Capacuana admits that she does not have darkvision. "Maybe I should go in the back. I have a hooded lantern. That will help me but not give away those in the front. I hope."
Capacuana admits that she does not have darkvision. "Maybe I should go in the back. I have a hooded lantern. That will help me but not give away those in the front. I hope."
OOC - A Hooded Lantern burnsOil as fuel to cast Bright Light in a 30-foot radius and Dim Lightfor an additional 30 feet. As a Bonus Action, you can lower the hood, reducing the light to Dim Light in a 5-foot radius, or raise it again.
How does Capacuana set the lantern's hood? For what radius dim light?
As Arden's boots touched the cold stone floor of the first level, Zertell’s warning reached his ears. “Lookouts, eh? Then stay behind me. Heard talk of dark elves down in the dumgeon—might be just tavern gossip, but I don’t put much past this place.”
He glanced toward the shadows ahead, then back to the others. “If any of you fancy yourselves scouts, I won’t stop ya. But don’t stray too far—I’d like to be close enough to raise my shield when the trouble starts.”
Capacuana retrieves the lantern and oil but does not light it. "Are there better options than this?" she asks. She curses herself for thinking a dungeon would be as lit as a bard on a Saturday night bender.
"Thank you. Let's explore the obvious rooms and leave the secret passage for later." She stows her lantern and starts moving slow and steady down the passage heading south before bending to the west. (stealth roll 17). Her hands almost touch the sandy floor as her eyes rapidly pace between high and low from left to right. She is ready to pull her ranged or close-ranged weapons, as needed.
Group - Start 8am - A creature that partakes gains several benefits, which last for 24 hours. The creature has Resistance to Poison damage, and it has Immunity to the Frightened and Poisoned conditions. Its Hit Point maximum also increases by 2d10, and it gains the same number of Hit Points. Looks like 13 is the magic HP boost for all characters for 24 hrs
Player effects
Levi - +13hp - - 8am 24hr dur, Stealth adv until LR or used on another 8am
Levi nods to the others whispering, "I'll bring up the rear then."
OOC - if you have any other timed effects (Mage Armor example, heroism) let me know so I can add it.
The west opening in the entry room goes south 50 ft then west again 50ft with a slight jog north to a 20ft x 70ft hallway. At the west end of a 20-foot-wide hall stairs descend 10 feet to a room lined with pillars. Similar staircases descend into the room from 10-foot-wide tunnels leading north, west, and south.
Bas-Reliefs. Every 10-foot section of wall has a 9-foot-high, 4-foot-wide, 3-inch-deep door-shaped recess containing a bas-relief carving of a demon. Each relief depicts a different kind of demon (see below).
Skeleton. A kenku skeleton lies on the floor, one of its thin arms pointing toward a bas-relief of a nalfeshnee demon on the south wall.
The carvings on the north wall depict (from east to west) a balor, a barlgura, a chasme, a dretch, a glabrezu, a goristro, and a hezrou. The carvings on the south wall depict (from west to east) a marilith, a nalfeshnee, a quasit, a shadow demon, a vrock, and a yochlol.
Just as the group gets to the 20x70ft hallway Zertell is able to see two good size humanoids move south from the pillar room ahead.
Zartel cast blade ward on self. Also familiar is invisibel and goes up to ceiling and starts moving path is along same wall that the carvings are on but higher.
Arden kept a steady 15 to 20 feet behind Capacuana. His plate armor clinked with each careful step, a low metallic rhythm that echoed faintly through the stone corridor. "Apologies if I draw a bit too much attention—ain’t exactly built for sneakin’.”
When the group came upon the skeleton of a kenku, Arden’s expression softened. He stepped forward, kneeling beside the remains. With practiced eyes, he examined the bones for any clues—wounds, markings, signs of what had claimed this unfortunate soul.
He placed a gentle hand near the ribcage, bowing his head slightly as he whispered a brief prayer. “May your soul find rest in greener pastures, bathed in warm light.”
Rising, he turned toward the nearby bas-relief, his gaze landing on the sinister figures etched into the stone. "Fiends... Can anyone take a look at the carving the kenku was pointin’ to? Might be important.”
Stealth roll cause he tries not to call too much attention - 1
Medicine to determine how/when the kenku died - 14
Seeing Zartel respond to two potential threats, Capacuana readies her bow and moves towards the front of the group. A shot or two and then some good swinging of the great sword is her plan. The edges of her mouth turn up in a grin at the thought of impending violence. (Initiative 6)
Group - Start 8am - A creature that partakes gains several benefits, which last for 24 hours. The creature has Resistance to Poison damage, and it has Immunity to the Frightened and Poisoned conditions. Its Hit Point maximum also increases by 2d10, and it gains the same number of Hit Points. Looks like 13 is the magic HP boost for all characters for 24 hrs
Player effects
Levi - +13hp - - 8am 24hr dur, Stealth adv until LR or used on another 8am
Arden - +13hp - 8am 24hr dur
Zertell and Invisible Familiar - +13hp - 8am 24hr dur, Blade ward 1 min dur
Arden not so quietly checks the Kenku skeleton and spots some scrapes on the ribs likely a dagger or shortsword found it's way to the heart of the creature. Zertel spots a secret door behind the dretch. Zertell easily spots eye holes with vacant openings.
This also draws Zertell's eyes in the direction of a secret door and Zertell successfully spots the secret door behind the recess of the a nalfeshnee. Levi comments, "I'll look them over for traps". Levi investigates the secret doors exteriors, "I don't see anything on this side my friends. Which one do you want to check out first.?"
Actions:
I'll keep the blade ward up if you prefer, but it will be recast every min. It has a verbal component and might be heard, As long as you are around Arden the spell won't matter grin probably.
I'll keep the blade ward up if you prefer, but it will be recast every min. It has a verbal component and might be heard, As long as you are around Arden the spell won't matter grin probably.
i get is has verbal.. but its not like im yelling the verbal aspect of the spell... we should be able to whisper, and likely im less loud that the full plate dude.. thought being is if i see a potential dangerious scenerio - i cast it, then have it if needed..
I'll keep the blade ward up if you prefer, but it will be recast every min. It has a verbal component and might be heard, As long as you are around Arden the spell won't matter grin probably.
i get is has verbal.. but its not like im yelling the verbal aspect of the spell... we should be able to whisper, and likely im less loud that the full plate dude.. thought being is if i see a potential dangerious scenerio - i cast it, then have it if needed..
OOC - That's probably 95% for sure you're good on it. I'm just letting you know there is a very slight risk. We're not far into this but it will get more intense. All good. Grin and The paladin has you covered lol, if you are together.
Capacuana decides to go in the direction where they saw targets, which is the stairs at the west end of their current room that lead down to a room lined with pillars.
Rollback Post to RevisionRollBack
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Zartel rolled 8+4=12
“there was a lookout post - they know were comming
also who doesnt have darkvision?”
Capacuana admits that she does not have darkvision. "Maybe I should go in the back. I have a hooded lantern. That will help me but not give away those in the front. I hope."
OOC - A Hooded Lantern burns Oil as fuel to cast Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. As a Bonus Action, you can lower the hood, reducing the light to Dim Light in a 5-foot radius, or raise it again.
How does Capacuana set the lantern's hood? For what radius dim light?
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Guys. Im trying to see Who cannot see in the dark.
capacuana cant
im asking because i may decide to cast darkvision on ppl. 150’ 8hr duration
As Arden's boots touched the cold stone floor of the first level, Zertell’s warning reached his ears. “Lookouts, eh? Then stay behind me. Heard talk of dark elves down in the dumgeon—might be just tavern gossip, but I don’t put much past this place.”
He glanced toward the shadows ahead, then back to the others. “If any of you fancy yourselves scouts, I won’t stop ya. But don’t stray too far—I’d like to be close enough to raise my shield when the trouble starts.”
Currently DMing:
Capacuana retrieves the lantern and oil but does not light it. "Are there better options than this?" she asks. She curses herself for thinking a dungeon would be as lit as a bard on a Saturday night bender.
Levi whispers, "I can see just fine in the dark. I believe Arden says they could see just fine if I recall."
"Ok, cats out of the bag it seems. Let's focus here folks. A room at a time."
Action:
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Cast darkvision on capacuana 8hr duration range 150’
"Thank you. Let's explore the obvious rooms and leave the secret passage for later." She stows her lantern and starts moving slow and steady down the passage heading south before bending to the west. (stealth roll 17). Her hands almost touch the sandy floor as her eyes rapidly pace between high and low from left to right. She is ready to pull her ranged or close-ranged weapons, as needed.
(OOC - what is the amount of extra HPs?)
Group - Start 8am - A creature that partakes gains several benefits, which last for 24 hours. The creature has Resistance to Poison damage, and it has Immunity to the Frightened and Poisoned conditions. Its Hit Point maximum also increases by 2d10, and it gains the same number of Hit Points. Looks like 13 is the magic HP boost for all characters for 24 hrs
Player effects
Levi - +13hp - - 8am 24hr dur, Stealth adv until LR or used on another 8am
Arden - +13hp - 8am 24hr dur
Zertell - +13hp - 8am 24hr dur
Cap - +13hp - 8am 24hr dur - Darkvision 8 hrs 8am.
Levi nods to the others whispering, "I'll bring up the rear then."
OOC - if you have any other timed effects (Mage Armor example, heroism) let me know so I can add it.
The west opening in the entry room goes south 50 ft then west again 50ft with a slight jog north to a 20ft x 70ft hallway. At the west end of a 20-foot-wide hall stairs descend 10 feet to a room lined with pillars. Similar staircases descend into the room from 10-foot-wide tunnels leading north, west, and south.
The carvings on the north wall depict (from east to west) a balor, a barlgura, a chasme, a dretch, a glabrezu, a goristro, and a hezrou. The carvings on the south wall depict (from west to east) a marilith, a nalfeshnee, a quasit, a shadow demon, a vrock, and a yochlol.
Just as the group gets to the 20x70ft hallway Zertell is able to see two good size humanoids move south from the pillar room ahead.
Actions:
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Zartel cast blade ward on self. Also familiar is invisibel and goes up to ceiling and starts moving path is along same wall that the carvings are on but higher.
Arden kept a steady 15 to 20 feet behind Capacuana. His plate armor clinked with each careful step, a low metallic rhythm that echoed faintly through the stone corridor. "Apologies if I draw a bit too much attention—ain’t exactly built for sneakin’.”
When the group came upon the skeleton of a kenku, Arden’s expression softened. He stepped forward, kneeling beside the remains. With practiced eyes, he examined the bones for any clues—wounds, markings, signs of what had claimed this unfortunate soul.
He placed a gentle hand near the ribcage, bowing his head slightly as he whispered a brief prayer. “May your soul find rest in greener pastures, bathed in warm light.”
Rising, he turned toward the nearby bas-relief, his gaze landing on the sinister figures etched into the stone. "Fiends... Can anyone take a look at the carving the kenku was pointin’ to? Might be important.”
Stealth roll cause he tries not to call too much attention - 1
Medicine to determine how/when the kenku died - 14
Currently DMing:
Zartells passive perception 25 (active check looking in direction of pointing skeleton 16)
Seeing Zartel respond to two potential threats, Capacuana readies her bow and moves towards the front of the group. A shot or two and then some good swinging of the great sword is her plan. The edges of her mouth turn up in a grin at the thought of impending violence. (Initiative 6)
Group - Start 8am - A creature that partakes gains several benefits, which last for 24 hours. The creature has Resistance to Poison damage, and it has Immunity to the Frightened and Poisoned conditions. Its Hit Point maximum also increases by 2d10, and it gains the same number of Hit Points. Looks like 13 is the magic HP boost for all characters for 24 hrs
Player effects
Levi - +13hp - - 8am 24hr dur, Stealth adv until LR or used on another 8am
Arden - +13hp - 8am 24hr dur
Zertell and Invisible Familiar - +13hp - 8am 24hr dur, Blade ward 1 min dur
Cap - +13hp - 8am 24hr dur - Darkvision 8 hrs 8am.
Arden not so quietly checks the Kenku skeleton and spots some scrapes on the ribs likely a dagger or shortsword found it's way to the heart of the creature. Zertel spots a secret door behind the dretch. Zertell easily spots eye holes with vacant openings.
This also draws Zertell's eyes in the direction of a secret door and Zertell successfully spots the secret door behind the recess of the a nalfeshnee. Levi comments, "I'll look them over for traps". Levi investigates the secret doors exteriors, "I don't see anything on this side my friends. Which one do you want to check out first.?"
Actions:
I'll keep the blade ward up if you prefer, but it will be recast every min. It has a verbal component and might be heard, As long as you are around Arden the spell won't matter grin probably.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Capacuana watches for movements and threats. She has learned that others spot things that she misses. (Perception 18)
i get is has verbal.. but its not like im yelling the verbal aspect of the spell... we should be able to whisper, and likely im less loud that the full plate dude.. thought being is if i see a potential dangerious scenerio - i cast it, then have it if needed..
OOC - That's probably 95% for sure you're good on it. I'm just letting you know there is a very slight risk. We're not far into this but it will get more intense. All good. Grin and The paladin has you covered lol, if you are together.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Levi comments again, "Ok, I don't see any signs of a trap on this side of either door. Which door we trying? I can lead of one of you can."
Levi takes a moment to collect his thoughts and to center his focus on where they are and what they are doing.
"You folks ready? Just say the word."
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Capacuana decides to go in the direction where they saw targets, which is the stairs at the west end of their current room that lead down to a room lined with pillars.