As Brundir followed the others, then eventually took the lead beside Hurrig when familiar mines came, the dwarf couldn't help but feel a strange nostalgia mingled with bittersweet worldliness. All he had every known were these mines and Sheercleft above. Now, these places felt so small by comparison to all that he'd seen. Sheercleft was not a sprawling cityscape but a small settlement compared to the great worlds beyond the mountains. It all felt so small and innocent, like a long-forgotten childhood toy being found by the grown owner. Now that home had been sullied by war, it lacked all peace and stability from before. Brundir could see visions of marching hordes of evil wizards and goblinkin swarming the mines. Everything down to to the walls seemed affected, changed on a level imperceptible to normal eyes. The dwarf felt a pull toward every mundane artifact of days gone. His hands yearned to touch them, to draw forth their story and see what they saw. He had fought the invaders, but he wanted so much more of the grand scheme; to see from an eagle's view passing overhead and an insect watching from the cracks as blood spilled overhead.
The welcoming party at the mine's entrance was both expected and surprising. Val was more than a welcome sight as always, and Brynja was always comforting. Ringrut was the most surprising of them all, but he cared for Sheercleft more than most, so it wasn't entirely shocking. Brundir met with Brynja as the others rejoined with Valaith. A few months ago, he would've hugged her and shared in familial comfort, but instead he stood as a man seasoned by iron and blood facing another who had seen as much and more. "They're gone; ev'ry last one. Sheercleft's been a cover for'em all these years, right down to Quinton leadin'em." Brundir had so much to tell, but words escaped him as he fumbled over where to start.
Brynja just smiled knowingly, "I've been there, lad. Come on, ye need a few drinks an' more time than we've got standin'ere."
Within an hour, Brundir, Brynja, and Ringrut were at the bar of a disheveled tavern. A few tables and chairs had been righted, and what food and drinks were left were given to those who sought the building's comforts. Brundir recounted everything in the mines: the kobolds living in the caves for so long, the mysterious puzzle chambers, the wonderous artifacts, the final confrontation against the Mabinogi, and the releasing of an evil spirit. Ringrut was entirely enthralled as Brundir had been over Brynja's stories years before. Brundir's mother, however, was less starry-eyed but just as intrigued. She nodded and hummed over certain details as though recalling bits and pieces of history, but never interrupted except to ask for more details. When the entire account was given, Brynja walked to the middle of the common room and clapped loudly several times to call attention, "Attention! Listen up, all gathered 'ere! Before ye stands a woman born of stone and steel, yet stripped of name by deed." Her tone was a stark contrast to her normal narrative. She commanded the room, not as a poet or crier, but as an orator, a commander, like a great politician whose every word held a room of peers in check and fought for the foundations of society, "Each of ye knows me, an' fer those who don't or are too far-gone, I am Brynja. Born by me is my son 'ere, Brundir. By rite of heritage, he's also stripped of name in records of our people. But I call to you 'ere to bear witness now."
The entire room had been drawn to Brynja's call now, their attention entirely at her command. She motioned for Brundir to come to the center with her and he complied apprehensively, "Written in stone, ne'er to be forgotten, weathered, or misunderstood, our laws set forth that any dwarf may be stripped of name, house, family, and entitlement. It's also said that any dwarf, from highest king to worst criminal, can give title when witnesses approve. Fellow dwarves!" the scattered dwarven patrons had nodded along at the recital of known and accepted law to this point. When called, they all perked up in anticipation of what followed, "Before ye stands one of yer own, without name or title. He's shown courage, strength, integrity, and honour through word an' deed. I stand with'im, askin' all of ye if ye will allow him a place among the halls of ancestors?"
A gray-haired dwarf nearest to the pair slammed his hand on his table and shot to his feet, "Rockjaw sees Brundir as worthy!"
A one-eyed dwarf next to the first stood and raised his drink, "Ye've done great service fer us all. Stouthammer sees Brundir as worthy!"
From the back, a voice called out, "Steeleye sees Brundir as worthy!"
The common room swelled further until all dwarves present cast their lots. Those of taller folk cheered in uproar and encouraged other dwarven patrons. Brynja turned to Brundir with a smile wider than the young dwarf had ever seen, "Let it be known an' carved in bedrock, Brundir may lay claim to a name as a clan founder. What do ye choose fer those here, those to come, and those who've gone to call ye?"
Brundir was entirely speechless during the proceedings. Never had he guessed that such ceremony and honour would be given so quickly. It took only a moment of thought before he rushed to his belongings in a corner and returned with the splintered shield from fighting Warlord Kung, "I've always been told th' Wisdom of th' Mountains: Half given's twice received! I almost gave half an' more when this beauty was split, but I swear we gave more'n twice back. I want ev'ryone 'ere to know yer family to me, an I'd give all fer half. So I've chosen, Halfshield will be my name. Let ev'ryone who I call friend an' family know they'll always have half of me an' mine." Another cheer rises in the damaged tavern as drinks begin to flow and songs rise into the evening.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As the main bulk of the people move off with Brundir to the tavern to reflect, Jex breathes out deeply 3 times, there is a flash of something in his eye followed by a softening of his features as he sees the devastation still there before him. He could be said to be experiencing a wave of compassion though that seems out of character, but his eyes settle on a small boy sat in a doorway hugging his knees. Tenderly, Jex reaches down and places a hand on his head. "The horrors of war are not felt hardest by those baring arms." He mumbles out loud.
Less than an hour later a small group of volunteers have set up shop in the old tavern, soup is cooked and served in chunks of bread or on chipped crockery. Jex is running in and out with more unfortunate souls or a sack of supplies. In the streets, the half elf is darting house to house, looking for goods to scavenge, or children abandoned to their sorrows. Helping the wounded, blinded and crippled to his house of help. Jumping through a barred window of a house he hears some whimpering upstairs, a little rustling. Perhaps a mouse. Not taking any chances he runs for the bedroom. Dropping to the floor, arms to the side he looks beneath the bed to find a small girl, tears running down her face. Reaching out he helps her out, whispering words of comfort. Looking around the room he sees a small pouch of coins, some treasured possessions. He scoops them up into a bag and tucks it into the girl's pocket before picking her up and carrying her from the building with him. "You never know when you will need these, or who may come to your house when it is empty. But now you are in my care and you are safe."
----------------
The next morning, Jex is first to the city Hall, pacing angrily outside. His features today are more elven than they have seemed before, and his slightly dark skin the main indication that he is not pure elf, though even that seems somehow paler today.
"We have important things to decide upon, and the direction this city is to move needs to be chosen today."
Behind him there is a small gathering of townsfolk who have turned out to lend their support to his argument, an unintended side effect of his gathering them to help yesterday.
" Whilst you spent your time yesterday, celebrating victory, mourning the loss of the fallen and thinking on the fate of the town, as is your right and I do not begrudge it; we looked to the living. The cost of war is not felt only by warriors, but by those left behind also. The children and the wounded would have lain last night, cold, hungry and alone were it not for the actions of these fine people behind me. So now, for them, I ask this, that those gathered agree time and space for the construction of a place of charity and help for those who need it. I will fund the project myself from Kung's warchest that I confiscated." He looks behind him to the supporters, raising an arm subtly to encourage the murmers of agreement to grow into a cheer of demand before turning back to continue.
"But it is not enough to provide charity, and allow the area around to fall to nothing." He pauses to let that sink in. "I wish to ensure the future of the people we care for, to provide training and jobs. And so we must couple it with a place of business, and a place of leisure. Encourage trade and jobs within the city and a place for learning that those less fortunate may still rise to the top. My building will therefore have four fronts, if those gathered will consent to it, but the fronts will be connected to allow growth and prosperity between them. And it will not be left to rot on the outskirts out of sight and mind, but be in the centre, with the city flourishing around it."
He looks around, nods of agreement from the crowd, but suspicious looks from those who know him as the silent killer with the cold heart.
He lowers his voice a little, what follows was for the benefit of his companions more than for the crowd.
" I know I have probably killed more men and made more orphans than the rest of you combined, but I was not always this way, and I am accustomed to death, but usually in prevention of larger battles. War sickens me, when the everyman's life is given for causes not his own. These are not the ones who should fall victim. My parents died in a war, before I can remember, and I was raised not by the elves, but by the humans of Saramei. Can you imagine an elven childhood among humans? Before I was grown, the priests who cared for me had died, and those who had first grown with me now cared for me, then themselves grew old before I had grown half my height. 3 generations grew and passed me by in the church orphanage. This I will not let happen to these children."
Something that looks to be a tear turns Jex's eye to glass, but he turns and wipes his face, smiling once more to the crowd.
Seid spends the evening assisting Jex as best he can with the endeavor, using his magics to help clean up the children and injured, flavor the bland meals, and even provide what comfort he can in the form of entertainment with his simple cantrips. The next morning, he is standing behind Jex, supporting his mission of charity. He hasn't said much, but silently watched Jex and a myriad thoughts behind the half-elf's agenda; it was difficult for Seid to connect these two dichotomous personalities of the assassin. He feels deep down there is much more to his altruistic display than his words lead to indicate, but for now he will watch...
Val relaxed upon seeing companions return, but her spirits fell upon hearing that their mission to stop the wizards had not been fruitful at all. And given that things could turn very poorly any moment, she decided to listen to the others around her and heal. In spite of wanting to help rebuild, she instead spends her days resting and allowing her ravaged abdominal muscles heal. She routinely changes her poultice with the aid of Dorno, learning from her about the herbs he uses. She seeks out Lakin's spirit again, but if he was still with her... he was no longer within reach. She began to wonder if perhaps he'd just been a figment of her imagination after all. She decided ultimately to leave it be in the event she had just cracked and she did not want the others to worry anymore for her. She did, however, join the others in support of Jex. He was one that she might be willing to speak with about what she witnessed... She had spent a lot of time thinkign about his words that night she'd nearly crushed his head. Fighting smart. That was something she'd never really been very good at. She wasn't a trained warrior like her brother and father, much of her ability came from her anger and rage, but maybe she could change that?
In the few days following their return from the mines, Vark is a phantom. He avoids all of the gatherings and talk of rebuilding. Mostly he tucks himself away in his room or sits on the edge of the ravine, staring down into the darkness. It’s only after several days of this brooding that he rejoins his companions. As the party sits in the tavern for dinner, Vark approaches. Fiddling with the lodestone bracelet on his wrist and keeping his eyes on the floor, he waits for a bit of silence to fall as the others notice him. “H-hey guys. I uhm... I have something I wanna... something I wanna say.” He pauses to swallow the lump in his throat. “I uh... well I’ve been thinking and well... I s-still don’t know... I don’t know what happened. With- uh, with Matthew.” Even saying the name is difficult for him, and it comes out in a hush. “B-but I... I wanna figure it out and I wanna make it right. I think... I think I need to go home. Aureaonus would know what to do and I... well I need to find out if he’s even alive. S-so uhm... tomorrow morning I’m going to leave. I-“ his voice cracks but he manages to suppress the tears that are trying to burst through. “I’m gonna miss all of you. Bründir’s stories, Val’s strength, Hurrig’s levelheadedness, Thurston’s zeal, Dorno’s compassion, Jex’s... directness. Seid, I... we just met but... well I hope we meet again and you can teach me more about magic... help me to be stronger... I... I’m sorry I haven’t been very helpful to you guys... m-maybe if I can find Aury he can help me get stronger too... then I can find you guys and actually help, I can undo... whatever it is that I did down there.” He anxiously reads the faces of his companions for any response.
Bründir Halfshield. The name was strong, dignified, and full of potential. It also carried a subtle burden of integrity, a double-entendre which could encompass a valiant protector or disgraced coward. The dwarf cared little for this risk because he inteded to never disgrace something forged by his own hands.
Brynja walked alongside Bründir, proud beyond compare that her fall from grace found redemption in her son. The dwarves came to the town hall at Jex's call the day before. The gathering throng seemed more like spectators to a council meeting rather than anyone with true ambitions. A few merchants, farmers, more miners, and a scattered collective of guards from the immediate area. Jex was first to speak among their ragtag collective, and his direction struck home many things that Bründir wanted to propose. Left with little else to say, Bründir could only step forth with support, "I'll throw my lot in with Jex. He's proved 'imself more'n anyone I've seen in th' past month. Seid there, too," the dwarf motioned to the middle of the crowd who immediately turned to the surprised wizard, "I'll fight an' die fer all ye and home, an' they've got my trust."
Brynja was next to speak, "I don' mean to stomp yer dreams, but makin' charity houses won't bring Sheercleft back. People won't go hungry, an' orphans'll be taken in, don' get me wrong I love it. But Sheercleft's got a mine idle an' trade roads gone cold."
Bründir was quick to respond, "So we get miners back at it, yeah? We made friends of th' elves, an' dwarves are good for ore trade."
Brynja shook her head and smiled at her son's naivete, "Someone's gotta run th' mine, someone's gotta run th' caravans, then someone's gotta keep a strong arm on 'round it all." Her demeanor was critical, but never condescending, "I don' mean yer over yer 'eads, just know there's more'n one can do alone."
Bründir turns to Jex once again and addresses those present, "She's right. We need all th' big names 'ere. I'll go round up th' mine foreman, th' new guard capt'in, then we need whoever's got skin on trade roads." Brynja smiles and nods, then rounds up a demographic smattering in the area. After a moment of direction, they all scatter.
Over the next two hours, the requested figures appear. The mine foreman agreed to accept applications from Jex's refugee house for immediate employment. Several merchants would come in to offer what they could and arrange new trade deals. Then there was the Lieutenant of the Guard. Not a pushover, but definitely overwhelmed by the sudden responsibility and shaken by perceived enemies from everwhere. Within a week, he may even believe the clouds would attack. Much of his anxiety was relieved when Bründir offered to clear the mines with small contingents of guards to assist.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Jex sits to look over the figures that come in with Brundir.
"When you speak to the traders, have them ask about selling those cosmetics on their travels. I'm going to attach a merchants' guild to me new building and they should mention that too. We need to get people trading between the nearby nations stopping here, not just those who want to directly trade with us, they will bring much bigger business." He thinks for a moment. "If anyone is heading into Breanne I have a friend there I would like to send a message to. Let me know before they head off."
That done he heads back to the Quenlan arms where Seid has been teaching him Draconic. The wizard remained suspicious of his motives, but couldn't resist the opportunity to teach. Especially when Jex mentioned the building of a library. One of the orphans was a young human lad who spoke dwarven and a small amount of several other languages. He was strong and smart and Jex had begun taking dwarven lessons from him in secret after his lessons with Seid. Today though he had a different idea.
"I need to go under... " He gestures, his dwarven still clunky. He stutters a moment before cursing under his breath in frustration. The boy is patient and understanding the meanings provides the missing vocabulary. "To the mines?" Jex smiles. "Yes, to the mines." "You go. We go." He adds. The boy looks surprised but not put off.
--------------------
Sat with Vark a few days later Jex smirks at the description of his being direct.
"Why go alone?" He asks. "Everyone here needs those answers. But we need to rebuild the town first. Wait a while eh?" He gives Vark a playful poke.
Seid had been giving Vark the space to deal with his own issues with what had happened in the mines beneath Sheercleft, waiting for the young man to approach when ready to talk. Unfortunately it had seemed that he had waited too long and now Vark appeared ready to depart the town on his own mission, a feeling that Seid could appreciate, but also recognized as folly. "I'm finding myself agreeing with Jex more often these days and I am not sure if that is a good or bad thing." He smiles ruefully. "I am with him, that you need not do this alone Vark. Mistakes were made by all here, you are not alone in this and you should not be alone in seeking out your giant friend. The roads south are very dangerous and we could all use this information, but there are also very important things that need done here. The Mabinogi will not be idle and have much power in Breanne. It is very possible they are seeking to turn that nation against this little mining town. If it were me, I'd seek to take out any opposed to my goals and erase anything and anyone that ties me to something nefarious. Sheercleft is a just that. We have evidence here on their wrong doings. If we stop them now, it doesn't matter unless we erase everything associated with them from the face of this world, because they are nothing if not patient. They will simply deny all the allegations and go underground for another few centuries until everyone forgets they exist, then do this all over again. You must learn from our enemies, think like them. They are patient and look to the distance for their goals, we must do that as well. You rushing off is doing nothing but playing into the plans and goals. So I say this, remain here and help Sheercleft rebuild. You have strength within you. A natural affinity for magic that comes effortlessly. That same power took me many, many years of intense studying to achieve. These people need you. I need to know more about what happened with you and Matthew. There are many conversations to be had between you and I. I could use your knowledge in studying these ruins. There is more good to be done here by you than on the road. That is a journey which needs to be prepared for and planned out, not made on a whim."
At this point Valaith gingerly walks up behind Vark, clearly much further along the road to recovery than she had been several days prior, and places her massive paw upon Vark's shoulder. "I have heard what happened beneath. I do not blame you, Vark, magic is... dangerous. This one," she nods at Seid. "Speaks with wisdom. I want to travel south with you, for my own reasons, but I will come with you on this journey, but we need everyone with us. I recall just how dangerous the journey northward was, as do you. It is by the graces of the Gods that either of us made it this far north alone. Have patience, young one."
Leaving early in the morning to avoid curious eyes, Jex and the boy known as Mikkel lower themselves down into the mines. Jex leads the way, retracing the route the party took the night before. As they near the place the Kobolds had almost ambushed them if it weren't for his keen eye (A fact he explains to Mikkel), he slows down and produces a clearly quite heavy bag from under his cloak.
Calling out in the Draconic Seid has taught him he announces his presence: "Greetings mighty Sheerscales, I have come to deliver on our bargain." He had spent hours the night before, practicing this phrase to get it perfect. A few moments later, the familiar line of Kobolds appears, with their chief. Somewhat surprised to hear the half elf speak their tongue, he answers quickly, pointing towards the bag. "Apologies. I learn Draconic. Not understand. Please, slow. Again." The kobold gives Jex a dirty look, but repeats himself more slowly and simply. "You give gems now." Followed by something else Jex does not understand. He sighs, hands over the bag and waves Mikkel forwards. He has Mikkel introduce himself and then ask the Kobold what he wants. The boy is clearly nervous and shakes as he speaks, the Kobolds are clearly finding the boy's discomfort amusing which compounds the issue. He persevere's however and nervously informs Jex that the bag is lighter than expected. Jex smiles at Mikkel and gives him a subtle wink. "Mighty Kobolds, I come with a better offer, though I will add a second bag of gems from my own personal funds." He produces a second bag and pauses for his translator. "I would like to work together, to make us both rich. The Dwarves will begin mining here again soon, I would like for us to share in their spoils. The mines will produce goods, that they wish to sell. Jex will sell the Dwarves' goods, and make money on them. The mighty Sheerscales can work with Jex, make money from the stupid Dwarves. Kobolds and Jex are smart." Mikkel looks a little surprised, but Jex had well prepared him and he translates without verbal protest. "Jex would like the Kobolds to design him a hideout like theirs. We will dig tunnels to help the Kobolds and Jex to talk together. We will spy, and we will sell to greedy people. Smart people like Jex and Kobolds make money from other people's work." Mikkel seems to be growing in confidence as he speaks, he is a smart lad and clearly is beginning to cotton on to what Jex is getting at. "So noble , wise Kobolds let the Dwarves mine here, for them and Jex. Design his safe place, and make the tunnels so we can work together." Jex gives a warm friendly grin and holds out his hand. The Kobold chief steps forward to take it eagerly.
As they walk back from the mines Jex questions Mikkel. "Do you see what I did?" The boy pauses a second. "You paid what you owed, though I see three more bags in your pocket, so perhaps not as much as you feared it would cost." Jex smiles. "Go on." Mikkel thinks a little longer. "You got them to leave the miners alone, and made it sound like it was for their benefit."
"Yes, anything else?"
"They will work for you."
"And importantly, I made no solid promises in return, they cannot feel cheated if the venture grows slowly."
The boy smiles. "Yes. Wise and noble Jex." Jex smirks back and cuffs the boy on the back of the head. "Indeed." He gives a more serious look. "You did a good job today, well done."
Vark is visibly taken aback by the response. The kind words and reassurances aren't exactly surprising, but the thought that the group has interest in traveling south with him is something he hadn't foreseen. Still, it's not immediately successful in dispelling his doubts nor his decision. "B-b-but.. n-no I..." he lets out a frustrated huff as he tries to organize his thoughts. "I never should have left him in the first place. It was my mother; she said.. I... I shouldn't have listened, I should have found out what happened and... I need to know. And- and I need to know what in the nine hells was living inside me! I need to know that now. Besides there's... there's nothing I can really do to help here... Seid I... I appreciate you trying to cheer me up but.. but I don't have knowledge to help in studying the ruins. Sure I can do," he gesticulates, sending blue sparks crackling across his fingertips as he waves them. "But I'm not- I'm not an arcanist or or a scholar I can't... I... I should go and m-maybe you guys can meet me there late. Once you've re-b-built and and then maybe I'll have more answer and I can actually be... useful. I know the way is dangerous but I made it once before and... well like you said I'm not... totally powerless and I'm certainly stronger than I was before I met you guys so... uhm... yeah I... I just think it's better if I go sooner. Rebuilding the town will take forever, I can't... I can't wait that long. You guys want answers about this this this shit that happened and I... I need answers about myself."
Jex gives a wink to Seid on his right before opening up a nice smile to Vark.
"I understand. You are scared, I want to know what happened to you too. You were a nice quiet lad, then you suddenly released a lich king who released a demon."
He grins and shrugs like all this is insane.
"Released them both right above here. This town. This town which suffered so much because it had been keeping them trapped below it."
His tone has shifted gears and he is now half standing across the table, eyes locked intensely on Vark.
"And now you want to leave them defenceless, ready to be taken by Matthew, is that it? Has he told you to leave so that he can come back and finish what he started?"
He is speaking barely above a whisper but with a definite hiss in his words.
"Or have you just not considered the vulnerable state your friend has left them in? Or maybe you have no desire to right your wrongs?"
He does not let up the stare, well practiced from his time with his cobras. A hunter freezing a mouse in place. Or it would be were Vark not much bigger than him, but Jex is confident, and experienced in dealing with death and destruction, holding his posture over Vark, tapping his foot on the person to his right under the table to indicate he was done.
Vark's mouth drops open incredulously. "N-n-no! I... I want to right it! I want them to be safe! That's why I want to leave!" the half-orc's increasingly shaggy hair begins to stand on end as bright bolts of static begin to jump around his body. "What... what if he comes back and takes control of me again huh? He could... he could shoot fireballs and-and burn down the whole town!" The mouse shouts above the serpent's hiss, not caring at this point what attention it draws.
"And if he takes control again you would rather be out from under the watchful eye of those who can help? That makes no sense Vark, if you left and he took over and wanted to set this place alight he would turn you around and catch us by surprise, better we know where you are and can take action in full knowledge."
Jex leans further over the table "No this is something else. Looks to me, and it will everyone else here, that you are running from your mistakes. You owe them some time to rebuild what you broke. Then we can go and look further into it together." He stands up to his full height. "You should settle in because this is going to take some time. Of course it's your decision, but the right thing to do, I think you know, is to stay. But if you choose to slink off quietly in the night nobody here can stop you, we're too busy helping these people to keep you here."
He gets up to leave. "If you are still here tomorrow, we will know you have decided to take your responsibilities seriously. If you've gone, we'll assume you ran from them."
Brundir entered the bar as Jex walked away from the table, observing the tail of the exchange from a distance. He made no move to hide himself when sitting next to Vark, and waited patiently for Jex to finish his rebuke. Unrequested and unexpected, he placed two drinks in front of Vark, one in a large mug and the other in a short glass. He held a similar pair of drinks in front of him, patiently waiting to be drank. When the half-elf's admonition was over, Brundir knocked on the wood surface between himself and Vark, "Look, I don' know what ye've been through 'fore ye came 'ere. One thing I know is ye've ne'er been welcome back 'ome, but 'ere ye are now. We need ye right 'ere helpin' Sheercleft, helpin' to rebuild." He pushes the short glass to the half-orc and nods, then gulps down his own.
"We're together 'ere, like or not. Sheercleft's yer 'ome now, an' it's 'ere fer ye. I don' want ye to leave, too much goin' on 'ere to up and beat feet. Still, I get it. Ye got some....thing goin' on. Ye think there's answers in some giant's head, yeah? Well, I'm not gonna stop ye. I'm with Jex, I think ye should be 'ere, but I get it an' I won't stop ye." Brundir raises his mug and taps it on the rim of the one placed in front of Vark, "Just do me a favor: Stick aroun' a few days, get yerself settled to come back, an' remember don' ever think yer gonna go hoppin' 'round mountains, talkin' to giants without me. If I hear yer leavin' fer such things after this, I'll string ye up down th' canyon an' ye'll pull a day's load of ore up swingin' by yer toes."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
After reaching the surface agian Thurston barely speaks with the others and Jex is not surprised to find him already helping the most affected by the battle for the freedom of the mining village. He barely sleeps helping people and using his arms to help remove ruins and move people.
Next morning he has deep eye bags but his smile is still on his face.
"What are you talking about Jex?! " he asks to his half-elf friend when he tlaks about building things" Of course we are going to build such thing and find decent jobs for all this people. No one will be let behind, not after all that the fine people of Sheercleft has endured. When we are ready to leave they will have most of the village rebuild, and a new temple to Thor. "he raises a finger towards Hürrig " Do not look at me that way. Moradin and Thor get along well and Thor had helped freeing this town and should have his recognition... and his ale... I will see to it for our building will have an ale brewering too! Now I could help train those who want to join the militia so no one could take them by force as the gobos did. "
"Here"he throws to Jex his share of the loot. " Now you have more coins to spare on our project. Just make sure I have a place to work... and dn't make the temple to Thor too big. We are guest here after all "he winks an eye to Jex, and the half-elf remembers that he still believes that he is another paladin or cleric of some sort of the Norscan God.
With that settled he went to keep working until Bründir found him sleeping over his cloak in one corner of the refugees house.
The next days he spent most of his time rebuilding the town and training new recuits. He starts to speaks some words of dwarven and tries to learn blacksmithing from the dwarven smits.
He spent some time talking to the elves, however and making sure that they have all they need before they come back with the Lord and the Lady. When the chancce arises he goes with the first caravan towards the elven community and goes back with it too. Both to protect it and to see the elves. He certnaly try to keep in touch with them thanks to Dorno and his satchel.
The night that Vark talks to them he remains silent while the others talk to him. Finally, after a long sip of his ale he says.
"Lad, you have to make a decision. I am with the others that say that you must stay here and help this people. That will be the best way to undo what you've done. Still I get that you are worried for your friend. I tell you what. We have some craftymavig user among us, or even we could call to the elves for help and they could probably would see if your giant friend is alive or not. If he is not, then I will mourn with you but there will be no point on leaving. If he is alive, then some weeks for you to wait will make no difference and some wood hard work would do marvels on both your spirit and your body. You need to put some meat over those bones lad. Anyway, you've seen what Jex said. Some people could not understand your hurry in leaving now... this people need you... we need you. We are a good team you know? Let us help you lad... and please help us. "
Valaith and Seid both watch Jex and Vark very carefully, both seemingly prepared to jump to the defense on the young half-orc, when Thurston and Brundir both seem to diffuse the situation in their our way. In fact, something Thurston said piqued Seid's interest; the elves! "Ah, yes, the elves! How could we have forgotten about the elves! So, you all seem to have a good relationship with them then? Perhaps you know an arcanist skilled enough to scry on your giant friend, Vark?"
Reaching the door Jex's ears prick up at mention of the elves.
"Ah, the elves, if anybody wishes to travel with them as they return, we should send word that we wish to reopen trade. Independent traders as well as on behalf of their leaders. And perhaps someone should ask if they will buy those cosmetics."
Jex sits in the darkened room above his makeshift orphanage, Thurston and Seid were still working in the room below along with a few of the townsfolk. Volunteers had dwindled slightly after the original influx of goodwill but truth be told Jex preferred it that way. His stub of a candle drips hot wax as he sits and sketches his plans for the building. A place where he can sit out from under the watchful eyes of his companions, but also carry out his goals of charity and prosperity. The north wing would be the orphanage, with a small temple to Thor at the east side and a small temple to Annubis at the west end. He places the map aside and pulls out the message to his friend. Opening the shrine should help to seal the deal and bring his friend back to town. It was several months since they had last spoken, but he knew they would still be where he had been then. When they had sent Jex off on this task. Nakia would come, he was sure.
Nakia,
Though I was unable to claim reward for the last job you sent my way, it has borne unexpected fruit. I would be glad if you would join me in Sheercleft to share in the profits of my venture. I am building a shrine to Annubis and would be glad if you would work from here at least a while. I would like to recreate the work from our childhood
Your friend,
.
He rolls the parchment and pulls his plans back towards him. Paper work did not suit him, he was always distracted as he was now, flicking between tasks. Estimates of costs and values of his recent acquisitions litter the desk he has made his own for the time being. This was why he needed his own space to work. And why he needed Nakia. At least that's what he told himself. Admitting to missing someone would be admitting a weakness that could be exploited. Back to the drawing.
The east wall held the tavern. Thurston's brewery could connect the two on the inside of the corner. The smell and noise would help to keep the inner activities more masked. More rooms made it harder to keep bearings and realise that space was unaccounted for. So far so good. The west wall then would be the library. He had promised Seid, and the children would need a place to study. But it would be more than that. Rooms for academic discussions, experiments, training. A place educated visitors would pay to live and socialise. And finally the South wall, the merchant's guild. A place for the traders to relax, make deals uninterrupted and without fear of judgement or being overheard. Or so they would think. He grins as he pulls another piece of paper over the top that has the beginnings of his drawings for his Kobold architects. Behind each wing he traces offices, accommodation and further rooms on higher floors. Much of this would have to open later, but even Jex knew it was important to plan ahead. He considered this as he slapped himself to remain focused.
Early the next morning he takes his plan to the Dwarven craftsmen in the city and requests aid in realising his vision and for advice in fitting it around the existing structure of The Quenlan Arms. He stops off on the way to give copies of his letter to some of the merchants that would leave the city the next day, along with instructions of advertising the new guild, and promises of 'entry level benefits' to those who sign up early themselves, and bring more custom.
Each of Jex’s words hit Vark like venom, and his frustration turns to an angry grimace. The expression shows off his orcish heritage, tusks protruding and veins straining. A sound like distant thunder emanates from his form, as does a whipping gust of wind. His fists are clenched and buzzing with blue lightning, and especially to those who don’t know the timid boy well it seems he is about to unleash the storm’s fury on the wily half-elf’s back as he leaves. Thankfully for Vark’s already guilty conscience, his friends are able to talk him down. With each of their statements the elemental magic surging through him calms little by little, until the boy sighs and takes a seat next to Brundir. He’s quiet for a moment, then takes the given shot down with far more gusto than he’s ever shown for drinking. “Maybe you all are right. I... I can’t promise that I’ll stay until everything here is rebuilt but... well I guess... well I didn’t even think about scrying or anything like that. It’s a very good idea Thurston. M-maybe the elves already knew of him... and maybe there are other answers we can find here, Seid. I... I’ll go with the elven warriors tomorrow. Talk to that wizard in Hyarantar, or the queen. Then I’ll come back here and... well we’ll see. But-but guys I don’t... what Jex was saying... I don’t wanna run away or-or avoid consequences or make it easier for Matthew to control me again... that’s the last thing I want... I just... I just wanna help and-and... well that was the best idea I had. Please tell me you guy’s don’t really agree with everything he was saying, do you?” This last question is a plea, as are Vark’s big grey-blue eyes as they look at each of his companions.
Bründir smiles knowingly through Vark's pleas. "Vark, calm down. I swear, 'alf the wind up 'ere's just you fumblin' over yer words." He grabs the half-orc's arm and gives him a friendly shake, "Look, we know ye didn't mean nothin' back there 'cept tryin' to help. Shake th' shit off, an' push on. I think yer onto somethin' with this giant stuff. If he's that old an' knows somethin' we need'im. An' if he's still kickin', he'll prob'ly still be in a month."
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Val frowns at Jex as he leaves, seeing the way Vark reacts to the harsh words and looks as if she wants to say something, but before she can the wizard, Seid, steps forward and plants a hand upon Vark's other shoulder. "What Jex was saying is what people might believe should you rapidly depart without staying to help fix the problems here. It's not what we believe, but what the common folk might believe. They are ignorant fools at times that tend to believe the first thing that they are told by someone the respect, whether its the truth or not. Whether its remotely believable or not. Such is their terrible lot in life and why they will always be common folk, and therefore they need our guidance to show them the light. Your presence and good works here will help to ease their concerns when they hear any kind of rumor contrary to what they see. If they see it first, they will believe that and fight against the rumors. If they hear the rumors first, it will always be in their minds no matter how many good works you do." He shrugs. "I promise that you being here will be good for these people and for you. If your friends needs us immediately, that can change things, but if he is of no immediate need.... then there is one here. You can help me just as much as I help you."
As Brundir followed the others, then eventually took the lead beside Hurrig when familiar mines came, the dwarf couldn't help but feel a strange nostalgia mingled with bittersweet worldliness. All he had every known were these mines and Sheercleft above. Now, these places felt so small by comparison to all that he'd seen. Sheercleft was not a sprawling cityscape but a small settlement compared to the great worlds beyond the mountains. It all felt so small and innocent, like a long-forgotten childhood toy being found by the grown owner. Now that home had been sullied by war, it lacked all peace and stability from before. Brundir could see visions of marching hordes of evil wizards and goblinkin swarming the mines. Everything down to to the walls seemed affected, changed on a level imperceptible to normal eyes. The dwarf felt a pull toward every mundane artifact of days gone. His hands yearned to touch them, to draw forth their story and see what they saw. He had fought the invaders, but he wanted so much more of the grand scheme; to see from an eagle's view passing overhead and an insect watching from the cracks as blood spilled overhead.
The welcoming party at the mine's entrance was both expected and surprising. Val was more than a welcome sight as always, and Brynja was always comforting. Ringrut was the most surprising of them all, but he cared for Sheercleft more than most, so it wasn't entirely shocking. Brundir met with Brynja as the others rejoined with Valaith. A few months ago, he would've hugged her and shared in familial comfort, but instead he stood as a man seasoned by iron and blood facing another who had seen as much and more. "They're gone; ev'ry last one. Sheercleft's been a cover for'em all these years, right down to Quinton leadin'em." Brundir had so much to tell, but words escaped him as he fumbled over where to start.
Brynja just smiled knowingly, "I've been there, lad. Come on, ye need a few drinks an' more time than we've got standin'ere."
Within an hour, Brundir, Brynja, and Ringrut were at the bar of a disheveled tavern. A few tables and chairs had been righted, and what food and drinks were left were given to those who sought the building's comforts. Brundir recounted everything in the mines: the kobolds living in the caves for so long, the mysterious puzzle chambers, the wonderous artifacts, the final confrontation against the Mabinogi, and the releasing of an evil spirit. Ringrut was entirely enthralled as Brundir had been over Brynja's stories years before. Brundir's mother, however, was less starry-eyed but just as intrigued. She nodded and hummed over certain details as though recalling bits and pieces of history, but never interrupted except to ask for more details. When the entire account was given, Brynja walked to the middle of the common room and clapped loudly several times to call attention, "Attention! Listen up, all gathered 'ere! Before ye stands a woman born of stone and steel, yet stripped of name by deed." Her tone was a stark contrast to her normal narrative. She commanded the room, not as a poet or crier, but as an orator, a commander, like a great politician whose every word held a room of peers in check and fought for the foundations of society, "Each of ye knows me, an' fer those who don't or are too far-gone, I am Brynja. Born by me is my son 'ere, Brundir. By rite of heritage, he's also stripped of name in records of our people. But I call to you 'ere to bear witness now."
The entire room had been drawn to Brynja's call now, their attention entirely at her command. She motioned for Brundir to come to the center with her and he complied apprehensively, "Written in stone, ne'er to be forgotten, weathered, or misunderstood, our laws set forth that any dwarf may be stripped of name, house, family, and entitlement. It's also said that any dwarf, from highest king to worst criminal, can give title when witnesses approve. Fellow dwarves!" the scattered dwarven patrons had nodded along at the recital of known and accepted law to this point. When called, they all perked up in anticipation of what followed, "Before ye stands one of yer own, without name or title. He's shown courage, strength, integrity, and honour through word an' deed. I stand with'im, askin' all of ye if ye will allow him a place among the halls of ancestors?"
A gray-haired dwarf nearest to the pair slammed his hand on his table and shot to his feet, "Rockjaw sees Brundir as worthy!"
A one-eyed dwarf next to the first stood and raised his drink, "Ye've done great service fer us all. Stouthammer sees Brundir as worthy!"
From the back, a voice called out, "Steeleye sees Brundir as worthy!"
The common room swelled further until all dwarves present cast their lots. Those of taller folk cheered in uproar and encouraged other dwarven patrons. Brynja turned to Brundir with a smile wider than the young dwarf had ever seen, "Let it be known an' carved in bedrock, Brundir may lay claim to a name as a clan founder. What do ye choose fer those here, those to come, and those who've gone to call ye?"
Brundir was entirely speechless during the proceedings. Never had he guessed that such ceremony and honour would be given so quickly. It took only a moment of thought before he rushed to his belongings in a corner and returned with the splintered shield from fighting Warlord Kung, "I've always been told th' Wisdom of th' Mountains: Half given's twice received! I almost gave half an' more when this beauty was split, but I swear we gave more'n twice back. I want ev'ryone 'ere to know yer family to me, an I'd give all fer half. So I've chosen, Halfshield will be my name. Let ev'ryone who I call friend an' family know they'll always have half of me an' mine." Another cheer rises in the damaged tavern as drinks begin to flow and songs rise into the evening.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As the main bulk of the people move off with Brundir to the tavern to reflect, Jex breathes out deeply 3 times, there is a flash of something in his eye followed by a softening of his features as he sees the devastation still there before him. He could be said to be experiencing a wave of compassion though that seems out of character, but his eyes settle on a small boy sat in a doorway hugging his knees. Tenderly, Jex reaches down and places a hand on his head. "The horrors of war are not felt hardest by those baring arms." He mumbles out loud.
Less than an hour later a small group of volunteers have set up shop in the old tavern, soup is cooked and served in chunks of bread or on chipped crockery. Jex is running in and out with more unfortunate souls or a sack of supplies. In the streets, the half elf is darting house to house, looking for goods to scavenge, or children abandoned to their sorrows. Helping the wounded, blinded and crippled to his house of help. Jumping through a barred window of a house he hears some whimpering upstairs, a little rustling. Perhaps a mouse. Not taking any chances he runs for the bedroom. Dropping to the floor, arms to the side he looks beneath the bed to find a small girl, tears running down her face. Reaching out he helps her out, whispering words of comfort. Looking around the room he sees a small pouch of coins, some treasured possessions. He scoops them up into a bag and tucks it into the girl's pocket before picking her up and carrying her from the building with him. "You never know when you will need these, or who may come to your house when it is empty. But now you are in my care and you are safe."
----------------
The next morning, Jex is first to the city Hall, pacing angrily outside. His features today are more elven than they have seemed before, and his slightly dark skin the main indication that he is not pure elf, though even that seems somehow paler today.
"We have important things to decide upon, and the direction this city is to move needs to be chosen today."
Behind him there is a small gathering of townsfolk who have turned out to lend their support to his argument, an unintended side effect of his gathering them to help yesterday.
" Whilst you spent your time yesterday, celebrating victory, mourning the loss of the fallen and thinking on the fate of the town, as is your right and I do not begrudge it; we looked to the living. The cost of war is not felt only by warriors, but by those left behind also. The children and the wounded would have lain last night, cold, hungry and alone were it not for the actions of these fine people behind me. So now, for them, I ask this, that those gathered agree time and space for the construction of a place of charity and help for those who need it. I will fund the project myself from Kung's warchest that I confiscated." He looks behind him to the supporters, raising an arm subtly to encourage the murmers of agreement to grow into a cheer of demand before turning back to continue.
"But it is not enough to provide charity, and allow the area around to fall to nothing." He pauses to let that sink in. "I wish to ensure the future of the people we care for, to provide training and jobs. And so we must couple it with a place of business, and a place of leisure. Encourage trade and jobs within the city and a place for learning that those less fortunate may still rise to the top. My building will therefore have four fronts, if those gathered will consent to it, but the fronts will be connected to allow growth and prosperity between them. And it will not be left to rot on the outskirts out of sight and mind, but be in the centre, with the city flourishing around it."
He looks around, nods of agreement from the crowd, but suspicious looks from those who know him as the silent killer with the cold heart.
He lowers his voice a little, what follows was for the benefit of his companions more than for the crowd.
" I know I have probably killed more men and made more orphans than the rest of you combined, but I was not always this way, and I am accustomed to death, but usually in prevention of larger battles. War sickens me, when the everyman's life is given for causes not his own. These are not the ones who should fall victim. My parents died in a war, before I can remember, and I was raised not by the elves, but by the humans of Saramei. Can you imagine an elven childhood among humans? Before I was grown, the priests who cared for me had died, and those who had first grown with me now cared for me, then themselves grew old before I had grown half my height. 3 generations grew and passed me by in the church orphanage. This I will not let happen to these children."
Something that looks to be a tear turns Jex's eye to glass, but he turns and wipes his face, smiling once more to the crowd.
" Will you grant what I ask to me then? "
Seid spends the evening assisting Jex as best he can with the endeavor, using his magics to help clean up the children and injured, flavor the bland meals, and even provide what comfort he can in the form of entertainment with his simple cantrips. The next morning, he is standing behind Jex, supporting his mission of charity. He hasn't said much, but silently watched Jex and a myriad thoughts behind the half-elf's agenda; it was difficult for Seid to connect these two dichotomous personalities of the assassin. He feels deep down there is much more to his altruistic display than his words lead to indicate, but for now he will watch...
Val relaxed upon seeing companions return, but her spirits fell upon hearing that their mission to stop the wizards had not been fruitful at all. And given that things could turn very poorly any moment, she decided to listen to the others around her and heal. In spite of wanting to help rebuild, she instead spends her days resting and allowing her ravaged abdominal muscles heal. She routinely changes her poultice with the aid of Dorno, learning from her about the herbs he uses. She seeks out Lakin's spirit again, but if he was still with her... he was no longer within reach. She began to wonder if perhaps he'd just been a figment of her imagination after all. She decided ultimately to leave it be in the event she had just cracked and she did not want the others to worry anymore for her. She did, however, join the others in support of Jex. He was one that she might be willing to speak with about what she witnessed... She had spent a lot of time thinkign about his words that night she'd nearly crushed his head. Fighting smart. That was something she'd never really been very good at. She wasn't a trained warrior like her brother and father, much of her ability came from her anger and rage, but maybe she could change that?
Valaith "Rimehand" Kalukavi - Chronicles of Arden
In the few days following their return from the mines, Vark is a phantom. He avoids all of the gatherings and talk of rebuilding. Mostly he tucks himself away in his room or sits on the edge of the ravine, staring down into the darkness. It’s only after several days of this brooding that he rejoins his companions. As the party sits in the tavern for dinner, Vark approaches. Fiddling with the lodestone bracelet on his wrist and keeping his eyes on the floor, he waits for a bit of silence to fall as the others notice him. “H-hey guys. I uhm... I have something I wanna... something I wanna say.” He pauses to swallow the lump in his throat. “I uh... well I’ve been thinking and well... I s-still don’t know... I don’t know what happened. With- uh, with Matthew.” Even saying the name is difficult for him, and it comes out in a hush. “B-but I... I wanna figure it out and I wanna make it right. I think... I think I need to go home. Aureaonus would know what to do and I... well I need to find out if he’s even alive. S-so uhm... tomorrow morning I’m going to leave. I-“ his voice cracks but he manages to suppress the tears that are trying to burst through. “I’m gonna miss all of you. Bründir’s stories, Val’s strength, Hurrig’s levelheadedness, Thurston’s zeal, Dorno’s compassion, Jex’s... directness. Seid, I... we just met but... well I hope we meet again and you can teach me more about magic... help me to be stronger... I... I’m sorry I haven’t been very helpful to you guys... m-maybe if I can find Aury he can help me get stronger too... then I can find you guys and actually help, I can undo... whatever it is that I did down there.” He anxiously reads the faces of his companions for any response.
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
Bründir Halfshield. The name was strong, dignified, and full of potential. It also carried a subtle burden of integrity, a double-entendre which could encompass a valiant protector or disgraced coward. The dwarf cared little for this risk because he inteded to never disgrace something forged by his own hands.
Brynja walked alongside Bründir, proud beyond compare that her fall from grace found redemption in her son. The dwarves came to the town hall at Jex's call the day before. The gathering throng seemed more like spectators to a council meeting rather than anyone with true ambitions. A few merchants, farmers, more miners, and a scattered collective of guards from the immediate area. Jex was first to speak among their ragtag collective, and his direction struck home many things that Bründir wanted to propose. Left with little else to say, Bründir could only step forth with support, "I'll throw my lot in with Jex. He's proved 'imself more'n anyone I've seen in th' past month. Seid there, too," the dwarf motioned to the middle of the crowd who immediately turned to the surprised wizard, "I'll fight an' die fer all ye and home, an' they've got my trust."
Brynja was next to speak, "I don' mean to stomp yer dreams, but makin' charity houses won't bring Sheercleft back. People won't go hungry, an' orphans'll be taken in, don' get me wrong I love it. But Sheercleft's got a mine idle an' trade roads gone cold."
Bründir was quick to respond, "So we get miners back at it, yeah? We made friends of th' elves, an' dwarves are good for ore trade."
Brynja shook her head and smiled at her son's naivete, "Someone's gotta run th' mine, someone's gotta run th' caravans, then someone's gotta keep a strong arm on 'round it all." Her demeanor was critical, but never condescending, "I don' mean yer over yer 'eads, just know there's more'n one can do alone."
Bründir turns to Jex once again and addresses those present, "She's right. We need all th' big names 'ere. I'll go round up th' mine foreman, th' new guard capt'in, then we need whoever's got skin on trade roads." Brynja smiles and nods, then rounds up a demographic smattering in the area. After a moment of direction, they all scatter.
Over the next two hours, the requested figures appear. The mine foreman agreed to accept applications from Jex's refugee house for immediate employment. Several merchants would come in to offer what they could and arrange new trade deals. Then there was the Lieutenant of the Guard. Not a pushover, but definitely overwhelmed by the sudden responsibility and shaken by perceived enemies from everwhere. Within a week, he may even believe the clouds would attack. Much of his anxiety was relieved when Bründir offered to clear the mines with small contingents of guards to assist.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Jex sits to look over the figures that come in with Brundir.
"When you speak to the traders, have them ask about selling those cosmetics on their travels. I'm going to attach a merchants' guild to me new building and they should mention that too. We need to get people trading between the nearby nations stopping here, not just those who want to directly trade with us, they will bring much bigger business." He thinks for a moment. "If anyone is heading into Breanne I have a friend there I would like to send a message to. Let me know before they head off."
That done he heads back to the Quenlan arms where Seid has been teaching him Draconic. The wizard remained suspicious of his motives, but couldn't resist the opportunity to teach. Especially when Jex mentioned the building of a library. One of the orphans was a young human lad who spoke dwarven and a small amount of several other languages. He was strong and smart and Jex had begun taking dwarven lessons from him in secret after his lessons with Seid. Today though he had a different idea.
"I need to go under... " He gestures, his dwarven still clunky. He stutters a moment before cursing under his breath in frustration. The boy is patient and understanding the meanings provides the missing vocabulary. "To the mines?" Jex smiles. "Yes, to the mines." "You go. We go." He adds. The boy looks surprised but not put off.
--------------------
Sat with Vark a few days later Jex smirks at the description of his being direct.
"Why go alone?" He asks. "Everyone here needs those answers. But we need to rebuild the town first. Wait a while eh?" He gives Vark a playful poke.
Seid had been giving Vark the space to deal with his own issues with what had happened in the mines beneath Sheercleft, waiting for the young man to approach when ready to talk. Unfortunately it had seemed that he had waited too long and now Vark appeared ready to depart the town on his own mission, a feeling that Seid could appreciate, but also recognized as folly. "I'm finding myself agreeing with Jex more often these days and I am not sure if that is a good or bad thing." He smiles ruefully. "I am with him, that you need not do this alone Vark. Mistakes were made by all here, you are not alone in this and you should not be alone in seeking out your giant friend. The roads south are very dangerous and we could all use this information, but there are also very important things that need done here. The Mabinogi will not be idle and have much power in Breanne. It is very possible they are seeking to turn that nation against this little mining town. If it were me, I'd seek to take out any opposed to my goals and erase anything and anyone that ties me to something nefarious. Sheercleft is a just that. We have evidence here on their wrong doings. If we stop them now, it doesn't matter unless we erase everything associated with them from the face of this world, because they are nothing if not patient. They will simply deny all the allegations and go underground for another few centuries until everyone forgets they exist, then do this all over again. You must learn from our enemies, think like them. They are patient and look to the distance for their goals, we must do that as well. You rushing off is doing nothing but playing into the plans and goals. So I say this, remain here and help Sheercleft rebuild. You have strength within you. A natural affinity for magic that comes effortlessly. That same power took me many, many years of intense studying to achieve. These people need you. I need to know more about what happened with you and Matthew. There are many conversations to be had between you and I. I could use your knowledge in studying these ruins. There is more good to be done here by you than on the road. That is a journey which needs to be prepared for and planned out, not made on a whim."
At this point Valaith gingerly walks up behind Vark, clearly much further along the road to recovery than she had been several days prior, and places her massive paw upon Vark's shoulder. "I have heard what happened beneath. I do not blame you, Vark, magic is... dangerous. This one," she nods at Seid. "Speaks with wisdom. I want to travel south with you, for my own reasons, but I will come with you on this journey, but we need everyone with us. I recall just how dangerous the journey northward was, as do you. It is by the graces of the Gods that either of us made it this far north alone. Have patience, young one."
Valaith "Rimehand" Kalukavi - Chronicles of Arden
Leaving early in the morning to avoid curious eyes, Jex and the boy known as Mikkel lower themselves down into the mines. Jex leads the way, retracing the route the party took the night before. As they near the place the Kobolds had almost ambushed them if it weren't for his keen eye (A fact he explains to Mikkel), he slows down and produces a clearly quite heavy bag from under his cloak.
Calling out in the Draconic Seid has taught him he announces his presence: "Greetings mighty Sheerscales, I have come to deliver on our bargain." He had spent hours the night before, practicing this phrase to get it perfect. A few moments later, the familiar line of Kobolds appears, with their chief. Somewhat surprised to hear the half elf speak their tongue, he answers quickly, pointing towards the bag. "Apologies. I learn Draconic. Not understand. Please, slow. Again." The kobold gives Jex a dirty look, but repeats himself more slowly and simply. "You give gems now." Followed by something else Jex does not understand. He sighs, hands over the bag and waves Mikkel forwards. He has Mikkel introduce himself and then ask the Kobold what he wants. The boy is clearly nervous and shakes as he speaks, the Kobolds are clearly finding the boy's discomfort amusing which compounds the issue. He persevere's however and nervously informs Jex that the bag is lighter than expected. Jex smiles at Mikkel and gives him a subtle wink. "Mighty Kobolds, I come with a better offer, though I will add a second bag of gems from my own personal funds." He produces a second bag and pauses for his translator. "I would like to work together, to make us both rich. The Dwarves will begin mining here again soon, I would like for us to share in their spoils. The mines will produce goods, that they wish to sell. Jex will sell the Dwarves' goods, and make money on them. The mighty Sheerscales can work with Jex, make money from the stupid Dwarves. Kobolds and Jex are smart." Mikkel looks a little surprised, but Jex had well prepared him and he translates without verbal protest. "Jex would like the Kobolds to design him a hideout like theirs. We will dig tunnels to help the Kobolds and Jex to talk together. We will spy, and we will sell to greedy people. Smart people like Jex and Kobolds make money from other people's work." Mikkel seems to be growing in confidence as he speaks, he is a smart lad and clearly is beginning to cotton on to what Jex is getting at. "So noble , wise Kobolds let the Dwarves mine here, for them and Jex. Design his safe place, and make the tunnels so we can work together." Jex gives a warm friendly grin and holds out his hand. The Kobold chief steps forward to take it eagerly.
As they walk back from the mines Jex questions Mikkel. "Do you see what I did?" The boy pauses a second. "You paid what you owed, though I see three more bags in your pocket, so perhaps not as much as you feared it would cost." Jex smiles. "Go on." Mikkel thinks a little longer. "You got them to leave the miners alone, and made it sound like it was for their benefit."
"Yes, anything else?"
"They will work for you."
"And importantly, I made no solid promises in return, they cannot feel cheated if the venture grows slowly."
The boy smiles. "Yes. Wise and noble Jex." Jex smirks back and cuffs the boy on the back of the head. "Indeed." He gives a more serious look. "You did a good job today, well done."
Vark is visibly taken aback by the response. The kind words and reassurances aren't exactly surprising, but the thought that the group has interest in traveling south with him is something he hadn't foreseen. Still, it's not immediately successful in dispelling his doubts nor his decision. "B-b-but.. n-no I..." he lets out a frustrated huff as he tries to organize his thoughts. "I never should have left him in the first place. It was my mother; she said.. I... I shouldn't have listened, I should have found out what happened and... I need to know. And- and I need to know what in the nine hells was living inside me! I need to know that now. Besides there's... there's nothing I can really do to help here... Seid I... I appreciate you trying to cheer me up but.. but I don't have knowledge to help in studying the ruins. Sure I can do," he gesticulates, sending blue sparks crackling across his fingertips as he waves them. "But I'm not- I'm not an arcanist or or a scholar I can't... I... I should go and m-maybe you guys can meet me there late. Once you've re-b-built and and then maybe I'll have more answer and I can actually be... useful. I know the way is dangerous but I made it once before and... well like you said I'm not... totally powerless and I'm certainly stronger than I was before I met you guys so... uhm... yeah I... I just think it's better if I go sooner. Rebuilding the town will take forever, I can't... I can't wait that long. You guys want answers about this this this shit that happened and I... I need answers about myself."
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
Jex gives a wink to Seid on his right before opening up a nice smile to Vark.
"I understand. You are scared, I want to know what happened to you too. You were a nice quiet lad, then you suddenly released a lich king who released a demon."
He grins and shrugs like all this is insane.
"Released them both right above here. This town. This town which suffered so much because it had been keeping them trapped below it."
His tone has shifted gears and he is now half standing across the table, eyes locked intensely on Vark.
"And now you want to leave them defenceless, ready to be taken by Matthew, is that it? Has he told you to leave so that he can come back and finish what he started?"
He is speaking barely above a whisper but with a definite hiss in his words.
"Or have you just not considered the vulnerable state your friend has left them in? Or maybe you have no desire to right your wrongs?"
He does not let up the stare, well practiced from his time with his cobras. A hunter freezing a mouse in place. Or it would be were Vark not much bigger than him, but Jex is confident, and experienced in dealing with death and destruction, holding his posture over Vark, tapping his foot on the person to his right under the table to indicate he was done.
Vark's mouth drops open incredulously. "N-n-no! I... I want to right it! I want them to be safe! That's why I want to leave!" the half-orc's increasingly shaggy hair begins to stand on end as bright bolts of static begin to jump around his body. "What... what if he comes back and takes control of me again huh? He could... he could shoot fireballs and-and burn down the whole town!" The mouse shouts above the serpent's hiss, not caring at this point what attention it draws.
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
"And if he takes control again you would rather be out from under the watchful eye of those who can help? That makes no sense Vark, if you left and he took over and wanted to set this place alight he would turn you around and catch us by surprise, better we know where you are and can take action in full knowledge."
Jex leans further over the table "No this is something else. Looks to me, and it will everyone else here, that you are running from your mistakes. You owe them some time to rebuild what you broke. Then we can go and look further into it together." He stands up to his full height. "You should settle in because this is going to take some time. Of course it's your decision, but the right thing to do, I think you know, is to stay. But if you choose to slink off quietly in the night nobody here can stop you, we're too busy helping these people to keep you here."
He gets up to leave. "If you are still here tomorrow, we will know you have decided to take your responsibilities seriously. If you've gone, we'll assume you ran from them."
Brundir entered the bar as Jex walked away from the table, observing the tail of the exchange from a distance. He made no move to hide himself when sitting next to Vark, and waited patiently for Jex to finish his rebuke. Unrequested and unexpected, he placed two drinks in front of Vark, one in a large mug and the other in a short glass. He held a similar pair of drinks in front of him, patiently waiting to be drank. When the half-elf's admonition was over, Brundir knocked on the wood surface between himself and Vark, "Look, I don' know what ye've been through 'fore ye came 'ere. One thing I know is ye've ne'er been welcome back 'ome, but 'ere ye are now. We need ye right 'ere helpin' Sheercleft, helpin' to rebuild." He pushes the short glass to the half-orc and nods, then gulps down his own.
"We're together 'ere, like or not. Sheercleft's yer 'ome now, an' it's 'ere fer ye. I don' want ye to leave, too much goin' on 'ere to up and beat feet. Still, I get it. Ye got some....thing goin' on. Ye think there's answers in some giant's head, yeah? Well, I'm not gonna stop ye. I'm with Jex, I think ye should be 'ere, but I get it an' I won't stop ye." Brundir raises his mug and taps it on the rim of the one placed in front of Vark, "Just do me a favor: Stick aroun' a few days, get yerself settled to come back, an' remember don' ever think yer gonna go hoppin' 'round mountains, talkin' to giants without me. If I hear yer leavin' fer such things after this, I'll string ye up down th' canyon an' ye'll pull a day's load of ore up swingin' by yer toes."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
After reaching the surface agian Thurston barely speaks with the others and Jex is not surprised to find him already helping the most affected by the battle for the freedom of the mining village. He barely sleeps helping people and using his arms to help remove ruins and move people.
Next morning he has deep eye bags but his smile is still on his face.
"What are you talking about Jex?! " he asks to his half-elf friend when he tlaks about building things" Of course we are going to build such thing and find decent jobs for all this people. No one will be let behind, not after all that the fine people of Sheercleft has endured. When we are ready to leave they will have most of the village rebuild, and a new temple to Thor. " he raises a finger towards Hürrig " Do not look at me that way. Moradin and Thor get along well and Thor had helped freeing this town and should have his recognition... and his ale... I will see to it for our building will have an ale brewering too! Now I could help train those who want to join the militia so no one could take them by force as the gobos did. "
"Here" he throws to Jex his share of the loot. " Now you have more coins to spare on our project. Just make sure I have a place to work... and dn't make the temple to Thor too big. We are guest here after all " he winks an eye to Jex, and the half-elf remembers that he still believes that he is another paladin or cleric of some sort of the Norscan God.
With that settled he went to keep working until Bründir found him sleeping over his cloak in one corner of the refugees house.
The next days he spent most of his time rebuilding the town and training new recuits. He starts to speaks some words of dwarven and tries to learn blacksmithing from the dwarven smits.
He spent some time talking to the elves, however and making sure that they have all they need before they come back with the Lord and the Lady. When the chancce arises he goes with the first caravan towards the elven community and goes back with it too. Both to protect it and to see the elves. He certnaly try to keep in touch with them thanks to Dorno and his satchel.
The night that Vark talks to them he remains silent while the others talk to him. Finally, after a long sip of his ale he says.
"Lad, you have to make a decision. I am with the others that say that you must stay here and help this people. That will be the best way to undo what you've done. Still I get that you are worried for your friend. I tell you what. We have some craftymavig user among us, or even we could call to the elves for help and they could probably would see if your giant friend is alive or not. If he is not, then I will mourn with you but there will be no point on leaving. If he is alive, then some weeks for you to wait will make no difference and some wood hard work would do marvels on both your spirit and your body. You need to put some meat over those bones lad. Anyway, you've seen what Jex said. Some people could not understand your hurry in leaving now... this people need you... we need you. We are a good team you know? Let us help you lad... and please help us. "
PbP Character: A few ;)
Valaith and Seid both watch Jex and Vark very carefully, both seemingly prepared to jump to the defense on the young half-orc, when Thurston and Brundir both seem to diffuse the situation in their our way. In fact, something Thurston said piqued Seid's interest; the elves! "Ah, yes, the elves! How could we have forgotten about the elves! So, you all seem to have a good relationship with them then? Perhaps you know an arcanist skilled enough to scry on your giant friend, Vark?"
Valaith "Rimehand" Kalukavi - Chronicles of Arden
"I am sure that the Lady could do that." nods Thurston with confidence. "She is as skilled and powerful as beautiful."
PbP Character: A few ;)
Reaching the door Jex's ears prick up at mention of the elves.
"Ah, the elves, if anybody wishes to travel with them as they return, we should send word that we wish to reopen trade. Independent traders as well as on behalf of their leaders. And perhaps someone should ask if they will buy those cosmetics."
--------------------------------------------------------------------
Jex sits in the darkened room above his makeshift orphanage, Thurston and Seid were still working in the room below along with a few of the townsfolk. Volunteers had dwindled slightly after the original influx of goodwill but truth be told Jex preferred it that way. His stub of a candle drips hot wax as he sits and sketches his plans for the building. A place where he can sit out from under the watchful eyes of his companions, but also carry out his goals of charity and prosperity. The north wing would be the orphanage, with a small temple to Thor at the east side and a small temple to Annubis at the west end. He places the map aside and pulls out the message to his friend. Opening the shrine should help to seal the deal and bring his friend back to town. It was several months since they had last spoken, but he knew they would still be where he had been then. When they had sent Jex off on this task. Nakia would come, he was sure.
Nakia,
Though I was unable to claim reward for the last job you sent my way, it has borne unexpected fruit. I would be glad if you would join me in Sheercleft to share in the profits of my venture. I am building a shrine to Annubis and would be glad if you would work from here at least a while. I would like to recreate the work from our childhood
Your friend,
.
He rolls the parchment and pulls his plans back towards him. Paper work did not suit him, he was always distracted as he was now, flicking between tasks. Estimates of costs and values of his recent acquisitions litter the desk he has made his own for the time being. This was why he needed his own space to work. And why he needed Nakia. At least that's what he told himself. Admitting to missing someone would be admitting a weakness that could be exploited. Back to the drawing.
The east wall held the tavern. Thurston's brewery could connect the two on the inside of the corner. The smell and noise would help to keep the inner activities more masked. More rooms made it harder to keep bearings and realise that space was unaccounted for. So far so good. The west wall then would be the library. He had promised Seid, and the children would need a place to study. But it would be more than that. Rooms for academic discussions, experiments, training. A place educated visitors would pay to live and socialise. And finally the South wall, the merchant's guild. A place for the traders to relax, make deals uninterrupted and without fear of judgement or being overheard. Or so they would think. He grins as he pulls another piece of paper over the top that has the beginnings of his drawings for his Kobold architects. Behind each wing he traces offices, accommodation and further rooms on higher floors. Much of this would have to open later, but even Jex knew it was important to plan ahead. He considered this as he slapped himself to remain focused.
Early the next morning he takes his plan to the Dwarven craftsmen in the city and requests aid in realising his vision and for advice in fitting it around the existing structure of The Quenlan Arms. He stops off on the way to give copies of his letter to some of the merchants that would leave the city the next day, along with instructions of advertising the new guild, and promises of 'entry level benefits' to those who sign up early themselves, and bring more custom.
Each of Jex’s words hit Vark like venom, and his frustration turns to an angry grimace. The expression shows off his orcish heritage, tusks protruding and veins straining. A sound like distant thunder emanates from his form, as does a whipping gust of wind. His fists are clenched and buzzing with blue lightning, and especially to those who don’t know the timid boy well it seems he is about to unleash the storm’s fury on the wily half-elf’s back as he leaves. Thankfully for Vark’s already guilty conscience, his friends are able to talk him down. With each of their statements the elemental magic surging through him calms little by little, until the boy sighs and takes a seat next to Brundir. He’s quiet for a moment, then takes the given shot down with far more gusto than he’s ever shown for drinking. “Maybe you all are right. I... I can’t promise that I’ll stay until everything here is rebuilt but... well I guess... well I didn’t even think about scrying or anything like that. It’s a very good idea Thurston. M-maybe the elves already knew of him... and maybe there are other answers we can find here, Seid. I... I’ll go with the elven warriors tomorrow. Talk to that wizard in Hyarantar, or the queen. Then I’ll come back here and... well we’ll see. But-but guys I don’t... what Jex was saying... I don’t wanna run away or-or avoid consequences or make it easier for Matthew to control me again... that’s the last thing I want... I just... I just wanna help and-and... well that was the best idea I had. Please tell me you guy’s don’t really agree with everything he was saying, do you?” This last question is a plea, as are Vark’s big grey-blue eyes as they look at each of his companions.
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
Bründir smiles knowingly through Vark's pleas. "Vark, calm down. I swear, 'alf the wind up 'ere's just you fumblin' over yer words." He grabs the half-orc's arm and gives him a friendly shake, "Look, we know ye didn't mean nothin' back there 'cept tryin' to help. Shake th' shit off, an' push on. I think yer onto somethin' with this giant stuff. If he's that old an' knows somethin' we need'im. An' if he's still kickin', he'll prob'ly still be in a month."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Val frowns at Jex as he leaves, seeing the way Vark reacts to the harsh words and looks as if she wants to say something, but before she can the wizard, Seid, steps forward and plants a hand upon Vark's other shoulder. "What Jex was saying is what people might believe should you rapidly depart without staying to help fix the problems here. It's not what we believe, but what the common folk might believe. They are ignorant fools at times that tend to believe the first thing that they are told by someone the respect, whether its the truth or not. Whether its remotely believable or not. Such is their terrible lot in life and why they will always be common folk, and therefore they need our guidance to show them the light. Your presence and good works here will help to ease their concerns when they hear any kind of rumor contrary to what they see. If they see it first, they will believe that and fight against the rumors. If they hear the rumors first, it will always be in their minds no matter how many good works you do." He shrugs. "I promise that you being here will be good for these people and for you. If your friends needs us immediately, that can change things, but if he is of no immediate need.... then there is one here. You can help me just as much as I help you."
Valaith "Rimehand" Kalukavi - Chronicles of Arden