The data is similar to that of the fleshy undead you face before but you cant be sure unless you take a more direct approach, since the armor is interfering.
Manny has a bonus action curses the knight (cast hex disadvantage strength) then reaches in to a pocket pulls out a stone and attempts to hit the knight with a sling bullet.
Attack: 18 Damage: Unable to parse dice roll. and hex damage 2
As the party evacuates, the mindless Knight swings at Silver, but Silver is not there, instead Silver sweeps the legs from under the Knight and follows out the door. Vespera quickly pulls the door shut.
A clang can be heard from the other side of the door, as if a full suite of armor fell on the ground.
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Lots of sparks on the armor hits,, no reaction to the more precise hits either.
No crest / key anywhere in the room.
I’m pretty sure Silverlining is still using his action to dodge this turn.
MEP-RU performs a scan of the knight to determine if there is something tangible inside the armor.
The data is similar to that of the fleshy undead you face before but you cant be sure unless you take a more direct approach, since the armor is interfering.
Knight swings again: (attack: 7) and (damage: 10)
As the knight attacked, assuming it is our turn.
Manny has a bonus action curses the knight (cast hex disadvantage strength) then reaches in to a pocket pulls out a stone and attempts to hit the knight with a sling bullet.
Attack: 18 Damage: Unable to parse dice roll. and hex damage 2
as the numbers seem to change copied the attack Attack: 12 Damage: 7 and hex damage 4
There is no visible change in the Knights attitude so far.
Harknail suggests, "Perhaps it is best to retreat. The attacks to not appear to be having any effect on it."
Vespera adds, "Even when I get the gap in the armor it seem to feel it at all!"
Manny voices his agreement and has his Imp retreat.
(you are all in agreement about retreatment ? )
I believe yes.
(Do you stick together or do you force the Knight to choose whom to follow by separating ?)
I assume we stay together but the other two might want to do otherwise.
EDIT - follows Vesapra plan below.
I was thinking we'd head out the door, the close it when the last one is out, locking the knight inside.
(As long as Silver is the last one, it would work. The Knight does not seem to pay any attention to Vespera or Manny or the Imp atm)
Vespera can be ready at the door to slam it shut as soon as Silver makes it out, so that the Knight doesn't get a chance to follow.
Manny is looking to see how to separate the knight from silver.
Perception...will roll in game log 14
Silverlining attempts to sweep the knight’s leg to knock it prone as the others exit. He then leaves as Vespera closes the door.
Action: Shove, STR check DC: 9
(OOC: ignore cold breath attack roll in game log as that was an accidental tap while researching Shove/prone).
Silverlining attempts to sweep the knight’s leg to knock it prone as the others exit. He then leaves as Vespera closes the door.
Action: Shove, STR check DC: 9
(OOC: ignore cold breath attack roll in game log as that was an accidental tap while researching Shove/prone).
Silverlining attempts to sweep the knight’s leg to knock it prone as the others exit. He then leaves as Vespera closes the door.
Action: Shove, STR check DC: 9
(OOC: ignore cold breath attack roll in game log as that was an accidental tap while researching Shove/prone).
(Silver has an advantage on that trip)
As the party evacuates, the mindless Knight swings at Silver, but Silver is not there, instead Silver sweeps the legs from under the Knight and follows out the door. Vespera quickly pulls the door shut.
A clang can be heard from the other side of the door, as if a full suite of armor fell on the ground.