The monk smiles at Tam, nodding his appreciation. "A good reporter goes where the story is," he said. "I knew you would be in the thick of it too," he adds softly.
Rollback Post to RevisionRollBack
For I am Death and I won't break. I got a life I've got to take. When will it end, this sufferin' of late? It was nice to know you. __The Pretty Reckless
Montar says, "Good luck to ye. My place is here." He does his level best to help the gate defense, using all of his knowledge of metal- and stonework to shore up any weak points, and his knowledge of weaponry and armor to make sure the defenders are in as good a position are possible. If any bigger enemies approach, he'll quaff Olav's potion before they arrive for a small boost. Montar came back too late to help his clan: if he fails to help this time, it'll be because he is unconscious or dead.
The monk smiles at Tam, nodding his appreciation. "A good reporter goes where the story is," he said. "I knew you would be in the thick of it too," he adds softly.
As Draylin and Tam step towards the carnage, a squad of raiders emerges from the thick smoke just twenty feet away. A man in the armour of a Greenest Guard leads four cultists who were lying in wait.
Inside the threshold, the Keep’s defenders lose their patience. Ten guards surge forward in a wall of shields, physically shoving the rest of the party out into the dirt of the street to join the others. "Don't just stand there while your friends get gutted!" the sergeant bellows. "We're holding the gate, you go help."
The portcullis groans shut halfway, locking you out in the shadows as the dragon roars overhead. The traitorous guard sneers, levelling his sword at your throats. "Fresh meat for the cult. Kill them."
Everyone roll initiative.
Distance between cultists and Draylin and Tam - 20 ft. Distance between cultists and rest of the party - 50 ft.
Montar mutters a Dwarven curse and starts moving as fast as he can toward the traitor. He fires off a bolt from his crossbow at the traitor on the way there, stowing it when he is done. (21 to hit, 6 damage) If not delayed, he'll get within 25 feet of the cultists after he moves.
For I am Death and I won't break. I got a life I've got to take. When will it end, this sufferin' of late? It was nice to know you. __The Pretty Reckless
Tam does and acrobatic roll to the side, putting some distance between herself and the raider attacking Draylin. She comes up and aims her small crossbow, firing off one of her bolts into the melee. Between her nerves at the second combat she's participated in and the dust from the battle, she's unsure if her aim is true.
[will use cunning action to disengage and back off 5’, then shoot c1. Since Draylin is within 5’ I should get sneak attack (if I hit). 12 to hit. 2 + 1 damage + 3 for sneak attack]
The shock of the situation is shaken off almost immediately. They were not afforded the opportunity to pause and think, this was do or die. Simple. Draylin preferred simple.
The young monk locked eyes with the turncoat guard. He stared at him as the cultist stumbled in and made a clumsy swipe with his scimitar. When he felt the blade whistle harmlessly past his body he turned his focus to the fool before him. His short sword seemed to just appear in his hand. ***attack 14damage 6 piercing*** The blade darted forward like a striking serpent. Before a hit or miss even registered, he followed the blade thrust with his full body weight, driving in and snapping his left elbow up into the jaw of the raider. ***B/A unarmed strike attack 23damage 8 bludgeoning*** He felt the oh so satisfying CRACK of impact. Whether or not the blade found it's mark, he would have one hells of a headache tomorrow if he was fortunate enough to experience tomorrow.
Whether he stands or falls, Draylin is locked back on the traitor as the sound of impact still rings out in the air. No words or taunts are needed, the man looking into his eyes knew without a doubt that one of them would die today.
Rollback Post to RevisionRollBack
For I am Death and I won't break. I got a life I've got to take. When will it end, this sufferin' of late? It was nice to know you. __The Pretty Reckless
This post has potentially manipulated dice roll results.
Tam's bolt grazes the cultist, the searing pain forcing a ragged scream from his throat. Before the man can even recoil, Draylin's shortsword drives deep into his gut. As the blade slides out, the monk follows through with a bone-shattering unarmed strike, although the cultist is already dead by the time Draylin's fist connects with the enemy.
C1 is DEAD.
Seeing his comrade's body crumple, another cultist surges forward with a murderous shout, swinging his scimitar in a desperate arc at Draylin's head. "KILL HIIIIM!" the guard screams behind.
Attack: 21 Damage: 5
Off to Thistlewick.
Map:
Distance between cultists and Draylin - 20 ft. Distance between cultists and rest of the party - 50 ft. Distance between C2 and C4 - 10 ft Distance between c4 and guard - 5 ft
Sorry about this map but my subscription to Inkarnate expired and I'm waiting on a new deal before I renew it.
Thistlewick starts walking forward to backup Draylin and Tam. As he moves up, he triggers his powers and energizes his spores
Symbolic Entity
You gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken those spores, rather than transforming into a beast form. ...the spores that infuse you to gain +8 temp HP, roll double damage dice for your Halo of Spores damage, and deal 1d6 additional necrotic damage when you hit with a melee weapon attack. These all last for 10 minutes, or until you lose all these temporary hit points, or until you use your Wild Shape again.
and once he gets withint 10 ft of any enemy, his reaction kicks in for his
Halo of Spores
You are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC 13
The remaining two cultists run towards the party. Cultist 4 too attempts to cut Draylin with his scimitar Attack: 19 Damage: 5, while Cultist 2 will attempt to slash at Tam Attack: 12 Damage: 6
Seeing Thistlewick join the monk and the rogue, the guard takes a couple of steps (5ft) towards the party and aims his spear at the druid for a ranged attack Attack: 23 Damage: 7
Over to Montar. I will allow the use of the action from before if you still wish to use it, even if it was rolled outside of your turn.
Montar mutters a Dwarven curse and starts moving as fast as he can toward the traitor. He fires off a bolt from his crossbow at the guard traitor on the way there (21 to hit, 6 damage). "There is nothing worse than a traitor ta yer own people," he snarls in response to the guard's grimace of pain. After getting within 5' of Draylin and Tam, he stows his crossbow.
Draylin
The monk smiles at Tam, nodding his appreciation. "A good reporter goes where the story is," he said. "I knew you would be in the thick of it too," he adds softly.
For I am Death and I won't break. I got a life I've got to take. When will it end, this sufferin' of late? It was nice to know you. __The Pretty Reckless
Montar says, "Good luck to ye. My place is here." He does his level best to help the gate defense, using all of his knowledge of metal- and stonework to shore up any weak points, and his knowledge of weaponry and armor to make sure the defenders are in as good a position are possible. If any bigger enemies approach, he'll quaff Olav's potion before they arrive for a small boost. Montar came back too late to help his clan: if he fails to help this time, it'll be because he is unconscious or dead.
Tam smiles back. "That's right!"
Author of Kid Comet and the Sixth Grade Shadow and other Middle Grade Novels
As Draylin and Tam step towards the carnage, a squad of raiders emerges from the thick smoke just twenty feet away. A man in the armour of a Greenest Guard leads four cultists who were lying in wait.
Inside the threshold, the Keep’s defenders lose their patience. Ten guards surge forward in a wall of shields, physically shoving the rest of the party out into the dirt of the street to join the others. "Don't just stand there while your friends get gutted!" the sergeant bellows. "We're holding the gate, you go help."
The portcullis groans shut halfway, locking you out in the shadows as the dragon roars overhead. The traitorous guard sneers, levelling his sword at your throats. "Fresh meat for the cult. Kill them."
Everyone roll initiative.
Distance between cultists and Draylin and Tam - 20 ft.
Distance between cultists and rest of the party - 50 ft.
DM: Hoard of the Dragon Queen Adventure, Dragons of Stormwreck Isle and even more dragons
Montar mutters a Dwarven curse and starts moving as fast as he can toward the traitor. He fires off a bolt from his crossbow at the traitor on the way there, stowing it when he is done. (21 to hit, 6 damage) If not delayed, he'll get within 25 feet of the cultists after he moves.
***Draylin initiative 16***
For I am Death and I won't break. I got a life I've got to take. When will it end, this sufferin' of late? It was nice to know you. __The Pretty Reckless
***Tam initiative 15***
Author of Kid Comet and the Sixth Grade Shadow and other Middle Grade Novels
***Montar initiative 2***
*** Thistlewick Initiative: 10 ***
Enemy initiative
Cultist 1 (C1) 13
Cultist 2 (C2) 19
Cultist 3 (C3) 18
Cultist 4 (C4) 19
Cultist Guard (CG) 19
DM: Hoard of the Dragon Queen Adventure, Dragons of Stormwreck Isle and even more dragons
Initiative Order
Cultist 1 - 20
Draylin - 16
Tam - 15
Cultist 3 - 11
Thistlewick - 10
Cultist 4 - 9
Cultist 2 - 8
Cultist Guard - 7
Montar - 2
If Amadeus is back, feel free to roll initiative and you will join from the next round.
DM: Hoard of the Dragon Queen Adventure, Dragons of Stormwreck Isle and even more dragons
Round 1
Cultist 1 obeys the command of their leader and rushes towards Draylin, readying his scimitar for a slashing Attack: 9 Damage: 2
Over to Draylin and Tam
DM: Hoard of the Dragon Queen Adventure, Dragons of Stormwreck Isle and even more dragons
[can you do a map?]
Author of Kid Comet and the Sixth Grade Shadow and other Middle Grade Novels
Tam does and acrobatic roll to the side, putting some distance between herself and the raider attacking Draylin. She comes up and aims her small crossbow, firing off one of her bolts into the melee. Between her nerves at the second combat she's participated in and the dust from the battle, she's unsure if her aim is true.
[will use cunning action to disengage and back off 5’, then shoot c1. Since Draylin is within 5’ I should get sneak attack (if I hit). 12 to hit. 2 + 1 damage + 3 for sneak attack]
Author of Kid Comet and the Sixth Grade Shadow and other Middle Grade Novels
Draylin
The shock of the situation is shaken off almost immediately. They were not afforded the opportunity to pause and think, this was do or die. Simple. Draylin preferred simple.
The young monk locked eyes with the turncoat guard. He stared at him as the cultist stumbled in and made a clumsy swipe with his scimitar. When he felt the blade whistle harmlessly past his body he turned his focus to the fool before him. His short sword seemed to just appear in his hand. ***attack 14 damage 6 piercing*** The blade darted forward like a striking serpent. Before a hit or miss even registered, he followed the blade thrust with his full body weight, driving in and snapping his left elbow up into the jaw of the raider. ***B/A unarmed strike attack 23 damage 8 bludgeoning*** He felt the oh so satisfying CRACK of impact. Whether or not the blade found it's mark, he would have one hells of a headache tomorrow if he was fortunate enough to experience tomorrow.
Whether he stands or falls, Draylin is locked back on the traitor as the sound of impact still rings out in the air. No words or taunts are needed, the man looking into his eyes knew without a doubt that one of them would die today.
For I am Death and I won't break. I got a life I've got to take. When will it end, this sufferin' of late? It was nice to know you. __The Pretty Reckless
Tam's bolt grazes the cultist, the searing pain forcing a ragged scream from his throat. Before the man can even recoil, Draylin's shortsword drives deep into his gut. As the blade slides out, the monk follows through with a bone-shattering unarmed strike, although the cultist is already dead by the time Draylin's fist connects with the enemy.
C1 is DEAD.
Seeing his comrade's body crumple, another cultist surges forward with a murderous shout, swinging his scimitar in a desperate arc at Draylin's head. "KILL HIIIIM!" the guard screams behind.
Attack: 21 Damage: 5
Off to Thistlewick.
Map:
Distance between cultists and Draylin - 20 ft.
Distance between cultists and rest of the party - 50 ft.
Distance between C2 and C4 - 10 ft
Distance between c4 and guard - 5 ft
Sorry about this map but my subscription to Inkarnate expired and I'm waiting on a new deal before I renew it.
DM: Hoard of the Dragon Queen Adventure, Dragons of Stormwreck Isle and even more dragons
Thistlewick starts walking forward to backup Draylin and Tam. As he moves up, he triggers his powers and energizes his spores
Symbolic Entity
You gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken those spores, rather than transforming into a beast form. ...the spores that infuse you to gain +8 temp HP, roll double damage dice for your Halo of Spores damage, and deal 1d6 additional necrotic damage when you hit with a melee weapon attack. These all last for 10 minutes, or until you lose all these temporary hit points, or until you use your Wild Shape again.
As a bonus action, he will activate Shillelagh
and once he gets withint 10 ft of any enemy, his reaction kicks in for his
Halo of Spores
You are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC 13
C3 CON SAVE 18
The remaining two cultists run towards the party. Cultist 4 too attempts to cut Draylin with his scimitar Attack: 19 Damage: 5, while Cultist 2 will attempt to slash at Tam Attack: 12 Damage: 6
Seeing Thistlewick join the monk and the rogue, the guard takes a couple of steps (5ft) towards the party and aims his spear at the druid for a ranged attack Attack: 23 Damage: 7
Over to Montar. I will allow the use of the action from before if you still wish to use it, even if it was rolled outside of your turn.
DM: Hoard of the Dragon Queen Adventure, Dragons of Stormwreck Isle and even more dragons
Montar mutters a Dwarven curse and starts moving as fast as he can toward the traitor. He fires off a bolt from his crossbow at the guard traitor on the way there (21 to hit, 6 damage). "There is nothing worse than a traitor ta yer own people," he snarls in response to the guard's grimace of pain. After getting within 5' of Draylin and Tam, he stows his crossbow.
The guard doesn't just grimace, he yelps out in pain as the bolt hits him in his tight. He begins bleeding and curses the dwarf in Common.
Round 2
C2 - healthy
C3 - healthy
C4 - healthy
Guard - bloodied
Over to Draylin and Tam
Guard to Thistlewick - 20 ft
C2 is in melee range for everyone.
C3 and C4 in melee range for Draylin
DM: Hoard of the Dragon Queen Adventure, Dragons of Stormwreck Isle and even more dragons