the open space of the room, broken by the device in the center of the room. A rope-and-pulley hoist, which functions like an elevator, allows access to a spacious loft where the proprietors have equipped a bar and surrounded it with two dozen stools that are mostly occupied by patrons whenever the place is open for business. Several small two-chair tables fill in the space near the elevator. Behind the bar is a cooking space with a stove, where food is prepared for guests. A curtain behind the bar conceals a small room.
On the other side of the bar, a male drow is stationed. He seems young, not particularly handsome, though not necessarily unattractive either. Just normal. Likable and forgettable at the same time. He stands at average height and is thin, though not the kind of thin one gets when living an adventurous life that requires speed. Instead, he is the kind of thin when one eats little and exercises even less. He offers a polite smile and sweeps his arm around the bar and tables, then nods. A silent ‘sit anywhere you like’ gesture.
Randa would note several attractive people. Unfortunately, as the trope goes, the pretty ones also seem to be the dangerous looking ones. About 15 drow fill the seats, roughly 10 of which are off duty Aurora Watch soldiers. Several are imposing and as is often the case with anyone of elven lineage, mostly conventionally attractive.
Two tieflings sit at the bar. One wears scraps of leather and has a mighty axe resting against the bar and the other is heavily armored. Both are covered in ichor from a recent battle. Likely in the demon invasion earlier. Another tiefling sits at one of the tables, alone. This tiefling sits with a smile on her face as she nurses a drink. She is dressed in a familiar cobalt blue and has wrapped knuckles, but is otherwise unarmed.
There is a hobgoblin and two goblins at the bar as well. The hobgoblin appears to be a merchant of some kind, as he goes over ledgers and counts coins at a small table, while the two goblins, a male and female, stand guard on either side and behind him.
Three humans and one dwarf are also at the bar drinking and telling stories to each other. A gaunt elf woman sits in the shadows at the far end of the bar, dressed in scarlet robes and a floppy hat. She watches everyone behind a drink and seems generally unhappy.
Ylis waves in a cheery manner to the man who is also smiling. Not too many of those around, everybody seems so serious.
"Food guys! Oh wait maybe we can get a sandwich or something..." she puts on a small pout. Responsibility!
Hopefully it is easy to figure out how to get to where the bar is at. Once there she approaches the barkeep and greets the man with a smile, "Hey there, we're like new in town and got roughed up a bit by some gloppy gross demons. I guess that's not news to you but it's news to us! It was SO gross!" She looks to the other warriors at the bar for agreement and nods. Anyway, we have to put our horse and wagon away before it gets too dark, do you have food to go? Like a sandwich?"
"Oh oh and before we got to this place we found this three jewel thing back there," she thumbs behind her "And I was wondering if you guys have a church priest dude or a wizard dude? We could use some help figuring out what it is. I'm hoping it's magic but." she shrugs.
Ylis sees the Alosha woman (Elf Woman, Vermillion blah blah wearing a red robe) but doesn't look directly at her. Now we know what she looks like! What a grump. Then again there isn't a lot about this town to be joyous about. Except the guy downstairs. That's a bit wierd. We should talk to him too..
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Frekor combs the halls of his mind, searching for any trace of this ancient legend, but despite his extremely long memory*, this legend is too obscure for even him.
DM: I know you already expected this answer, but I wanted to make sure you saw it addressed.
There are no guards at the ready room, but there are standard patrols now that it has grown dark. Several squads of four or six can be seen patrolling the area. There are four main roads to the town square where the party is standing and several that branch off within view. All have guards marching to ensure that any demons are quickly identified before they can do too much damage.
DM: Indeed. B6 is The Wall.
(OOC: no problem, thanks for the little info Frekor got. Nice, that's probably where we'll go after everithing at the tavern.)
Ylis waves in a cheery manner to the man who is also smiling. Not too many of those around, everybody seems so serious.
"Food guys! Oh wait maybe we can get a sandwich or something..." she puts on a small pout. Responsibility!
Hopefully it is easy to figure out how to get to where the bar is at. Once there she approaches the barkeep and greets the man with a smile, "Hey there, we're like new in town and got roughed up a bit by some gloppy gross demons. I guess that's not news to you but it's news to us! It was SO gross!" She looks to the other warriors at the bar for agreement and nods. Anyway, we have to put our horse and wagon away before it gets too dark, do you have food to go? Like a sandwich?"
"Oh oh and before we got to this place we found this three jewel thing back there," she thumbs behind her "And I was wondering if you guys have a church priest dude or a wizard dude? We could use some help figuring out what it is. I'm hoping it's magic but." she shrugs.
Ylis sees the Alosha woman (Elf Woman, Vermillion blah blah wearing a red robe) but doesn't look directly at her. Now we know what she looks like! What a grump. Then again there isn't a lot about this town to be joyous about. Except the guy downstairs. That's a bit wierd. We should talk to him too..
(OOC: I don't remember when she was described. Thank god you remember)
Frekor follows Ylis while looking around the room normally. (Perception check: 14, 6+8. Insight check: 24, 19+5)
The ranger gets to the side of the harengon that is between her and Alosha, and clears his throat
-Ylis, it's been a long day. We should eat here instead, so we can res a little, you know?- he winks at her so that she can understand that they need a reason to stay there and eventually talk to Alosha.
DM: The smiling tiefling is upstairs with you! The tables and bar are all upstairs. The exposed cots and curtained alcoves are all downstairs. Sorry for not making that clear. I was writing a lot and may have missed that detail on a review before posting.
The man smiles, “We can make you a sandwich, sure. We don’t have takeaway boxes due to costs, but we can make your sandwiches in some Dwendalian bread. Very hard on the outside, but cotton soft on the inside. I think that makes for some portable fixings. You could probably put a lot of meats and such in it and it won’t slide out because the outside clamps down on it like a clam-shell.” The man says. “These are using imported foods though, so the price is at a premium. 4 silver for a sandwich like that. I think it’s worth it. As for a priest. We do have Bautha Dyrr who manages the Infirmary and fights for the living, and The Wall always has Kalym Telaarin there, praying for the lost. We also got someone living in the old Temple Ruin. I think he’s a priest of the Wildmother, maybe. He doesn’t come here too much, so I don’t remember his name. Speaking of names, mine is Delez Demona, after the infamous immortal gargoyle warrior of the past. No relation. I think my ancestors were just like, really big fans, you know?”
DM: Frekor notes about the same as Randa does, but is far less aware of the hotness of the people filling the chairs. Of the people he does take notice of, many of them seem extremely dangerous though none seem to be far and away more skilled than Frekor’s group. Frekor is reasonably sure he can take many himself and certainly the elven woman in the red hat with a sour expression on her face.
Morgan walks straight up to the smiling tiefling. "That’s really nice to see... I mean someone actually smiling in this town. I’m starting to feel grumpy myself. Mind if I sit?" He gives a small nod. "Name's Morgan." His eyes flick to the knuckles, curious. "Are you a fighting monk or something?"
DM: Frekor notes about the same as Randa does, but is far less aware of the hotness of the people filling the chairs. Of the people he does take notice of, many of them seem extremely dangerous though none seem to be far and away more skilled than Frekor’s group. Frekor is reasonably sure he can take many himself and certainly the elven woman in the red hat with a sour expression on her face.
(OOC: Frekor is not interested on looking for hot people, so it does make sense hahaha. Nice to know that if a fight were to break out, we can deal with them since Frekor isn't alone. I'll wait for Wysperra's post to answer Frekor before posting somethin else, can't think of something right now)
Randa admires the functional yet still rustically pleasing aesthetic of the place, appreciating the symbiosis of it being both a place of work and a place of rest.
She nods to the bartender assuming Ylis would do the ordering.
She takes in the Aurora Watch giving them a small smile and a nod of appreciation for their service.
Randa notes the tiefling in blue especially, Cobalt Soul.....
She shoots the goblinoids a grin, though mercantile pursuits are not her strong suit.
She subtly points out the gaunt elf woman to the others, " So....food first? Then....socializing?"
Ylis shakes the man's hand and says, "I'm Ylis, that's Randa, this is Frekor, and that guy over there is Morgan. We call ourselves the Fellowship of the Wind" She carefully counts out 3 gold coins, "This is for sandwiches and drinks for all of us" gesturing at the Fellowhip “and for the information." Giving Delaz a nod.
"I guess we'll eat here instead of leaving right away we could use the break." She makes an effort to bring two of the small tables close so the party can eat together.
Ylis shakes the man's hand and says, "I'm Ylis, that's Randa, this is Frekor, and that guy over there is Morgan. We call ourselves the Fellowship of the Wind. That group over there is led by Ayo, the pretty one." She carefully counts out 5 gold coins, "This is for sandwiches and drinks for all of us" gesturing at the Fellowhip and Ayo's crew, "and for the information." Giving Delaz a nod.
"I guess we'll eat here instead of leaving right away we could use the break." She makes an effort to bring two of the small tables close so the party can eat together.
(OOC: Ayo's party left before we enter the tavern. We'll see them when we go to the house Verin lent us.)
Frekor helps Ylis with getting the 4 chairs.
-So, how are we going to aproach her?- asks in a low tone of voice so no one else outside of the Fellowship could hear him.
The female tiefling awkwardly stands and bows as Morgan introduces himself. “Ah, well, yes, kind of. I would call myself a researcher, really. The hardened hands are just a requirement of field work. Question.” She offers her hand and shakes Morgan’s before he can decide whether to offer his own hand.
“Tell me you feel it, too,” says the tiefling, her grin widening, though apparently deciding to bury the question. “My comrades don’t, but I do. The history surrounding this place. The romance of heroes fighting against impossible odds, sacrificing everything for the sake of defending the world. All done for people who would never know them, never think of them, never be able to thank them. Simply because it was the right thing to do. And ages later, we now see the Aurora Watch somehow doing the same. And they don’t even know it!
This is what I call ‘mythic resonance’ and it's related to the cyclical nature of history! At any point in history, where acts of monumental courage are performed, it leaves an impression. A spiritual one, I like to think, like a footprint that is deep and fossilized in the matrix of spacetime. As we go throughout our lives and our lifepath takes us across a place like this, our hearts, our spirits, fill in the space of that impression. We find courage that we may not have normally. I think Bazzoxan is such a place. The foundations of this city were laid down on the ashes and bones of the ancient battles of the Calamity… they are still echoing here today and we can see it in the daily courage exhibited by the Aurora Watch and even the people of this city. Tell me, do you feel it?” She gazes into Morgan’s eyes with zeal. Morgan notes that the researcher has not let go of his hand.
As Randa points out the elven woman, she is keenly aware that the woman watches the party with a hungry gaze. Yes, you, specifically. She doesn’t meet your eyes. Instead, she appears to be looking for someone or something among you.
Delez is partway through knocking back a bit of his own ale when the glint of 3 gold passes across his eyes. He chokes on his ale and needs a moment to cough it up. “Yes, I, sure. What do you need to know?” He says, eyes darting about greedily.
Ylis looks at Delez, "You already told us who we can see to find out about the jewel thingie. If we didn't get the tip from you, we'd be totally lost in this city. So thanks!"
The bunny girl plans to enjoy this place, this meal, and this bait. The trap may come later.
Wow, Morgan has more game than I gave him credit for. Way to go dude!
The smile on Morgan's face widens. "I do," he says, a little too quickly, already half-lost in a daydream of a house between a lake and a forest, growing a family of half-tiefling...
He blinks, realizes how long the handshake has lasted, clearing his throat. "…Or maybe I’m just scared about the impending end of the world, and this feels like it's our turn to do something about it. To leave our tiny footprint in your matrix of spacetime."
He chuckles without letting go her eyes. "Sorry. I didn't catch your name."
Then, curiosity clicks back into place. "What are you researching, if I may ask? Archaeology, maybe? We’re actually looking for someone... possibly a colleague of yours. Does the name Prolix ring a bell?"
Delez gratefully accepts the gold, though he seems a little confused as to the value of his information. He is not one to look a gift-harengon in the mouth, however, and quickly sweeps the coins away. “I’ll have your food and drinks out as quick as possible. Prima? Can you mind the bar for a moment? We have a large order.” Delez calls back. A drow woman of similar slight build and face brushes aside the curtain to the back room. The party can see behind her that it is a very humble office space with a single desk with a lamp and ledger and a chair.
She is just as quick as Delez is with a smile, though hers has a harshness to it. A forced politeness. “Anything else? I have some standard wares for sale as well. From bedrolls and rations to swords and armor. Very hard to get here in Bazzoxan, mind you, but you never know when a sword or shield will mean the difference between your bed and the Crematorium.” She casts a judgemental eye down at Ylis, who has no shield to speak of. Delez comes back to whisper something into her ear and her forced smile turns into a genuine wide grin.
“Oh, that’s lovely! Generous heroes have blessed our humble halls. Welcome.” She beams to the party. Delez offers a knowing smile to the group and retreats back to the kitchen.
The goblin guards acknowledge Randa with the typical ‘tough guy’ nod that says, “I see you and recognize your power, but I have to act like I’d be happy to fight you if you mess with my boss.”
The tiefling woman seems confused by Morgan’s request for her name. She shakes her head, causing her bundle of curlicue silver hair to bounce around her face like a mess of springs. “Eh, um… Question. My name is Question. It’s a virtue name. A bit old-fashioned these days but hmmm.” She giggles nervously. “I have a ‘normal name’ too,” she insists. “It’s just that it seemed to fit well with the organization. The Cobalt Soul. Have you heard of it?”Her solid, pearlescent eyes barely blink in her excitement.
“Oh! I forgot.” She gestures to the table. “Please join me. I’m not exactly an archeologist, but my work sometimes can be called as much. I… did you say Prolix? Why yes, I know him. He is actually an archeologist. If you are looking for one, he might be the one you seek. We discussed historical figures the other night. It was a wonderful conversation, actually. I overslept the next day and was late to go with my expedition party into Betrayer’s Rise.” She laughs nervously again, though it is laced with worry.
“Prolix seemed interested in my sketches. I made copies of books from the archives of the Cobalt Soul in Ank’Harel. I spent the last five years lost in those libraries. Some halls are dustier than others, hmmm…”She smiles to herself as her hand reaches into her satchel and pulls out a sketchbook. Inside are dozens of highly detailed sketches. She is quite the artist. One is of an island bathed in the moonlight of Catha and Ruidus, Exandria's moons, both of which are full and shinning brightly. The island is covered with trees, marble pillars, and crystal shards. The pillars and shards bear an uncanny resemblance to the final chamber of the Emerald Grotto, which you were totally definitely present for at the beginning of this adventure.
Another is a drawing of what appears to be a more elaborate version of the amulet that Randa carries. It has three delicate spires inlaid with stones and based on the vague shape of a person wearing the amulet underneath, it is larger than the one Randa wears. Almost like a plate that sits over the heart.
There also is a rubbing symbol that depicts a long-haired woman peering into the distance. The final one of note in the initial stack isn’t a drawing, but a folk ballad scribbled down with rushed, cramped handwriting. Written in Undercommon and speaks of a halfway god, a champion who was given so much power by three of the Prime Deities during the Calamity, that he became nearly divine himself.
She casts a judgemental eye down at Ylis, who has no shield to speak of. Delez comes back to whisper something into her ear and her forced smile turns into a genuine wide grin.
OOC: I have been made aware of this repeatedly during play. However if she used a shield, she wouldn't be able to wield her spear and cast spells. =)
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
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OOC:
Infirmary - check
Ready Room - current - Talk to Aloysia
Prolix - don't know where he is yet
Wall of the Unforgotten - coming up next
Foghome at the garden church - need to return before dinner
Betrayer's Rise - eventually
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
(OOC: I'll do History, for some reason I've had better luck with that one as of now. History check: 8 Never mind, it wasn't good)
Frekor knows that he isn't good at acting (even if is "just being the tough guy").
-I'm not THAT good at acting like a tough guard. But I understand that she could be more open to talk if we were to pretend to be on house arrest like her.- says before looking around to see if there are any guards near The Ready Room.
-Maybe we could ask a guard to pretend to lock one or more of us there to get information. But I'm still unsure that we can make her talk and not find out that Verin sent us to investigate her.- adds unsure.
-Well, I guess we'll do it the standard way. Good'ol regular interrogation.- says before entering the inn after Ylis.
Goliath monk Khaddim, High elf ranger Frekor, Dragonborn sorcerer Godfrey, Goliath blood hunter Albus, High elf druid Charis, Human rogue Garrett
(OOC: Nice post, it'll help everyone to remember our objectives.)
Goliath monk Khaddim, High elf ranger Frekor, Dragonborn sorcerer Godfrey, Goliath blood hunter Albus, High elf druid Charis, Human rogue Garrett
(OOC: where would that be in the map? B6? I see a line under it, is that it?)
Goliath monk Khaddim, High elf ranger Frekor, Dragonborn sorcerer Godfrey, Goliath blood hunter Albus, High elf druid Charis, Human rogue Garrett
Randa slips through the door into the tavern and along the wall, circling the room, her eyes roaming the room for threats, concerns.......hotties.....
Perception-25
Insight- 16
Ayo takes the queue from Randa. “Yeah, we might have some luck. We’ll check around and see what we can find. See you guys at the house later.” She nods to her group and leads the way. Dermot seems reluctant to leave the protective power of the Fellowship, but sticks to Ayo like a shadow. The rest follow dutifully.
Frekor combs the halls of his mind, searching for any trace of this ancient legend, but despite his extremely long memory*, this legend is too obscure for even him.
DM: I know you already expected this answer, but I wanted to make sure you saw it addressed.
There are no guards at the ready room, but there are standard patrols now that it has grown dark. Several squads of four or six can be seen patrolling the area. There are four main roads to the town square where the party is standing and several that branch off within view. All have guards marching to ensure that any demons are quickly identified before they can do too much damage.
DM: Indeed. B6 is The Wall.
DM: Eek! Forgot to describe the Ready Room!
‘A large barn with a steeply pointed roof looms over the battered structures near the center of town. Over the double door hangs a sign that bears the tavern’s name, The Ready Room, in Undercommon, Orc, Goblin, and Common.’
Inside, the ground floor contains piles of tools (lanterns, shovels, ladders, and the like) and a dozen wooden stalls that have been turned into curtained sleeping quarters, each one holding five wooden cots. Most are occupied and the curtains closed. More cots line the open space of the room, broken by the device in the center of the room. A rope-and-pulley hoist, which functions like an elevator, allows access to a spacious loft where the proprietors have equipped a bar and surrounded it with two dozen stools that are mostly occupied by patrons whenever the place is open for business. Several small two-chair tables fill in the space near the elevator. Behind the bar is a cooking space with a stove, where food is prepared for guests. A curtain behind the bar conceals a small room.
On the other side of the bar, a male drow is stationed. He seems young, not particularly handsome, though not necessarily unattractive either. Just normal. Likable and forgettable at the same time. He stands at average height and is thin, though not the kind of thin one gets when living an adventurous life that requires speed. Instead, he is the kind of thin when one eats little and exercises even less. He offers a polite smile and sweeps his arm around the bar and tables, then nods. A silent ‘sit anywhere you like’ gesture.
Randa would note several attractive people. Unfortunately, as the trope goes, the pretty ones also seem to be the dangerous looking ones. About 15 drow fill the seats, roughly 10 of which are off duty Aurora Watch soldiers. Several are imposing and as is often the case with anyone of elven lineage, mostly conventionally attractive.
Two tieflings sit at the bar. One wears scraps of leather and has a mighty axe resting against the bar and the other is heavily armored. Both are covered in ichor from a recent battle. Likely in the demon invasion earlier. Another tiefling sits at one of the tables, alone. This tiefling sits with a smile on her face as she nurses a drink. She is dressed in a familiar cobalt blue and has wrapped knuckles, but is otherwise unarmed.
There is a hobgoblin and two goblins at the bar as well. The hobgoblin appears to be a merchant of some kind, as he goes over ledgers and counts coins at a small table, while the two goblins, a male and female, stand guard on either side and behind him.
Three humans and one dwarf are also at the bar drinking and telling stories to each other. A gaunt elf woman sits in the shadows at the far end of the bar, dressed in scarlet robes and a floppy hat. She watches everyone behind a drink and seems generally unhappy.
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Ylis waves in a cheery manner to the man who is also smiling. Not too many of those around, everybody seems so serious.
"Food guys! Oh wait maybe we can get a sandwich or something..." she puts on a small pout. Responsibility!
Hopefully it is easy to figure out how to get to where the bar is at. Once there she approaches the barkeep and greets the man with a smile, "Hey there, we're like new in town and got roughed up a bit by some gloppy gross demons. I guess that's not news to you but it's news to us! It was SO gross!" She looks to the other warriors at the bar for agreement and nods. Anyway, we have to put our horse and wagon away before it gets too dark, do you have food to go? Like a sandwich?"
"Oh oh and before we got to this place we found this three jewel thing back there," she thumbs behind her "And I was wondering if you guys have a church priest dude or a wizard dude? We could use some help figuring out what it is. I'm hoping it's magic but." she shrugs.
Ylis sees the Alosha woman (Elf Woman, Vermillion blah blah wearing a red robe) but doesn't look directly at her. Now we know what she looks like! What a grump. Then again there isn't a lot about this town to be joyous about. Except the guy downstairs. That's a bit wierd. We should talk to him too..
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
(OOC: no problem, thanks for the little info Frekor got. Nice, that's probably where we'll go after everithing at the tavern.)
(OOC: I don't remember when she was described. Thank god you remember)
Frekor follows Ylis while looking around the room normally. (Perception check: 14, 6+8. Insight check: 24, 19+5)
The ranger gets to the side of the harengon that is between her and Alosha, and clears his throat
-Ylis, it's been a long day. We should eat here instead, so we can res a little, you know?- he winks at her so that she can understand that they need a reason to stay there and eventually talk to Alosha.
Goliath monk Khaddim, High elf ranger Frekor, Dragonborn sorcerer Godfrey, Goliath blood hunter Albus, High elf druid Charis, Human rogue Garrett
DM: The smiling tiefling is upstairs with you! The tables and bar are all upstairs. The exposed cots and curtained alcoves are all downstairs. Sorry for not making that clear. I was writing a lot and may have missed that detail on a review before posting.
The man smiles, “We can make you a sandwich, sure. We don’t have takeaway boxes due to costs, but we can make your sandwiches in some Dwendalian bread. Very hard on the outside, but cotton soft on the inside. I think that makes for some portable fixings. You could probably put a lot of meats and such in it and it won’t slide out because the outside clamps down on it like a clam-shell.” The man says. “These are using imported foods though, so the price is at a premium. 4 silver for a sandwich like that. I think it’s worth it. As for a priest. We do have Bautha Dyrr who manages the Infirmary and fights for the living, and The Wall always has Kalym Telaarin there, praying for the lost. We also got someone living in the old Temple Ruin. I think he’s a priest of the Wildmother, maybe. He doesn’t come here too much, so I don’t remember his name. Speaking of names, mine is Delez Demona, after the infamous immortal gargoyle warrior of the past. No relation. I think my ancestors were just like, really big fans, you know?”
DM: Frekor notes about the same as Randa does, but is far less aware of the hotness of the people filling the chairs. Of the people he does take notice of, many of them seem extremely dangerous though none seem to be far and away more skilled than Frekor’s group. Frekor is reasonably sure he can take many himself and certainly the elven woman in the red hat with a sour expression on her face.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
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Morgan walks straight up to the smiling tiefling.
"That’s really nice to see... I mean someone actually smiling in this town. I’m starting to feel grumpy myself. Mind if I sit?"
He gives a small nod.
"Name's Morgan."
His eyes flick to the knuckles, curious.
"Are you a fighting monk or something?"
(Persuasion: 11; Insight 10)
(OOC: Frekor is not interested on looking for hot people, so it does make sense hahaha. Nice to know that if a fight were to break out, we can deal with them since Frekor isn't alone. I'll wait for Wysperra's post to answer Frekor before posting somethin else, can't think of something right now)
Goliath monk Khaddim, High elf ranger Frekor, Dragonborn sorcerer Godfrey, Goliath blood hunter Albus, High elf druid Charis, Human rogue Garrett
Randa admires the functional yet still rustically pleasing aesthetic of the place, appreciating the symbiosis of it being both a place of work and a place of rest.
She nods to the bartender assuming Ylis would do the ordering.
She takes in the Aurora Watch giving them a small smile and a nod of appreciation for their service.
Randa notes the tiefling in blue especially, Cobalt Soul.....
She shoots the goblinoids a grin, though mercantile pursuits are not her strong suit.
She subtly points out the gaunt elf woman to the others, " So....food first? Then....socializing?"
Ylis shakes the man's hand and says, "I'm Ylis, that's Randa, this is Frekor, and that guy over there is Morgan. We call ourselves the Fellowship of the Wind" She carefully counts out 3 gold coins, "This is for sandwiches and drinks for all of us" gesturing at the Fellowhip “and for the information." Giving Delaz a nod.
"I guess we'll eat here instead of leaving right away we could use the break." She makes an effort to bring two of the small tables close so the party can eat together.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
(OOC: Ayo's party left before we enter the tavern. We'll see them when we go to the house Verin lent us.)
Frekor helps Ylis with getting the 4 chairs.
-So, how are we going to aproach her?- asks in a low tone of voice so no one else outside of the Fellowship could hear him.
Goliath monk Khaddim, High elf ranger Frekor, Dragonborn sorcerer Godfrey, Goliath blood hunter Albus, High elf druid Charis, Human rogue Garrett
OOC: Good catch =)
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
The female tiefling awkwardly stands and bows as Morgan introduces himself. “Ah, well, yes, kind of. I would call myself a researcher, really. The hardened hands are just a requirement of field work. Question.” She offers her hand and shakes Morgan’s before he can decide whether to offer his own hand.
“Tell me you feel it, too,” says the tiefling, her grin widening, though apparently deciding to bury the question. “My comrades don’t, but I do. The history surrounding this place. The romance of heroes fighting against impossible odds, sacrificing everything for the sake of defending the world. All done for people who would never know them, never think of them, never be able to thank them. Simply because it was the right thing to do. And ages later, we now see the Aurora Watch somehow doing the same. And they don’t even know it!
This is what I call ‘mythic resonance’ and it's related to the cyclical nature of history! At any point in history, where acts of monumental courage are performed, it leaves an impression. A spiritual one, I like to think, like a footprint that is deep and fossilized in the matrix of spacetime. As we go throughout our lives and our lifepath takes us across a place like this, our hearts, our spirits, fill in the space of that impression. We find courage that we may not have normally. I think Bazzoxan is such a place. The foundations of this city were laid down on the ashes and bones of the ancient battles of the Calamity… they are still echoing here today and we can see it in the daily courage exhibited by the Aurora Watch and even the people of this city. Tell me, do you feel it?” She gazes into Morgan’s eyes with zeal. Morgan notes that the researcher has not let go of his hand.
As Randa points out the elven woman, she is keenly aware that the woman watches the party with a hungry gaze. Yes, you, specifically. She doesn’t meet your eyes. Instead, she appears to be looking for someone or something among you.
Delez is partway through knocking back a bit of his own ale when the glint of 3 gold passes across his eyes. He chokes on his ale and needs a moment to cough it up. “Yes, I, sure. What do you need to know?” He says, eyes darting about greedily.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
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Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
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Ylis looks at Delez, "You already told us who we can see to find out about the jewel thingie. If we didn't get the tip from you, we'd be totally lost in this city. So thanks!"
The bunny girl plans to enjoy this place, this meal, and this bait. The trap may come later.
Wow, Morgan has more game than I gave him credit for. Way to go dude!
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
The smile on Morgan's face widens.
"I do," he says, a little too quickly, already half-lost in a daydream of a house between a lake and a forest, growing a family of half-tiefling...
He blinks, realizes how long the handshake has lasted, clearing his throat.
"…Or maybe I’m just scared about the impending end of the world, and this feels like it's our turn to do something about it. To leave our tiny footprint in your matrix of spacetime."
He chuckles without letting go her eyes.
"Sorry. I didn't catch your name."
Then, curiosity clicks back into place.
"What are you researching, if I may ask? Archaeology, maybe? We’re actually looking for someone... possibly a colleague of yours. Does the name Prolix ring a bell?"
Delez gratefully accepts the gold, though he seems a little confused as to the value of his information. He is not one to look a gift-harengon in the mouth, however, and quickly sweeps the coins away. “I’ll have your food and drinks out as quick as possible. Prima? Can you mind the bar for a moment? We have a large order.” Delez calls back. A drow woman of similar slight build and face brushes aside the curtain to the back room. The party can see behind her that it is a very humble office space with a single desk with a lamp and ledger and a chair.
She is just as quick as Delez is with a smile, though hers has a harshness to it. A forced politeness. “Anything else? I have some standard wares for sale as well. From bedrolls and rations to swords and armor. Very hard to get here in Bazzoxan, mind you, but you never know when a sword or shield will mean the difference between your bed and the Crematorium.” She casts a judgemental eye down at Ylis, who has no shield to speak of. Delez comes back to whisper something into her ear and her forced smile turns into a genuine wide grin.
“Oh, that’s lovely! Generous heroes have blessed our humble halls. Welcome.” She beams to the party. Delez offers a knowing smile to the group and retreats back to the kitchen.
The goblin guards acknowledge Randa with the typical ‘tough guy’ nod that says, “I see you and recognize your power, but I have to act like I’d be happy to fight you if you mess with my boss.”
The tiefling woman seems confused by Morgan’s request for her name. She shakes her head, causing her bundle of curlicue silver hair to bounce around her face like a mess of springs. “Eh, um… Question. My name is Question. It’s a virtue name. A bit old-fashioned these days but hmmm.” She giggles nervously. “I have a ‘normal name’ too,” she insists. “It’s just that it seemed to fit well with the organization. The Cobalt Soul. Have you heard of it?” Her solid, pearlescent eyes barely blink in her excitement.
“Oh! I forgot.” She gestures to the table. “Please join me. I’m not exactly an archeologist, but my work sometimes can be called as much. I… did you say Prolix? Why yes, I know him. He is actually an archeologist. If you are looking for one, he might be the one you seek. We discussed historical figures the other night. It was a wonderful conversation, actually. I overslept the next day and was late to go with my expedition party into Betrayer’s Rise.” She laughs nervously again, though it is laced with worry.
“Prolix seemed interested in my sketches. I made copies of books from the archives of the Cobalt Soul in Ank’Harel. I spent the last five years lost in those libraries. Some halls are dustier than others, hmmm…” She smiles to herself as her hand reaches into her satchel and pulls out a sketchbook. Inside are dozens of highly detailed sketches. She is quite the artist. One is of an island bathed in the moonlight of Catha and Ruidus, Exandria's moons, both of which are full and shinning brightly. The island is covered with trees, marble pillars, and crystal shards. The pillars and shards bear an uncanny resemblance to the final chamber of the Emerald Grotto, which you were totally definitely present for at the beginning of this adventure.
Another is a drawing of what appears to be a more elaborate version of the amulet that Randa carries. It has three delicate spires inlaid with stones and based on the vague shape of a person wearing the amulet underneath, it is larger than the one Randa wears. Almost like a plate that sits over the heart.
There also is a rubbing symbol that depicts a long-haired woman peering into the distance. The final one of note in the initial stack isn’t a drawing, but a folk ballad scribbled down with rushed, cramped handwriting. Written in Undercommon and speaks of a halfway god, a champion who was given so much power by three of the Prime Deities during the Calamity, that he became nearly divine himself.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing
OOC: I have been made aware of this repeatedly during play. However if she used a shield, she wouldn't be able to wield her spear and cast spells. =)
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale