Hello, all! I see you've entered this world...a "Woah!" escaping your diaphragm as you fall backwards out of your throne. Your mus familiar then climbs across the page, gently ticking and clicking where it finds points of interest. Now read, adventurer. Let your tales be known.
Rules:
1. No racism, sexism, homophobia, or anything of the like in this campaign. When I say none, I mean none. I know none of you will, because you all are great, but I've met people before who think things like these are jokes. All be told, those people and I usually end up brawling --- sometimes in that sense, sometimes not. Secondly --- no 18+. I'm fine with minimal cursing (although you might want to put it in (GP)), but keep those things to PMs, alright?
2. Honestly, that's it. All I had. I know it's only one rule, but incorporate the word "Autumn" into your first post to show you've read these rules. It's a standard RP thread thing (Gato and Aspen, see? Adohand's is rubbing off on me.
Character Creation:
Oui, je sais que je suis un peu fou, mais je pense que ce information est importante.
Anyway:
For the technical, nitty-gritty blurb -- 3rd-level characters, stats rolled (if so, in the forum thread) or standard array, 2014 or 2024 rules -- they're mostly compatible, so pick your poison. Campaign lore is below for backstory purposes. I'm not expecting a lot, just enough to get me started with your character (so something like this):
PC Name: Species/Class/Subclass: Ability Scores (if you're rolling them --- if you roll bad stats here, then take standard array): Backstory (anywhere from two sentences to two paragraphs to two pages [if you really want] is fine):
Cool! Excited to meet your heroes, no matter who they are.
Lore (this is just the bare minimum --- this'll expand once the campaign begins to move along):
A world split into two parts --- that of Faerie, and that of Woman and Man. Creatures --- humans, elves, dwarves, and the like --- dominate the southern parts of the world, where they were birthed from flame long ago, while the faeries are beings of frigid cold --- of dark pine and fiery candles, of faery tales (if I am to use the reference).
Your adventure begins in the small border town of Lyrey. Set on the windy moor and in the towering forest that shadows it, it is a place where all converge. You can see dragonborns working as blacksmiths, faeries shopping in the human part of town --- a peaceful place, more peace between the two groups seen here than anywhere else. "Tis a beautiful place, one where everyone coexists.
But what happens when something threatens it all --- threatens to break this peace?
Anyway: really happy to meet you and your characters. I will, as a final note, say that I am in high school. I have plenty of breaks --- two weeks in winter and ten in summer, for example --- where I am near to unable to post. I am truly sorry if I've wronged you before because of this, and I'm going to try to make up to you for it. Just note that, when I say I won't be on, I won't be on.
edit --- for any other info you want, PM me. I'll be mostly off the forums the next two days, so that gives people a chance to make characters.
Let's get it started! Hah! Let's get it started! Yeah!
DM: Liquid Swords - A Historical Wuxia Campaign, In the Depths - A Fantasy Homebrew Flying Pig Cultist of the Cult of Flying Pigs (don't ask) All of you are amazing. I'm not religious, but I believe we're all here for a reason. Take a deep breath, feel contact. The little things make the big ones. Extended sig here, check it out! "Sangfroid! Eldritch! Prolixity! Crite!"
Your premise sounds really cool--I'm getting Three Hearts and Three Lions vibes! A story for the bracing season of autumn when things start to change...rolling ability scores here so I can think about a character.
Ellowyn Wood Elf / Barbarian / Path of the World Tree Ability Scores: Str 19, Dex 15, Con 17, Int 14, Wis 15, Cha 12 Backstory (wip): Ellowyn grew up in the pinewood forests north of Lyrey, where the differences between summer, autumn, and winter were minimal. She was part of a nomadic tribe, the Shifting Branches, following game for food and trading furs for goods. One brisk morning, Ellowyn snapped awake, nightmares of a large tree in flames fresh in her mind. Something in her blood called her south, towards some unknowable danger.
She has journeyed for days. Her nightmares have started to seep into her waking world. Last evening she arrived in the town of Lyrey. The border town seems idyllic, but she doubts if she can ever find peace. In the morning she'll have to decide if she continues on her journey, or tries to find answers here.
PC Name: Faldres Durnaar Species/Class/Subclass: Dragonborn Barbarian Path of the Berserker Ability Scores (if you're rolling them --- if you roll bad stats here, then take standard array): Str - 19, Dex - 13, Con - 15, Int - 13, Wis - 13, Cha - 15 Backstory (anywhere from two sentences to two paragraphs to two pages [if you really want] is fine): I was born in the ancient fires of my clan. I grew up alone and was trained to be a mercenary. As time went on, I honed my skills with greataxes and warhammers. I have never lost a battle, and for that, there are people of great power that have wanted my head in the past. I moved to the town of Lyrey and started helping out the blacksmiths.
I'm interested in playing your campaign. I find it cool (no pun intended) that the races were born in different places related to cold and fire, making me think that there is only 1 season for each region (summer and winter, without autumn and spring).
I already have a character in mind that is connected to that. I'll see if i have good luck rolling for stats.
Ability scores: 141415141512
I'll quote this post with the character sheet later.
Backstory: Kassity, grew up on the fringes of the Whispering Woods, a vast, coastal forest rumored to hold both profound magic and forgotten terrors. Her childhood was spent tracking nimble deer and outwitting the occasional goblin scout, taught by her reclusive grandmother, a master of herbal lore and silent movement. One frigid winter, a blight swept through the local village, and Kassity, now an experienced forester, ventured deep into the woods to find a legendary moonpetal flower, the only known cure. She returned days later, gaunt and frostbitten but clutching the glowing bloom, forever changed by the primeval spirits she encountered and the deep, silent wisdom the forest had imparted upon her.
Backstory: Brink still thanks the day he was recruited for exploration ship. Without experiencing wrath of the elements firsthand he would never realize his strength and still follow whims of others. While a bit sad sad that ship he lived on for 10 years was damaged beyond repair in autumn sotrm he won't miss this chance to find better place in this world
PC Name: Momo Species/Class/Subclass: Gnome Barbarian Path of the Zealot Ability Scores (if you're rolling them): Ability scores: 141517151113 Backstory:
Like many gnomes in his remote wilderness village Momo was able to cast a a little bit of magic. But Momo noticed he can do a bit more. One friend fell from a tree, Momo was able to go over and actually heal his friend. a few years later. Once while out beyond the safety of the village area, he and some friends were attacked by a pack of no good creatures. Instinctively Momo cast a poison misty spray, it chased that pack away, but the friends were all aghast. With in a week Momo was shunned by all and Momo chose to leave his home in exile as it was the proper course of action.. Knowing he was leaving, the village gave him a hero's send off; pooling resources too equip him. He was a beloved village member, yet his magic was frightful and dangerous to all and the children, His bits of anger and rage was a wildcard many thought. So with a heavy heart the villagers pooled resources to purchase for him nice equipment, but all are still glad to send him off.
Tobias Quinn grew up on the streets of Brindleport, attempting to bring in enough money for himself and his twin sister, Lira. Their mother died when they were only 10, and their father left when they were 11. Leaving just the two children to fend for themselves. They formed an unbreakable bond together and became a dastardly duo. People said at times it seemed like they moved as one being.
Their home town of Brindleport, located to the south and mostly consisting of humans, elves, and the occasional dwarf. They never felt the need to leave their bustling town, and it was plenty big to survive. That is, one day in Autumn Tobias awoke to intruders taking his sister Lira. He attempted to fight but failed and was knocked unconscious. Now he scours the land looking for his sister, following leads. He explores and survives, meeting new races and encountering new monsters, surviving on his wits and ...... Street Magic?!
I'm interested in playing your campaign. I find it cool (no pun intended) that the races were born in different places related to cold and fire, making me think that there is only 1 season for each region (summer and winter, without autumn and spring).
I already have a character in mind that is connected to that. I'll see if i have good luck rolling for stats.
Ability scores: 141415141512
I'll quote this post with the character sheet later.
Name: Godfrey Drystan Species/Class/Subclass: Dragonborn/Sorcerer/Draconic Sorcery. Ability Scores: Rolled in the quoted post. Backstory: After Godfrey was born, he developed separated from most of his kin in his small town since his scales were red, signifying his heritage of chromatic dragons, eventhough his parents had brass ancestry.
While growing up as a studious kid his scales started to turn silver and he develop magic. Intrigued by the new change and beliving that faeries might heve an answer, he decided to travel after he was of age to study as much as he could about silver dragons while practicing his new powers in order to control them. Not so long ago he heard in his travels of the border town of Lyrey where he could further his studies.
Hello, all! I see you've entered this world...a "Woah!" escaping your diaphragm as you fall backwards out of your throne. Your mus familiar then climbs across the page, gently ticking and clicking where it finds points of interest. Now read, adventurer. Let your tales be known.
Rules:
1. No racism, sexism, homophobia, or anything of the like in this campaign. When I say none, I mean none. I know none of you will, because you all are great, but I've met people before who think things like these are jokes. All be told, those people and I usually end up brawling --- sometimes in that sense, sometimes not. Secondly --- no 18+. I'm fine with minimal cursing (although you might want to put it in (GP)), but keep those things to PMs, alright?
2. Honestly, that's it. All I had. I know it's only one rule, but incorporate the word "Autumn" into your first post to show you've read these rules. It's a standard RP thread thing (Gato and Aspen, see? Adohand's is rubbing off on me.
Character Creation:
Oui, je sais que je suis un peu fou, mais je pense que ce information est importante.
Anyway:
For the technical, nitty-gritty blurb -- 3rd-level characters, stats rolled (if so, in the forum thread) or standard array, 2014 or 2024 rules -- they're mostly compatible, so pick your poison. Campaign lore is below for backstory purposes. I'm not expecting a lot, just enough to get me started with your character (so something like this):
PC Name:
Species/Class/Subclass:
Ability Scores (if you're rolling them --- if you roll bad stats here, then take standard array):
Backstory (anywhere from two sentences to two paragraphs to two pages [if you really want] is fine):
Cool! Excited to meet your heroes, no matter who they are.
Lore (this is just the bare minimum --- this'll expand once the campaign begins to move along):
A world split into two parts --- that of Faerie, and that of Woman and Man. Creatures --- humans, elves, dwarves, and the like --- dominate the southern parts of the world, where they were birthed from flame long ago, while the faeries are beings of frigid cold --- of dark pine and fiery candles, of faery tales (if I am to use the reference).
Your adventure begins in the small border town of Lyrey. Set on the windy moor and in the towering forest that shadows it, it is a place where all converge. You can see dragonborns working as blacksmiths, faeries shopping in the human part of town --- a peaceful place, more peace between the two groups seen here than anywhere else. "Tis a beautiful place, one where everyone coexists.
But what happens when something threatens it all --- threatens to break this peace?
Anyway: really happy to meet you and your characters. I will, as a final note, say that I am in high school. I have plenty of breaks --- two weeks in winter and ten in summer, for example --- where I am near to unable to post. I am truly sorry if I've wronged you before because of this, and I'm going to try to make up to you for it. Just note that, when I say I won't be on, I won't be on.
edit --- for any other info you want, PM me. I'll be mostly off the forums the next two days, so that gives people a chance to make characters.
Let's get it started! Hah! Let's get it started! Yeah!
(Sorry)
DM: Liquid Swords - A Historical Wuxia Campaign, In the Depths - A Fantasy Homebrew
Flying Pig Cultist of the Cult of Flying Pigs (don't ask)
All of you are amazing. I'm not religious, but I believe we're all here for a reason. Take a deep breath, feel contact. The little things make the big ones.
Extended sig here, check it out!
"Sangfroid! Eldritch! Prolixity! Crite!"
Your premise sounds really cool--I'm getting Three Hearts and Three Lions vibes! A story for the bracing season of autumn when things start to change...rolling ability scores here so I can think about a character.
Ability scores: 16 14 16 9 11 16
I want to try this in the Autumn. Wait in the wrong platform, need to save a spot and try later.
Ability scores: 14 15 17 15 11 13
Ability scores: 17 15 12 15 14 16
Ellowyn
Wood Elf / Barbarian / Path of the World Tree
Ability Scores: Str 19, Dex 15, Con 17, Int 14, Wis 15, Cha 12
Backstory (wip): Ellowyn grew up in the pinewood forests north of Lyrey, where the differences between summer, autumn, and winter were minimal. She was part of a nomadic tribe, the Shifting Branches, following game for food and trading furs for goods. One brisk morning, Ellowyn snapped awake, nightmares of a large tree in flames fresh in her mind. Something in her blood called her south, towards some unknowable danger.
She has journeyed for days. Her nightmares have started to seep into her waking world. Last evening she arrived in the town of Lyrey. The border town seems idyllic, but she doubts if she can ever find peace. In the morning she'll have to decide if she continues on her journey, or tries to find answers here.
https://www.dndbeyond.com/characters/155263828
PC Name: Faldres Durnaar
Species/Class/Subclass: Dragonborn Barbarian Path of the Berserker
Ability Scores (if you're rolling them --- if you roll bad stats here, then take standard array): Str - 19, Dex - 13, Con - 15, Int - 13, Wis - 13, Cha - 15
Backstory (anywhere from two sentences to two paragraphs to two pages [if you really want] is fine): I was born in the ancient fires of my clan. I grew up alone and was trained to be a mercenary. As time went on, I honed my skills with greataxes and warhammers. I have never lost a battle, and for that, there are people of great power that have wanted my head in the past. I moved to the town of Lyrey and started helping out the blacksmiths.
https://www.dndbeyond.com/characters/155286468/Ei23Y7
Placeholder
Ability scores: 8 8 12 12 9 12
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I'm interested in playing your campaign. I find it cool (no pun intended) that the races were born in different places related to cold and fire, making me think that there is only 1 season for each region (summer and winter, without autumn and spring).
I already have a character in mind that is connected to that. I'll see if i have good luck rolling for stats.
Ability scores: 14 14 15 14 15 12
I'll quote this post with the character sheet later.
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
Going with Standard Array
Name: Kassity
Species: Wood Elf
Class: Ranger 3
Backstory: Kassity, grew up on the fringes of the Whispering Woods, a vast, coastal forest rumored to hold both profound magic and forgotten terrors. Her childhood was spent tracking nimble deer and outwitting the occasional goblin scout, taught by her reclusive grandmother, a master of herbal lore and silent movement. One frigid winter, a blight swept through the local village, and Kassity, now an experienced forester, ventured deep into the woods to find a legendary moonpetal flower, the only known cure. She returned days later, gaunt and frostbitten but clutching the glowing bloom, forever changed by the primeval spirits she encountered and the deep, silent wisdom the forest had imparted upon her.
www.dndbeyond.com/characters/149119938/A6Rrg3
Specie
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Brink, Bugbear, Monk of the Elements
Ability scores: 12 14 14 16 13 11
Backstory: Brink still thanks the day he was recruited for exploration ship. Without experiencing wrath of the elements firsthand he would never realize his strength and still follow whims of others. While a bit sad sad that ship he lived on for 10 years was damaged beyond repair in autumn sotrm he won't miss this chance to find better place in this world
https://www.dndbeyond.com/characters/149172940
PC Name: Momo
Species/Class/Subclass: Gnome Barbarian Path of the Zealot
Ability Scores (if you're rolling them): Ability scores: 14 15 17 15 11 13
Backstory:
Like many gnomes in his remote wilderness village Momo was able to cast a a little bit of magic. But Momo noticed he can do a bit more. One friend fell from a tree, Momo was able to go over and actually heal his friend. a few years later. Once while out beyond the safety of the village area, he and some friends were attacked by a pack of no good creatures. Instinctively Momo cast a poison misty spray, it chased that pack away, but the friends were all aghast. With in a week Momo was shunned by all and Momo chose to leave his home in exile as it was the proper course of action.. Knowing he was leaving, the village gave him a hero's send off; pooling resources too equip him. He was a beloved village member, yet his magic was frightful and dangerous to all and the children, His bits of anger and rage was a wildcard many thought. So with a heavy heart the villagers pooled resources to purchase for him nice equipment, but all are still glad to send him off.
Momo unsure where to go started to head north.
PC Name: Tobias "Toby" Quinn
Species/Class/Subclass: Human/Rouge/Thief
Ability Scores: 12 14 12 11 11 12 (W/ my efficiencies 13 17 13 12 11 13)
Backstory:
Tobias Quinn grew up on the streets of Brindleport, attempting to bring in enough money for himself and his twin sister, Lira. Their mother died when they were only 10, and their father left when they were 11. Leaving just the two children to fend for themselves. They formed an unbreakable bond together and became a dastardly duo. People said at times it seemed like they moved as one being.
Their home town of Brindleport, located to the south and mostly consisting of humans, elves, and the occasional dwarf. They never felt the need to leave their bustling town, and it was plenty big to survive. That is, one day in Autumn Tobias awoke to intruders taking his sister Lira. He attempted to fight but failed and was knocked unconscious. Now he scours the land looking for his sister, following leads. He explores and survives, meeting new races and encountering new monsters, surviving on his wits and ...... Street Magic?!
First stop Lyrey.
Name: Godfrey Drystan
Species/Class/Subclass: Dragonborn/Sorcerer/Draconic Sorcery.
Ability Scores: Rolled in the quoted post.
Backstory: After Godfrey was born, he developed separated from most of his kin in his small town since his scales were red, signifying his heritage of chromatic dragons, eventhough his parents had brass ancestry.
While growing up as a studious kid his scales started to turn silver and he develop magic. Intrigued by the new change and beliving that faeries might heve an answer, he decided to travel after he was of age to study as much as he could about silver dragons while practicing his new powers in order to control them. Not so long ago he heard in his travels of the border town of Lyrey where he could further his studies.
https://www.dndbeyond.com/characters/80588340
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh