Ash nods. "I have heard the same stories." he replies. "But I have come to think there is more to it than meets the eye, or rumor." Ash moves a towards the bow of the ship. "I want to get to the part that gets closest to that land as soon as possible." he mutters as he goes. "No offense Captain, I am grateful for all you have done but it seems I and the sea are not to be friends and I am eager to get to land, rest, then get to exploring this place." Ash calls back and smiles slightly. Ash moves as close as he can to the bow then scans the land as best he can, looking for any information he can get with his elven senses.
Onji upon hearing the sailor's call of land does wonders for Onji mental health. The greenish tinge drains leaving the mocha color to return. Breathing to help his intestinal fortitude.
Overhearing Dirk begin to speak about a dragon by name and then quickly change the subject to maps, Marin can't help but idle a little closer hoping to catch some clues that might lead him to treasure. Marin also can't help but hear the elven phrase "...two paths, one forest..." and after repeating it asks in elvish, "...part of a prayer?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Overhearing Dirk begin to speak about a dragon by name and then quickly change the subject to maps, Marin can't help but idle a little closer hoping to catch some clues that might lead him to treasure. Marin also can't help but hear the elven phrase "...two paths, one forest..." and after repeating it asks in elvish, "...part of a prayer?"
“Oh no, nothing like that. It’s just something I learned from a friend. My names Dirk Walker of clan Quarvein, son of Gravus Walker. I don’t think we’ve been properly introduced.” (In elvish) Dirk nods palms open in an old formal dwarven greeting. Marin might notice-
The longbow Dirk carries has daisies carved into it. It is a very elven design.
- daisies are the first flowers to bloom after a forest has been devastated. Recovery.
Captain Marrow keeps nodding along as if he's following Dirk'severy word, but eventually, he just gives a heavy shrug. "I reckon I don't know that particular drake. More interested in sea monsters and shanties, y'see. But I did overhear the little lady cleric speaking o' dragon stories earlier, perhaps you can ask her instead?"
When asked about selling maps, he rubs his chin, the gears turning behind his eyes as if he is already counting the coin. Finally, he admits, "Now, I’ve never set foot on the isle meself and I've no map of it to give. It's a small enough rock from what we've seen, but I’m sure someone at the cloister'll be able to help ya find yer way."
The captain lets out a short, rough chuckle at Ash'scomment. "Had I spent the last three days spewin' me guts out, I’d have said the same. But look alive - yer and the other poor soul are in luck. We've arrived."
He spins on his heel and begins barking orders again.
The island, now visible off the bow, promises rare wonders. Seaweed shimmers in countless brilliant colours below you, and rays of sunlight defy the overcast sky to illuminate the lush grass and dark basalt rock of the island. Avoiding the rocks jutting up from the ocean, the Singing Siren makes its way towards a calm harbour on the island’s north side.
A large, open-air temple comes into view, perched on the edge of a cliff high above you. The ship drops anchor at the mouth of the harbour, and two sailors row you ashore. You have plenty of time to admire the towering statue at the centre of the temple, depicting a wizened man surrounded by seven songbirds. A long path winds up the side of the cliff to the temple, dotted along the way with doorways cut into the rock.
The sailors set you ashore on a rickety dock, where a large rowboat is neatly tied. They point to the base of a very narrow path, wide enough for only one person at a time, and wish you good luck before they row back to the ship. As the sound of their oars fades, you are left alone on the narrow strip of sand. For a moment, the only sound is the gentle lap of the tide against the dark basalt rocks. Your visit to Dragon’s Rest has begun.
Ash clamor's into the boat a bit too clumsily, getting to a place to sit as fast as he can, eager to leave this part of the journey. He waves to the boat. "Thank you Good Captain for this safe passage." and gives a slight nod. He looks to the shore with relief stretched across his face as this part of the journey ends. "I have traveled a bit but never wanted a journey to end as much as I did while on that ship." he mentions to his companions and the two men putting them to shore. As the boat heads towards shore Ash will look down into the water, to see what he can see, with hope of seeing the bottom. Once on shore he will help those who need help in stepping ashore then turn his attention to the path and temple. He walks to the end of the dock he will stop, lean down and pick up a handful of sand and rub it between both hands. As he does this he recites something in elvish: "Sal am ash. Sal greet siilen spirits Ath bren Rûn" (I am Ash. I greet the spirits of this land). With that he will step onto the land itself. "So, do we rest from our journey or do we continue to this temple." Ash's gaze follows the path up to the temple proper.
Irtos confirms that both of her sea sick companions are feeling better once they are on dry land before commenting, "There doesn't seem to be much to rest with down here, so we might as well held up. I have to admit that path looks a bit frightening. Looking at that makes me glad that I'm not as big as most dragonborn! I can stay closer to the wall..."
Dirk walks straight to the very narrow path. With one hand on the rock he begins his ascent up the path. He uses elementalism as he goes to clear loose pebbles or grit, fill in pits or potholes hopefully making the way a little better for those after him. At one point he stops completely feeling the cliff face with both hands. Ten dark berries are pulled from a narrow crack and carefully placed in his sack, then he continues up the path. (Goodberry)
As he approaches any doorways he will activate stonecunning feeling for activity beyond (tremorsense).
Onji begins walking the path in a single file movement, walk in the middle of the group, Onji notices Dirk ahead smoothing the path, Onji has a a lopsided grin, and mumbles, "such a cool gesture, what a guy, something grand dad would have done for us."
Marin accepts Dirk's greeting in kind, "My name is Marin. I guess you could say, today, I'm a treasure hunter or at least looking to become one soon enough."
(after making landfall)
Once everyone agrees to begin the climb up the path Marin will take a position (2nd, 3rd, or 4th?) and realize he only knows some of these people by name and the others not even that. Most of them seem ok now that they're not busy sicking up over the rails or in a wooden bucket.
"My name is Marin and I caught some of your names aboard ship but not quite all, perhaps a quick round of introductions is in order?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
As you’re about to leave the beach and start your climb, you hear a ruckus of splashing and a wet, gurgling moan behind you. Three figures are shambling up from the water’s edge, about thirty feet away. They’re dressed as sailors, but their skin is gray and they look drowned. Sea water drools from their slack mouths as they lurch toward you.
They are slow and you can avoid them if you wish if you keep going up the path. If not -- everyone roll initiative. Ash and Onji, you no longer feel seasick.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
OOC thanks for the swap offer, but no need to., Unless you have a spell. I too can swap initiative and will agree to with a mage if they want to go first. Just let the DM know. I just plan to do melee fight so spells are good.
Ash nods.
"I have heard the same stories." he replies. "But I have come to think there is more to it than meets the eye, or rumor."
Ash moves a towards the bow of the ship.
"I want to get to the part that gets closest to that land as soon as possible." he mutters as he goes. "No offense Captain, I am grateful for all you have done but it seems I and the sea are not to be friends and I am eager to get to land, rest, then get to exploring this place." Ash calls back and smiles slightly.
Ash moves as close as he can to the bow then scans the land as best he can, looking for any information he can get with his elven senses.
Onji upon hearing the sailor's call of land does wonders for Onji mental health. The greenish tinge drains leaving the mocha color to return. Breathing to help his intestinal fortitude.
Overhearing Dirk begin to speak about a dragon by name and then quickly change the subject to maps, Marin can't help but idle a little closer hoping to catch some clues that might lead him to treasure. Marin also can't help but hear the elven phrase "...two paths, one forest..." and after repeating it asks in elvish, "...part of a prayer?"
“Oh no, nothing like that. It’s just something I learned from a friend. My names Dirk Walker of clan Quarvein, son of Gravus Walker. I don’t think we’ve been properly introduced.” (In elvish) Dirk nods palms open in an old formal dwarven greeting. Marin might notice-
The longbow Dirk carries has daisies carved into it. It is a very elven design.
- daisies are the first flowers to bloom after a forest has been devastated. Recovery.
Captain Marrow keeps nodding along as if he's following Dirk's every word, but eventually, he just gives a heavy shrug. "I reckon I don't know that particular drake. More interested in sea monsters and shanties, y'see. But I did overhear the little lady cleric speaking o' dragon stories earlier, perhaps you can ask her instead?"
When asked about selling maps, he rubs his chin, the gears turning behind his eyes as if he is already counting the coin. Finally, he admits, "Now, I’ve never set foot on the isle meself and I've no map of it to give. It's a small enough rock from what we've seen, but I’m sure someone at the cloister'll be able to help ya find yer way."
The captain lets out a short, rough chuckle at Ash's comment. "Had I spent the last three days spewin' me guts out, I’d have said the same. But look alive - yer and the other poor soul are in luck. We've arrived."
He spins on his heel and begins barking orders again.
The island, now visible off the bow, promises rare wonders. Seaweed shimmers in countless brilliant colours below you, and rays of sunlight defy the overcast sky to illuminate the lush grass and dark basalt rock of the island. Avoiding the rocks jutting up from the ocean, the Singing Siren makes its way towards a calm harbour on the island’s north side.
A large, open-air temple comes into view, perched on the edge of a cliff high above you. The ship drops anchor at the mouth of the harbour, and two sailors row you ashore. You have plenty of time to admire the towering statue at the centre of the temple, depicting a wizened man surrounded by seven songbirds. A long path winds up the side of the cliff to the temple, dotted along the way with doorways cut into the rock.
The sailors set you ashore on a rickety dock, where a large rowboat is neatly tied. They point to the base of a very narrow path, wide enough for only one person at a time, and wish you good luck before they row back to the ship. As the sound of their oars fades, you are left alone on the narrow strip of sand. For a moment, the only sound is the gentle lap of the tide against the dark basalt rocks. Your visit to Dragon’s Rest has begun.
DM: Hoard of the Dragon Queen Adventure, Dragons of Stormwreck Isle and even more dragons
Onji stands on the narrow strip of sand and is looking just radiant as he walks on the land.
Ash clamor's into the boat a bit too clumsily, getting to a place to sit as fast as he can, eager to leave this part of the journey.
He waves to the boat. "Thank you Good Captain for this safe passage." and gives a slight nod. He looks to the shore with relief stretched across his face as this part of the journey ends.
"I have traveled a bit but never wanted a journey to end as much as I did while on that ship." he mentions to his companions and the two men putting them to shore.
As the boat heads towards shore Ash will look down into the water, to see what he can see, with hope of seeing the bottom.
Once on shore he will help those who need help in stepping ashore then turn his attention to the path and temple. He walks to the end of the dock he will stop, lean down and pick up a handful of sand and rub it between both hands. As he does this he recites something in elvish:
"Sal am ash. Sal greet siilen spirits Ath bren Rûn" (I am Ash. I greet the spirits of this land).
With that he will step onto the land itself.
"So, do we rest from our journey or do we continue to this temple."
Ash's gaze follows the path up to the temple proper.
Irtos confirms that both of her sea sick companions are feeling better once they are on dry land before commenting, "There doesn't seem to be much to rest with down here, so we might as well held up. I have to admit that path looks a bit frightening. Looking at that makes me glad that I'm not as big as most dragonborn! I can stay closer to the wall..."
Dirk walks straight to the very narrow path. With one hand on the rock he begins his ascent up the path. He uses elementalism as he goes to clear loose pebbles or grit, fill in pits or potholes hopefully making the way a little better for those after him. At one point he stops completely feeling the cliff face with both hands. Ten dark berries are pulled from a narrow crack and carefully placed in his sack, then he continues up the path. (Goodberry)
As he approaches any doorways he will activate stonecunning feeling for activity beyond (tremorsense).
Onji begins walking the path in a single file movement, walk in the middle of the group, Onji notices Dirk ahead smoothing the path, Onji has a a lopsided grin, and mumbles, "such a cool gesture, what a guy, something grand dad would have done for us."
Marin accepts Dirk's greeting in kind, "My name is Marin. I guess you could say, today, I'm a treasure hunter or at least looking to become one soon enough."
(after making landfall)
Once everyone agrees to begin the climb up the path Marin will take a position (2nd, 3rd, or 4th?) and realize he only knows some of these people by name and the others not even that. Most of them seem ok now that they're not busy sicking up over the rails or in a wooden bucket.
"My name is Marin and I caught some of your names aboard ship but not quite all, perhaps a quick round of introductions is in order?"
She replies to Marin, "I'm Irtos, a cleric here to see the island I read about for myself."
Then when people start climbing up the narrow path, Irtos joins along, staying close to the solid wall and away from the drop as much as she can.
As you’re about to leave the beach and start your climb, you hear a ruckus of splashing and a wet, gurgling moan behind you. Three figures are shambling up from the water’s edge, about thirty feet away. They’re dressed as sailors, but their skin is gray and they look drowned. Sea water drools from their slack mouths as they lurch toward you.
They are slow and you can avoid them if you wish if you keep going up the path. If not -- everyone roll initiative. Ash and Onji, you no longer feel seasick.
DM: Hoard of the Dragon Queen Adventure, Dragons of Stormwreck Isle and even more dragons
Irtos initiative 9, she is not quick to react to the unexpected today...
Dirk Walker Initiative rolled 16 (+1 modifier) 17 total.
Since the battle now seems inevitable, please wait for me to announce the order and your respective turn before you decide on your actions.
DM: Hoard of the Dragon Queen Adventure, Dragons of Stormwreck Isle and even more dragons
Marin's Initiative: 5
Onji Rolled in game log
initiative 24
OOC thanks for the swap offer, but no need to., Unless you have a spell. I too can swap initiative and will agree to with a mage if they want to go first. Just let the DM know. I just plan to do melee fight so spells are good.
Ash turns to see what is happening.
"Wonderful, 1 more reason not to like the sea." he says.
Initiative: 6
Zombies initiative 13
DM: Hoard of the Dragon Queen Adventure, Dragons of Stormwreck Isle and even more dragons