Actually I was looking at the mummy and it has 11 AC. I checked on the flanking bonus in DnD 5e but it does not exist. I feel that it should, but advantage for it is just too huge, so you will all get a flat +2 if flanking. That said, your attack roll of 9 is now 11 and it hits AC 11. You can roll dmg for it.
Also I did not post a description before and I should have.
@Silver, as you hit the mummy your realize that the bandages it has have preserved tough flesh underneath and instead of a dry skeletal remain underneath, it feels like a hard zombie instead. You know your fists are not very effective ( it has resistance to bludg )
Manny hardly notices the arrow fly by as is nerves are a quivering with the energy of receiving his patron's False Vigor temp points.
To avoid the mummy gaze he is looking for a (shiny) surface to use as a mirror, or resort to looking at people's waists, wich is not difficult if you are a gnome.
To assist Vespera with achieving future sneak attacks the Imp stays within 5 feet of the mummy distracting it with flybys. I am not using my actions to command an attack.
The imp will grant either a disadvantage on the mummy's attacks from now on.
The mummy tries to slam Manny again. To hit: 6
edit: (This look like a natural one.)
Between the imp harassing it in the air, Silver from behind and Manny not giving any ground, the mummy on trying to slam into Manny, steps on it own bandages, since they are quite badly damaged already and it falls flat on the ground with its own inertia.
Silverlining performs a series of Hammer Kicks against the prone Mummy, landing the first with shear precision but no more than an equal amount of destruction.
Action, Unarmed Attack 24 To Hit, 8 Damage. Bonus Action, Unarmed Attack 20 To Hit, 7 Damage.
Missing the worst of the brain spatter, Vespera says, "We should check this room for the key."
She enters the room, trying to minimize how much she steps in spattered brains as she moves in. She looks around the room for shelves or niches the might hold the key, and checks in the open sarcophagus.
(OOC: assuming she doesn't find it)
Looking at the 3 standing sarcophagi she comments, "We can open these now to check, or come back if it's not in the other rooms. There may be undead inside waiting to be released..."
The room is what it seems. According to the writings on the walls and sarcophagus it is an ancient ancestor of the Heytons. The sarcophagi that are upright on the walls are others of the same era. There are a few items (gems, ceremonial items, clothes, weapons, trinkets, jewelry ) that were buried with the mummy, some on its corpse some in the open sarcophagus in the center, but none of them would fit that slot on the door as key. (do you loot any of them ? )
No traps anywhere, the other sarcophagi dont seem to contain "moving" or "living" or undead things.
Manny glances at the "loot" as he is looking for a key. Does any of it look significant? Like a weapon so clean looking, it might be magical or a gem that figuratively screams take me.
If the loot appears run of the mill stuff, then Manny does not take any. We do not open the other three yet.
When it appears this room is done, Manny prepares to go to explore another room with the others, and does nothing like Silver is, waiting for the group to travel to the next room.
Manny will volunteer to open the door like last time.
Edit: Manny follows Silver's actions: Silverlining searches for the key but places anything he moves in doing so back to its original location. He takes nothing.
Silverlining searches for the key but places anything he moves in doing so back to its original location. He takes nothing. “I suggest we move to the other side and try that area. We leave the center section for last.”
He waits for the others. MEP-RU also performs a thermal scan of everything, noting any anomalies and alerting others to his results.
Damage noted.
New round.
Actually I was looking at the mummy and it has 11 AC. I checked on the flanking bonus in DnD 5e but it does not exist. I feel that it should, but advantage for it is just too huge, so you will all get a flat +2 if flanking. That said, your attack roll of 9 is now 11 and it hits AC 11. You can roll dmg for it.
Also I did not post a description before and I should have.
@Silver, as you hit the mummy your realize that the bandages it has have preserved tough flesh underneath and instead of a dry skeletal remain underneath, it feels like a hard zombie instead. You know your fists are not very effective ( it has resistance to bludg )
Damage 6.
”I can’t seem to get a solid hit either on it.”
(OOC: Who's next after the mummy?}
How much damage have I taken in total?
I prefer to not hit with a small chance so want to defend properly, and what about casting the invocation, is that an action?
Initiatives: 1st Vespera with 25. 2nd Manny with 15. 3rd Mummy with 13 4th Silver with 7.
Since the mummy and Silver just acted (damage noted) its Vespera now, then Manny.
The mummy is at the door, on the west side. Silver is behind it, flanking. Manny is in front of the mummy. Vespera is right behind Manny.
@Manny,
Vespera keeps trying to damage the mummy with arrows. They might not be very effective, but her daggers wouldn't be any better...
Attack 10 (think that's a miss) for 6 piercing damage and 1 sneak attack damage
@Manny, an arrow just zips past your heat, almost brushing your hair.
@Silver, an arrow's feathers just brush your shoulder.
Manny hardly notices the arrow fly by as is nerves are a quivering with the energy of receiving his patron's False Vigor temp points.
To avoid the mummy gaze he is looking for a (shiny) surface to use as a mirror, or resort to looking at people's waists, wich is not difficult if you are a gnome.
OOC I am up to 23 combined HP. (11 Actual)
To assist Vespera with achieving future sneak attacks the Imp stays within 5 feet of the mummy distracting it with flybys. I am not using my actions to command an attack.
The imp will grant either a disadvantage on the mummy's attacks from now on.
The mummy tries to slam Manny again. To hit: 6
edit: (This look like a natural one.)
Between the imp harassing it in the air, Silver from behind and Manny not giving any ground, the mummy on trying to slam into Manny, steps on it own bandages, since they are quite badly damaged already and it falls flat on the ground with its own inertia.
Silverlining performs a series of Hammer Kicks against the prone Mummy, landing the first with shear precision but no more than an equal amount of destruction.
Action, Unarmed Attack 24 To Hit, 8 Damage.
Bonus Action, Unarmed Attack 20 To Hit, 7 Damage.
The last heel in the head bursts the mummy's head like a melon. All your shoes are now dirty with rotten brains.
Manny asks his Imp to look for a key.
Missing the worst of the brain spatter, Vespera says, "We should check this room for the key."
She enters the room, trying to minimize how much she steps in spattered brains as she moves in. She looks around the room for shelves or niches the might hold the key, and checks in the open sarcophagus.
(OOC: assuming she doesn't find it)
Looking at the 3 standing sarcophagi she comments, "We can open these now to check, or come back if it's not in the other rooms. There may be undead inside waiting to be released..."
Manny agrees with Vespera about not opening anything.
Check everything but the 3 standing sarcophagi
perception 18
The room is what it seems. According to the writings on the walls and sarcophagus it is an ancient ancestor of the Heytons. The sarcophagi that are upright on the walls are others of the same era. There are a few items (gems, ceremonial items, clothes, weapons, trinkets, jewelry ) that were buried with the mummy, some on its corpse some in the open sarcophagus in the center, but none of them would fit that slot on the door as key. (do you loot any of them ? )
No traps anywhere, the other sarcophagi dont seem to contain "moving" or "living" or undead things.
Manny glances at the "loot" as he is looking for a key. Does any of it look significant? Like a weapon so clean looking, it might be magical or a gem that figuratively screams take me.
If the loot appears run of the mill stuff, then Manny does not take any. We do not open the other three yet.
When it appears this room is done, Manny prepares to go to explore another room with the others, and does nothing like Silver is, waiting for the group to travel to the next room.
Manny will volunteer to open the door like last time.
Edit: Manny follows Silver's actions: Silverlining searches for the key but places anything he moves in doing so back to its original location. He takes nothing.
Silverlining searches for the key but places anything he moves in doing so back to its original location. He takes nothing.
“I suggest we move to the other side and try that area. We leave the center section for last.”
He waits for the others.
MEP-RU also performs a thermal scan of everything, noting any anomalies and alerting others to his results.
@Manny, there is at least one ornate dagger and several gems.
@MEP-RU, the heat scan does not reveal anything interesting, a couple of scared mice for example or a few bats on the ceiling corners.
(Searching as you are the whole room for the "key", I figure I can post a full list of the loot, maybe you will change your mind about looting ,)